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Update sound names and README
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Assets/_Project/Scenes/tally-viz.unity

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Assets/_Project/Sounds/Effects/Battle (In Progress).ogg renamed to Assets/_Project/Sounds/Effects/Battle-In-Progress.ogg

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Assets/_Project/Sounds/Effects/Battle (In Progress).ogg.meta renamed to Assets/_Project/Sounds/Effects/Battle-In-Progress.ogg.meta

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README.md

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- [ ] Create code that
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- [ ] Automatically gets, or handles a lack of, new events
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- [ ] Can consume data from the live API or local `JSON` files without changing anything
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- [ ] Potentially do it like:
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- [ ] Use two C# collections (either a List or Dictionary) named `buffer` and a `history` that can be sorted by a date string.
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- [ ] As the events are visualized, the event object is moved from the `buffer` to the `history`.
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- [ ] If no (or not enough) new events are found on the next API call, then a "rewind" can happen where a chunk of events from history are placed back in the buffer and the "playhead" can restart at the end of the buffer (until the next check).
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- [ ] Potentially do it like:
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- [ ] Use two C# collections (either a List or Dictionary) named `buffer` and a `history` that can be sorted by a date string.
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- [ ] As the events are visualized, the event object is moved from the `buffer` to the `history`.
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- [ ] If no (or not enough) new events are found on the next API call, then a "rewind" can happen where a chunk of events from history are placed back in the buffer and the "playhead" can restart at the end of the buffer (until the next check).
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### Timeline visualization
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- [x] Movement
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- [x] Create player (physics controlled) floating movement (Jellyfish?)
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- [ ] Actions (controlled from code) that visualize different event types on playback
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- [ ] Stream - Click
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- [ ] 👆 Stream - Click
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- Player movement: velocity and Y position increases, random X direction
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- Sound: ping
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- Sound: [Click.ogg](Assets/_Project/Sounds/Effects/Click.ogg)
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- Extra effects: expanding concentric rings similar to "[radar](https://www.provideocoalition.com/wp-content/uploads/Radar.gif)" effect but with better colors
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- [ ] Stream - Like
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- [ ] 👍 Stream - Like
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- Player movement: Pulses bigger then glows, similar to "[light bulb](https://dribbble.com/shots/11115983-Creative-Block)" effect
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- Sound: ?
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- Sound: [Like.ogg](Assets/_Project/Sounds/Effects/Like.ogg)
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- Extra effects: hearts particle system like trailer?
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- [ ] Attack - awarded
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- [ ] 🧨 Attack - awarded
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- Player movement: ?
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- Sound: ?
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- Sound: [Attack.ogg](Assets/_Project/Sounds/Effects/Attack.ogg)
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- Extra effects: ?
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- [ ] Badge - awarded (changes depending level)
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- [ ] 🏆 Badge - awarded (changes depending level)
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- Player movement: accelerates right along the x-axis or concentric circles emanating from player’s icon
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- Sound: ?
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- Sound: [Badge.ogg](Assets/_Project/Sounds/Effects/Badge.ogg)
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- Extra effects: badge animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] Consumable - found (changes depending type, stat)
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- [ ] 🍪 Consumable - found (changes depending type, stat)
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- Player movement: accelerates right along the x-axis or concentric circles emanating from player’s icon
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- Sound: ?
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- Sound: [Consumable.ogg](Assets/_Project/Sounds/Effects/Consumable.ogg)
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- Extra effects: consumable animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] Disguise - awarded
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- [ ] 😎 Disguise - awarded
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- Player movement: Opacity Shake, CSShake
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- Sound: Spell/magic sound like https://freesound.org/people/suntemple/sounds/241809/
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- Sound: [Disguise.ogg](Assets/_Project/Sounds/Effects/Disguise.ogg) **OR** Spell/magic sound like https://freesound.org/people/suntemple/sounds/241809/
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- Extra effects: Concentric triangles like player passes through a prism OR disquise animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] Tracker - blocked
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- [ ] 🕷️ Tracker - blocked
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- Player movement: ?
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- Sound: ?
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- Sound: [Tracker.ogg](Assets/_Project/Sounds/Effects/Tracker.ogg)
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- Extra effects: tracker animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] Battle
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- [ ] In-progress
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- Player movement: "rumble" CSShake little shake
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- Sound: Light battle music (on zoomed in)
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- Extra effects: Rumble animation appears over player (dust clouds or too much?)
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- [ ] Launch Attack
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- Player movement: CSShake hard shake
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- Sound: ?
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- Extra effects: Attack animation GIF
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- [ ] Receive Hit
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- Player movement: CSShake hard shake
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- Sound: ?
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- Extra effects: Rumble glitch GIF, see "[this pigeon](https://dribbble.com/shots/10793942-Pigeon-animation-logo)"
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- [ ] Win
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- Player movement: does a celebratory flip
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- Sound: ?
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- Extra effects: Show win screen from game OR tracker animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] Lost
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- Player movement: Y-value increases +50 px (down on screen)
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- Sound: ?
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- Extra effects: Goes grey or loses opacity
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- [ ] Leaderboard position changes
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- Player movement: Higher in leaderboard —> longer tail
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- [ ] 💥 Battle - In-progress
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- Player movement: "rumble" CSShake little shake
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- Sound: [Battle-In-Progress.ogg](Assets/_Project/Sounds/Effects/Battle-In-Progress.ogg) **OR** Light battle music (on zoomed in)
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- Extra effects: Rumble animation appears over player (dust clouds or too much?)
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- [ ] 💥 Battle - Launch Attack
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- Player movement: CSShake hard shake
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- Sound: ?
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- Extra effects: Attack animation GIF
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- [ ] 💥 Battle - Receive Hit
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- Player movement: CSShake hard shake
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- Sound: ?
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- Extra effects: Rumble glitch GIF, see "[this pigeon](https://dribbble.com/shots/10793942-Pigeon-animation-logo)"
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- [ ] 💥 Battle - Win
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- Player movement: does a celebratory flip
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- Sound: [Battle-Win.ogg](Assets/_Project/Sounds/Effects/Battle-Win.ogg)
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- Extra effects: Show win screen from game OR tracker animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] 💥 Battle - Lost
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- Player movement: Y-value increases +50 px (down on screen)
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- Sound: [Battle-Lost.ogg](Assets/_Project/Sounds/Effects/Battle-Lost.ogg)
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- Extra effects: Goes grey or loses opacity
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- [ ] 🔢 Leaderboard position changes
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- Player movement: Higher in leaderboard —> longer tail
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- Sound: [Leaderboard.ogg](Assets/_Project/Sounds/Effects/Leaderboard.ogg)
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- Extra effects: Long tail inspiration: https://dribbble.com/shots/11776498-Dachshund-Skater
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