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1 change: 1 addition & 0 deletions CONTRIBUTORS.txt
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Expand Up @@ -13,5 +13,6 @@ Contributors:
Kevin Leung - @StoicLoofah on github
Daniele Zannotti (Durrza)
Mike Anderson
Christian Clauss - @cclauss on github

Special thanks to ggtracker, inc (ggtracker.com) for sponsoring sc2reader's continued development.
2 changes: 1 addition & 1 deletion docs/source/articles/conceptsinsc2reader.rst
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Expand Up @@ -55,7 +55,7 @@ Many attributes in sc2reader are prefixed with ``game_`` and ``real_``. Game ref
GameEngine
----------------

The game engine is used to process replay events and augument the replay with new statistics and game state. It implements a plugin system that allows developers
The game engine is used to process replay events and augment the replay with new statistics and game state. It implements a plugin system that allows developers
to inject their own logic into the game loop. It also allows plugins to ``yield`` new
events to the event stream. This allows for basic message passing between plugins.

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