@@ -23,7 +23,7 @@ public class CameraManager : MonoBehaviour {
2323
2424 // Player selection info
2525 private GameObject cameraTarget ;
26- public List < string > players = new List < string > ( ) ;
26+ private List < string > players = new List < string > ( ) ;
2727 private int playersCurrentIndex = 0 ;
2828 private GameObject currentSelectionParticle ;
2929
@@ -193,7 +193,7 @@ float EaseInOut (float t)
193193 /// </summary>
194194 IEnumerator Transition ( )
195195 {
196- playerDetails . playerPanel . SetActive ( false ) ;
196+ playerDetails . playerPanel . SetActive ( false ) ;
197197
198198 float t = 0.0f ;
199199 Vector3 startingPos = mainCamera . transform . position ;
@@ -210,8 +210,8 @@ IEnumerator Transition ()
210210 yield return 0 ;
211211 }
212212 cameraMoving = false ;
213- playerDetails . playerPanel . SetActive ( true ) ;
214- playerDetails . setUI ( cameraTarget . GetComponentInParent < Player > ( ) . username , "1" , "1" , "1" , "1" , "1" , "1" , "1" ) ;
213+ playerDetails . playerPanel . SetActive ( true ) ;
214+ playerDetails . setUI ( cameraTarget . GetComponentInParent < Player > ( ) . username , "1" , "1" , "1" , "1" , "1" , "1" , "1" ) ;
215215 }
216216
217217 /// ARCHIVED TRANSITION IN CASE YOU NEED IT LATER
@@ -284,8 +284,8 @@ IEnumerator ZoomIn ()
284284 }
285285 cameraZooming = false ;
286286 cameraZoomed = true ;
287- playerDetails . playerPanel . SetActive ( true ) ;
288- playerDetails . setUI ( cameraTarget . GetComponentInParent < Player > ( ) . username , "1" , "1" , "1" , "1" , "1" , "1" , "1" ) ;
287+ playerDetails . playerPanel . SetActive ( true ) ;
288+ playerDetails . setUI ( cameraTarget . GetComponentInParent < Player > ( ) . username , "1" , "1" , "1" , "1" , "1" , "1" , "1" ) ;
289289 }
290290 }
291291
@@ -298,7 +298,7 @@ IEnumerator ZoomOut ()
298298 float startingZoom = mainCamera . orthographicSize ;
299299 float longestD = Vector2 . Distance ( mainCamera . transform . position , new Vector3 ( 0 , 1 , - 10 ) ) / speed ;
300300
301- playerDetails . playerPanel . SetActive ( false ) ;
301+ playerDetails . playerPanel . SetActive ( false ) ;
302302
303303 // If the camera is not moving, zooming, or currently zoomed in
304304 if ( ! cameraMoving && ! cameraZooming && cameraZoomed ) {
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