force gameheart to exit if game is played in LotV#171
Merged
StoicLoofah merged 1 commit intoggtracker:upstreamfrom May 5, 2022
Andrene:upstream
Merged
force gameheart to exit if game is played in LotV#171StoicLoofah merged 1 commit intoggtracker:upstreamfrom Andrene:upstream
StoicLoofah merged 1 commit intoggtracker:upstreamfrom
Andrene:upstream
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StoicLoofah
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May 5, 2022
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Thanks for the fix! I'll get a release lined up in a moment |
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See issue #170
Tested this and players are correctly noted as players rather than observers post-change.
The only thing with this method is the Void.SC2Mod dependency has to be used by the map to get identified as a LoTV map.
I was going to use base_build to determine if the plugin should exit, but was guessing that if someone were to go and play a HOTS map with gameheart enabled that it would have the current base_build and so wouldn't be parsed by this change even though it should... If you think thats a better method then I can update the pr.
If merged would it be possible to also get a release :)