@@ -28,16 +28,16 @@ Changed Stuff (non-backwards compatible!):
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* Player.uid is now the user id of the player (was player.cid)
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* PersonDict can no longer be constructed from a player list and new players cannot be added by string (name). Only integer keys accepted for setting.
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* Log a warning instead of throwing an exception when using an unknown colors.
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- * An unknown hex value will use the hex value as the name.
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- * An unknown color name will use 0x000000 as the color.
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+ * An unknown hex value will use the hex value as the name.
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+ * An unknown color name will use 0x000000 as the color.
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* Finally straighten out all these replay player list/dicts
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- * human/humans -> human entities, indexed by uid
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- * computer/computers -> computer entities, indexed by pid
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- * player/players -> actually playing in the game, indexed by pid
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- * observer/observers -> observing the game, indexed by uid
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- * entities -> players + observers || humans + computers, indexed by pid
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- * client/clients - (deprecated) same as human/humans
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- * people/person - (deprecated) same as entity/entities
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+ * human/humans -> human entities, indexed by uid
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+ * computer/computers -> computer entities, indexed by pid
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+ * player/players -> actually playing in the game, indexed by pid
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+ * observer/observers -> observing the game, indexed by uid
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+ * entities -> players + observers || humans + computers, indexed by pid
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+ * client/clients - (deprecated) same as human/humans
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+ * people/person - (deprecated) same as entity/entities
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0.5.1 - June 1, 2013
@@ -58,22 +58,22 @@ Changed Stuff (non-backwards compatible!):
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* Support for all replays (arcade replays now parse!) from all versions
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* Support for the new replay.tracker.events added in 2.0.8
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- * Units now have birth frame, death frame, and owner information
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- * New events for (roughly) tracking unit positions
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- * New events for tracking player resource stockpiles and collection rates
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- * More!
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+ * Units now have birth frame, death frame, and owner information
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+ * New events for (roughly) tracking unit positions
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+ * New events for tracking player resource stockpiles and collection rates
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+ * More!
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* Much more comprehensive documentation.
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* New unit model
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- * SiegeTank and SiegeTankSieged (and others with different forms) are no longer separate units.
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- * Units that can transform maintain a full type history.
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- * Units are correctly and uniquely identified by unit_id alone.
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+ * SiegeTank and SiegeTankSieged (and others with different forms) are no longer separate units.
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+ * Units that can transform maintain a full type history.
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+ * Units are correctly and uniquely identified by unit_id alone.
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* Updated unit meta data:
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- * Mineral Cost
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- * Vespene Cost
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- * Supply Cost
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- * Flags for is_worker, is_army, is_building
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+ * Mineral Cost
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+ * Vespene Cost
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+ * Supply Cost
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+ * Flags for is_worker, is_army, is_building
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* Added ability meta data:
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- * is_build flag marking abilities that create units
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- * build_unit indicating the unit type that is built
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- * build_time indicating the build time for the ability
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+ * is_build flag marking abilities that create units
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+ * build_unit indicating the unit type that is built
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+ * build_time indicating the build time for the ability
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