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@feross feross commented Feb 21, 2017

Fixes: #205

peer.socket = null
} catch (err) {}
}
peer.socket = null
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This entire section isn't actually necessary, I realized. It is okay for a client to have a websocket open to the server but to not be in any swarms. Because they might join another swarm in the future.

When the client first connects, they are not in any swarms and we are okay with that. So, there's no reason to close it preemptively here. We always do cleanup once the client closes the socket.

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Why not use delete? I think we've discussed it before but I couldn't recall the reason.

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In this situation, either way works fine. The whole peer object is going to be garbage-collected once all the references to it are gone.

The situation you're referring to is when trying to remove a property from an instance of a class (i.e. something with a prototype). In that case, it's better to use object.prop = null since delete object.prop will cause a de-optimization because it changes the "shape" of the object in memory.

Using delete is fine on object literals {} though.

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Ah, alright, thanks!

So why even nullify?, it's been deleted from the lru, once this block runs it should be gc'd

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You make a good point. It's not necessary, but I think it doesn't hurt to be explicit where we can. We could also set any references to peer to null but we don't keep any of those, other than what's in the LRU cache.

@feross feross merged commit 7652e74 into master Feb 28, 2017
@feross feross deleted the fix-205 branch February 28, 2017 23:31
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feross commented Feb 28, 2017

Released as 8.5.1

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3 participants