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Feature request: Make upgrade cost accessible #75

@Alexander-Hjelm

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@Alexander-Hjelm

As of today there is no way to access the mineral/vespene cost of upgrades and research.

Initiating an upgrade is represented as a BasicCommandEvent, which exposes no details about the ability that was triggered (compare this to UnitInitEvent which exposes the related unit and it's cost).

Is there a way to access the resource cost of the upgrade, or is this feature to be implemeted?

If you would share how/where the cost is fetched for a unit, then I'd be more than happy to implement a similar feature for upgrades.

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