Add player animation controllers #4
Merged
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LMK this works. Run the game and press 1-5 to see the timeline animations. Note on these, edits to the hierarchy can break these types of animations. This is why there's a lot of organization in the prefab, to prevent breaks in the animation. All the timeline animations are stored on the parent PlayerPrefab but actually move the PlayerObject or FaceCamera objects, depending on whether the monsters and trails should follow.