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149 lines (124 loc) · 4.38 KB
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/*
* Copyright 2019. Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.jetpack
import android.app.Activity
import android.os.Bundle
import android.os.Handler
import android.view.View
import androidx.core.os.postDelayed
import com.google.android.apps.jetpack.JetpackActivity.Companion.JETPACK_SCORE
import com.google.android.apps.playgames.common.PlayGamesActivity
import com.google.android.apps.playgames.simpleengine.Scene
import com.google.android.apps.playgames.simpleengine.SceneManager
import com.google.android.apps.santatracker.games.EndOfGameView
import com.google.android.apps.santatracker.invites.AppInvitesFragment
abstract class SceneActivity : PlayGamesActivity() {
private var invitesFragment: AppInvitesFragment? = null
private var gameEndedListener: GameEndedListener? = null
protected abstract val gameScene: Scene
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
if (savedInstanceState == null) {
SceneManager.getInstance().requestNewScene(gameScene)
}
invitesFragment = AppInvitesFragment.getInstance(this)
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
SceneManager.getInstance().onFocusChanged(hasFocus)
}
public override fun onPause() {
super.onPause()
SceneManager.getInstance().onPause()
}
public override fun onResume() {
super.onResume()
SceneManager.getInstance().onResume(this)
if (SceneManager.getInstance().currentScene?.isGameEnded == true) {
postGoToEndGame()
}
}
override fun onSignInFailed() {
super.onSignInFailed()
// communicate to the BaseScene that we are no longer signed in
val s = SceneManager.getInstance().currentScene
if (s is BaseScene) {
s.setSignedIn(false)
}
}
override fun onSignInSucceeded() {
super.onSignInSucceeded()
// communicate to the BaseScene that we are no longer signed in
val s = SceneManager.getInstance().currentScene
if (s is BaseScene) {
s.setSignedIn(true)
}
}
override fun launchStartupActivity() {
finish()
}
fun postQuitGame() {
runOnUiThread { launchStartupActivity() }
}
fun postReturnWithScore(score: Int) {
runOnUiThread { returnWithScore(score) }
}
private fun returnWithScore(score: Int) {
val intent = this.intent
intent.putExtra(JETPACK_SCORE, score)
this.setResult(Activity.RESULT_OK, intent)
finish()
}
fun setGameEndedListener(gameEndedListener: GameEndedListener) {
this.gameEndedListener = gameEndedListener
}
fun postDelayedGoToEndGame(delay: Int) {
runOnUiThread {
Handler().postDelayed(delay.toLong()) {
gameEndedListener?.let {
it.onGameEnded()
goToEndGame(it.score)
}
}
}
}
fun postGoToEndGame() {
runOnUiThread {
gameEndedListener?.let {
val score = it.score
it.onGameEnded()
goToEndGame(score)
}
}
}
private fun replay() {
val gameView = findViewById<EndOfGameView>(R.id.jetpack_end_game_view)
gameView.visibility = View.INVISIBLE
SceneManager.getInstance().requestNewScene(gameScene)
}
private fun goToEndGame(score: Int) {
// Show the end-game view
val gameView = findViewById<EndOfGameView>(R.id.jetpack_end_game_view)
gameView.initialize(
score,
{ replay() },
{ returnWithScore(score) })
gameView.visibility = View.VISIBLE
}
fun share() {
invitesFragment?.sendGenericInvite()
}
}