force gameheart to exit if game is played in LotV #171
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
See issue #170
Tested this and players are correctly noted as players rather than observers post-change.
The only thing with this method is the Void.SC2Mod dependency has to be used by the map to get identified as a LoTV map.
I was going to use base_build to determine if the plugin should exit, but was guessing that if someone were to go and play a HOTS map with gameheart enabled that it would have the current base_build and so wouldn't be parsed by this change even though it should... If you think thats a better method then I can update the pr.
If merged would it be possible to also get a release :)