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/*
* Copyright 2015 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
/**
* Bubble allows to pierce holes in a canvas overlay.
*
* @contructor
* @param {number} x Bubble's location along x axis.
* @param {number} y Bubble's location along y axis.
* @param {Element} overlay A <bubble-overlay> Polymer element.
*/
function Bubble(x, y, overlay) {
if (overlay.tagName !== 'BUBBLE-OVERLAY') {
console.warn('Overlay has to be a <bubble-overlay> element.');
}
this.x = x;
this.y = y;
this.originX = x;
this.originY = y;
this.radius = 0;
this.scale = 1;
this.overlay = overlay;
this.animationDuration = 300;
this.eventTarget_ = this.createEventTarget_();
this.updateEventTarget_();
document.body.appendChild(this.eventTarget_);
this.overlay.registerBubble(this);
if (!this.overlay.bubbles) {
this.overlay.bubbles = [];
}
this.overlay.bubbles.push(this);
};
Bubble.EventType = {
UPDATE: 'bubble-update',
RESIZE: 'bubble-resize'
};
/**
* Easing function for bubble animations.
* @param {number} t current frame index.
* @param {number} b start value.
* @param {number} b end value.
* @param {number} d number of frames.
*/
Bubble.easeOutQuad = function(t, b, c, d) {
t /= d/2;
if (t < 1) return c / 2 * t * t + b;
t--;
return -c / 2 * (t * (t - 2) - 1) + b;
};
Bubble.prototype.createEventTarget_ = function() {
var eventTarget = document.createElement('div');
eventTarget.style.borderRadius = '50%';
eventTarget.style.position = 'absolute';
eventTarget.style.zIndex = 4;
return eventTarget;
};
Bubble.prototype.updateEventTarget_ = function() {
this.eventTarget_.style.width = 2 * this.radius + 'px';
this.eventTarget_.style.height = 2 * this.radius + 'px';
this.eventTarget_.style.left = this.x - this.radius + 'px';
this.eventTarget_.style.top = this.y - this.radius + 'px';
};
Bubble.prototype.createEvent_ = function(eventType) {
var event = document.createEvent('CustomEvent');
event.initCustomEvent(eventType, true, true, null);
return event;
}
/**
* Changes bubble's radius.
* @param {number} radius A new radius.
* @param {Function} callback To be called after opening is finished.
*/
Bubble.prototype.open = function(radius, callback) {
this.eventTarget_.dispatchEvent(this.createEvent_('openstart'));
function animate(radius) {
this.move(this.x, this.y, radius);
this.updateEventTarget_();
this.eventTarget_.dispatchEvent(this.createEvent_(Bubble.EventType.RESIZE));
a++;
if (frames[a] !== undefined) {
requestAnimationFrame(animate.bind(this, frames[a]));
} else {
if (callback) {
this.eventTarget_.dispatchEvent(this.createEvent_('openend'));
callback();
}
}
}
// Pre-calculate frames to save time during rendering.
var framesNo = Math.floor(this.animationDuration/(1000/60)); // 60fps.
var frames = [];
var diffRadius = radius - this.radius;
for (var t = 0; t <= framesNo; t++) {
frames.push(
Math.round(Bubble.easeOutQuad(t, this.radius, diffRadius, framesNo)));
}
var a = 0;
requestAnimationFrame(
animate.bind(this, frames[a]));
};
/**
* Changes bubble's location and/or radius.
*
* @param {number} x A new location along x axis.
* @param {number} y A new location along y axis.
* @param {number} radius A new radius.
* @param {Function} callback To be called after opening is finished.
*/
Bubble.prototype.translate = function(x, y, radius, callback) {
if (!this.radius) {
console.log("Can't translate unopened bubble, sorry.");
return;
}
this.eventTarget_.dispatchEvent(this.createEvent_('translatestart'));
radius = radius || this.radius;
x = x || this.x;
y = y || this.y;
// Set a reference scale if not present yet.
if (!this.originRadius) {
this.originRadius = this.radius;
}
if (!this.referenceRadius) {
this.referenceRadius = this.radius;
}
// Cache current scale components.
var initialScale = this.scale;
var initialRadius = this.radius;
function animate(frame) {
var x = frame[0];
var y = frame[1];
var radius = frame[2];
this.move(x, y, radius);
this.scale = initialScale*(this.radius/initialRadius);
this.updateEventTarget_();
this.eventTarget_.dispatchEvent(this.createEvent_('translate'));
a++;
if (frames[a] !== undefined) {
requestAnimationFrame(animate.bind(this, frames[a]));
} else {
if (callback) {
this.eventTarget_.dispatchEvent(this.createEvent_('translateend'));
callback();
}
}
}
// Pre-calculate frames to save time during rendering.
var framesNo = Math.floor(this.animationDuration/(1000/60)); // 60fps.
var frames = [];
var diffX = x - this.x;
var diffY = y - this.y;
var diffRadius = radius - this.radius;
for (var t = 0; t <= framesNo; t++) {
frames.push([
Math.round(Bubble.easeOutQuad(t, this.x, diffX, framesNo)),
Math.round(Bubble.easeOutQuad(t, this.y, diffY, framesNo)),
Math.round(Bubble.easeOutQuad(t, this.radius, diffRadius, framesNo))
]);
}
var a = 0;
requestAnimationFrame(animate.bind(this, frames[a]));
};
/**
* Adds event listener to bubble.
* @param {string} eventType Event type.
* @param {Function} handler Handler for the event.
* @param {boolean} useCapture Whether to handle in the capture phase.
*/
Bubble.prototype.addEventListener = function(eventType, handler, useCapture) {
this.eventTarget_.addEventListener(eventType, function(e) {
// TODO: improve this to be a real EventTarget.
handler.bind(this, e)();
}.bind(this), useCapture);
};
/**
* Cleanup on destroy.
*/
Bubble.prototype.destroy = function() {
this.eventTarget_.parentNode.removeChild(this.eventTarget_);
};
/**
* Cut out the bubble in the overlay.
*/
Bubble.prototype.cutout = function() {
var ctx = this.overlay.ctx;
ctx.globalCompositeOperation = 'destination-out';
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
};
/**
* Changes bubble's location and optionally radius.
* @param {number} x A new location along x axis.
* @param {number} y A new location along y axis.
* @param {number} radius A new radius.
*/
Bubble.prototype.move = function(x, y, radius) {
var ctx = this.overlay.ctx;
ctx.globalCompositeOperation = 'source-over';
ctx.fillRect(this.x - this.radius - 1,
this.y - this.radius - 1,
this.radius*2+2,
this.radius*2+2);
this.x = x;
this.y = y;
this.radius = radius;
this.cutout();
};