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touch.js
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55 lines (45 loc) · 1.12 KB
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const modifiersAll = {
left: true,
right: true,
up: true,
down: true,
horizontal: true,
vertical: true
}
const directionList = Object.keys(modifiersAll)
modifiersAll.all = true
export function getModifierDirections (mod) {
const dir = {}
for (const direction of directionList) {
if (mod[ direction ] === true) {
dir[ direction ] = true
}
}
if (Object.keys(dir).length === 0) {
return modifiersAll
}
if (dir.horizontal === true) {
dir.left = dir.right = true
}
else if (dir.left === true && dir.right === true) {
dir.horizontal = true
}
if (dir.vertical === true) {
dir.up = dir.down = true
}
else if (dir.up === true && dir.down === true) {
dir.vertical = true
}
if (dir.horizontal === true && dir.vertical === true) {
dir.all = true
}
return dir
}
export function shouldStart (evt, ctx) {
return ctx.event === void 0
&& evt.target !== void 0
&& evt.target.draggable !== true
&& typeof ctx.handler === 'function'
&& evt.target.nodeName.toUpperCase() !== 'INPUT'
&& (evt.qClonedBy === void 0 || evt.qClonedBy.indexOf(ctx.uid) === -1)
}