It looks like SC2Reader for some reason isn't reading all in-game messages. I'm not sure if it's just this one replay or not as I don't really check through them. This one instance was brought to my attention, otherwise I wouldn't have noticed it.
When either using the chatevent or replay.messages a few messages are missed at a certain point in this specific replay. Messages from the user affected were processed earlier in the replay which is the weird part...
Heres the sc2reader output
[00:23:02] Chat - Gudash: ?
[00:23:04] Chat - Gudash: u wanna team
[00:23:11] Chat - Gudash: k
[00:24:17] Chat - ChannelMiner: close
[00:24:33] Chat - Gudash: help me
[00:24:43] Chat - ChannelMiner: I almost got him
[00:24:45] Chat - Gudash: lol
[00:24:58] Chat - Gudash: hes chasing my ass
[00:24:59] Chat - Gudash: cap
[00:25:10] Chat - Gudash: up right
[00:25:12] Chat - Gudash: of screen
[00:25:16] Chat - Gudash: idk where it is
[00:25:17] Chat - Gudash: xD
[00:25:19] Chat - Gudash: ye
Heres what I get from s2protocol
{'m_chatMessage': b'close', '_event': 'NNet.Game.STriggerChatMessageEvent', '_eventid': 32, '_gameloop': 23315, '_userid': {'m_userId': 7}, '_bits': 72}
{'m_chatMessage': b'so', '_event': 'NNet.Game.STriggerChatMessageEvent', '_eventid': 32, '_gameloop': 23365, '_userid': {'m_userId': 4}, '_bits': 48}
{'m_chatMessage': b'your answer now?', '_event': 'NNet.Game.STriggerChatMessageEvent', '_eventid': 32, '_gameloop': 23409, '_userid': {'m_userId': 4}, '_bits': 160}
{'m_chatMessage': b'help me', '_event': 'NNet.Game.STriggerChatMessageEvent', '_eventid': 32, '_gameloop': 23579, '_userid': {'m_userId': 11}, '_bits': 88}
{'m_chatMessage': b'cool', '_event': 'NNet.Game.STriggerChatMessageEvent', '_eventid': 32, '_gameloop': 23646, '_userid': {'m_userId': 4}, '_bits': 64}
{'m_chatMessage': b'get armory only', '_event': 'NNet.Game.STriggerChatMessageEvent', '_eventid': 32, '_gameloop': 23677, '_userid': {'m_userId': 4}, '_bits': 152}
For some reason user 4's messages aren't getting processed at this particular time in the replay, but they were earlier...
Here's the replay if you want to take a look.
not_all.zip
It looks like SC2Reader for some reason isn't reading all in-game messages. I'm not sure if it's just this one replay or not as I don't really check through them. This one instance was brought to my attention, otherwise I wouldn't have noticed it.
When either using the chatevent or replay.messages a few messages are missed at a certain point in this specific replay. Messages from the user affected were processed earlier in the replay which is the weird part...
Heres the sc2reader output
Heres what I get from s2protocol
For some reason user 4's messages aren't getting processed at this particular time in the replay, but they were earlier...
Here's the replay if you want to take a look.
not_all.zip