@@ -18,7 +18,7 @@ class Team(object):
18
18
objects with some metadata. As such, it implements iterable and can be
19
19
looped over like a list.
20
20
21
- :param interger number: The team number as recorded in the replay
21
+ :param integer number: The team number as recorded in the replay
22
22
"""
23
23
24
24
#: A unique hash identifying the team of players
@@ -140,7 +140,7 @@ def __init__(self, sid, slot_data):
140
140
#: The Battle.net subregion the entity is registered to
141
141
self .subregion = int (parts [2 ])
142
142
143
- #: The Battle.net acount identifier. Used to construct the
143
+ #: The Battle.net account identifier. Used to construct the
144
144
#: bnet profile url. This value can be zero for games
145
145
#: played offline when a user was not logged in to battle.net.
146
146
self .toon_id = int (parts [3 ])
@@ -240,7 +240,7 @@ def __init__(self, pid, slot_data, detail_data, attribute_data):
240
240
#: The Battle.net subregion the entity is registered to
241
241
self .subregion = detail_data ["bnet" ]["subregion" ]
242
242
243
- #: The Battle.net acount identifier. Used to construct the
243
+ #: The Battle.net account identifier. Used to construct the
244
244
#: bnet profile url. This value can be zero for games
245
245
#: played offline when a user was not logged in to battle.net.
246
246
self .toon_id = detail_data ["bnet" ]["uid" ]
@@ -604,8 +604,8 @@ def __init__(self, contents):
604
604
#: The map base height (what is that?). This value is 4096*Base Height in the editor (giving a decimal value).
605
605
self .base_height = data .read_uint32 () / 4096
606
606
607
- # Leave early so we dont barf. Turns out ggtracker doesnt need
608
- # any of the map data thats loaded below.
607
+ # Leave early so we don't barf. Turns out ggtracker doesn't need
608
+ # any of the map data that is loaded below.
609
609
return
610
610
611
611
#: Load screen type: 0 = default, 1 = custom
0 commit comments