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Clean up
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7 files changed

+151
-54
lines changed

7 files changed

+151
-54
lines changed

Assets/_Project/Materials/hotness.mat

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -9,13 +9,13 @@ Material:
99
m_PrefabAsset: {fileID: 0}
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m_Name: hotness
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
12-
m_ShaderKeywords:
12+
m_ShaderKeywords: _ALPHATEST_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
16-
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stringTagMap:
18-
RenderType: Opaque
18+
RenderType: TransparentCutout
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
@@ -65,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
68-
- _AlphaClip: 0
68+
- _AlphaClip: 1
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- _Blend: 0
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- _BumpScale: 1
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- _Cull: 2
@@ -91,7 +91,7 @@ Material:
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.98431367, g: 0.24705878, b: 0.48627448, a: 1}
94+
- _BaseColor: {r: 0.9843137, g: 0.24705882, b: 0.4862745, a: 1}
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- _Color: {r: 0.9843137, g: 0.24705882, b: 0.4862745, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
Lines changed: 111 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,111 @@
1+
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
6+
m_ObjectHideFlags: 0
7+
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
10+
m_Name: monsters
11+
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
12+
m_ShaderKeywords: _ALPHATEST_ON
13+
m_LightmapFlags: 4
14+
m_EnableInstancingVariants: 0
15+
m_DoubleSidedGI: 0
16+
m_CustomRenderQueue: 2450
17+
stringTagMap:
18+
RenderType: TransparentCutout
19+
disabledShaderPasses: []
20+
m_SavedProperties:
21+
serializedVersion: 3
22+
m_TexEnvs:
23+
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
26+
m_Offset: {x: 0, y: 0}
27+
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m_Texture: {fileID: 0}
29+
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AlphaClip: 1
69+
- _Blend: 0
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- _BumpScale: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _ReceiveShadows: 1
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _UVSec: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.9843137, g: 0.24705882, b: 0.4862745, a: 1}
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m_BuildTextureStacks: []
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 2

Assets/_Project/Materials/monsters.mat.meta

Lines changed: 8 additions & 0 deletions
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Lines changed: 2 additions & 2 deletions
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@@ -1,3 +1,3 @@
11
version https://git-lfs.github.com/spec/v1
2-
oid sha256:b2518b3ca6a0defafada30446208fcdaeb3764c3da909d32730fc4b832df1cea
3-
size 117202
2+
oid sha256:e77cc1a63e3734a0ed290cd2b940cde66e558ddcec6e5c85c8c684542df4f0a3
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size 117204

Assets/_Project/Scenes/tally-viz.unity

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1587,7 +1587,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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chosenHost: 1
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chosenEndpoint: 5
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chosenEndpoint: 6
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path:
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--- !u!114 &481131869
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MonoBehaviour:
@@ -2024,7 +2024,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 489705913}
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m_Direction: 2
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m_Value: 0
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m_Size: 0.99594045
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
@@ -3416,7 +3416,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -60.000023}
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m_AnchoredPosition: {x: 0, y: -60.00002}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1617634874

Assets/_Project/Scripts/Effects/TallyAnimController.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ public class TallyAnimController : MonoBehaviour {
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public Animator animator;
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public int currentAnimation = 0;
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public int counter;
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float r = 0;
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//float r = 0;
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public string animEvent;
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Assets/_Project/Scripts/Players/PlayerManager.cs

Lines changed: 21 additions & 43 deletions
Original file line numberDiff line numberDiff line change
@@ -23,6 +23,11 @@ void OnDisable ()
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public GameObject playerPrefab;
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public Dictionary<string, GameObject> playerDict;
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// player currently showing an event
27+
GameObject currentPlayer;
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// player animation controller
29+
TallyAnimController playerCharacterAnim;
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2631
// temp sprites for assigning avatars
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public Sprite [] avatars;
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@@ -33,6 +38,7 @@ private void Awake ()
3338
playerDict = new Dictionary<string, GameObject> ();
3439
}
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/**
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* Remove all players from stage, reset dict
3844
*/
@@ -97,62 +103,34 @@ public void CreateNewPlayer (string username)
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public void PlayEvent (FeedData feed)
99105
{
106+
//Debug.Log (DebugManager.GetSymbol ("smilingFace") + " PlayerManager.PlayEvent() [1] feed = " + feed.username.ToString ());
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101-
//SoundManager.Instance.RandomSoundEffectIndex ();
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//float r = Random.Range (0f, 1f);
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//if (r < .25f)
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// AudioManager.Instance.Play ("Attack");
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//else if (r < .5f)
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// AudioManager.Instance.Play ("Badge");
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//else if (r < .75f)
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// AudioManager.Instance.Play ("Consumable");
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//else if (r < 1f)
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// AudioManager.Instance.Play ("Click");
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// play matching sound
117109
AudioManager.Instance.Play (feed.eventType);
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111+
// get the player from the dict
112+
playerDict.TryGetValue (feed.username, out currentPlayer);
113+
if (!currentPlayer) return;
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Debug.Log (DebugManager.GetSymbol ("smilingFace") + " PlayerManager.PlayEvent() feed = " + feed.username.ToString ());
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// MARKED FOR DELETION
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//// get player obj
118+
//GameObject playerCharacter;
119+
//TallyAnimController playerCharacterAnim;
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//// get the first child
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//playerCharacter = currentPlayer.transform.GetChild (0).gameObject;
122+
//Debug.Log (DebugManager.GetSymbol ("smilingFace") + " PlayerManager.PlayEvent() [2] - " + playerCharacter.name);
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//// get the animation controller
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//playerCharacterAnim = playerCharacter.GetComponent<TallyAnimController> ();
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// get player obj
124-
GameObject player;
125-
GameObject playerCharacter;
126-
TallyAnimController playerCharacterAnim;
127-
playerDict.TryGetValue (feed.username, out player);
128-
if (!player) return;
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130-
// get the first child
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playerCharacter = player.transform.GetChild (0).gameObject;
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Debug.Log (DebugManager.GetSymbol ("smilingFace") + " PlayerManager.PlayEvent() feed = " + playerCharacter.name);
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135128
// get the animation controller
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playerCharacterAnim = playerCharacter.GetComponent<TallyAnimController> ();
129+
playerCharacterAnim = currentPlayer.GetComponentInChildren<TallyAnimController> ();
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// play the animation
139132
playerCharacterAnim.animEvent = feed.eventType;
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//// get random child
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//Transform [] children = gameObject.GetComponentsInChildren<Transform> ();
144-
//GameObject randomObject = children [Random.Range (0, children.Length)].gameObject;
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//// pick random anim
147-
//int randomEventIndex = (int)Random.Range (1, 5);
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////GameObject PlayerCharacter = randomObject.transform.GetChild (0).gameObject;
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//TallyAnimController anim = randomObject.GetComponent<TallyAnimController> ();
153-
//Debug.Log (randomObject.name + " - " + randomEventIndex);
154-
//anim.currentAnimation = randomEventIndex;
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}
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