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README.md

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@@ -10,25 +10,26 @@ To do
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- [x] Get Feed data in Unity
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- [x] Convert Feed data to JSON object
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- [x] Create EventManager
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- [ ] Update API with detailed feed data
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- [ ] Change format of feeds table to use `JSON_OBJECT()`
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- [ ] Update feeds on website to use `eventData` object from each row
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- [ ] Update API to use `eventData` object from each row
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- [x] Update API with detailed feed data
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- [x] Change format of feeds table to use `JSON_OBJECT()`
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- [x] Update feeds on website to use `eventData` object from each row
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- [x] Update API to use `eventData` object from each row
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- [ ] Build Feed data testing / monitor UI
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- [ ] Timeline
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- [x] Time UI class
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- [ ] Button: Change refresh time
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- [ ] Button: playback restart
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- [ ] Scrubber: playback speed
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- [ ] Create playback
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- [ ] Coroutine to play event at specific time
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- [x] Create playback
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- [x] Coroutine to play event at specific time
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- [ ] Visuals -> Monsters
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- [x] Create addressables system for sprite animation slicing workflow
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- [x] Create MonsterPool
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- [ ] Create add / subtract from pool methods
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- [ ] Visuals -> Players
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- [ ] Initialize
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- [ ] Use Feed data to build GameObjects and display in "Universe"
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- [x] Use Feed data to build GameObjects and display in "Universe"
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- [ ] Ensure players aren't added twice with new feed data
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- [ ] Player -> Actions 👈
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- [ ] Create a series of actions (physics controlled from methods) that visualize different event types on playback
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- [ ] Stream
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- Sound: ?
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- Animation: ?
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- [ ] User -> Movement 👈
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- [ ] Create user (physics controlled) floating movement (Jellyfish?)
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- [x] Create user (physics controlled) floating movement (Jellyfish?)
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- [ ] User -> Trails 👈
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- [ ] Create "Nyan Cat" trails (particle system?)
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- [ ] Each trail is a product marketing category from streams
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- [ ] Detritus in undersea life a.k.a "[marine snow](https://oceanservice.noaa.gov/facts/marinesnow.html)"
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- [ ] [Stars in cosmos](https://penningdownheart.files.wordpress.com/2018/03/stars-3000x2000-purple-cosmos-hd-7172.jpg)
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- [ ] Lighting 👈
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- [ ] Point lights on GameObjects
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- [x] Point lights on GameObjects
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- [ ] Light emitters on user trails
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- [ ] Environmental lighting
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- [ ] Changes to lighting depending on time of day
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- [ ] Baking, etc. performance considerations
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- [ ] Test in space
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- [ ] 8 cameras
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- [ ] Figure out user control device
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### Notes on the setup of this Unity project
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- [How to get Good Graphics in Unity](https://www.youtube.com/watch?v=owZneI02YOU&ab_channel=Brackeys) (8:13)
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- [REALTIME LIGHTING in Unity](https://www.youtube.com/watch?v=wwm98VdzD8s&ab_channel=Brackeys) (15:47)
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