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Fix trailing whitespace.
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sc2reader/engine/plugins/creeptracker.py

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
44
from itertools import dropwhile
55
from sets import Set
66
from Image import open as PIL_open
7-
from Image import ANTIALIAS
7+
from Image import ANTIALIAS
88
from StringIO import StringIO
99
from collections import defaultdict
1010

@@ -31,7 +31,7 @@ def handleUnitInitEvent(self,event,replay):
3131
if event.unit_type_name in ["CreepTumor", "Hatchery","NydusCanal"] :
3232
self.creepTracker.add_to_list(event.control_pid,event.unit_id,\
3333
(event.x, event.y), event.unit_type_name,event.second)
34-
34+
3535
def handleUnitBornEvent(self,event,replay):
3636
if event.unit_type_name== "Hatchery":
3737
self.creepTracker.add_to_list(event.control_pid, event.unit_id,\
@@ -51,12 +51,12 @@ def handleEndGame(self, event, replay):
5151
## Else statement is for players with no creep spread(ie: not Zerg)
5252
player.max_creep_spread =0
5353

54-
## The class used to used to calculate the creep spread
54+
## The class used to used to calculate the creep spread
5555
class creep_tracker():
5656
def __init__(self,replay):
5757
#if the debug option is selected, minimaps will be printed to a file
58-
##and a stringIO containing the minimap image will be saved for
59-
##every minite in the game and the minimap with creep highlighted
58+
##and a stringIO containing the minimap image will be saved for
59+
##every minite in the game and the minimap with creep highlighted
6060
## will be printed out.
6161
self.debug = replay.opt.debug
6262
##This list contains creep spread area for each player
@@ -76,7 +76,7 @@ def __init__(self,replay):
7676
for x in self.unit_name_to_radius:
7777
self.radius_to_coordinates[self.unit_name_to_radius[x]] =\
7878
self.radius_to_map_positions(self.unit_name_to_radius[x])
79-
79+
8080
#Get map information
8181
replayMap = replay.map
8282
# extract image from replay package
@@ -89,7 +89,7 @@ def __init__(self,replay):
8989
# resize height to MAPHEIGHT, and compute new width that
9090
# would preserve aspect ratio
9191
self.map_width = int(cropsize[0] * (float(self.map_height) / cropsize[1]))
92-
self.mapSize =self.map_height * self.map_width
92+
self.mapSize =self.map_height * self.map_width
9393
## the following parameters are only needed if minimaps have to be printed
9494
minimapSize = ( self.map_width,int(self.map_height) )
9595
self.minimap_image = cropped.resize(minimapSize, ANTIALIAS)
@@ -100,10 +100,10 @@ def __init__(self,replay):
100100
imageCenter = [(self.map_width/2), self.map_height/2]
101101
# this is the scaling factor to go from the SC2 coordinate
102102
# system to pixel coordinates
103-
self.image_scale = float(self.map_height) / cropsize[0]
103+
self.image_scale = float(self.map_height) / cropsize[0]
104104
self.transX =imageCenter[0] + self.image_scale * (mapCenter[0])
105105
self.transY = imageCenter[1] + self.image_scale * (mapCenter[1])
106-
106+
107107
def radius_to_map_positions(self,radius):
108108
## this function converts all radius into map coordinates
109109
## centred around the origin that the creep can exist
@@ -142,7 +142,7 @@ def add_to_list(self,player_id,unit_id,unit_location,unit_type,event_time):
142142
def remove_from_list(self,unit_id,time_frame):
143143
## This function searches is given a unit ID for every unit who died
144144
## the unit id will be searched in cgu_gen_units for matches
145-
## if there are any, that unit will be removed from active CGUs
145+
## if there are any, that unit will be removed from active CGUs
146146
## and appended as a new time frame
147147
for player_id in self.creep_gen_units:
148148
length_cgu_list = len(self.creep_gen_units[player_id])
@@ -179,12 +179,12 @@ def reduce_cgu_per_minute(self,player_id):
179179
cgu_time_per_player_new.append(self.creep_gen_units_times[player_id][cgu_max_in_min_index])
180180
last_minute_found = cgu_time/60
181181
cgu_last_minute_list=list()
182-
182+
183183
self.creep_gen_units[player_id] = cgu_per_player_new
184184
self.creep_gen_units_times[player_id] = cgu_time_per_player_new
185185

186186
def get_creep_spread_area(self,player_id):
187-
## iterates through all cgus and and calculate the area
187+
## iterates through all cgus and and calculate the area
188188
for index,cgu_per_player in enumerate(self.creep_gen_units[player_id]):
189189
# convert cgu list into centre of circles and radius
190190
cgu_radius = map(lambda x: (x[1], self.unit_name_to_radius[x[2]]),\
@@ -209,7 +209,7 @@ def cgu_radius_to_map_positions(self,cgu_radius,radius_to_coordinates):
209209
point = cgu[0]
210210
radius = cgu[1]
211211
## subtract all radius_to_coordinates with centre of
212-
## cgu radius to change centre of circle
212+
## cgu radius to change centre of circle
213213
cgu_map_position = map( lambda x:(x[0]+point[0],x[1]+point[1])\
214214
,self.radius_to_coordinates[radius])
215215
total_points_on_map= total_points_on_map | Set(cgu_map_position)

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