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48 | 48 |
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49 | 49 | - [ ] Create code that |
50 | 50 | - [x] Automatically gets, or handles a lack of, new events |
51 | | - - [ ] Can consume data from the live API or local `JSON` files without changing anything |
| 51 | + - [ ] Can consume data from the live API or local `JSON` files by changing dropdown option |
52 | 52 | - [x] Potentially do it like: |
53 | 53 | - [x] Use two C# collections (either a List or Dictionary) named `buffer` and a `history` that can be sorted by a date string. |
54 | 54 | - [x] As the events are visualized, the event object is moved from the `buffer` to the `history`. |
55 | 55 | - [x] If no (or not enough) new events are found on the next API call, then a "rewind" can happen where a chunk of events from history are placed back in the buffer and the "playhead" can restart at the end of the buffer (until the next check). |
| 56 | + - [ ] Prune players depending on max player allowed var |
| 57 | + - [ ] Merge new data / old data |
| 58 | + |
56 | 59 |
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57 | 60 |
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58 | 61 | ### Timeline visualization |
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91 | 94 | - [ ] Zoom out? @jdietrick preference? |
92 | 95 |
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93 | 96 |
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94 | | -### Testing |
| 97 | +### UI Controls / Testing / Debugging |
95 | 98 |
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96 | | -- [ ] Build Feed data testing / monitor UI |
97 | | - - [ ] Dropdown to switch between live / local |
| 99 | +- [x] Build Feed data testing / monitor UI |
| 100 | + - [x] Dropdown to switch between live / local |
| 101 | + - [x] Dropdown to switch resolutions |
98 | 102 | - [x] Button: playback restart |
99 | 103 |
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100 | 104 |
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@@ -191,7 +195,7 @@ Other ideas on movement: |
191 | 195 | - [x] Setup [2D renderer and lights](https://www.youtube.com/watch?v=nkgGyO9VG54&t=53s&ab_channel=Brackeys) |
192 | 196 | - [x] Point lights on GameObjects |
193 | 197 | - [ ] Light emitters on player trails |
194 | | -- [ ] Environmental lighting |
| 198 | +- [x] Environmental lighting |
195 | 199 | - [ ] Changes to lighting depending on time of day |
196 | 200 | - [ ] Add Fog |
197 | 201 | - [ ] Examples [1](https://forum.unity.com/threads/how-can-i-control-fog-color-based-on-skybox-color.311706/), [2](https://carlburton.itch.io/islands), [3](https://magazine.renderosity.com/article/5204/taking-a-look-at-unity-fog) |
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