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sc2store.py
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executable file
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#!/usr/bin/env python
import os
import pickle
import shutil
import sqlite3
import sys
import time
import sc2reader
from pprint import PrettyPrinter
from sqlalchemy import create_engine
from sqlalchemy import Column, ForeignKey, distinct, Table
from sqlalchemy import Integer, String, Sequence, DateTime
from sqlalchemy.orm import relationship, sessionmaker
from sqlalchemy.orm.exc import NoResultFound
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.ext.associationproxy import association_proxy
pprint = PrettyPrinter(indent=2).pprint
Base = declarative_base()
party_member = Table(
"party_member",
Base.metadata,
Column("person_id", Integer, ForeignKey("person.id")),
Column("party_id", Integer, ForeignKey("party.id")),
)
class Person(Base):
__tablename__ = "person"
id = Column(Integer, Sequence("person_id_seq"), primary_key=True)
name = Column(String(50))
url = Column(String(50))
parties = relationship("Party", secondary=party_member)
players = relationship("Player")
class Party(Base):
__tablename__ = "party"
id = Column(Integer, Sequence("party_id_seq"), primary_key=True)
player_names = Column(String(255))
members = relationship("Person", secondary=party_member)
teams = relationship("Team")
def __init__(self, *players):
self.player_names = ""
self.members = list()
self.add_players(*players)
def add_players(self, *players):
for player in players:
self.player_names += "[" + player.name + "]"
self.members.append(player.person)
@classmethod
def make_player_names(self, players):
return "".join(sorted("[" + player.name + "]" for player in players))
class Game(Base):
__tablename__ = "game"
id = Column(Integer, Sequence("game_id_seq"), primary_key=True)
map = Column(String(255))
file_name = Column(String(255))
datetime = Column(DateTime)
category = Column(String(50))
type = Column(String(20))
matchup = Column(String(100))
length = Column(Integer)
build = Column(String(25))
release_string = Column(String(50))
teams = relationship("Team")
players = relationship("Player")
def __init__(self, replay, db):
self.map = replay.map
self.file_name = replay.filename
self.type = replay.type
self.datetime = replay.date
self.category = replay.category
self.length = replay.length.seconds
self.winner_known = replay.winner_known
self.build = replay.build
self.release_string = replay.release_string
self.teams = [Team(team, db) for team in replay.teams]
self.matchup = "v".join(sorted(team.lineup for team in self.teams))
self.players = sum((team.players for team in self.teams), [])
class Team(Base):
__tablename__ = "team"
id = Column(Integer, Sequence("team_id_seq"), primary_key=True)
game_id = Column(Integer, ForeignKey("game.id"))
party_id = Column(Integer, ForeignKey("party.id"))
result = Column(String(50))
number = Column(Integer)
lineup = Column(String(10))
players = relationship("Player")
party = relationship("Party")
game = relationship("Game")
def __init__(self, team, db):
self.number = team.number
self.result = team.result
self.players = [Player(player, db) for player in team.players]
self.lineup = "".join(
sorted(player.play_race[0].upper() for player in self.players)
)
try:
player_names = Party.make_player_names(self.players)
self.party = (
db.query(Party).filter(Party.player_names == player_names).one()
)
except NoResultFound as e:
self.party = Party(*self.players)
class Player(Base):
__tablename__ = "player"
id = Column(Integer, Sequence("player_id_seq"), primary_key=True)
game_id = Column(Integer, ForeignKey("game.id"))
team_id = Column(Integer, ForeignKey("team.id"))
person_id = Column(Integer, ForeignKey("person.id"))
play_race = Column(String(20))
pick_race = Column(String(20))
color_str = Column(String(20))
color_hex = Column(String(20))
name = association_proxy("person", "name")
person = relationship("Person")
team = relationship("Team")
game = relationship("Game")
def __init__(self, player, db):
try:
self.person = db.query(Person).filter(Person.name == player.name).one()
except NoResultFound as e:
self.person = Person()
self.person.name = player.name
self.person.url = player.url
self.play_race = player.play_race
self.pick_race = player.pick_race
self.color_str = str(player.color)
self.color_hex = player.color.hex
class Message(Base):
__tablename__ = "message"
id = Column(Integer, Sequence("message_id_seq"), primary_key=True)
player_id = Column(Integer, ForeignKey("player.id"))
def parse_args():
import argparse
parser = argparse.ArgumentParser(
description="Stores replay meta data into an SQL database"
)
parser.add_argument(
"--storage",
default="sqlite:///:memory:",
type=str,
help="Path to the sql storage file of choice",
)
parser.add_argument(
"paths",
metavar="PATH",
type=str,
nargs="+",
help="Path to a replay file or a folder of replays",
)
return parser.parse_args()
def main():
args = parse_args()
db = load_session(args)
for path in args.paths:
for file_name in sc2reader.utils.get_files(path, depth=0):
print(f"CREATING: {file_name}")
db.add(Game(sc2reader.read_file(file_name), db))
db.commit()
print(list(db.query(distinct(Person.name)).all()))
# for row in db.query(distinct(Person.name)).all():
# print(row)
def load_session(args):
engine = create_engine(args.storage, echo=True)
Base.metadata.create_all(engine)
Session = sessionmaker(bind=engine)
return Session()
if __name__ == "__main__":
main()