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Bug: PlaybackFinished event is raise before the audio stops #9

@lastunicorn

Description

@lastunicorn

Platform: Windows

Steps to reproduce:

  1. Instantiate Player
  2. Subscribe to PlaybackFinished event
  3. Play an mp3 file

Expected behaviour:
PlaybackFinished event should be raised when audio stops.

Actual behaviour:
After PlaybackFinished event is raised, audio still plays for 1 or 2 seconds.

Code example:

Player player = new Player();

player.PlaybackFinished += (sender, args) =>
{
   // This event is triggered even if the player still has 1 or 2 seconds to play.
};

player.Play(path);

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