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PROCESS.md

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# tally-ncsu-viz
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## Notes
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- Unity 2020.1.2f
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- Universal Render Pipeline (URP)
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## To do items
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### Setup
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- [x] Create repo
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- [x] Create Unity project (2020.1.2f1)
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- [x] [Git, Git LFS, SmartMerge](https://github.com/omundy/dig250-game-art-dev/blob/master/reference-sheets/Unity-Git.md)
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- [ ] Choose a name! @jdietrick what should it be?
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### Data & Timeline
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- [x] Data
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- [x] Update API with basic feed data
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- [x] Get Feed data in Unity
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- [x] Convert Feed data to JSON object
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- [x] Create EventManager
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- [x] Update API with detailed feed data
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- [x] Change format of feeds table to use `JSON_OBJECT()`
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- [x] Update feeds on website to use `eventData` object from each row
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- [x] Update API to use `eventData` object from each row
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- [x] Timeline
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- [x] Timeline class
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- [x] Create playback
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- [x] Coroutine to play event at specific time
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- [x] Export archive(s)
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### Playback History and Buffer automation
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- [ ] Create code that
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- [x] Automatically gets, or handles a lack of, new events
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- [x] Can consume data from the live API or local `JSON` files by changing dropdown option
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- [x] Potentially do it like:
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- [x] Use two C# collections (either a List or Dictionary) named `buffer` and a `history` that can be sorted by a date string.
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- [x] As the events are visualized, the event object is moved from the `buffer` to the `history`.
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- [x] If no (or not enough) new events are found on the next API call, then a "rewind" can happen where a chunk of events from history are placed back in the buffer and the "playhead" can restart at the end of the buffer (until the next check).
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- [ ] Prune players depending on max player allowed var
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- [ ] Merge new data / old data
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### Timeline visualization
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- [x] Build timeline Visualization that shows `history` and `buffer`
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- [x] "Playhead" that moves horizontally with the current event
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- [x] `History` and `buffer` are both visualized, with dots showing number in each collection, on either side
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- [x] Playhead moves right as new events happen, increasing the `history` and decreasing the size of the `buffer`
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- [x] As `buffer` is filled back up `history` is deleted and playhead resets to left.
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- [x] Use [Colors](https://github.com/sneakaway-studio/tally-api/blob/master/public/assets/css/sass/custom.scss) from the website palette in the interface
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### Interaction
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- [x] Add methods so viewer with a controller (keyboard, joystick, etc.) in the Visualization Studio **OR** someone using this with an iPad can: ✅
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- [x] Select players
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- [x] Desktop - Use horiz/vert axis (controller)
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- [x] Mobile - Pinch/zoom
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- [x] Zoom camera into and follow player
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- [x] Desktop - Click
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- [x] Mobile - Touch
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- [x] While zoomed-in, display additional data on that player (from feed, username, etc.)
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- [x] Basic code
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- [x] Finish design @omundy
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- [x] Shift to different player
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- [x] Desktop - Arrow key (keyboard) and horiz/vert axis (controller)
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- [x] Mobile - Swipe
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### Exhibition mode
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- [x] After a period of no activity automatically
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- [x] Do nothing :-)
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### UI Controls / Testing / Debugging
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- [x] Build Feed data testing / monitor UI
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- [x] Dropdown to switch between live / local
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- [x] Dropdown to switch resolutions
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- [x] Button: playback restart
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- [ ] Add a screen with a key, statement, and link
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### Players
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- [ ] Data
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- [x] Use Feed data to build GameObjects and display in "Universe"
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- [x] Ensure players aren't added twice with new feed data
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- [x] Add player stats to API
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- [ ] Get player stats json data from server 👈
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- [ ] Populate zoomed-in UI display 👈
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- [x] Movement
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- [x] Create player (physics controlled) floating movement (Jellyfish?)
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- [ ] Actions (controlled from code) that visualize different event types on playback @jdietrick let's go through one last time and check these off
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- [x] 👆 Stream - Click
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- Player movement: `Pop_Shake_md.anim`
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- Sound: [Click.ogg](Assets/_Project/Sounds/Effects/Click.ogg)
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- Extra effects: expanding concentric rings similar to "[radar](https://www.provideocoalition.com/wp-content/uploads/Radar.gif)" effect but with better colors, maybe toned down color
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- [ ] 👍 Stream - Like
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- Player movement: Pulses bigger then glows, similar to "[light bulb](https://dribbble.com/shots/11115983-Creative-Block)" effect
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- Sound: [Like.ogg](Assets/_Project/Sounds/Effects/Like.ogg)
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- Extra effects: hearts particle system like trailer?
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- [ ] 🧨 Attack - awarded
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- Player movement: ?
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- Sound: [Attack.ogg](Assets/_Project/Sounds/Effects/Attack.ogg)
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- Extra effects: ?
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- [ ] 🏆 Badge - awarded (changes depending level)
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- Player movement: accelerates right along the x-axis or concentric circles emanating from player’s icon
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- Sound: [Badge.ogg](Assets/_Project/Sounds/Effects/Badge.ogg)
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- Extra effects: badge animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] 🍪 Consumable - found (changes depending type, stat)
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- Player movement: accelerates right along the x-axis or concentric circles emanating from player’s icon
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- Sound: [Consumable.ogg](Assets/_Project/Sounds/Effects/Consumable.ogg)
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- Extra effects: consumable animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] 😎 Disguise - awarded
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- Player movement: Opacity Shake, CSShake
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- Sound: [Disguise.ogg](Assets/_Project/Sounds/Effects/Disguise.ogg) **OR** Spell/magic sound like https://freesound.org/people/suntemple/sounds/241809/
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- Extra effects: Concentric triangles like player passes through a prism OR disquise animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] 🕷️ Tracker - blocked
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- Player movement: ?
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- Sound: [Tracker.ogg](Assets/_Project/Sounds/Effects/Tracker.ogg)
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- Extra effects: tracker animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] 💥 Battle - In-progress
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- Player movement: "rumble" CSShake little shake
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- Sound: [Battle-In-Progress.ogg](Assets/_Project/Sounds/Effects/Battle-In-Progress.ogg) **OR** Light battle music (on zoomed in)
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- Extra effects: Rumble animation appears over player (dust clouds or too much?)
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- [ ] 💥 Battle - Win
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- Player movement: does a celebratory flip
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- Sound: [Battle-Win.ogg](Assets/_Project/Sounds/Effects/Battle-Win.ogg)
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- Extra effects: Show win screen from game OR tracker animation, drawn like "[this icon](https://dribbble.com/shots/5499453-Elevate)", use Miguel's icons in leaderboard's feed
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- [ ] 💥 Battle - Lost
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- Player movement: Y-value increases +50 px (down on screen)
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- Sound: [Battle-Lost.ogg](Assets/_Project/Sounds/Effects/Battle-Lost.ogg)
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- Extra effects: Goes grey or loses opacity
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- [ ] 🔢 Leaderboard position changes
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- Player movement: Higher in leaderboard —> longer tail
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- Sound: [Leaderboard.ogg](Assets/_Project/Sounds/Effects/Leaderboard.ogg)
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- Extra effects: Long tail inspiration: https://dribbble.com/shots/11776498-Dachshund-Skater
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Other ideas on movement:
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- CSShake hard shake
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- Rumble glitch GIF, see "[this pigeon](https://dribbble.com/shots/10793942-Pigeon-animation-logo)"
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### Effects
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- [ ] PlayerTrails
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- [x] Create "Nyan Cat" trails (particle system?) (some examples on [google](https://www.google.com/search?q=unity+trail+renderer&safe=off&rlz=1C5CHFA_enUS903US909&sxsrf=ALeKk038imz2qRqefBNgel1Fi7zgS7CyHw:1600720422081&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjo95GhjPvrAhUFqlkKHQFpAAQQ_AUoAnoECAwQBA&biw=1239&bih=766))
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- [x] Monster Sprite animation slicing
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- [x] Add monster sprites to follow players ✅
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- [x] Create animation for circular monsters @jdietrick
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- [x] Code new monster following ([circular](https://www.dropbox.com/s/6413o51d0aj057j/20201014-unity-new-particles.mp4?dl=0)) animation ✅
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- [ ] Connect each trail to a product marketing category from streams using colors from the monster gradients 👈
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- [ ] Add/remove trails based on streams updates 👈
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- [ ] Add/remove monsters from data trail based on streams updates 👈
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- [x] Anaglyph3D
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- [x] Add / test Anaglyph3D shader
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- [x] Marine Snow / Floating stars ✅
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- [x] Use particle system to create small floating objects to give the visual display depth, for example:
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- [x] Snow similar to the [upside down](https://www.youtube.com/watch?v=LwmnNzY7gdo&ab_channel=AmbientWorlds) floaty bits
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- [x] Detritus in undersea life a.k.a "[marine snow](https://oceanservice.noaa.gov/facts/marinesnow.html)"
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- [x] [Stars in cosmos](https://penningdownheart.files.wordpress.com/2018/03/stars-3000x2000-purple-cosmos-hd-7172.jpg)
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### Lighting
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- [x] Change project to URP (Universal Render Pipeline)
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- [x] Setup [2D renderer and lights](https://www.youtube.com/watch?v=nkgGyO9VG54&t=53s&ab_channel=Brackeys)
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- [x] Point lights on GameObjects
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- [x] Light emitters on player trails
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- [x] Environmental lighting @jdietrick are we happy?
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- [x] Changes to lighting depending on time of day @jdietrick we need a visualization of this
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- [x] Add Fog @jdietrick should we do this?
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- [x] Examples [1](https://forum.unity.com/threads/how-can-i-control-fog-color-based-on-skybox-color.311706/), [2](https://carlburton.itch.io/islands), [3](https://magazine.renderosity.com/article/5204/taking-a-look-at-unity-fog)
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- [ ] Add texture to background @jdietrick ?
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## Delivery
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- [ ] Performance - [See this reference sheet which covers specifics on all of the below](https://github.com/omundy/dig250-game-art-dev/blob/master/reference-sheets/Unity-Performance.md) 👈
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- [ ] CPU overhead?
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- [ ] Draw Calls?
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- [ ] Garbage Collection?
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- [ ] Bake lighting?
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- [ ] UI / Canvas
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- [ ] What else?
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- [ ] Test Logitech game controller
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- [ ] Create documentation
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- [x] Transform this README (using [past project](https://github.com/immersive-scholar/community-gardens) as a guide) into a page with
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- [x] Statement
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- [x] Details on the data
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- [x] Tech rider
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- [x] Credits (including "in the collection of" info and names of participants)
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- [ ] Add the above to our exhibitions spreadsheet
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- [ ] Testing: Platforms / Devices / Resolutions
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- [x] Do the security warnings go away if [we publish with Itch.io](https://sneakaway.studio/the-speed-of-thinking) – NO
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device | OS | resolution | aspect ratio | notes
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--- | --- | --- | --- | ---
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Desktop | Mac | 1920x1080 | 16:9 | ---
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Desktop | Windows | 1920x1080 | 16:9 | ---
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Immersion Theater | Windows? | 6816 x 2240 | 3.04:1 | ---
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Game Lab | Windows? | 4800 x 1080 | 4.44:1 | ---
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Visualization Studio | Windows? | 27053 x 2160 | 12.52:1 | * estimated
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iPad | iOS | 1536 x 2048 | 1.33 | iPad 3&4, Air 1&2, Mini 2&3
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### Notes on the setup of this Unity project
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- [How to get Good Graphics in Unity](https://www.youtube.com/watch?v=owZneI02YOU&ab_channel=Brackeys) (8:13)
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- [REALTIME LIGHTING in Unity](https://www.youtube.com/watch?v=wwm98VdzD8s&ab_channel=Brackeys) (15:47)

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