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Small additional changes for release.
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CHANGELOG.rst

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~~~~~~~~~~~~~~~~
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* Adds python 3.2+ support
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* Adds support for patch 2.0.10.
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* Adds experimental SC2Map.MapInfo parsing support.
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* Implements new replay GameEngine and plugin support.
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* Added a sc2json script contributed by @ChrisLundquist
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* Player.uid is now the user id of the player (was player.cid)
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* PersonDict can no longer be constructed from a player list and new players cannot be added by string (name). Only integer keys accepted for setting.
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* Log a warning instead of throwing an exception when using an unknown colors.
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** An unknown hex value will use the hex value as the name.
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** An unknown color name will use 0x000000 as the color.
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* An unknown hex value will use the hex value as the name.
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* An unknown color name will use 0x000000 as the color.
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* Finally straighten out all these replay player list/dicts
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** human/humans -> human entities, indexed by uid
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** computer/computers -> computer entities, indexed by pid
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** player/players -> actually playing in the game, indexed by pid
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** observer/observers -> observing the game, indexed by uid
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** entities -> players + observers || humans + computers, indexed by pid
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** client/clients - (deprecated) same as human/humans
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** people/person - (deprecated) same as entity/entities
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* human/humans -> human entities, indexed by uid
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* computer/computers -> computer entities, indexed by pid
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* player/players -> actually playing in the game, indexed by pid
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* observer/observers -> observing the game, indexed by uid
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* entities -> players + observers || humans + computers, indexed by pid
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* client/clients - (deprecated) same as human/humans
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* people/person - (deprecated) same as entity/entities
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0.5.1 - June 1, 2013
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* Support for all replays (arcade replays now parse!) from all versions
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* Support for the new replay.tracker.events added in 2.0.8
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* Units now have birth frame, death frame, and owner information
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* New events for (roughly) tracking unit positions
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* New events for tracking player resource stockpiles and collection rates
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* More!
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* Units now have birth frame, death frame, and owner information
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* New events for (roughly) tracking unit positions
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* New events for tracking player resource stockpiles and collection rates
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* More!
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* Much more comprehensive documentation.
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* New unit model
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* SiegeTank and SiegeTankSieged (and others with different forms) are no longer separate units.
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* Units that can transform maintain a full type history.
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* Units are correctly and uniquely identified by unit_id alone.
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* SiegeTank and SiegeTankSieged (and others with different forms) are no longer separate units.
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* Units that can transform maintain a full type history.
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* Units are correctly and uniquely identified by unit_id alone.
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* Updated unit meta data:
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* Mineral Cost
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* Vespene Cost
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* Supply Cost
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* Flags for is_worker, is_army, is_building
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* Mineral Cost
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* Vespene Cost
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* Supply Cost
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* Flags for is_worker, is_army, is_building
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* Added ability meta data:
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* is_build flag marking abilities that create units
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* build_unit indicating the unit type that is built
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* build_time indicating the build time for the ability
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0.4.0 - ???
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--------------------
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...
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* is_build flag marking abilities that create units
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* build_unit indicating the unit type that is built
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* build_time indicating the build time for the ability
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CONTRIBUTORS.txt

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Jason Dana - @sheutka on github
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Cameron Zemek (grom) - @grom358 on github
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Fabien Reboia (srounet) - @srounet on github
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Kevin Leung - @StoicLoofah on github
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Daniele Zannotti (Durrza)
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Mike Anderson
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Special thanks to ggtracker, inc (ggtracker.com) for sponsoring
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sc2reader's continued development.
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Special thanks to ggtracker, inc (ggtracker.com) for sponsoring sc2reader's continued development.

README.rst

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* Thanks to Blizzard for supporting development of 3rd party tools and releasing
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their `s2protocol`_ full reference implementation.
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.. _phpsc2replay: http://code.google.com/p/phpsc2replay/
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.. _sc2replay-csharp: https://github.com/ascendedguard/sc2replay-csharp
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.. _s2protocol: https://github.com/Blizzard/s2protocol
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