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@omundy omundy commented Sep 29, 2020

LMK this works. Run the game and press 1-5 to see the timeline animations. Note on these, edits to the hierarchy can break these types of animations. This is why there's a lot of organization in the prefab, to prevent breaks in the animation. All the timeline animations are stored on the parent PlayerPrefab but actually move the PlayerObject or FaceCamera objects, depending on whether the monsters and trails should follow.

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@omundy omundy requested a review from jojods1125 September 29, 2020 15:15
@jojods1125 jojods1125 merged commit 66e4289 into master Sep 29, 2020
@omundy omundy deleted the add-player-animation-controllers branch October 1, 2020 19:54
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3 participants