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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
<link rel="stylesheet" data-name="vs/editor/editor.main" href="../node_modules/monaco-editor-core/dev/vs/editor/editor.main.css">
</head>
<body>
<h2>Monaco Editor TypeScript test page</h2>
<div id="container" style="width:800px;height:600px;border:1px solid grey"></div>
<script>
var paths = {
'vs/basic-languages': '../node_modules/monaco-languages/release/dev',
'vs/language/typescript': '../release/dev',
'vs': '../node_modules/monaco-editor-core/dev/vs'
};
if (document.location.protocol === 'http:') {
// Add support for running local http server
let testIndex = document.location.pathname.indexOf('/test/');
if (testIndex !== -1) {
let prefix = document.location.pathname.substr(0, testIndex);
paths['vs/language/typescript'] = prefix + '/release/dev';
}
}
var require = {
paths: paths
};
</script>
<script src="../node_modules/monaco-editor-core/dev/vs/loader.js"></script>
<script src="../node_modules/monaco-editor-core/dev/vs/editor/editor.main.nls.js"></script>
<script src="../node_modules/monaco-editor-core/dev/vs/editor/editor.main.js"></script>
<script>
require([
'vs/basic-languages/monaco.contribution',
'vs/language/typescript/monaco.contribution'
], function() {
var editor = monaco.editor.create(document.getElementById('container'), {
value: [
'/* Game of Life',
' * Implemented in TypeScript',
' * To learn more about TypeScript, please visit http://www.typescriptlang.org/',
' */',
'',
'module Conway {',
'',
' export class Cell {',
' public row: number;',
' public col: number;',
' public live: boolean;',
'',
' constructor(row: number, col: number, live: boolean) {',
' this.row = row;',
' this.col = col;',
' this.live = live',
' }',
' }',
'',
' export class GameOfLife {',
' private gridSize: number;',
' private canvasSize: number;',
' private lineColor: string;',
' private liveColor: string;',
' private deadColor: string;',
' private initialLifeProbability: number;',
' private animationRate: number;',
' private cellSize: number;',
' private context: CanvasRenderingContext2D;',
' private world;',
'',
'',
' constructor() {',
' this.gridSize = 50;',
' this.canvasSize = 600;',
' this.lineColor = \'#cdcdcd\';',
' this.liveColor = \'#666\';',
' this.deadColor = \'#eee\';',
' this.initialLifeProbability = 0.5;',
' this.animationRate = 60;',
' this.cellSize = 0;',
' this.world = this.createWorld();',
' this.circleOfLife();',
' }',
'',
' public createWorld() {',
' return this.travelWorld( (cell : Cell) => {',
' cell.live = Math.random() < this.initialLifeProbability;',
' return cell;',
' });',
' }',
'',
' public circleOfLife() : void {',
' this.world = this.travelWorld( (cell: Cell) => {',
' cell = this.world[cell.row][cell.col];',
' this.draw(cell);',
' return this.resolveNextGeneration(cell);',
' });',
' setTimeout( () => {this.circleOfLife()}, this.animationRate);',
' }',
'',
' public resolveNextGeneration(cell : Cell) {',
' var count = this.countNeighbors(cell);',
' var newCell = new Cell(cell.row, cell.col, cell.live);',
' if(count < 2 || count > 3) newCell.live = false;',
' else if(count == 3) newCell.live = true;',
' return newCell;',
' }',
'',
' public countNeighbors(cell : Cell) {',
' var neighbors = 0;',
' for(var row = -1; row <=1; row++) {',
' for(var col = -1; col <= 1; col++) {',
' if(row == 0 && col == 0) continue;',
' if(this.isAlive(cell.row + row, cell.col + col)) {',
' neighbors++;',
' }',
' }',
' }',
' return neighbors;',
' }',
'',
' public isAlive(row : number, col : number) {',
' if(row < 0 || col < 0 || row >= this.gridSize || col >= this.gridSize) return false;',
' return this.world[row][col].live;',
' }',
'',
' public travelWorld(callback) {',
' var result = [];',
' for(var row = 0; row < this.gridSize; row++) {',
' var rowData = [];',
' for(var col = 0; col < this.gridSize; col++) {',
' rowData.push(callback(new Cell(row, col, false)));',
' }',
' result.push(rowData);',
' }',
' return result;',
' }',
'',
' public draw(cell : Cell) {',
' if(this.context == null) this.context = this.createDrawingContext();',
' if(this.cellSize == 0) this.cellSize = this.canvasSize/this.gridSize;',
'',
' this.context.strokeStyle = this.lineColor;',
' this.context.strokeRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);',
' this.context.fillStyle = cell.live ? this.liveColor : this.deadColor;',
' this.context.fillRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);',
' }',
'',
' public createDrawingContext() {',
' var canvas = <HTMLCanvasElement> document.getElementById(\'conway-canvas\');',
' if(canvas == null) {',
' canvas = document.createElement(\'canvas\');',
' canvas.id = \'conway-canvas\';',
' canvas.width = this.canvasSize;',
' canvas.height = this.canvasSize;',
' document.body.appendChild(canvas);',
' }',
' return canvas.getContext(\'2d\');',
' }',
' }',
'}',
'',
'var game = new Conway.GameOfLife();',
].join('\n'),
language: 'typescript'
});
});
</script>
</body>
</html>