|
| 1 | +from __future__ import absolute_import |
| 2 | + |
| 3 | +import collections |
| 4 | +from sc2reader.events import * |
| 5 | + |
| 6 | +class InitGameEvent(object): |
| 7 | + name = 'InitGame' |
| 8 | + |
| 9 | +class EndGameEvent(object): |
| 10 | + name = 'EndGame' |
| 11 | + |
| 12 | +class GameEngine(object): |
| 13 | + """ GameEngine Specification |
| 14 | + -------------------------- |
| 15 | +
|
| 16 | + The game engine runs through all the events for a given replay in |
| 17 | + chronological order. For each event, event handlers from registered |
| 18 | + plugins are executed in order of plugin registration from most general |
| 19 | + to most specific. |
| 20 | +
|
| 21 | + Example Usage:: |
| 22 | +
|
| 23 | + class Plugin1(): |
| 24 | + def handleAbilityEvent(self, event, replay): |
| 25 | + pass |
| 26 | +
|
| 27 | + class Plugin2(): |
| 28 | + def handleEvent(self, event, replay): |
| 29 | + pass |
| 30 | +
|
| 31 | + def handleTargetAbilityEvent(self, event, replay): |
| 32 | + pass |
| 33 | +
|
| 34 | + ... |
| 35 | +
|
| 36 | + engine = GameEngine(plugins=[Plugin1(), Plugin2()], **options) |
| 37 | + engine.register_plugins(Plugin3(), Plugin(4)) |
| 38 | + engine.reigster_plugin(Plugin(5)) |
| 39 | + engine.run(replay) |
| 40 | +
|
| 41 | + Calls functions in the following order for a ``TargetUnitEvent``:: |
| 42 | +
|
| 43 | + Plugin1.handleAbilityEvent(replay, event) |
| 44 | + Plugin2.handleEvent(replay, event) |
| 45 | + Plugin2.handleTargetAbilityEvent(replay, event) |
| 46 | +
|
| 47 | +
|
| 48 | + Plugin Specification |
| 49 | + ------------------------- |
| 50 | +
|
| 51 | + Plugins can opt in to handle events with methods in the format: |
| 52 | +
|
| 53 | + def handleEventName(self, event, replay) |
| 54 | +
|
| 55 | + In addition to handling specific event types, plugins can also |
| 56 | + handle events more generally by handling built-in parent classes |
| 57 | + from the list below:: |
| 58 | +
|
| 59 | + * handleEvent - called for every single event of all types |
| 60 | + * handleMessageEvent - called for events in replay.message.events |
| 61 | + * handleGameEvent - called for events in replay.game.events |
| 62 | + * handleTrackerEvent - called for events in replay.tracker.events |
| 63 | + * handlePlayerActionEvent - called for all game events indicating player actions |
| 64 | + * handleAbilityEvent - called for all types of ability events |
| 65 | + * handleHotkeyEvent - called for all player hotkey events |
| 66 | +
|
| 67 | + Plugins may also handle optional InitGame and EndGame events generated |
| 68 | + by the GameEngine before and after processing all the events: |
| 69 | +
|
| 70 | + * handleInitGame - is called prior to processing a new replay to provide |
| 71 | + an opportunity for the plugin to clear internal state and set up any |
| 72 | + replay state necessary. |
| 73 | +
|
| 74 | + * handleEndGame - is called after all events have been processed and |
| 75 | + can be used to perform post processing on aggrated data or clean up |
| 76 | + intermediate data caches. |
| 77 | +
|
| 78 | + Event handlers can choose to ``yield`` additional events which will be injected |
| 79 | + into the event stream directly after the event currently being processed. This is |
| 80 | + a great way to send messages to downstream plugins. |
| 81 | + """ |
| 82 | + def __init__(self, plugins=[]): |
| 83 | + self._plugins = list() |
| 84 | + self.register_plugins(*plugins) |
| 85 | + |
| 86 | + def register_plugin(self, plugin): |
| 87 | + self._plugins.append(plugin) |
| 88 | + |
| 89 | + def register_plugins(self, *plugins): |
| 90 | + for plugin in plugins: |
| 91 | + self.register_plugin(plugin) |
| 92 | + |
| 93 | + def run(self, replay): |
| 94 | + # A map of [event.name] => event handlers in plugin registration order |
| 95 | + # ranked from most generic to most specific |
| 96 | + handlers = dict() |
| 97 | + |
| 98 | + # Fill event event queue with the replay events, bookmarked by Init and End events. |
| 99 | + event_queue = collections.deque() |
| 100 | + event_queue.append(InitGameEvent()) |
| 101 | + event_queue.extend(replay.events) |
| 102 | + event_queue.append(EndGameEvent()) |
| 103 | + |
| 104 | + # Work through the events in the queue, pushing newly emitted events to |
| 105 | + # the front of the line for immediate processing. |
| 106 | + while len(event_queue) > 0: |
| 107 | + event = event_queue.popleft() |
| 108 | + |
| 109 | + # If we haven't compiled a list of handlers for this event yet, do so! |
| 110 | + if event.name not in handlers: |
| 111 | + event_handlers = self._get_event_handlers(event) |
| 112 | + handlers[event.name] = event_handlers |
| 113 | + else: |
| 114 | + event_handlers = handlers[event.name] |
| 115 | + |
| 116 | + # Events have the option of yielding one or more additional events |
| 117 | + # which get processed after the current event finishes. |
| 118 | + new_events = list() |
| 119 | + for event_handler in event_handlers: |
| 120 | + new_events.extend(event_handler(event, replay) or []) |
| 121 | + |
| 122 | + # extendleft does a series of appendlefts and reverses the order so we |
| 123 | + # need to reverse the list first to have them added in order. |
| 124 | + event_queue.extendleft(new_events) |
| 125 | + |
| 126 | + |
| 127 | + def _get_event_handlers(self, event): |
| 128 | + return sum([self._get_plugin_event_handlers(plugin, event) for plugin in self._plugins],[]) |
| 129 | + |
| 130 | + def _get_plugin_event_handlers(self, plugin, event): |
| 131 | + handlers = list() |
| 132 | + if isinstance(event, Event) and self._has_event_handler(plugin, Event): |
| 133 | + handlers.append(self._get_event_handler(plugin,Event)) |
| 134 | + if isinstance(event, MessageEvent) and self._has_event_handler(plugin, MessageEvent): |
| 135 | + handlers.append(self._get_event_handler(plugin,MessageEvent)) |
| 136 | + if isinstance(event, GameEvent) and self._has_event_handler(plugin, GameEvent): |
| 137 | + handlers.append(self._get_event_handler(plugin,GameEvent)) |
| 138 | + if isinstance(event, TrackerEvent) and self._has_event_handler(plugin, TrackerEvent): |
| 139 | + handlers.append(self._get_event_handler(plugin,TrackerEvent)) |
| 140 | + if isinstance(event, PlayerActionEvent) and self._has_event_handler(plugin, PlayerActionEvent): |
| 141 | + handlers.append(self._get_event_handler(plugin,PlayerActionEvent)) |
| 142 | + if isinstance(event, AbilityEvent) and self._has_event_handler(plugin, AbilityEvent): |
| 143 | + handlers.append(self._get_event_handler(plugin,AbilityEvent)) |
| 144 | + if isinstance(event, HotkeyEvent) and self._has_event_handler(plugin, HotkeyEvent): |
| 145 | + handlers.append(self._get_event_handler(plugin,HotkeyEvent)) |
| 146 | + if self._has_event_handler(plugin, event): |
| 147 | + handlers.append(self._get_event_handler(plugin,event)) |
| 148 | + return handlers |
| 149 | + |
| 150 | + def _has_event_handler(self, plugin, event): |
| 151 | + return hasattr(plugin, 'handle'+event.name) |
| 152 | + |
| 153 | + def _get_event_handler(self, plugin, event): |
| 154 | + return getattr(plugin, 'handle'+event.name, None) |
| 155 | + |
| 156 | + |
| 157 | +if __name__ == '__main__': |
| 158 | + from sc2reader.events import UserOptionsEvent, GameStartEvent, PlayerLeaveEvent |
| 159 | + class TestEvent(object): |
| 160 | + name = 'TestEvent' |
| 161 | + def __init__(self, source): |
| 162 | + self.source = source |
| 163 | + |
| 164 | + class TestPlugin(object): |
| 165 | + yields = TestEvent |
| 166 | + |
| 167 | + def handleInitGame(self, event, replay,): |
| 168 | + yield TestEvent(event.name) |
| 169 | + |
| 170 | + def handleTestEvent(self, event, replay): |
| 171 | + print event.source |
| 172 | + |
| 173 | + def handleGameStartEvent(self, event, replay): |
| 174 | + yield TestEvent(event.name) |
| 175 | + |
| 176 | + def handleEndGame(self, event, replay): |
| 177 | + yield TestEvent(event.name) |
| 178 | + |
| 179 | + class TestReplay(object): |
| 180 | + events = [UserOptionsEvent, UserOptionsEvent, GameStartEvent, PlayerLeaveEvent] |
| 181 | + |
| 182 | + engine = GameEngine() |
| 183 | + engine.register_plugin(TestPlugin()) |
| 184 | + events = engine.run(TestReplay) |
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