@@ -178,12 +178,12 @@ def load_context(self, replay):
178178 if self .control_pid in replay .player :
179179 self .unit_controller = replay .player [self .control_pid ]
180180 elif self .control_pid != 0 :
181- print "Unknown controller pid" , self .control_pid
181+ pass # print "Unknown controller pid", self.control_pid
182182
183183 if self .upkeep_pid in replay .player :
184184 self .unit_upkeeper = replay .player [self .upkeep_pid ]
185185 elif self .upkeep_pid != 0 :
186- print "Unknown upkeep pid" , self .upkeep_pid
186+ pass # print "Unknown upkeep pid", self.upkeep_pid
187187
188188 if self .unit_id in replay .objects :
189189 # This can happen because game events are done first
@@ -240,14 +240,14 @@ def load_context(self, replay):
240240 if self .unit_id_index in replay .active_units :
241241 del replay .active_units [self .unit_id_index ]
242242 else :
243- print "Unable to delete unit, not index not active" , self .unit_id_index
243+ pass # print "Unable to delete unit, not index not active", self.unit_id_index
244244 else :
245- print "Unit died before it was born!"
245+ pass # print "Unit died before it was born!"
246246
247247 if self .killer_pid in replay .player :
248248 self .killer = replay .player [self .killer_pid ]
249249 elif self .killer_pid :
250- print "Unknown killer pid" , self .killer_pid
250+ pass # print "Unknown killer pid", self.killer_pid
251251
252252
253253class UnitOwnerChangeEvent (TrackerEvent ):
@@ -284,12 +284,12 @@ def load_context(self, replay):
284284 if self .control_pid in replay .player :
285285 self .unit_controller = replay .player [self .control_pid ]
286286 elif self .control_pid != 0 :
287- print "Unknown controller pid" , self .control_pid
287+ pass # print "Unknown controller pid", self.control_pid
288288
289289 if self .upkeep_pid in replay .player :
290290 self .unit_upkeeper = replay .player [self .upkeep_pid ]
291291 elif self .upkeep_pid != 0 :
292- print "Unknown upkeep pid" , self .upkeep_pid
292+ pass # print "Unknown upkeep pid", self.upkeep_pid
293293
294294 if self .unit_id in replay .objects :
295295 self .unit = replay .objects [self .unit_id ]
@@ -350,7 +350,7 @@ def load_context(self, replay):
350350 if self .pid in replay .player :
351351 self .player = replay .player [self .pid ]
352352 else :
353- print "Unknown upgrade pid" , self .pid
353+ pass # print "Unknown upgrade pid", self.pid
354354 # TODO: We don't have upgrade -> ability maps
355355 # TODO: we can probably do the same thing we did for units
356356
@@ -401,12 +401,12 @@ def load_context(self, replay):
401401 if self .control_pid in replay .player :
402402 self .unit_controller = replay .player [self .control_pid ]
403403 elif self .control_pid != 0 :
404- print "Unknown controller pid" , self .control_pid
404+ pass # print "Unknown controller pid", self.control_pid
405405
406406 if self .upkeep_pid in replay .player :
407407 self .unit_upkeeper = replay .player [self .upkeep_pid ]
408408 elif self .upkeep_pid != 0 :
409- print "Unknown upkeep pid" , self .upkeep_pid
409+ pass # print "Unknown upkeep pid", self.upkeep_pid
410410
411411 if self .unit_id in replay .objects :
412412 # This can happen because game events are done first
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