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Finally start using a changelog.
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CHANGELOG.md

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CHANGELOG
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============
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0.5.1 - In progress
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--------------------
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* ``PlayerStatEvent.food_used`` and ``food_made`` are now properly divided by 4096, 3e314e81796c41f01ac116e3a115a03ffb883b3f
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* ``AbilityEvent.flags`` are now processed into a dictionary mapping flag name to True/False (``AbilityEvent.flag``), a515bfa886b355a0e18497497c57eb252a4496ef
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* Fixed error preventing UnitOwnerChangeEvents from being processed, ee0fc50caea5bc00dd94487791edaa8515b1cc35
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* Fixed the toJSON plugin and adds new fields, 7cef03efded356f6af5e932c06241583f3f52c26
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* Fixed error preventing parsing of MapHeader (s2mh) files
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* APMTracker now ....
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0.5.0 - May 7, 2013
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--------------------
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* Support for all replays (arcade replays now parse!) from all versions
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* Support for the new replay.tracker.events added in 2.0.8
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**Units now have birth frame, death frame, and owner information
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**New events for (roughly) tracking unit positions
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**New events for tracking player resource stockpiles and collection rates
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**More!
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* Much more comprehensive documentation.
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* New unit model
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** SiegeTank and SiegeTankSieged (and others with different forms) are no longer separate units.
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** Units that can transform maintain a full type history.
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** Units are correctly and uniquely identified by unit_id alone.
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* Updated unit meta data:
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** Mineral Cost
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** Vespene Cost
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** Supply Cost
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** Flags for is_worker, is_army, is_building
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* Added ability meta data:
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** is_build flag marking abilities that create units
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** build_unit indicating the unit type that is built
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** build_time indicating the build time for the ability
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0.4.0 - ???
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--------------------
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...
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