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Update README.md
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README.md

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- [x] Movement
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- [x] Create player (physics controlled) floating movement (Jellyfish?)
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- [ ] Actions (controlled from code) that visualize different event types on playback
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- [ ] 👆 Stream - Click
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- Player movement: velocity and Y position increases, random X direction
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- [x] 👆 Stream - Click
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- Player movement: `Pop_Shake_md.anim`
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- Sound: [Click.ogg](Assets/_Project/Sounds/Effects/Click.ogg)
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- Extra effects: expanding concentric rings similar to "[radar](https://www.provideocoalition.com/wp-content/uploads/Radar.gif)" effect but with better colors
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- Extra effects: expanding concentric rings similar to "[radar](https://www.provideocoalition.com/wp-content/uploads/Radar.gif)" effect but with better colors, maybe toned down color
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- [ ] 👍 Stream - Like
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- Player movement: Pulses bigger then glows, similar to "[light bulb](https://dribbble.com/shots/11115983-Creative-Block)" effect
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- Sound: [Like.ogg](Assets/_Project/Sounds/Effects/Like.ogg)
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- Player movement: "rumble" CSShake little shake
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- Sound: [Battle-In-Progress.ogg](Assets/_Project/Sounds/Effects/Battle-In-Progress.ogg) **OR** Light battle music (on zoomed in)
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- Extra effects: Rumble animation appears over player (dust clouds or too much?)
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- [ ] 💥 Battle - Launch Attack
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- Player movement: CSShake hard shake
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- Sound: ?
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- Extra effects: Attack animation GIF
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- [ ] 💥 Battle - Receive Hit
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- Player movement: CSShake hard shake
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- Sound: ?
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- Extra effects: Rumble glitch GIF, see "[this pigeon](https://dribbble.com/shots/10793942-Pigeon-animation-logo)"
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- [ ] 💥 Battle - Win
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- Player movement: does a celebratory flip
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- Sound: [Battle-Win.ogg](Assets/_Project/Sounds/Effects/Battle-Win.ogg)
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- Extra effects: Long tail inspiration: https://dribbble.com/shots/11776498-Dachshund-Skater
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Other ideas on movement:
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- CSShake hard shake
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- Rumble glitch GIF, see "[this pigeon](https://dribbble.com/shots/10793942-Pigeon-animation-logo)"
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