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<!--
~ Copyright 2019. Google LLC
~
~ Licensed under the Apache License, Version 2.0 (the "License");
~ you may not use this file except in compliance with the License.
~ You may obtain a copy of the License at
~
~ https://www.apache.org/licenses/LICENSE-2.0
~
~ Unless required by applicable law or agreed to in writing, software
~ distributed under the License is distributed on an "AS IS" BASIS,
~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
~ See the License for the specific language governing permissions and
~ limitations under the License.
--><resources>
<string name="play" translation_description="Action text for button to play a game">Play</string>
<string name="level" translation_description="Label shown under the user's current level">LEVEL</string>
<string name="workshops" translation_description="Label shown above the list of the user's workshops. A workshop is where the user's elf character delivers presents.">Workshops</string>
<string name="unlock_at_level" translation_description="Label placed over something to be unlocked later. Ex: Unlock at level 5.">Unlock at level %1$d</string>
<!-- Toast messages -->
<string name="present_dropped" translation_description="Message displayed when a new present is available on the map">Santa dropped a present!</string>
<string name="present_too_far" translation_description="Message displayed when the user tries to click a present that's too far away">Present too far away!</string>
<string name="workshop_too_far" translation_description="Message displayed when the user tries to click a workshop that's too far away">Workshop too far away!</string>
<string name="no_presents_collected" translation_description="Message displayed when the user tries to click a workshop but they have not yet collected any presents">Collect some presents first!</string>
<string name="bag_is_full" translation_description="Message displayed when user tries to collect presents but their bag is full">Your bag is full!</string>
<string name="workshop_moved" translation_description="Message displayed when the user successfully changes the location of their workshop on the map.">Workshop moved</string>
<string name="move_canceled" translation_description="Message displayed when the user cancels a workshop move">Move canceled</string>
<string name="workshop_move_too_soon" translation_description="Message displayed when the user tries to move a workshop they have already moved today">Already moved this workshop today, try again tomorrow</string>
<!-- Map Info -->
<string name="go_here" translation_description="Label displayed on a map marker to direct the user to a specific location. This should be an imperative statement, and should be translated as 'Go there' not 'Come here' in languages where this is significant.">Go here!</string>
<!-- Permissions -->
<string name="perm_location_rationale" translation_description="Rationale shown to users to explain why Present Quest needs location permissions">Present Quest needs access to your location to help you find Santa\'s presents.</string>
<string name="perm_required" translation_description="Title of a dialog shown to users when they have rejected a required permission">Permission Required</string>
<string name="perm_go_to_settings" translation_description="Content of a dialog asking the user to go to the Settings screen and enable the Location permission">Present Quest won\'t work without access to your location. Please enable Location permissions in Settings.</string>
<string name="required_permissions_missing" translation_description="Message shown to user if they reject all attempts to enable the Location permission">Required permissions missing.</string>
<!-- Onboarding and hints -->
<string name="next" translation_description="Button text to advance through tutorial">Next</string>
<string name="onboarding_msg_1" translation_description="Tutorial message explaining why there are presents on the map. Two lines.">Presents are falling\nout of Santa\'s sleigh!</string>
<string name="onboarding_msg_2" translation_description="Tutorial message explaining how to collect a present. Two lines.">Walk to the present pins in\nreal life to catch them.</string>
<string name="onboarding_msg_3" translation_description="Tutorial message explaining how to bring presents to workshop. Two lines.">Once your bag is full,\nwalk to a workshop to unload</string>
<string name="onboarding_msg_4" translation_description="Final tutorial message, the player is about to begin the game.">Let\'s Go!</string>
<string name="msg_present_nearby" translation_description="Message displayed when there is a nearby present.">There\'s a present nearby!</string>
<string name="msg_bag_almost_full" translation_description="Message displayed when the user's bag of presents collected in the game is almost full.">Your bag is almost full!</string>
<string name="msg_unload_bag" translation_description="Message displayed when the user needs to go to a workshop.">Unload your bag at a workshop.</string>
<string name="msg_unlocked_workshop" translation_description="Message displayed when the user gains an additional workshop available for use.">You unlocked a new workshop!</string>
<string name="msg_click_present" translation_description="Message displayed to tell the user to click a present to attempt to put it in their bag.">Click on a present to pick it up.</string>
<string name="msg_click_workshop" translation_description="Message displayed to tell the user to click a workshop to use it.">Click on your workshop to unload presents.</string>
<string name="level_denominator" translation_description="Second half of a label showing the users level. For example, could be presented as 1 of 12 or 5 of 12.">of 12</string>
<string name="full" translation_description="Label displayed under the user's bag fullness. Preceded by a percentage, so it reads as X percent FULL.">FULL</string>
<string name="distraction_warning" translation_description="A message shown at the beginning of this game asking users to be careful when playing this location-based game.">Please be aware of your surroundings when playing.</string>
</resources>