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Comment out a slew of warnings that don't usually mean much.
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-10
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sc2reader/events/tracker.py

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -178,12 +178,12 @@ def load_context(self, replay):
178178
if self.control_pid in replay.player:
179179
self.unit_controller = replay.player[self.control_pid]
180180
elif self.control_pid != 0:
181-
print "Unknown controller pid", self.control_pid
181+
pass#print "Unknown controller pid", self.control_pid
182182

183183
if self.upkeep_pid in replay.player:
184184
self.unit_upkeeper = replay.player[self.upkeep_pid]
185185
elif self.upkeep_pid != 0:
186-
print "Unknown upkeep pid", self.upkeep_pid
186+
pass#print "Unknown upkeep pid", self.upkeep_pid
187187

188188
if self.unit_id in replay.objects:
189189
# This can happen because game events are done first
@@ -240,14 +240,14 @@ def load_context(self, replay):
240240
if self.unit_id_index in replay.active_units:
241241
del replay.active_units[self.unit_id_index]
242242
else:
243-
print "Unable to delete unit, not index not active", self.unit_id_index
243+
pass#print "Unable to delete unit, not index not active", self.unit_id_index
244244
else:
245-
print "Unit died before it was born!"
245+
pass#print "Unit died before it was born!"
246246

247247
if self.killer_pid in replay.player:
248248
self.killer = replay.player[self.killer_pid]
249249
elif self.killer_pid:
250-
print "Unknown killer pid", self.killer_pid
250+
pass#print "Unknown killer pid", self.killer_pid
251251

252252

253253
class UnitOwnerChangeEvent(TrackerEvent):
@@ -284,12 +284,12 @@ def load_context(self, replay):
284284
if self.control_pid in replay.player:
285285
self.unit_controller = replay.player[self.control_pid]
286286
elif self.control_pid != 0:
287-
print "Unknown controller pid", self.control_pid
287+
pass#print "Unknown controller pid", self.control_pid
288288

289289
if self.upkeep_pid in replay.player:
290290
self.unit_upkeeper = replay.player[self.upkeep_pid]
291291
elif self.upkeep_pid != 0:
292-
print "Unknown upkeep pid", self.upkeep_pid
292+
pass#print "Unknown upkeep pid", self.upkeep_pid
293293

294294
if self.unit_id in replay.objects:
295295
self.unit = replay.objects[self.unit_id]
@@ -350,7 +350,7 @@ def load_context(self, replay):
350350
if self.pid in replay.player:
351351
self.player = replay.player[self.pid]
352352
else:
353-
print "Unknown upgrade pid", self.pid
353+
pass#print "Unknown upgrade pid", self.pid
354354
# TODO: We don't have upgrade -> ability maps
355355
# TODO: we can probably do the same thing we did for units
356356

@@ -401,12 +401,12 @@ def load_context(self, replay):
401401
if self.control_pid in replay.player:
402402
self.unit_controller = replay.player[self.control_pid]
403403
elif self.control_pid != 0:
404-
print "Unknown controller pid", self.control_pid
404+
pass#print "Unknown controller pid", self.control_pid
405405

406406
if self.upkeep_pid in replay.player:
407407
self.unit_upkeeper = replay.player[self.upkeep_pid]
408408
elif self.upkeep_pid != 0:
409-
print "Unknown upkeep pid", self.upkeep_pid
409+
pass#print "Unknown upkeep pid", self.upkeep_pid
410410

411411
if self.unit_id in replay.objects:
412412
# This can happen because game events are done first

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