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Copy pathstrings.xml
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48 lines (47 loc) · 5.97 KB
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<!--
~ Copyright (C) 2016 Google Inc. All Rights Reserved.
~
~ Licensed under the Apache License, Version 2.0 (the "License");
~ you may not use this file except in compliance with the License.
~ You may obtain a copy of the License at
~
~ http://www.apache.org/licenses/LICENSE-2.0
~
~ Unless required by applicable law or agreed to in writing, software
~ distributed under the License is distributed on an "AS IS" BASIS,
~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
~ See the License for the specific language governing permissions and
~ limitations under the License.
-->
<resources>
<string name="play" translation_description="Action text for button to play a game">Spil</string>
<string name="level" translation_description="Label shown under the user's current level">BANE</string>
<string name="workshops" translation_description="Label shown above the list of the user's workshops. A workshop is where the user's elf character delivers presents.">Værksteder</string>
<string name="unlock_at_level" translation_description="Label placed over something to be unlocked later. Ex: Unlock at level 5.">Lås op i bane %1$d</string>
<string name="present_dropped" translation_description="Message displayed when a new present is available on the map">Julemanden har afleveret en gave!</string>
<string name="present_too_far" translation_description="Message displayed when the user tries to click a present that's too far away">Gaven er for langt væk!</string>
<string name="workshop_too_far" translation_description="Message displayed when the user tries to click a workshop that's too far away">Værkstedet er for langt væk!</string>
<string name="no_presents_collected" translation_description="Message displayed when the user tries to click a workshop but they have not yet collected any presents">Saml nogle gaver først!</string>
<string name="bag_is_full" translation_description="Message displayed when user tries to collect presents but their bag is full">Din sæk er fuld!</string>
<string name="workshop_moved" translation_description="Message displayed when the user successfully changes the location of their workshop on the map.">Værkstedet er flyttet</string>
<string name="move_canceled" translation_description="Message displayed when the user cancels a workshop move">Flytningen blev annulleret</string>
<string name="workshop_move_too_soon" translation_description="Message displayed when the user tries to move a workshop they have already moved today">Du har allerede flyttet dette værksted i dag. Prøv igen i morgen</string>
<string name="go_here" translation_description="Label displayed on a map marker to direct the user to a specific location. This should be an imperative statement, and should be translated as 'Go there' not 'Come here' in languages where this is significant.">Gå herhen!</string>
<string name="perm_location_rationale" translation_description="Rationale shown to users to explain why Present Quest needs location permissions">Gavejagten skal adgang til din placering for at hjælpe dig med at finde julemandens gaver.</string>
<string name="perm_required" translation_description="Title of a dialog shown to users when they have rejected a required permission">Tilladelse er påkrævet</string>
<string name="perm_go_to_settings" translation_description="Content of a dialog asking the user to go to the Settings screen and enable the Location permission">Gavejagten virker ikke uden adgang til din placering. Aktivér Placeringstilladelser i Indstillinger.</string>
<string name="required_permissions_missing" translation_description="Message shown to user if they reject all attempts to enable the Location permission">De nødvendige tilladelser mangler.</string>
<string name="next" translation_description="Button text to advance through tutorial">Næste</string>
<string name="onboarding_msg_1" translation_description="Tutorial message explaining why there are presents on the map. Two lines.">Der falder gaver\nud af julemandens slæde!</string>
<string name="onboarding_msg_2" translation_description="Tutorial message explaining how to collect a present. Two lines.">Gå til gavemarkørerne\ni den virkelige verden for at få fat i dem.</string>
<string name="onboarding_msg_3" translation_description="Tutorial message explaining how to bring presents to workshop. Two lines.">Når din sæk er fuld,\nskal du gå til et værksted for at få den tømt</string>
<string name="onboarding_msg_4" translation_description="Final tutorial message, the player is about to begin the game.">Lad os komme i gang!</string>
<string name="msg_present_nearby" translation_description="Message displayed when there is a nearby present.">Der er en gave i nærheden!</string>
<string name="msg_bag_almost_full" translation_description="Message displayed when the user's bag of presents collected in the game is almost full.">Din sæk er næsten fuld!</string>
<string name="msg_unload_bag" translation_description="Message displayed when the user needs to go to a workshop.">Tøm din sæk på et værksted.</string>
<string name="msg_unlocked_workshop" translation_description="Message displayed when the user gains an additional workshop available for use.">Du har låst op for et nyt værksted!</string>
<string name="msg_click_present" translation_description="Message displayed to tell the user to click a present to attempt to put it in their bag.">Klik på en gave for at samle den op.</string>
<string name="msg_click_workshop" translation_description="Message displayed to tell the user to click a workshop to use it.">Tryk på dit værksted for at læsse gaver af.</string>
<string name="level_denominator" translation_description="Second half of a label showing the users level. For example, could be presented as 1 of 12 or 5 of 12.">af 12</string>
<string name="full" translation_description="Label displayed under the user's bag fullness. Preceded by a percentage, so it reads as X percent FULL.">FULD</string>
</resources>