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t.default}}),exports.url=exports.premultiplyBlendMode=exports.TextureCache=exports.ProgramCache=exports.DATA_URI=exports.CanvasRenderTarget=exports.BaseTextureCache=void 0;var e=require("@pixi/settings"),r=o(require("eventemitter3")),t=o(require("earcut")),n=require("url"),a=require("@pixi/constants");function o(e){return e&&e.__esModule?e:{default:e}}var f={parse:n.parse,format:n.format,resolve:n.resolve};exports.url=f,e.settings.RETINA_PREFIX=/@([0-9\.]+)x/,e.settings.FAIL_IF_MAJOR_PERFORMANCE_CAVEAT=!1;var i,l=!1,s="6.2.2";function c(){l=!0}function d(e){var r;if(!l){if(navigator.userAgent.toLowerCase().indexOf("chrome")>-1){var t=["\n %c %c %c PixiJS "+s+" - ✰ "+e+" ✰ %c %c http://www.pixijs.com/ %c %c ♥%c♥%c♥ \n\n","background: #ff66a5; padding:5px 0;","background: #ff66a5; padding:5px 0;","color: #ff66a5; background: #030307; padding:5px 0;","background: #ff66a5; padding:5px 0;","background: #ffc3dc; padding:5px 0;","background: #ff66a5; padding:5px 0;","color: #ff2424; background: #fff; padding:5px 0;","color: #ff2424; background: #fff; padding:5px 0;","color: #ff2424; background: #fff; padding:5px 0;"];(r=self.console).log.apply(r,t)}else self.console&&self.console.log("PixiJS "+s+" - "+e+" - http://www.pixijs.com/");l=!0}}function u(){return void 0===i&&(i=function(){var r={stencil:!0,failIfMajorPerformanceCaveat:e.settings.FAIL_IF_MAJOR_PERFORMANCE_CAVEAT};try{if(!self.WebGLRenderingContext)return!1;var t=document.createElement("canvas"),n=t.getContext("webgl",r)||t.getContext("experimental-webgl",r),a=!(!n||!n.getContextAttributes().stencil);if(n){var o=n.getExtension("WEBGL_lose_context");o&&o.loseContext()}return n=null,a}catch(f){return!1}}()),i}var 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et(e,r){return void 0===r&&(r=[]),r[0]=(e>>16&255)/255,r[1]=(e>>8&255)/255,r[2]=(255&e)/255,r}function rt(e){var r=e.toString(16);return"#"+(r="000000".substr(0,6-r.length)+r)}function tt(e){return"string"==typeof e&&"#"===(e=$r[e.toLowerCase()]||e)[0]&&(e=e.substr(1)),parseInt(e,16)}function nt(e){return(255*e[0]<<16)+(255*e[1]<<8)+(255*e[2]|0)}function at(){for(var e=[],r=[],t=0;t<32;t++)e[t]=t,r[t]=t;e[a.BLEND_MODES.NORMAL_NPM]=a.BLEND_MODES.NORMAL,e[a.BLEND_MODES.ADD_NPM]=a.BLEND_MODES.ADD,e[a.BLEND_MODES.SCREEN_NPM]=a.BLEND_MODES.SCREEN,r[a.BLEND_MODES.NORMAL]=a.BLEND_MODES.NORMAL_NPM,r[a.BLEND_MODES.ADD]=a.BLEND_MODES.ADD_NPM,r[a.BLEND_MODES.SCREEN]=a.BLEND_MODES.SCREEN_NPM;var n=[];return n.push(r),n.push(e),n}var ot=at();function ft(e,r){return ot[r?1:0][e]}function it(e,r,t,n){return t=t||new Float32Array(4),n||void 0===n?(t[0]=e[0]*r,t[1]=e[1]*r,t[2]=e[2]*r):(t[0]=e[0],t[1]=e[1],t[2]=e[2]),t[3]=r,t}function lt(e,r){if(1===r)return(255*r<<24)+e;if(0===r)return 0;var t=e>>16&255,n=e>>8&255,a=255&e;return(255*r<<24)+((t=t*r+.5|0)<<16)+((n=n*r+.5|0)<<8)+(a=a*r+.5|0)}function st(e,r,t,n){return(t=t||new Float32Array(4))[0]=(e>>16&255)/255,t[1]=(e>>8&255)/255,t[2]=(255&e)/255,(n||void 0===n)&&(t[0]*=r,t[1]*=r,t[2]*=r),t[3]=r,t}function ct(e,r){void 0===r&&(r=null);var t=6*e;if((r=r||new Uint16Array(t)).length!==t)throw new Error("Out buffer length is incorrect, got "+r.length+" and expected "+t);for(var n=0,a=0;n>>1,e|=e>>>2,e|=e>>>4,e|=e>>>8,(e|=e>>>16)+1}function bt(e){return!(e&e-1||!e)}function ht(e){var r=(e>65535?1:0)<<4,t=((e>>>=r)>255?1:0)<<3;return r|=t,r|=t=((e>>>=t)>15?1:0)<<2,(r|=t=((e>>>=t)>3?1:0)<<1)|(e>>>=t)>>1}function vt(e,r,t){var n,a=e.length;if(!(r>=a||0===t)){var o=a-(t=r+t>a?a-r:t);for(n=r;n=this.x&&t=this.y&&ii!=c>i&&t<(i-n)/(c-n)*(a-e)+e&&(s=!s)}return s},t.prototype.toString=function(){return"[@pixi/math:PolygoncloseStroke="+this.closeStroke+"points="+this.points.reduce(function(t,i){return t+", "+i},"")+"]"},t}();exports.Polygon=n;var a=function(){function t(t,i,h,o,r){void 0===t&&(t=0),void 0===i&&(i=0),void 0===h&&(h=0),void 0===o&&(o=0),void 0===r&&(r=20),this.x=t,this.y=i,this.width=h,this.height=o,this.radius=r,this.type=s.RREC}return t.prototype.clone=function(){return new t(this.x,this.y,this.width,this.height,this.radius)},t.prototype.contains=function(t,i){if(this.width<=0||this.height<=0)return!1;if(t>=this.x&&t<=this.x+this.width&&i>=this.y&&i<=this.y+this.height){var s=Math.max(0,Math.min(this.radius,Math.min(this.width,this.height)/2));if(i>=this.y+s&&i<=this.y+this.height-s||t>=this.x+s&&t<=this.x+this.width-s)return!0;var h=t-(this.x+s),o=i-(this.y+s),r=s*s;if(h*h+o*o<=r)return!0;if((h=t-(this.x+this.width-s))*h+o*o<=r)return!0;if(h*h+(o=i-(this.y+this.height-s))*o<=r)return!0;if((h=t-(this.x+s))*h+o*o<=r)return!0}return!1},t.prototype.toString=function(){return"[@pixi/math:RoundedRectangle x="+this.x+" y="+this.y+"width="+this.width+" height="+this.height+" radius="+this.radius+"]"},t}();exports.RoundedRectangle=a;var c=function(){function t(t,i){void 0===t&&(t=0),void 0===i&&(i=0),this.x=0,this.y=0,this.x=t,this.y=i}return t.prototype.clone=function(){return new t(this.x,this.y)},t.prototype.copyFrom=function(t){return this.set(t.x,t.y),this},t.prototype.copyTo=function(t){return t.set(this.x,this.y),t},t.prototype.equals=function(t){return t.x===this.x&&t.y===this.y},t.prototype.set=function(t,i){return void 0===t&&(t=0),void 0===i&&(i=t),this.x=t,this.y=i,this},t.prototype.toString=function(){return"[@pixi/math:Point x="+this.x+" y="+this.y+"]"},t}();exports.Point=c;var p=function(){function t(t,i,s,h){void 0===s&&(s=0),void 0===h&&(h=0),this._x=s,this._y=h,this.cb=t,this.scope=i}return t.prototype.clone=function(i,s){return void 0===i&&(i=this.cb),void 0===s&&(s=this.scope),new t(i,s,this._x,this._y)},t.prototype.set=function(t,i){return void 0===t&&(t=0),void 0===i&&(i=t),this._x===t&&this._y===i||(this._x=t,this._y=i,this.cb.call(this.scope)),this},t.prototype.copyFrom=function(t){return this._x===t.x&&this._y===t.y||(this._x=t.x,this._y=t.y,this.cb.call(this.scope)),this},t.prototype.copyTo=function(t){return t.set(this._x,this._y),t},t.prototype.equals=function(t){return t.x===this._x&&t.y===this._y},t.prototype.toString=function(){return"[@pixi/math:ObservablePoint x=0 y=0 scope="+this.scope+"]"},Object.defineProperty(t.prototype,"x",{get:function(){return this._x},set:function(t){this._x!==t&&(this._x=t,this.cb.call(this.scope))},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"y",{get:function(){return this._y},set:function(t){this._y!==t&&(this._y=t,this.cb.call(this.scope))},enumerable:!1,configurable:!0}),t}();exports.ObservablePoint=p;var u=function(){function i(t,i,s,h,o,r){void 0===t&&(t=1),void 0===i&&(i=0),void 0===s&&(s=0),void 0===h&&(h=1),void 0===o&&(o=0),void 0===r&&(r=0),this.array=null,this.a=t,this.b=i,this.c=s,this.d=h,this.tx=o,this.ty=r}return i.prototype.fromArray=function(t){this.a=t[0],this.b=t[1],this.c=t[3],this.d=t[4],this.tx=t[2],this.ty=t[5]},i.prototype.set=function(t,i,s,h,o,r){return this.a=t,this.b=i,this.c=s,this.d=h,this.tx=o,this.ty=r,this},i.prototype.toArray=function(t,i){this.array||(this.array=new Float32Array(9));var s=i||this.array;return t?(s[0]=this.a,s[1]=this.b,s[2]=0,s[3]=this.c,s[4]=this.d,s[5]=0,s[6]=this.tx,s[7]=this.ty,s[8]=1):(s[0]=this.a,s[1]=this.c,s[2]=this.tx,s[3]=this.b,s[4]=this.d,s[5]=this.ty,s[6]=0,s[7]=0,s[8]=1),s},i.prototype.apply=function(t,i){i=i||new c;var s=t.x,h=t.y;return i.x=this.a*s+this.c*h+this.tx,i.y=this.b*s+this.d*h+this.ty,i},i.prototype.applyInverse=function(t,i){i=i||new c;var s=1/(this.a*this.d+this.c*-this.b),h=t.x,o=t.y;return i.x=this.d*s*h+-this.c*s*o+(this.ty*this.c-this.tx*this.d)*s,i.y=this.a*s*o+-this.b*s*h+(-this.ty*this.a+this.tx*this.b)*s,i},i.prototype.translate=function(t,i){return this.tx+=t,this.ty+=i,this},i.prototype.scale=function(t,i){return this.a*=t,this.d*=i,this.c*=t,this.b*=i,this.tx*=t,this.ty*=i,this},i.prototype.rotate=function(t){var i=Math.cos(t),s=Math.sin(t),h=this.a,o=this.c,r=this.tx;return this.a=h*i-this.b*s,this.b=h*s+this.b*i,this.c=o*i-this.d*s,this.d=o*s+this.d*i,this.tx=r*i-this.ty*s,this.ty=r*s+this.ty*i,this},i.prototype.append=function(t){var i=this.a,s=this.b,h=this.c,o=this.d;return this.a=t.a*i+t.b*h,this.b=t.a*s+t.b*o,this.c=t.c*i+t.d*h,this.d=t.c*s+t.d*o,this.tx=t.tx*i+t.ty*h+this.tx,this.ty=t.tx*s+t.ty*o+this.ty,this},i.prototype.setTransform=function(t,i,s,h,o,r,e,n,a){return this.a=Math.cos(e+a)*o,this.b=Math.sin(e+a)*o,this.c=-Math.sin(e-n)*r,this.d=Math.cos(e-n)*r,this.tx=t-(s*this.a+h*this.c),this.ty=i-(s*this.b+h*this.d),this},i.prototype.prepend=function(t){var i=this.tx;if(1!==t.a||0!==t.b||0!==t.c||1!==t.d){var s=this.a,h=this.c;this.a=s*t.a+this.b*t.c,this.b=s*t.b+this.b*t.d,this.c=h*t.a+this.d*t.c,this.d=h*t.b+this.d*t.d}return this.tx=i*t.a+this.ty*t.c+t.tx,this.ty=i*t.b+this.ty*t.d+t.ty,this},i.prototype.decompose=function(i){var s=this.a,h=this.b,o=this.c,r=this.d,e=i.pivot,n=-Math.atan2(-o,r),a=Math.atan2(h,s),c=Math.abs(n+a);return c<1e-5||Math.abs(t-c)<1e-5?(i.rotation=a,i.skew.x=i.skew.y=0):(i.rotation=0,i.skew.x=n,i.skew.y=a),i.scale.x=Math.sqrt(s*s+h*h),i.scale.y=Math.sqrt(o*o+r*r),i.position.x=this.tx+(e.x*s+e.y*o),i.position.y=this.ty+(e.x*h+e.y*r),i},i.prototype.invert=function(){var t=this.a,i=this.b,s=this.c,h=this.d,o=this.tx,r=t*h-i*s;return this.a=h/r,this.b=-i/r,this.c=-s/r,this.d=t/r,this.tx=(s*this.ty-h*o)/r,this.ty=-(t*this.ty-i*o)/r,this},i.prototype.identity=function(){return this.a=1,this.b=0,this.c=0,this.d=1,this.tx=0,this.ty=0,this},i.prototype.clone=function(){var t=new i;return t.a=this.a,t.b=this.b,t.c=this.c,t.d=this.d,t.tx=this.tx,t.ty=this.ty,t},i.prototype.copyTo=function(t){return t.a=this.a,t.b=this.b,t.c=this.c,t.d=this.d,t.tx=this.tx,t.ty=this.ty,t},i.prototype.copyFrom=function(t){return this.a=t.a,this.b=t.b,this.c=t.c,this.d=t.d,this.tx=t.tx,this.ty=t.ty,this},i.prototype.toString=function(){return"[@pixi/math:Matrix a="+this.a+" b="+this.b+" c="+this.c+" d="+this.d+" tx="+this.tx+" ty="+this.ty+"]"},Object.defineProperty(i,"IDENTITY",{get:function(){return new i},enumerable:!1,configurable:!0}),Object.defineProperty(i,"TEMP_MATRIX",{get:function(){return new i},enumerable:!1,configurable:!0}),i}();exports.Matrix=u;var y=[1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1],x=[0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1],d=[0,-1,-1,-1,0,1,1,1,0,1,1,1,0,-1,-1,-1],f=[1,1,0,-1,-1,-1,0,1,-1,-1,0,1,1,1,0,-1],l=[],v=[],b=Math.sign;function g(){for(var t=0;t<16;t++){var i=[];l.push(i);for(var s=0;s<16;s++)for(var h=b(y[t]*y[s]+d[t]*x[s]),o=b(x[t]*y[s]+f[t]*x[s]),r=b(y[t]*d[s]+d[t]*f[s]),e=b(x[t]*d[s]+f[t]*f[s]),n=0;n<16;n++)if(y[n]===h&&x[n]===o&&d[n]===r&&f[n]===e){i.push(n);break}}for(t=0;t<16;t++){var a=new u;a.set(y[t],x[t],d[t],f[t],0,0),v.push(a)}}g();var _={E:0,SE:1,S:2,SW:3,W:4,NW:5,N:6,NE:7,MIRROR_VERTICAL:8,MAIN_DIAGONAL:10,MIRROR_HORIZONTAL:12,REVERSE_DIAGONAL:14,uX:function(t){return y[t]},uY:function(t){return x[t]},vX:function(t){return d[t]},vY:function(t){return f[t]},inv:function(t){return 8&t?15&t:7&-t},add:function(t,i){return l[t][i]},sub:function(t,i){return l[t][_.inv(i)]},rotate180:function(t){return 4^t},isVertical:function(t){return 2==(3&t)},byDirection:function(t,i){return 2*Math.abs(t)<=Math.abs(i)?i>=0?_.S:_.N:2*Math.abs(i)<=Math.abs(t)?t>0?_.E:_.W:i>0?t>0?_.SE:_.SW:t>0?_.NE:_.NW},matrixAppendRotationInv:function(t,i,s,h){void 0===s&&(s=0),void 0===h&&(h=0);var o=v[_.inv(i)];o.tx=s,o.ty=h,t.append(o)}};exports.groupD8=_;var w=function(){function t(){this.worldTransform=new u,this.localTransform=new u,this.position=new p(this.onChange,this,0,0),this.scale=new p(this.onChange,this,1,1),this.pivot=new p(this.onChange,this,0,0),this.skew=new p(this.updateSkew,this,0,0),this._rotation=0,this._cx=1,this._sx=0,this._cy=0,this._sy=1,this._localID=0,this._currentLocalID=0,this._worldID=0,this._parentID=0}return t.prototype.onChange=function(){this._localID++},t.prototype.updateSkew=function(){this._cx=Math.cos(this._rotation+this.skew.y),this._sx=Math.sin(this._rotation+this.skew.y),this._cy=-Math.sin(this._rotation-this.skew.x),this._sy=Math.cos(this._rotation-this.skew.x),this._localID++},t.prototype.toString=function(){return"[@pixi/math:Transform position=("+this.position.x+", "+this.position.y+") rotation="+this.rotation+" scale=("+this.scale.x+", "+this.scale.y+") skew=("+this.skew.x+", "+this.skew.y+") ]"},t.prototype.updateLocalTransform=function(){var t=this.localTransform;this._localID!==this._currentLocalID&&(t.a=this._cx*this.scale.x,t.b=this._sx*this.scale.x,t.c=this._cy*this.scale.y,t.d=this._sy*this.scale.y,t.tx=this.position.x-(this.pivot.x*t.a+this.pivot.y*t.c),t.ty=this.position.y-(this.pivot.x*t.b+this.pivot.y*t.d),this._currentLocalID=this._localID,this._parentID=-1)},t.prototype.updateTransform=function(t){var i=this.localTransform;if(this._localID!==this._currentLocalID&&(i.a=this._cx*this.scale.x,i.b=this._sx*this.scale.x,i.c=this._cy*this.scale.y,i.d=this._sy*this.scale.y,i.tx=this.position.x-(this.pivot.x*i.a+this.pivot.y*i.c),i.ty=this.position.y-(this.pivot.x*i.b+this.pivot.y*i.d),this._currentLocalID=this._localID,this._parentID=-1),this._parentID!==t._worldID){var s=t.worldTransform,h=this.worldTransform;h.a=i.a*s.a+i.b*s.c,h.b=i.a*s.b+i.b*s.d,h.c=i.c*s.a+i.d*s.c,h.d=i.c*s.b+i.d*s.d,h.tx=i.tx*s.a+i.ty*s.c+s.tx,h.ty=i.tx*s.b+i.ty*s.d+s.ty,this._parentID=t._worldID,this._worldID++}},t.prototype.setFromMatrix=function(t){t.decompose(this),this._localID++},Object.defineProperty(t.prototype,"rotation",{get:function(){return this._rotation},set:function(t){this._rotation!==t&&(this._rotation=t,this.updateSkew())},enumerable:!1,configurable:!0}),t.IDENTITY=new t,t}();exports.Transform=w;
+},{}],"ll5V":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.TemporaryDisplayObject=exports.DisplayObject=exports.Container=exports.Bounds=void 0;var t=require("@pixi/settings"),i=require("@pixi/math"),e=require("@pixi/utils");t.settings.SORTABLE_CHILDREN=!1;var n=function(){function t(){this.minX=1/0,this.minY=1/0,this.maxX=-1/0,this.maxY=-1/0,this.rect=null,this.updateID=-1}return t.prototype.isEmpty=function(){return this.minX>this.maxX||this.minY>this.maxY},t.prototype.clear=function(){this.minX=1/0,this.minY=1/0,this.maxX=-1/0,this.maxY=-1/0},t.prototype.getRectangle=function(t){return this.minX>this.maxX||this.minY>this.maxY?i.Rectangle.EMPTY:((t=t||new i.Rectangle(0,0,1,1)).x=this.minX,t.y=this.minY,t.width=this.maxX-this.minX,t.height=this.maxY-this.minY,t)},t.prototype.addPoint=function(t){this.minX=Math.min(this.minX,t.x),this.maxX=Math.max(this.maxX,t.x),this.minY=Math.min(this.minY,t.y),this.maxY=Math.max(this.maxY,t.y)},t.prototype.addPointMatrix=function(t,i){var e=t.a,n=t.b,r=t.c,s=t.d,o=t.tx,a=t.ty,h=e*i.x+r*i.y+o,l=n*i.x+s*i.y+a;this.minX=Math.min(this.minX,h),this.maxX=Math.max(this.maxX,h),this.minY=Math.min(this.minY,l),this.maxY=Math.max(this.maxY,l)},t.prototype.addQuad=function(t){var i=this.minX,e=this.minY,n=this.maxX,r=this.maxY,s=t[0],o=t[1];i=sn?s:n,r=o>r?o:r,i=(s=t[2])n?s:n,r=o>r?o:r,i=(s=t[4])n?s:n,r=o>r?o:r,i=(s=t[6])n?s:n,r=o>r?o:r,this.minX=i,this.minY=e,this.maxX=n,this.maxY=r},t.prototype.addFrame=function(t,i,e,n,r){this.addFrameMatrix(t.worldTransform,i,e,n,r)},t.prototype.addFrameMatrix=function(t,i,e,n,r){var s=t.a,o=t.b,a=t.c,h=t.d,l=t.tx,d=t.ty,p=this.minX,_=this.minY,u=this.maxX,m=this.maxY,c=s*i+a*e+l,f=o*i+h*e+d;p=c u?c:u,m=f>m?f:m,p=(c=s*n+a*e+l)
u?c:u,m=f>m?f:m,p=(c=s*i+a*r+l)
u?c:u,m=f>m?f:m,p=(c=s*n+a*r+l)
u?c:u,m=f>m?f:m,this.minX=p,this.minY=_,this.maxX=u,this.maxY=m},t.prototype.addVertexData=function(t,i,e){for(var n=this.minX,r=this.minY,s=this.maxX,o=this.maxY,a=i;as?h:s,o=l>o?l:o}this.minX=n,this.minY=r,this.maxX=s,this.maxY=o},t.prototype.addVertices=function(t,i,e,n){this.addVerticesMatrix(t.worldTransform,i,e,n)},t.prototype.addVerticesMatrix=function(t,i,e,n,r,s){void 0===r&&(r=0),void 0===s&&(s=r);for(var o=t.a,a=t.b,h=t.c,l=t.d,d=t.tx,p=t.ty,_=this.minX,u=this.minY,m=this.maxX,c=this.maxY,f=e;fn?t.maxX:n,this.maxY=t.maxY>r?t.maxY:r},t.prototype.addBoundsMask=function(t,i){var e=t.minX>i.minX?t.minX:i.minX,n=t.minY>i.minY?t.minY:i.minY,r=t.maxXh?r:h,this.maxY=s>l?s:l}},t.prototype.addBoundsMatrix=function(t,i){this.addFrameMatrix(i,t.minX,t.minY,t.maxX,t.maxY)},t.prototype.addBoundsArea=function(t,i){var e=t.minX>i.x?t.minX:i.x,n=t.minY>i.y?t.minY:i.y,r=t.maxXh?r:h,this.maxY=s>l?s:l}},t.prototype.pad=function(t,i){void 0===t&&(t=0),void 0===i&&(i=t),this.isEmpty()||(this.minX-=t,this.maxX+=t,this.minY-=i,this.maxY+=i)},t.prototype.addFramePad=function(t,i,e,n,r,s){t-=r,i-=s,e+=r,n+=s,this.minX=this.minXe?this.maxX:e,this.minY=this.minYn?this.maxY:n},t}();exports.Bounds=n;var r=function(t,i){return(r=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,i){t.__proto__=i}||function(t,i){for(var e in i)i.hasOwnProperty(e)&&(t[e]=i[e])})(t,i)};function s(t,i){function e(){this.constructor=t}r(t,i),t.prototype=null===i?Object.create(i):(e.prototype=i.prototype,new e)}var o=function(t){function e(){var e=t.call(this)||this;return e.tempDisplayObjectParent=null,e.transform=new i.Transform,e.alpha=1,e.visible=!0,e.renderable=!0,e.parent=null,e.worldAlpha=1,e._lastSortedIndex=0,e._zIndex=0,e.filterArea=null,e.filters=null,e._enabledFilters=null,e._bounds=new n,e._localBounds=null,e._boundsID=0,e._boundsRect=null,e._localBoundsRect=null,e._mask=null,e._maskRefCount=0,e._destroyed=!1,e.isSprite=!1,e.isMask=!1,e}return s(e,t),e.mixin=function(t){for(var i=Object.keys(t),n=0;n1)for(var n=0;nthis.children.length)throw new Error(t+"addChildAt: The index "+i+" supplied is out of bounds "+this.children.length);return t.parent&&t.parent.removeChild(t),t.parent=this,this.sortDirty=!0,t.transform._parentID=-1,this.children.splice(i,0,t),this._boundsID++,this.onChildrenChange(i),t.emit("added",this),this.emit("childAdded",t,this,i),t},n.prototype.swapChildren=function(t,i){if(t!==i){var e=this.getChildIndex(t),n=this.getChildIndex(i);this.children[e]=i,this.children[n]=t,this.onChildrenChange(e=this.children.length)throw new Error("The index "+i+" supplied is out of bounds "+this.children.length);var n=this.getChildIndex(t);(0,e.removeItems)(this.children,n,1),this.children.splice(i,0,t),this.onChildrenChange(i)},n.prototype.getChildAt=function(t){if(t<0||t>=this.children.length)throw new Error("getChildAt: Index ("+t+") does not exist.");return this.children[t]},n.prototype.removeChild=function(){for(var t=arguments,i=[],n=0;n1)for(var r=0;r0&&r<=i){e=this.children.splice(n,r);for(var s=0;s1&&this.children.sort(P),this.sortDirty=!1},n.prototype.updateTransform=function(){this.sortableChildren&&this.sortDirty&&this.sortChildren(),this._boundsID++,this.transform.updateTransform(this.parent.transform),this.worldAlpha=this.alpha*this.parent.worldAlpha;for(var t=0,i=this.children.length;t title : "+e.title+" tabIndex: "+e.tabIndex},e.prototype.capHitArea=function(e){e.x<0&&(e.width+=e.x,e.x=0),e.y<0&&(e.height+=e.y,e.y=0);var t=this.renderer,i=t.width,s=t.height;e.x+e.width>i&&(e.width=i-e.x),e.y+e.height>s&&(e.height=s-e.y)},e.prototype.addChild=function(e){var t=this.pool.pop();t||((t=document.createElement("button")).style.width=n+"px",t.style.height=n+"px",t.style.backgroundColor=this.debug?"rgba(255,255,255,0.5)":"transparent",t.style.position="absolute",t.style.zIndex=l.toString(),t.style.borderStyle="none",navigator.userAgent.toLowerCase().indexOf("chrome")>-1?t.setAttribute("aria-live","off"):t.setAttribute("aria-live","polite"),navigator.userAgent.match(/rv:.*Gecko\//)?t.setAttribute("aria-relevant","additions"):t.setAttribute("aria-relevant","text"),t.addEventListener("click",this._onClick.bind(this)),t.addEventListener("focus",this._onFocus.bind(this)),t.addEventListener("focusout",this._onFocusOut.bind(this))),t.style.pointerEvents=e.accessiblePointerEvents,t.type=e.accessibleType,e.accessibleTitle&&null!==e.accessibleTitle?t.title=e.accessibleTitle:e.accessibleHint&&null!==e.accessibleHint||(t.title="displayObject "+e.tabIndex),e.accessibleHint&&null!==e.accessibleHint&&t.setAttribute("aria-label",e.accessibleHint),this.debug&&this.updateDebugHTML(t),e._accessibleActive=!0,e._accessibleDiv=t,t.displayObject=e,this.children.push(e),this.div.appendChild(e._accessibleDiv),e._accessibleDiv.tabIndex=e.tabIndex},e.prototype._onClick=function(e){var t=this.renderer.plugins.interaction,i=e.target.displayObject,s=t.eventData;t.dispatchEvent(i,"click",s),t.dispatchEvent(i,"pointertap",s),t.dispatchEvent(i,"tap",s)},e.prototype._onFocus=function(e){e.target.getAttribute("aria-live")||e.target.setAttribute("aria-live","assertive");var t=this.renderer.plugins.interaction,i=e.target.displayObject,s=t.eventData;t.dispatchEvent(i,"mouseover",s)},e.prototype._onFocusOut=function(e){e.target.getAttribute("aria-live")||e.target.setAttribute("aria-live","polite");var t=this.renderer.plugins.interaction,i=e.target.displayObject,s=t.eventData;t.dispatchEvent(i,"mouseout",s)},e.prototype._onKeyDown=function(e){e.keyCode===s&&this.activate()},e.prototype._onMouseMove=function(e){0===e.movementX&&0===e.movementY||this.deactivate()},e.prototype.destroy=function(){this.destroyTouchHook(),this.div=null,self.document.removeEventListener("mousemove",this._onMouseMove,!0),self.removeEventListener("keydown",this._onKeyDown),this.pool=null,this.children=null,this.renderer=null},e}();exports.AccessibilityManager=p;
+},{"@pixi/display":"ll5V","@pixi/utils":"KFvg"}],"Aybl":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.UPDATE_PRIORITY=exports.TickerPlugin=exports.Ticker=void 0;var t,e=require("@pixi/settings");e.settings.TARGET_FPMS=.06,exports.UPDATE_PRIORITY=t,function(t){t[t.INTERACTION=50]="INTERACTION",t[t.HIGH=25]="HIGH",t[t.NORMAL=0]="NORMAL",t[t.LOW=-25]="LOW",t[t.UTILITY=-50]="UTILITY"}(t||(exports.UPDATE_PRIORITY=t={}));var i=function(){function t(t,e,i,s){void 0===e&&(e=null),void 0===i&&(i=0),void 0===s&&(s=!1),this.next=null,this.previous=null,this._destroyed=!1,this.fn=t,this.context=e,this.priority=i,this.once=s}return t.prototype.match=function(t,e){return void 0===e&&(e=null),this.fn===t&&this.context===e},t.prototype.emit=function(t){this.fn&&(this.context?this.fn.call(this.context,t):this.fn(t));var e=this.next;return this.once&&this.destroy(!0),this._destroyed&&(this.next=null),e},t.prototype.connect=function(t){this.previous=t,t.next&&(t.next.previous=this),this.next=t.next,t.next=this},t.prototype.destroy=function(t){void 0===t&&(t=!1),this._destroyed=!0,this.fn=null,this.context=null,this.previous&&(this.previous.next=this.next),this.next&&(this.next.previous=this.previous);var e=this.next;return this.next=t?null:e,this.previous=null,e},t}(),s=function(){function s(){var t=this;this.autoStart=!1,this.deltaTime=1,this.lastTime=-1,this.speed=1,this.started=!1,this._requestId=null,this._maxElapsedMS=100,this._minElapsedMS=0,this._protected=!1,this._lastFrame=-1,this._head=new i(null,null,1/0),this.deltaMS=1/e.settings.TARGET_FPMS,this.elapsedMS=1/e.settings.TARGET_FPMS,this._tick=function(e){t._requestId=null,t.started&&(t.update(e),t.started&&null===t._requestId&&t._head.next&&(t._requestId=requestAnimationFrame(t._tick)))}}return s.prototype._requestIfNeeded=function(){null===this._requestId&&this._head.next&&(this.lastTime=performance.now(),this._lastFrame=this.lastTime,this._requestId=requestAnimationFrame(this._tick))},s.prototype._cancelIfNeeded=function(){null!==this._requestId&&(cancelAnimationFrame(this._requestId),this._requestId=null)},s.prototype._startIfPossible=function(){this.started?this._requestIfNeeded():this.autoStart&&this.start()},s.prototype.add=function(e,s,r){return void 0===r&&(r=t.NORMAL),this._addListener(new i(e,s,r))},s.prototype.addOnce=function(e,s,r){return void 0===r&&(r=t.NORMAL),this._addListener(new i(e,s,r,!0))},s.prototype._addListener=function(t){var e=this._head.next,i=this._head;if(e){for(;e;){if(t.priority>e.priority){t.connect(i);break}i=e,e=e.next}t.previous||t.connect(i)}else t.connect(i);return this._startIfPossible(),this},s.prototype.remove=function(t,e){for(var i=this._head.next;i;)i=i.match(t,e)?i.destroy():i.next;return this._head.next||this._cancelIfNeeded(),this},Object.defineProperty(s.prototype,"count",{get:function(){if(!this._head)return 0;for(var t=0,e=this._head;e=e.next;)t++;return t},enumerable:!1,configurable:!0}),s.prototype.start=function(){this.started||(this.started=!0,this._requestIfNeeded())},s.prototype.stop=function(){this.started&&(this.started=!1,this._cancelIfNeeded())},s.prototype.destroy=function(){if(!this._protected){this.stop();for(var t=this._head.next;t;)t=t.destroy(!0);this._head.destroy(),this._head=null}},s.prototype.update=function(t){var i;if(void 0===t&&(t=performance.now()),t>this.lastTime){if((i=this.elapsedMS=t-this.lastTime)>this._maxElapsedMS&&(i=this._maxElapsedMS),i*=this.speed,this._minElapsedMS){var s=t-this._lastFrame|0;if(s=0;c--){var u=p[c],l=this.recursiveFindHit(t,u,i,n,a);if(l){if(!u.parent)continue;a=!1,l&&(t.target&&(n=!1),s=!0)}}return o&&(n&&!t.target&&!e.hitArea&&e.containsPoint&&e.containsPoint(r)&&(s=!0),e.interactive&&(s&&!t.target&&(t.target=e),i&&i(t,e,!!s))),s},e.prototype.findHit=function(t,e,i,n){this.recursiveFindHit(t,e,i,n,!1)},e}(),c={interactive:!1,interactiveChildren:!0,hitArea:null,get buttonMode(){return"pointer"===this.cursor},set buttonMode(t){t?this.cursor="pointer":"pointer"===this.cursor&&(this.cursor=null)},cursor:null,get trackedPointers(){return void 0===this._trackedPointers&&(this._trackedPointers={}),this._trackedPointers},_trackedPointers:void 0};exports.interactiveTarget=c,i.DisplayObject.mixin(c);var u=1,l={target:null,data:{global:null}},v=function(t){function n(e,n){var r=t.call(this)||this;return n=n||{},r.renderer=e,r.autoPreventDefault=void 0===n.autoPreventDefault||n.autoPreventDefault,r.interactionFrequency=n.interactionFrequency||10,r.mouse=new o,r.mouse.identifier=u,r.mouse.global.set(-999999),r.activeInteractionData={},r.activeInteractionData[u]=r.mouse,r.interactionDataPool=[],r.eventData=new a,r.interactionDOMElement=null,r.moveWhenInside=!1,r.eventsAdded=!1,r.tickerAdded=!1,r.mouseOverRenderer=!("PointerEvent"in self),r.supportsTouchEvents="ontouchstart"in self,r.supportsPointerEvents=!!self.PointerEvent,r.onPointerUp=r.onPointerUp.bind(r),r.processPointerUp=r.processPointerUp.bind(r),r.onPointerCancel=r.onPointerCancel.bind(r),r.processPointerCancel=r.processPointerCancel.bind(r),r.onPointerDown=r.onPointerDown.bind(r),r.processPointerDown=r.processPointerDown.bind(r),r.onPointerMove=r.onPointerMove.bind(r),r.processPointerMove=r.processPointerMove.bind(r),r.onPointerOut=r.onPointerOut.bind(r),r.processPointerOverOut=r.processPointerOverOut.bind(r),r.onPointerOver=r.onPointerOver.bind(r),r.cursorStyles={default:"inherit",pointer:"pointer"},r.currentCursorMode=null,r.cursor=null,r.resolution=1,r.delayedEvents=[],r.search=new p,r._tempDisplayObject=new i.TemporaryDisplayObject,r._eventListenerOptions={capture:!0,passive:!1},r._useSystemTicker=void 0===n.useSystemTicker||n.useSystemTicker,r.setTargetElement(r.renderer.view,r.renderer.resolution),r}return s(n,t),Object.defineProperty(n.prototype,"useSystemTicker",{get:function(){return this._useSystemTicker},set:function(t){this._useSystemTicker=t,t?this.addTickerListener():this.removeTickerListener()},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"lastObjectRendered",{get:function(){return this.renderer._lastObjectRendered||this._tempDisplayObject},enumerable:!1,configurable:!0}),n.prototype.hitTest=function(t,e){return l.target=null,l.data.global=t,e||(e=this.lastObjectRendered),this.processInteractive(l,e,null,!0),l.target},n.prototype.setTargetElement=function(t,e){void 0===e&&(e=1),this.removeTickerListener(),this.removeEvents(),this.interactionDOMElement=t,this.resolution=e,this.addEvents(),this.addTickerListener()},n.prototype.addTickerListener=function(){!this.tickerAdded&&this.interactionDOMElement&&this._useSystemTicker&&(e.Ticker.system.add(this.tickerUpdate,this,e.UPDATE_PRIORITY.INTERACTION),this.tickerAdded=!0)},n.prototype.removeTickerListener=function(){this.tickerAdded&&(e.Ticker.system.remove(this.tickerUpdate,this),this.tickerAdded=!1)},n.prototype.addEvents=function(){if(!this.eventsAdded&&this.interactionDOMElement){var t=this.interactionDOMElement.style;self.navigator.msPointerEnabled?(t.msContentZooming="none",t.msTouchAction="none"):this.supportsPointerEvents&&(t.touchAction="none"),this.supportsPointerEvents?(self.document.addEventListener("pointermove",this.onPointerMove,this._eventListenerOptions),this.interactionDOMElement.addEventListener("pointerdown",this.onPointerDown,this._eventListenerOptions),this.interactionDOMElement.addEventListener("pointerleave",this.onPointerOut,this._eventListenerOptions),this.interactionDOMElement.addEventListener("pointerover",this.onPointerOver,this._eventListenerOptions),self.addEventListener("pointercancel",this.onPointerCancel,this._eventListenerOptions),self.addEventListener("pointerup",this.onPointerUp,this._eventListenerOptions)):(self.document.addEventListener("mousemove",this.onPointerMove,this._eventListenerOptions),this.interactionDOMElement.addEventListener("mousedown",this.onPointerDown,this._eventListenerOptions),this.interactionDOMElement.addEventListener("mouseout",this.onPointerOut,this._eventListenerOptions),this.interactionDOMElement.addEventListener("mouseover",this.onPointerOver,this._eventListenerOptions),self.addEventListener("mouseup",this.onPointerUp,this._eventListenerOptions)),this.supportsTouchEvents&&(this.interactionDOMElement.addEventListener("touchstart",this.onPointerDown,this._eventListenerOptions),this.interactionDOMElement.addEventListener("touchcancel",this.onPointerCancel,this._eventListenerOptions),this.interactionDOMElement.addEventListener("touchend",this.onPointerUp,this._eventListenerOptions),this.interactionDOMElement.addEventListener("touchmove",this.onPointerMove,this._eventListenerOptions)),this.eventsAdded=!0}},n.prototype.removeEvents=function(){if(this.eventsAdded&&this.interactionDOMElement){var t=this.interactionDOMElement.style;self.navigator.msPointerEnabled?(t.msContentZooming="",t.msTouchAction=""):this.supportsPointerEvents&&(t.touchAction=""),this.supportsPointerEvents?(self.document.removeEventListener("pointermove",this.onPointerMove,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("pointerdown",this.onPointerDown,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("pointerleave",this.onPointerOut,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("pointerover",this.onPointerOver,this._eventListenerOptions),self.removeEventListener("pointercancel",this.onPointerCancel,this._eventListenerOptions),self.removeEventListener("pointerup",this.onPointerUp,this._eventListenerOptions)):(self.document.removeEventListener("mousemove",this.onPointerMove,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("mousedown",this.onPointerDown,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("mouseout",this.onPointerOut,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("mouseover",this.onPointerOver,this._eventListenerOptions),self.removeEventListener("mouseup",this.onPointerUp,this._eventListenerOptions)),this.supportsTouchEvents&&(this.interactionDOMElement.removeEventListener("touchstart",this.onPointerDown,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("touchcancel",this.onPointerCancel,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("touchend",this.onPointerUp,this._eventListenerOptions),this.interactionDOMElement.removeEventListener("touchmove",this.onPointerMove,this._eventListenerOptions)),this.interactionDOMElement=null,this.eventsAdded=!1}},n.prototype.tickerUpdate=function(t){this._deltaTime+=t,this._deltaTime8)throw new Error("max arguments reached");var h=this.name,a=this.items;this._aliasCount++;for(var m=0,p=a.length;m0&&this.items.length>1&&(this._aliasCount=0,this.items=this.items.slice(0))},t.prototype.add=function(t){return t[this._name]&&(this.ensureNonAliasedItems(),this.remove(t),this.items.push(t)),this},t.prototype.remove=function(t){var e=this.items.indexOf(t);return-1!==e&&(this.ensureNonAliasedItems(),this.items.splice(e,1)),this},t.prototype.contains=function(t){return-1!==this.items.indexOf(t)},t.prototype.removeAll=function(){return this.ensureNonAliasedItems(),this.items.length=0,this},t.prototype.destroy=function(){this.removeAll(),this.items=null,this._name=null},Object.defineProperty(t.prototype,"empty",{get:function(){return 0===this.items.length},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"name",{get:function(){return this._name},enumerable:!1,configurable:!0}),t}();exports.Runner=t,Object.defineProperties(t.prototype,{dispatch:{value:t.prototype.emit},run:{value:t.prototype.emit}});
+},{}],"zUtj":[function(require,module,exports) {
+
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.autoDetectRenderer=Ht,exports.autoDetectResource=a,exports.checkMaxIfStatementsInShader=Oe,exports.createUBOElements=ct,exports.generateProgram=xt,exports.generateUniformBufferSync=vt,exports.getTestContext=ge,exports.getUBOData=pt,exports.uniformParsers=exports.systems=exports.resources=exports.defaultVertex=exports.defaultFilterVertex=exports.ViewableBuffer=exports.VideoResource=exports.UniformGroup=exports.TextureUvs=exports.TextureSystem=exports.TextureMatrix=exports.TextureGCSystem=exports.Texture=exports.System=exports.StencilSystem=exports.StateSystem=exports.State=exports.SpriteMaskFilter=exports.ShaderSystem=exports.Shader=exports.ScissorSystem=exports.SVGResource=exports.Resource=exports.Renderer=exports.RenderTextureSystem=exports.RenderTexturePool=exports.RenderTexture=exports.QuadUv=exports.Quad=exports.ProjectionSystem=exports.Program=exports.ObjectRenderer=exports.MaskSystem=exports.MaskData=exports.ImageResource=exports.ImageBitmapResource=exports.INSTALLED=exports.IGLUniformData=exports.GeometrySystem=exports.Geometry=exports.GLTexture=exports.GLProgram=exports.GLFramebuffer=exports.FramebufferSystem=exports.Framebuffer=exports.FilterSystem=exports.FilterState=exports.Filter=exports.CubeResource=exports.ContextSystem=exports.CanvasResource=exports.BufferResource=exports.Buffer=exports.BatchTextureArray=exports.BatchSystem=exports.BatchShaderGenerator=exports.BatchRenderer=exports.BatchPluginFactory=exports.BatchGeometry=exports.BatchDrawCall=exports.BaseTexture=exports.BaseRenderTexture=exports.BaseImageResource=exports.Attribute=exports.ArrayResource=exports.AbstractRenderer=exports.AbstractMultiResource=exports.AbstractBatchRenderer=void 0;var e=require("@pixi/settings"),t=require("@pixi/constants"),r=require("@pixi/utils"),i=require("@pixi/runner"),n=require("@pixi/ticker"),o=require("@pixi/math");e.settings.PREFER_ENV=r.isMobile.any?t.ENV.WEBGL:t.ENV.WEBGL2,e.settings.STRICT_TEXTURE_CACHE=!1;var s=[];function a(e,t){if(!e)return null;var r="";if("string"==typeof e){var i=/\.(\w{3,4})(?:$|\?|#)/i.exec(e);i&&(r=i[1].toLowerCase())}for(var n=s.length-1;n>=0;--n){var o=s[n];if(o.test&&o.test(e,r))return new o(e,t)}throw new Error("Unrecognized source type to auto-detect Resource")}exports.INSTALLED=s;var u=function(e,t){return(u=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function h(e,t){function r(){this.constructor=e}u(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var l=function(){return(l=Object.assign||function(e){for(var t,r=arguments,i=1,n=arguments.length;i0&&p>0,s.textureCacheIds=[],s.destroyed=!1,s.resource=null,s._batchEnabled=0,s._batchLocation=0,s.parentTextureArray=null,s.setResource(n),s}return h(n,i),Object.defineProperty(n.prototype,"realWidth",{get:function(){return Math.round(this.width*this.resolution)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"realHeight",{get:function(){return Math.round(this.height*this.resolution)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"mipmap",{get:function(){return this._mipmap},set:function(e){this._mipmap!==e&&(this._mipmap=e,this.dirtyStyleId++)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"scaleMode",{get:function(){return this._scaleMode},set:function(e){this._scaleMode!==e&&(this._scaleMode=e,this.dirtyStyleId++)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"wrapMode",{get:function(){return this._wrapMode},set:function(e){this._wrapMode!==e&&(this._wrapMode=e,this.dirtyStyleId++)},enumerable:!1,configurable:!0}),n.prototype.setStyle=function(e,t){var r;return void 0!==e&&e!==this.scaleMode&&(this.scaleMode=e,r=!0),void 0!==t&&t!==this.mipmap&&(this.mipmap=t,r=!0),r&&this.dirtyStyleId++,this},n.prototype.setSize=function(e,t,r){return r=r||this.resolution,this.setRealSize(e*r,t*r,r)},n.prototype.setRealSize=function(e,t,r){return this.resolution=r||this.resolution,this.width=Math.round(e)/this.resolution,this.height=Math.round(t)/this.resolution,this._refreshPOT(),this.update(),this},n.prototype._refreshPOT=function(){this.isPowerOfTwo=(0,r.isPow2)(this.realWidth)&&(0,r.isPow2)(this.realHeight)},n.prototype.setResolution=function(e){var t=this.resolution;return t===e?this:(this.resolution=e,this.valid&&(this.width=Math.round(this.width*t)/e,this.height=Math.round(this.height*t)/e,this.emit("update",this)),this._refreshPOT(),this)},n.prototype.setResource=function(e){if(this.resource===e)return this;if(this.resource)throw new Error("Resource can be set only once");return e.bind(this),this.resource=e,this},n.prototype.update=function(){this.valid?(this.dirtyId++,this.dirtyStyleId++,this.emit("update",this)):this.width>0&&this.height>0&&(this.valid=!0,this.emit("loaded",this),this.emit("update",this))},n.prototype.onError=function(e){this.emit("error",this,e)},n.prototype.destroy=function(){this.resource&&(this.resource.unbind(this),this.resource.internal&&this.resource.destroy(),this.resource=null),this.cacheId&&(delete r.BaseTextureCache[this.cacheId],delete r.TextureCache[this.cacheId],this.cacheId=null),this.dispose(),n.removeFromCache(this),this.textureCacheIds=null,this.destroyed=!0},n.prototype.dispose=function(){this.emit("dispose",this)},n.prototype.castToBaseTexture=function(){return this},n.from=function(t,i,o){void 0===o&&(o=e.settings.STRICT_TEXTURE_CACHE);var s="string"==typeof t,a=null;if(s)a=t;else{if(!t._pixiId){var u=i&&i.pixiIdPrefix||"pixiid";t._pixiId=u+"_"+(0,r.uid)()}a=t._pixiId}var h=r.BaseTextureCache[a];if(s&&o&&!h)throw new Error('The cacheId "'+a+'" does not exist in BaseTextureCache.');return h||((h=new n(t,i)).cacheId=a,n.addToCache(h,a)),h},n.fromBuffer=function(e,r,i,o){e=e||new Float32Array(r*i*4);var s=new c(e,{width:r,height:i}),a=e instanceof Float32Array?t.TYPES.FLOAT:t.TYPES.UNSIGNED_BYTE;return new n(s,Object.assign(p,o||{width:r,height:i,type:a}))},n.addToCache=function(e,t){t&&(-1===e.textureCacheIds.indexOf(t)&&e.textureCacheIds.push(t),r.BaseTextureCache[t]&&console.warn("BaseTexture added to the cache with an id ["+t+"] that already had an entry"),r.BaseTextureCache[t]=e)},n.removeFromCache=function(e){if("string"==typeof e){var t=r.BaseTextureCache[e];if(t){var i=t.textureCacheIds.indexOf(e);return i>-1&&t.textureCacheIds.splice(i,1),delete r.BaseTextureCache[e],t}}else if(e&&e.textureCacheIds){for(var n=0;n0){if(!e.resource)throw new Error("CubeResource does not support copying of renderTexture.");this.addResourceAt(e.resource,r)}else e.target=t.TARGETS.TEXTURE_CUBE_MAP_POSITIVE_X+r,e.parentTextureArray=this.baseTexture,this.items[r]=e;return e.valid&&!this.valid&&this.resize(e.realWidth,e.realHeight),this.items[r]=e,this},r.prototype.upload=function(e,t,i){for(var n=this.itemDirtyIds,o=0;o)?\s*()]*-->)?\s*\]*(?:\s(width|height)=('|")(\d*(?:\.\d+)?)(?:px)?('|"))[^>]*(?:\s(width|height)=('|")(\d*(?:\.\d+)?)(?:px)?('|"))[^>]*>/i,t}(_);exports.SVGResource=T;var b=function(e){function t(r,i){var n=this;if(i=i||{},!(r instanceof HTMLVideoElement)){var o=document.createElement("video");o.setAttribute("preload","auto"),o.setAttribute("webkit-playsinline",""),o.setAttribute("playsinline",""),"string"==typeof r&&(r=[r]);var s=r[0].src||r[0];_.crossOrigin(o,s,i.crossorigin);for(var a=0;a0&&!1===e.paused&&!1===e.ended&&e.readyState>2},t.prototype._isSourceReady=function(){var e=this.source;return 3===e.readyState||4===e.readyState},t.prototype._onPlayStart=function(){this.valid||this._onCanPlay(),this.autoUpdate&&!this._isConnectedToTicker&&(n.Ticker.shared.add(this.update,this),this._isConnectedToTicker=!0)},t.prototype._onPlayStop=function(){this._isConnectedToTicker&&(n.Ticker.shared.remove(this.update,this),this._isConnectedToTicker=!1)},t.prototype._onCanPlay=function(){var e=this.source;e.removeEventListener("canplay",this._onCanPlay),e.removeEventListener("canplaythrough",this._onCanPlay);var t=this.valid;this.resize(e.videoWidth,e.videoHeight),!t&&this._resolve&&(this._resolve(this),this._resolve=null),this._isSourcePlaying()?this._onPlayStart():this.autoPlay&&e.play()},t.prototype.dispose=function(){this._isConnectedToTicker&&(n.Ticker.shared.remove(this.update,this),this._isConnectedToTicker=!1);var t=this.source;t&&(t.removeEventListener("error",this._onError,!0),t.pause(),t.src="",t.load()),e.prototype.dispose.call(this)},Object.defineProperty(t.prototype,"autoUpdate",{get:function(){return this._autoUpdate},set:function(e){e!==this._autoUpdate&&(this._autoUpdate=e,!this._autoUpdate&&this._isConnectedToTicker?(n.Ticker.shared.remove(this.update,this),this._isConnectedToTicker=!1):this._autoUpdate&&!this._isConnectedToTicker&&this._isSourcePlaying()&&(n.Ticker.shared.add(this.update,this),this._isConnectedToTicker=!0))},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"updateFPS",{get:function(){return this._updateFPS},set:function(e){e!==this._updateFPS&&(this._updateFPS=e)},enumerable:!1,configurable:!0}),t.test=function(e,r){return self.HTMLVideoElement&&e instanceof HTMLVideoElement||t.TYPES.indexOf(r)>-1},t.TYPES=["mp4","m4v","webm","ogg","ogv","h264","avi","mov"],t.MIME_TYPES={ogv:"video/ogg",mov:"video/quicktime",m4v:"video/mp4"},t}(_);exports.VideoResource=b;var S=function(e){function t(t){return e.call(this,t)||this}return h(t,e),t.test=function(e){return!!self.createImageBitmap&&e instanceof ImageBitmap},t}(_);exports.ImageBitmapResource=S,s.push(E,S,y,b,T,c,x,g);var R={__proto__:null,Resource:d,BaseImageResource:_,INSTALLED:s,autoDetectResource:a,AbstractMultiResource:m,ArrayResource:g,BufferResource:c,CanvasResource:y,CubeResource:x,ImageResource:E,SVGResource:T,VideoResource:b,ImageBitmapResource:S},A=function(e){function r(){return null!==e&&e.apply(this,arguments)||this}return h(r,e),r.prototype.upload=function(e,r,i){var n=e.gl;n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,r.alphaMode===t.ALPHA_MODES.UNPACK);var o=r.realWidth,s=r.realHeight;return i.width===o&&i.height===s?n.texSubImage2D(r.target,0,0,0,o,s,r.format,i.type,this.data):(i.width=o,i.height=s,n.texImage2D(r.target,0,i.internalFormat,o,s,0,r.format,i.type,this.data)),!0},r}(c),w=function(){function e(e,r){this.width=Math.round(e||100),this.height=Math.round(r||100),this.stencil=!1,this.depth=!1,this.dirtyId=0,this.dirtyFormat=0,this.dirtySize=0,this.depthTexture=null,this.colorTextures=[],this.glFramebuffers={},this.disposeRunner=new i.Runner("disposeFramebuffer"),this.multisample=t.MSAA_QUALITY.NONE}return Object.defineProperty(e.prototype,"colorTexture",{get:function(){return this.colorTextures[0]},enumerable:!1,configurable:!0}),e.prototype.addColorTexture=function(e,r){return void 0===e&&(e=0),this.colorTextures[e]=r||new v(null,{scaleMode:t.SCALE_MODES.NEAREST,resolution:1,mipmap:t.MIPMAP_MODES.OFF,width:this.width,height:this.height}),this.dirtyId++,this.dirtyFormat++,this},e.prototype.addDepthTexture=function(e){return this.depthTexture=e||new v(new A(null,{width:this.width,height:this.height}),{scaleMode:t.SCALE_MODES.NEAREST,resolution:1,width:this.width,height:this.height,mipmap:t.MIPMAP_MODES.OFF,format:t.FORMATS.DEPTH_COMPONENT,type:t.TYPES.UNSIGNED_SHORT}),this.dirtyId++,this.dirtyFormat++,this},e.prototype.enableDepth=function(){return this.depth=!0,this.dirtyId++,this.dirtyFormat++,this},e.prototype.enableStencil=function(){return this.stencil=!0,this.dirtyId++,this.dirtyFormat++,this},e.prototype.resize=function(e,t){if(e=Math.round(e),t=Math.round(t),e!==this.width||t!==this.height){this.width=e,this.height=t,this.dirtyId++,this.dirtySize++;for(var r=0;r-1&&t.textureCacheIds.splice(i,1),delete r.TextureCache[e],t}}else if(e&&e.textureCacheIds){for(var n=0;nthis.baseTexture.width,s=r+n>this.baseTexture.height;if(o||s){var a=o&&s?"and":"or",u="X: "+t+" + "+i+" = "+(t+i)+" > "+this.baseTexture.width,h="Y: "+r+" + "+n+" = "+(r+n)+" > "+this.baseTexture.height;throw new Error("Texture Error: frame does not fit inside the base Texture dimensions: "+u+" "+a+" "+h)}this.valid=i&&n&&this.baseTexture.valid,this.trim||this.rotate||(this.orig=e),this.valid&&this.updateUvs()},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"rotate",{get:function(){return this._rotate},set:function(e){this._rotate=e,this.valid&&this.updateUvs()},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"width",{get:function(){return this.orig.width},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"height",{get:function(){return this.orig.height},enumerable:!1,configurable:!0}),i.prototype.castToBaseTexture=function(){return this.baseTexture},i}(r.EventEmitter);function O(){var e=document.createElement("canvas");e.width=16,e.height=16;var t=e.getContext("2d");return t.fillStyle="white",t.fillRect(0,0,16,16),new F(new v(new y(e)))}function P(e){e.destroy=function(){},e.on=function(){},e.once=function(){},e.emit=function(){}}exports.Texture=F,F.EMPTY=new F(new v),P(F.EMPTY),P(F.EMPTY.baseTexture),F.WHITE=O(),P(F.WHITE),P(F.WHITE.baseTexture);var N=function(e){function t(t,r){var i=e.call(this,t,r)||this;return i.valid=!0,i.filterFrame=null,i.filterPoolKey=null,i.updateUvs(),i}return h(t,e),Object.defineProperty(t.prototype,"framebuffer",{get:function(){return this.baseTexture.framebuffer},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"multisample",{get:function(){return this.framebuffer.multisample},set:function(e){this.framebuffer.multisample=e},enumerable:!1,configurable:!0}),t.prototype.resize=function(e,t,r){void 0===r&&(r=!0);var i=this.baseTexture.resolution,n=Math.round(e*i)/i,o=Math.round(t*i)/i;this.valid=n>0&&o>0,this._frame.width=this.orig.width=n,this._frame.height=this.orig.height=o,r&&this.baseTexture.resize(n,o),this.updateUvs()},t.prototype.setResolution=function(e){var t=this.baseTexture;t.resolution!==e&&(t.setResolution(e),this.resize(t.width,t.height,!1))},t.create=function(e){for(var i=arguments,n=[],o=1;o1?-o:-1:(s=((65535&(e=(0,r.nextPow2)(e)))<<16|65535&(i=(0,r.nextPow2)(i)))>>>0,o>1&&(s+=4294967296*o)),this.texturePool[s]||(this.texturePool[s]=[]);var a=this.texturePool[s].pop();return a||(a=this.createTexture(e,i,o)),a.filterPoolKey=s,a.setResolution(n),a},e.prototype.getFilterTexture=function(e,r,i){var n=this.getOptimalTexture(e.width,e.height,r||e.resolution,i||t.MSAA_QUALITY.NONE);return n.filterFrame=e.filterFrame,n},e.prototype.returnTexture=function(e){var t=e.filterPoolKey;e.filterFrame=null,this.texturePool[t].push(e)},e.prototype.returnFilterTexture=function(e){this.returnTexture(e)},e.prototype.clear=function(e){if(e=!1!==e)for(var t in this.texturePool){var r=this.texturePool[t];if(r)for(var i=0;i0&&e.height>0,this.texturePool)if(Number(t)<0){var r=this.texturePool[t];if(r)for(var i=0;i1){for(var h=0;h1&&((f=this.getOptimalFilterTexture(l.width,l.height,r.resolution)).filterFrame=l.filterFrame),i[d].apply(this,l,f,t.CLEAR_MODES.CLEAR,r);var c=l;l=f,f=c}i[d].apply(this,l,h.renderTexture,t.CLEAR_MODES.BLEND,r),d>1&&r.multisample>1&&this.returnFilterTexture(r.renderTexture),this.returnFilterTexture(l),this.returnFilterTexture(f)}r.clear(),this.statePool.push(r)},e.prototype.bindAndClear=function(e,r){void 0===r&&(r=t.CLEAR_MODES.CLEAR);var i=this.renderer,n=i.renderTexture,o=i.state;if(e===this.defaultFilterStack[this.defaultFilterStack.length-1].renderTexture?this.renderer.projection.transform=this.activeState.transform:this.renderer.projection.transform=null,e&&e.filterFrame){var s=this.tempRect;s.x=0,s.y=0,s.width=e.filterFrame.width,s.height=e.filterFrame.height,n.bind(e,e.filterFrame,s)}else e!==this.defaultFilterStack[this.defaultFilterStack.length-1].renderTexture?n.bind(e):this.renderer.renderTexture.bind(e,this.activeState.bindingSourceFrame,this.activeState.bindingDestinationFrame);var a=1&o.stateId||this.forceClear;(r===t.CLEAR_MODES.CLEAR||r===t.CLEAR_MODES.BLIT&&a)&&this.renderer.framebuffer.clear(0,0,0,0)},e.prototype.applyFilter=function(e,r,i,n){var o=this.renderer;o.state.set(e.state),this.bindAndClear(i,n),e.uniforms.uSampler=r,e.uniforms.filterGlobals=this.globalUniforms,o.shader.bind(e),e.legacy=!!e.program.attributeData.aTextureCoord,e.legacy?(this.quadUv.map(r._frame,r.filterFrame),o.geometry.bind(this.quadUv),o.geometry.draw(t.DRAW_MODES.TRIANGLES)):(o.geometry.bind(this.quad),o.geometry.draw(t.DRAW_MODES.TRIANGLE_STRIP))},e.prototype.calculateSpriteMatrix=function(e,t){var r=this.activeState,i=r.sourceFrame,n=r.destinationFrame,s=t._texture.orig,a=e.set(n.width,0,0,n.height,i.x,i.y),u=t.worldTransform.copyTo(o.Matrix.TEMP_MATRIX);return u.invert(),a.prepend(u),a.scale(1/s.width,1/s.height),a.translate(t.anchor.x,t.anchor.y),a},e.prototype.destroy=function(){this.renderer=null,this.texturePool.clear(!1)},e.prototype.getOptimalFilterTexture=function(e,r,i,n){return void 0===i&&(i=1),void 0===n&&(n=t.MSAA_QUALITY.NONE),this.texturePool.getOptimalTexture(e,r,i,n)},e.prototype.getFilterTexture=function(e,r,i){if("number"==typeof e){var n=e;e=r,r=n}e=e||this.activeState.renderTexture;var o=this.texturePool.getOptimalTexture(e.width,e.height,r||e.resolution,i||t.MSAA_QUALITY.NONE);return o.filterFrame=e.filterFrame,o},e.prototype.returnFilterTexture=function(e){this.texturePool.returnTexture(e)},e.prototype.emptyPool=function(){this.texturePool.clear(!0)},e.prototype.resize=function(){this.texturePool.setScreenSize(this.renderer.view)},e.prototype.transformAABB=function(e,t){var r=q[0],i=q[1],n=q[2],o=q[3];r.set(t.left,t.top),i.set(t.left,t.bottom),n.set(t.right,t.top),o.set(t.right,t.bottom),e.apply(r,r),e.apply(i,i),e.apply(n,n),e.apply(o,o);var s=Math.min(r.x,i.x,n.x,o.x),a=Math.min(r.y,i.y,n.y,o.y),u=Math.max(r.x,i.x,n.x,o.x),h=Math.max(r.y,i.y,n.y,o.y);t.x=s,t.y=a,t.width=u-s,t.height=h-a},e.prototype.roundFrame=function(e,t,r,i,n){if(!(e.width<=0||e.height<=0||r.width<=0||r.height<=0)){if(n){var o=n.a,s=n.b,a=n.c,u=n.d;if((Math.abs(s)>1e-4||Math.abs(a)>1e-4)&&(Math.abs(o)>1e-4||Math.abs(u)>1e-4))return}(n=n?Z.copyFrom(n):Z.identity()).translate(-r.x,-r.y).scale(i.width/r.width,i.height/r.height).translate(i.x,i.y),this.transformAABB(n,e),e.ceil(t),this.transformAABB(n.invert(),e)}},e}();exports.FilterSystem=$;var J=function(){function e(e){this.renderer=e}return e.prototype.flush=function(){},e.prototype.destroy=function(){this.renderer=null},e.prototype.start=function(){},e.prototype.stop=function(){this.flush()},e.prototype.render=function(e){},e}();exports.ObjectRenderer=J;var ee=function(){function e(e){this.renderer=e,this.emptyRenderer=new J(e),this.currentRenderer=this.emptyRenderer}return e.prototype.setObjectRenderer=function(e){this.currentRenderer!==e&&(this.currentRenderer.stop(),this.currentRenderer=e,this.currentRenderer.start())},e.prototype.flush=function(){this.setObjectRenderer(this.emptyRenderer)},e.prototype.reset=function(){this.setObjectRenderer(this.emptyRenderer)},e.prototype.copyBoundTextures=function(e,t){for(var r=this.renderer.texture.boundTextures,i=t-1;i>=0;--i)e[i]=r[i]||null,e[i]&&(e[i]._batchLocation=i)},e.prototype.boundArray=function(e,t,r,i){for(var n=e.elements,o=e.ids,s=e.count,a=0,u=0;u=0&&l=t.ENV.WEBGL2&&(n=r.getContext("webgl2",i)),n)this.webGLVersion=2;else if(this.webGLVersion=1,!(n=r.getContext("webgl",i)||r.getContext("experimental-webgl",i)))throw new Error("This browser does not support WebGL. Try using the canvas renderer");return this.gl=n,this.getExtensions(),this.gl},r.prototype.getExtensions=function(){var e=this.gl,t={anisotropicFiltering:e.getExtension("EXT_texture_filter_anisotropic"),floatTextureLinear:e.getExtension("OES_texture_float_linear"),s3tc:e.getExtension("WEBGL_compressed_texture_s3tc"),s3tc_sRGB:e.getExtension("WEBGL_compressed_texture_s3tc_srgb"),etc:e.getExtension("WEBGL_compressed_texture_etc"),etc1:e.getExtension("WEBGL_compressed_texture_etc1"),pvrtc:e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),atc:e.getExtension("WEBGL_compressed_texture_atc"),astc:e.getExtension("WEBGL_compressed_texture_astc")};1===this.webGLVersion?Object.assign(this.extensions,t,{drawBuffers:e.getExtension("WEBGL_draw_buffers"),depthTexture:e.getExtension("WEBGL_depth_texture"),loseContext:e.getExtension("WEBGL_lose_context"),vertexArrayObject:e.getExtension("OES_vertex_array_object")||e.getExtension("MOZ_OES_vertex_array_object")||e.getExtension("WEBKIT_OES_vertex_array_object"),uint32ElementIndex:e.getExtension("OES_element_index_uint"),floatTexture:e.getExtension("OES_texture_float"),floatTextureLinear:e.getExtension("OES_texture_float_linear"),textureHalfFloat:e.getExtension("OES_texture_half_float"),textureHalfFloatLinear:e.getExtension("OES_texture_half_float_linear")}):2===this.webGLVersion&&Object.assign(this.extensions,t,{colorBufferFloat:e.getExtension("EXT_color_buffer_float")})},r.prototype.handleContextLost=function(e){e.preventDefault()},r.prototype.handleContextRestored=function(){this.renderer.runners.contextChange.emit(this.gl)},r.prototype.destroy=function(){var e=this.renderer.view;this.renderer=null,e.removeEventListener("webglcontextlost",this.handleContextLost),e.removeEventListener("webglcontextrestored",this.handleContextRestored),this.gl.useProgram(null),this.extensions.loseContext&&this.extensions.loseContext.loseContext()},r.prototype.postrender=function(){this.renderer.renderingToScreen&&this.gl.flush()},r.prototype.validateContext=function(e){var t=e.getContextAttributes(),r="WebGL2RenderingContext"in self&&e instanceof self.WebGL2RenderingContext;r&&(this.webGLVersion=2),t.stencil||console.warn("Provided WebGL context does not have a stencil buffer, masks may not render correctly");var i=r||!!e.getExtension("OES_element_index_uint");this.supports.uint32Indices=i,i||console.warn("Provided WebGL context does not support 32 index buffer, complex graphics may not render correctly")},r}();exports.ContextSystem=re;var ie=function(){return function(e){this.framebuffer=e,this.stencil=null,this.dirtyId=-1,this.dirtyFormat=-1,this.dirtySize=-1,this.multisample=t.MSAA_QUALITY.NONE,this.msaaBuffer=null,this.blitFramebuffer=null,this.mipLevel=0}}();exports.GLFramebuffer=ie;var ne=new o.Rectangle,oe=function(){function r(e){this.renderer=e,this.managedFramebuffers=[],this.unknownFramebuffer=new w(10,10),this.msaaSamples=null}return r.prototype.contextChange=function(){var r=this.gl=this.renderer.gl;if(this.CONTEXT_UID=this.renderer.CONTEXT_UID,this.current=this.unknownFramebuffer,this.viewport=new o.Rectangle,this.hasMRT=!0,this.writeDepthTexture=!0,this.disposeAll(!0),1===this.renderer.context.webGLVersion){var i=this.renderer.context.extensions.drawBuffers,n=this.renderer.context.extensions.depthTexture;e.settings.PREFER_ENV===t.ENV.WEBGL_LEGACY&&(i=null,n=null),i?r.drawBuffers=function(e){return i.drawBuffersWEBGL(e)}:(this.hasMRT=!1,r.drawBuffers=function(){}),n||(this.writeDepthTexture=!1)}else this.msaaSamples=r.getInternalformatParameter(r.RENDERBUFFER,r.RGBA8,r.SAMPLES)},r.prototype.bind=function(e,t,r){void 0===r&&(r=0);var i=this.gl;if(e){var n=e.glFramebuffers[this.CONTEXT_UID]||this.initFramebuffer(e);this.current!==e&&(this.current=e,i.bindFramebuffer(i.FRAMEBUFFER,n.framebuffer)),n.mipLevel!==r&&(e.dirtyId++,e.dirtyFormat++,n.mipLevel=r),n.dirtyId!==e.dirtyId&&(n.dirtyId=e.dirtyId,n.dirtyFormat!==e.dirtyFormat?(n.dirtyFormat=e.dirtyFormat,n.dirtySize=e.dirtySize,this.updateFramebuffer(e,r)):n.dirtySize!==e.dirtySize&&(n.dirtySize=e.dirtySize,this.resizeFramebuffer(e)));for(var o=0;o>r,u=t.height>>r,h=a/t.width;this.setViewport(t.x*h,t.y*h,a,u)}else{a=e.width>>r,u=e.height>>r;this.setViewport(0,0,a,u)}}else this.current&&(this.current=null,i.bindFramebuffer(i.FRAMEBUFFER,null)),t?this.setViewport(t.x,t.y,t.width,t.height):this.setViewport(0,0,this.renderer.width,this.renderer.height)},r.prototype.setViewport=function(e,t,r,i){var n=this.viewport;e=Math.round(e),t=Math.round(t),r=Math.round(r),i=Math.round(i),n.width===r&&n.height===i&&n.x===e&&n.y===t||(n.x=e,n.y=t,n.width=r,n.height=i,this.gl.viewport(e,t,r,i))},Object.defineProperty(r.prototype,"size",{get:function(){return this.current?{x:0,y:0,width:this.current.width,height:this.current.height}:{x:0,y:0,width:this.renderer.width,height:this.renderer.height}},enumerable:!1,configurable:!0}),r.prototype.clear=function(e,r,i,n,o){void 0===o&&(o=t.BUFFER_BITS.COLOR|t.BUFFER_BITS.DEPTH);var s=this.gl;s.clearColor(e,r,i,n),s.clear(o)},r.prototype.initFramebuffer=function(e){var t=this.gl,r=new ie(t.createFramebuffer());return r.multisample=this.detectSamples(e.multisample),e.glFramebuffers[this.CONTEXT_UID]=r,this.managedFramebuffers.push(e),e.disposeRunner.add(this),r},r.prototype.resizeFramebuffer=function(e){var t=this.gl,r=e.glFramebuffers[this.CONTEXT_UID];r.msaaBuffer&&(t.bindRenderbuffer(t.RENDERBUFFER,r.msaaBuffer),t.renderbufferStorageMultisample(t.RENDERBUFFER,r.multisample,t.RGBA8,e.width,e.height)),r.stencil&&(t.bindRenderbuffer(t.RENDERBUFFER,r.stencil),r.msaaBuffer?t.renderbufferStorageMultisample(t.RENDERBUFFER,r.multisample,t.DEPTH24_STENCIL8,e.width,e.height):t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,e.width,e.height));var i=e.colorTextures,n=i.length;t.drawBuffers||(n=Math.min(n,1));for(var o=0;o1&&this.canMultisampleFramebuffer(e)?(i.msaaBuffer=i.msaaBuffer||r.createRenderbuffer(),r.bindRenderbuffer(r.RENDERBUFFER,i.msaaBuffer),r.renderbufferStorageMultisample(r.RENDERBUFFER,i.multisample,r.RGBA8,e.width,e.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.RENDERBUFFER,i.msaaBuffer)):i.msaaBuffer&&(r.deleteRenderbuffer(i.msaaBuffer),i.msaaBuffer=null,i.blitFramebuffer&&(i.blitFramebuffer.dispose(),i.blitFramebuffer=null));for(var s=[],a=0;a1&&r.drawBuffers(s),e.depthTexture)&&this.writeDepthTexture){var l=e.depthTexture;this.renderer.texture.bind(l,0),r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,l._glTextures[this.CONTEXT_UID].texture,t)}!e.stencil&&!e.depth||e.depthTexture&&this.writeDepthTexture?i.stencil&&(r.deleteRenderbuffer(i.stencil),i.stencil=null):(i.stencil=i.stencil||r.createRenderbuffer(),r.bindRenderbuffer(r.RENDERBUFFER,i.stencil),i.msaaBuffer?r.renderbufferStorageMultisample(r.RENDERBUFFER,i.multisample,r.DEPTH24_STENCIL8,e.width,e.height):r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,e.width,e.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,i.stencil))},r.prototype.canMultisampleFramebuffer=function(e){return 1!==this.renderer.context.webGLVersion&&e.colorTextures.length<=1&&!e.depthTexture},r.prototype.detectSamples=function(e){var r=this.msaaSamples,i=t.MSAA_QUALITY.NONE;if(e<=1||null===r)return i;for(var n=0;n=0&&this.managedFramebuffers.splice(n,1),e.disposeRunner.remove(this),t||(i.deleteFramebuffer(r.framebuffer),r.msaaBuffer&&i.deleteRenderbuffer(r.msaaBuffer),r.stencil&&i.deleteRenderbuffer(r.stencil)),r.blitFramebuffer&&r.blitFramebuffer.dispose()}},r.prototype.disposeAll=function(e){var t=this.managedFramebuffers;this.managedFramebuffers=[];for(var r=0;r=t.ENV.WEBGL2&&(i=r.getContext("webgl2",{})),i||((i=r.getContext("webgl",{})||r.getContext("experimental-webgl",{}))?i.getExtension("WEBGL_draw_buffers"):i=null),me=i}return me}function _e(){if(!pe){pe=t.PRECISION.MEDIUM;var e=ge();if(e&&e.getShaderPrecisionFormat){var r=e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT);pe=r.precision?t.PRECISION.HIGH:t.PRECISION.MEDIUM}}return pe}function ye(e,r,i){if("precision"!==e.substring(0,9)){var n=r;return r===t.PRECISION.HIGH&&i!==t.PRECISION.HIGH&&(n=t.PRECISION.MEDIUM),"precision "+n+" float;\n"+e}return i!==t.PRECISION.HIGH&&"precision highp"===e.substring(0,15)?e.replace("precision highp","precision mediump"):e}var xe={float:1,vec2:2,vec3:3,vec4:4,int:1,ivec2:2,ivec3:3,ivec4:4,uint:1,uvec2:2,uvec3:3,uvec4:4,bool:1,bvec2:2,bvec3:3,bvec4:4,mat2:4,mat3:9,mat4:16,sampler2D:1};function Ee(e){return xe[e]}var Te=null,be={FLOAT:"float",FLOAT_VEC2:"vec2",FLOAT_VEC3:"vec3",FLOAT_VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",UNSIGNED_INT:"uint",UNSIGNED_INT_VEC2:"uvec2",UNSIGNED_INT_VEC3:"uvec3",UNSIGNED_INT_VEC4:"uvec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",FLOAT_MAT2:"mat2",FLOAT_MAT3:"mat3",FLOAT_MAT4:"mat4",SAMPLER_2D:"sampler2D",INT_SAMPLER_2D:"sampler2D",UNSIGNED_INT_SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube",INT_SAMPLER_CUBE:"samplerCube",UNSIGNED_INT_SAMPLER_CUBE:"samplerCube",SAMPLER_2D_ARRAY:"sampler2DArray",INT_SAMPLER_2D_ARRAY:"sampler2DArray",UNSIGNED_INT_SAMPLER_2D_ARRAY:"sampler2DArray"};function Se(e,t){if(!Te){var r=Object.keys(be);Te={};for(var i=0;i0&&(t+="\nelse "),r1e-4||Math.abs(i)>1e-4)&&(Math.abs(t)>1e-4||Math.abs(n)>1e-4)},t.prototype.testScissor=function(e){var r=e.maskObject;if(!r.isFastRect||!r.isFastRect())return!1;if(t.isMatrixRotated(r.worldTransform))return!1;if(t.isMatrixRotated(this.renderer.projection.transform))return!1;this.calcScissorRect(e);var i=e._scissorRectLocal;return i.width>0&&i.height>0},t.prototype.roundFrameToPixels=function(e,r,i,n,o){t.isMatrixRotated(o)||((o=o?it.copyFrom(o):it.identity()).translate(-i.x,-i.y).scale(n.width/i.width,n.height/i.height).translate(n.x,n.y),this.renderer.filter.transformAABB(o,e),e.fit(n),e.x=Math.round(e.x*r),e.y=Math.round(e.y*r),e.width=Math.round(e.width*r),e.height=Math.round(e.height*r))},t.prototype.push=function(e){e._scissorRectLocal||this.calcScissorRect(e);var t=this.renderer.gl;e._scissorRect||t.enable(t.SCISSOR_TEST),e._scissorCounter++,e._scissorRect=e._scissorRectLocal,this._useCurrent()},t.prototype.pop=function(){var e=this.renderer.gl;this.getStackLength()>0?this._useCurrent():e.disable(e.SCISSOR_TEST)},t.prototype._useCurrent=function(){var e,t=this.maskStack[this.maskStack.length-1]._scissorRect;e=this.renderer.renderTexture.current?t.y:this.renderer.height-t.height-t.y,this.renderer.gl.scissor(t.x,e,t.width,t.height)},t}(rt);exports.ScissorSystem=nt;var ot=function(e){function t(t){var r=e.call(this,t)||this;return r.glConst=WebGLRenderingContext.STENCIL_TEST,r}return h(t,e),t.prototype.getStackLength=function(){var e=this.maskStack[this.maskStack.length-1];return e?e._stencilCounter:0},t.prototype.push=function(e){var t=e.maskObject,r=this.renderer.gl,i=e._stencilCounter;0===i&&(this.renderer.framebuffer.forceStencil(),r.clearStencil(0),r.clear(r.STENCIL_BUFFER_BIT),r.enable(r.STENCIL_TEST)),e._stencilCounter++,r.colorMask(!1,!1,!1,!1),r.stencilFunc(r.EQUAL,i,4294967295),r.stencilOp(r.KEEP,r.KEEP,r.INCR),t.renderable=!0,t.render(this.renderer),this.renderer.batch.flush(),t.renderable=!1,this._useCurrent()},t.prototype.pop=function(e){var t=this.renderer.gl;0===this.getStackLength()?t.disable(t.STENCIL_TEST):(t.colorMask(!1,!1,!1,!1),t.stencilOp(t.KEEP,t.KEEP,t.DECR),e.renderable=!0,e.render(this.renderer),this.renderer.batch.flush(),e.renderable=!1,this._useCurrent())},t.prototype._useCurrent=function(){var e=this.renderer.gl;e.colorMask(!0,!0,!0,!0),e.stencilFunc(e.EQUAL,this.getStackLength(),4294967295),e.stencilOp(e.KEEP,e.KEEP,e.KEEP)},t}(rt);exports.StencilSystem=ot;var st=function(){function e(e){this.renderer=e,this.destinationFrame=null,this.sourceFrame=null,this.defaultFrame=null,this.projectionMatrix=new o.Matrix,this.transform=null}return e.prototype.update=function(e,t,r,i){this.destinationFrame=e||this.destinationFrame||this.defaultFrame,this.sourceFrame=t||this.sourceFrame||e,this.calculateProjection(this.destinationFrame,this.sourceFrame,r,i),this.transform&&this.projectionMatrix.append(this.transform);var n=this.renderer;n.globalUniforms.uniforms.projectionMatrix=this.projectionMatrix,n.globalUniforms.update(),n.shader.shader&&n.shader.syncUniformGroup(n.shader.shader.uniforms.globals)},e.prototype.calculateProjection=function(e,t,r,i){var n=this.projectionMatrix,o=i?-1:1;n.identity(),n.a=1/t.width*2,n.d=o*(1/t.height*2),n.tx=-1-t.x*n.a,n.ty=-o-t.y*n.d},e.prototype.setTransform=function(e){},e.prototype.destroy=function(){this.renderer=null},e}();exports.ProjectionSystem=st;var at=new o.Rectangle,ut=new o.Rectangle,ht=function(){function e(e){this.renderer=e,this.clearColor=e._backgroundColorRgba,this.defaultMaskStack=[],this.current=null,this.sourceFrame=new o.Rectangle,this.destinationFrame=new o.Rectangle,this.viewportFrame=new o.Rectangle}return e.prototype.bind=function(e,t,r){void 0===e&&(e=null);var i,n,o,s=this.renderer;this.current=e,e?(o=(i=e.baseTexture).resolution,t||(at.width=e.frame.width,at.height=e.frame.height,t=at),r||(ut.x=e.frame.x,ut.y=e.frame.y,ut.width=t.width,ut.height=t.height,r=ut),n=i.framebuffer):(o=s.resolution,t||(at.width=s.screen.width,at.height=s.screen.height,t=at),r||((r=at).width=t.width,r.height=t.height));var a=this.viewportFrame;a.x=r.x*o,a.y=r.y*o,a.width=r.width*o,a.height=r.height*o,e||(a.y=s.view.height-(a.y+a.height)),a.ceil(),this.renderer.framebuffer.bind(n,a),this.renderer.projection.update(r,t,o,!n),e?this.renderer.mask.setMaskStack(i.maskStack):this.renderer.mask.setMaskStack(this.defaultMaskStack),this.sourceFrame.copyFrom(t),this.destinationFrame.copyFrom(r)},e.prototype.clear=function(e,t){e=this.current?e||this.current.baseTexture.clearColor:e||this.clearColor;var r=this.destinationFrame,i=this.current?this.current.baseTexture:this.renderer.screen,n=r.width!==i.width||r.height!==i.height;if(n){var o=this.viewportFrame,s=o.x,a=o.y,u=o.width,h=o.height;s=Math.round(s),a=Math.round(a),u=Math.round(u),h=Math.round(h),this.renderer.gl.enable(this.renderer.gl.SCISSOR_TEST),this.renderer.gl.scissor(s,a,u,h)}this.renderer.framebuffer.clear(e[0],e[1],e[2],e[3],t),n&&this.renderer.scissor.pop()},e.prototype.resize=function(){this.bind(null)},e.prototype.reset=function(){this.bind(null)},e.prototype.destroy=function(){this.renderer=null},e}();function lt(e,t,r,i,n){r.buffer.update(n)}exports.RenderTextureSystem=ht;var ft={float:"\n data[offset] = v;\n ",vec2:"\n data[offset] = v[0];\n data[offset+1] = v[1];\n ",vec3:"\n data[offset] = v[0];\n data[offset+1] = v[1];\n data[offset+2] = v[2];\n\n ",vec4:"\n data[offset] = v[0];\n data[offset+1] = v[1];\n data[offset+2] = v[2];\n data[offset+3] = v[3];\n ",mat2:"\n data[offset] = v[0];\n data[offset+1] = v[1];\n\n data[offset+4] = v[2];\n data[offset+5] = v[3];\n ",mat3:"\n data[offset] = v[0];\n data[offset+1] = v[1];\n data[offset+2] = v[2];\n\n data[offset + 4] = v[3];\n data[offset + 5] = v[4];\n data[offset + 6] = v[5];\n\n data[offset + 8] = v[6];\n data[offset + 9] = v[7];\n data[offset + 10] = v[8];\n ",mat4:"\n for(var i = 0; i < 16; i++)\n {\n data[offset + i] = v[i];\n }\n "},dt={float:4,vec2:8,vec3:12,vec4:16,int:4,ivec2:8,ivec3:12,ivec4:16,uint:4,uvec2:8,uvec3:12,uvec4:16,bool:4,bvec2:8,bvec3:12,bvec4:16,mat2:32,mat3:48,mat4:64};function ct(e){for(var t=e.map(function(e){return{data:e,offset:0,dataLen:0,dirty:0}}),r=0,i=0,n=0,o=0;o1&&(r=Math.max(r,16)*s.data.size),s.dataLen=r,i%r!=0&&i<16){var a=i%r%16;i+=a,n+=a}i+r>16?(n=16*Math.ceil(n/16),s.offset=n,n+=r,i=r):(s.offset=n,i+=r,n+=r)}return{uboElements:t,size:n=16*Math.ceil(n/16)}}function pt(e,t){var r=[];for(var i in e)t[i]&&r.push(t[i]);return r.sort(function(e,t){return e.index-t.index}),r}function vt(e,t){if(!e.autoManage)return{size:0,syncFunc:lt};for(var r=ct(pt(e.uniforms,t)),i=r.uboElements,n=r.size,o=["\n var v = null;\n var v2 = null;\n var cv = null;\n var t = 0;\n var gl = renderer.gl\n var index = 0;\n var data = buffer.data;\n "],s=0;s1){var c=Ee(a.data.type),p=Math.max(dt[a.data.type]/16,1),v=c/p,m=(4-v%4)%4;o.push("\n cv = ud."+h+".value;\n v = uv."+h+";\n offset = "+a.offset/4+";\n\n t = 0;\n\n for(var i=0; i < "+a.data.size*p+"; i++)\n {\n for(var j = 0; j < "+v+"; j++)\n {\n data[offset++] = v[t++];\n }\n offset += "+m+";\n }\n\n ")}else{var g=ft[a.data.type];o.push("\n cv = ud."+h+".value;\n v = uv."+h+";\n offset = "+a.offset/4+";\n "+g+";\n ")}}return o.push("\n renderer.buffer.update(buffer);\n "),{size:n,syncFunc:new Function("ud","uv","renderer","syncData","buffer",o.join("\n"))}}var mt=function(){return function(){}}();exports.IGLUniformData=mt;var gt=function(){function e(e,t){this.program=e,this.uniformData=t,this.uniformGroups={},this.uniformDirtyGroups={},this.uniformBufferBindings={}}return e.prototype.destroy=function(){this.uniformData=null,this.uniformGroups=null,this.uniformDirtyGroups=null,this.uniformBufferBindings=null,this.program=null},e}();function _t(e,t){for(var r={},i=t.getProgramParameter(e,t.ACTIVE_ATTRIBUTES),n=0;nt?1:-1});for(var s=0;s>=1,r++;this.stateId=e.data}for(r=0;rthis.checkCountMax&&(this.checkCount=0,this.run())))},r.prototype.run=function(){for(var e=this.renderer.texture,t=e.managedTextures,r=!1,i=0;ithis.maxIdle&&(e.destroyTexture(n,!0),t[i]=null,r=!0)}if(r){var o=0;for(i=0;i=0;i--)this.unload(e.children[i])},r.prototype.destroy=function(){this.renderer=null},r}();function Pt(e){var r,i,n,o,s,a,u,h,l,f,d,c,p,v,m,g,_,y,x,E,T,b,S;return"WebGL2RenderingContext"in self&&e instanceof self.WebGL2RenderingContext?((r={})[t.TYPES.UNSIGNED_BYTE]=((i={})[t.FORMATS.RGBA]=e.RGBA8,i[t.FORMATS.RGB]=e.RGB8,i[t.FORMATS.RG]=e.RG8,i[t.FORMATS.RED]=e.R8,i[t.FORMATS.RGBA_INTEGER]=e.RGBA8UI,i[t.FORMATS.RGB_INTEGER]=e.RGB8UI,i[t.FORMATS.RG_INTEGER]=e.RG8UI,i[t.FORMATS.RED_INTEGER]=e.R8UI,i[t.FORMATS.ALPHA]=e.ALPHA,i[t.FORMATS.LUMINANCE]=e.LUMINANCE,i[t.FORMATS.LUMINANCE_ALPHA]=e.LUMINANCE_ALPHA,i),r[t.TYPES.BYTE]=((n={})[t.FORMATS.RGBA]=e.RGBA8_SNORM,n[t.FORMATS.RGB]=e.RGB8_SNORM,n[t.FORMATS.RG]=e.RG8_SNORM,n[t.FORMATS.RED]=e.R8_SNORM,n[t.FORMATS.RGBA_INTEGER]=e.RGBA8I,n[t.FORMATS.RGB_INTEGER]=e.RGB8I,n[t.FORMATS.RG_INTEGER]=e.RG8I,n[t.FORMATS.RED_INTEGER]=e.R8I,n),r[t.TYPES.UNSIGNED_SHORT]=((o={})[t.FORMATS.RGBA_INTEGER]=e.RGBA16UI,o[t.FORMATS.RGB_INTEGER]=e.RGB16UI,o[t.FORMATS.RG_INTEGER]=e.RG16UI,o[t.FORMATS.RED_INTEGER]=e.R16UI,o[t.FORMATS.DEPTH_COMPONENT]=e.DEPTH_COMPONENT16,o),r[t.TYPES.SHORT]=((s={})[t.FORMATS.RGBA_INTEGER]=e.RGBA16I,s[t.FORMATS.RGB_INTEGER]=e.RGB16I,s[t.FORMATS.RG_INTEGER]=e.RG16I,s[t.FORMATS.RED_INTEGER]=e.R16I,s),r[t.TYPES.UNSIGNED_INT]=((a={})[t.FORMATS.RGBA_INTEGER]=e.RGBA32UI,a[t.FORMATS.RGB_INTEGER]=e.RGB32UI,a[t.FORMATS.RG_INTEGER]=e.RG32UI,a[t.FORMATS.RED_INTEGER]=e.R32UI,a[t.FORMATS.DEPTH_COMPONENT]=e.DEPTH_COMPONENT24,a),r[t.TYPES.INT]=((u={})[t.FORMATS.RGBA_INTEGER]=e.RGBA32I,u[t.FORMATS.RGB_INTEGER]=e.RGB32I,u[t.FORMATS.RG_INTEGER]=e.RG32I,u[t.FORMATS.RED_INTEGER]=e.R32I,u),r[t.TYPES.FLOAT]=((h={})[t.FORMATS.RGBA]=e.RGBA32F,h[t.FORMATS.RGB]=e.RGB32F,h[t.FORMATS.RG]=e.RG32F,h[t.FORMATS.RED]=e.R32F,h[t.FORMATS.DEPTH_COMPONENT]=e.DEPTH_COMPONENT32F,h),r[t.TYPES.HALF_FLOAT]=((l={})[t.FORMATS.RGBA]=e.RGBA16F,l[t.FORMATS.RGB]=e.RGB16F,l[t.FORMATS.RG]=e.RG16F,l[t.FORMATS.RED]=e.R16F,l),r[t.TYPES.UNSIGNED_SHORT_5_6_5]=((f={})[t.FORMATS.RGB]=e.RGB565,f),r[t.TYPES.UNSIGNED_SHORT_4_4_4_4]=((d={})[t.FORMATS.RGBA]=e.RGBA4,d),r[t.TYPES.UNSIGNED_SHORT_5_5_5_1]=((c={})[t.FORMATS.RGBA]=e.RGB5_A1,c),r[t.TYPES.UNSIGNED_INT_2_10_10_10_REV]=((p={})[t.FORMATS.RGBA]=e.RGB10_A2,p[t.FORMATS.RGBA_INTEGER]=e.RGB10_A2UI,p),r[t.TYPES.UNSIGNED_INT_10F_11F_11F_REV]=((v={})[t.FORMATS.RGB]=e.R11F_G11F_B10F,v),r[t.TYPES.UNSIGNED_INT_5_9_9_9_REV]=((m={})[t.FORMATS.RGB]=e.RGB9_E5,m),r[t.TYPES.UNSIGNED_INT_24_8]=((g={})[t.FORMATS.DEPTH_STENCIL]=e.DEPTH24_STENCIL8,g),r[t.TYPES.FLOAT_32_UNSIGNED_INT_24_8_REV]=((_={})[t.FORMATS.DEPTH_STENCIL]=e.DEPTH32F_STENCIL8,_),S=r):((y={})[t.TYPES.UNSIGNED_BYTE]=((x={})[t.FORMATS.RGBA]=e.RGBA,x[t.FORMATS.RGB]=e.RGB,x[t.FORMATS.ALPHA]=e.ALPHA,x[t.FORMATS.LUMINANCE]=e.LUMINANCE,x[t.FORMATS.LUMINANCE_ALPHA]=e.LUMINANCE_ALPHA,x),y[t.TYPES.UNSIGNED_SHORT_5_6_5]=((E={})[t.FORMATS.RGB]=e.RGB,E),y[t.TYPES.UNSIGNED_SHORT_4_4_4_4]=((T={})[t.FORMATS.RGBA]=e.RGBA,T),y[t.TYPES.UNSIGNED_SHORT_5_5_5_1]=((b={})[t.FORMATS.RGBA]=e.RGBA,b),S=y),S}exports.TextureGCSystem=Ot;var Nt=function(){return function(e){this.texture=e,this.width=-1,this.height=-1,this.dirtyId=-1,this.dirtyStyleId=-1,this.mipmap=!1,this.wrapMode=33071,this.type=t.TYPES.UNSIGNED_BYTE,this.internalFormat=t.FORMATS.RGBA,this.samplerType=0}}();exports.GLTexture=Nt;var Bt=function(){function e(e){this.renderer=e,this.boundTextures=[],this.currentLocation=-1,this.managedTextures=[],this._unknownBoundTextures=!1,this.unknownTexture=new v,this.hasIntegerTextures=!1}return e.prototype.contextChange=function(){var e=this.gl=this.renderer.gl;this.CONTEXT_UID=this.renderer.CONTEXT_UID,this.webGLVersion=this.renderer.context.webGLVersion,this.internalFormats=Pt(e);var t=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS);this.boundTextures.length=t;for(var r=0;r=0;--o){var s=r[o];if(s)s._glTextures[n].samplerType!==t.SAMPLER_TYPES.FLOAT&&this.renderer.texture.unbind(s)}},e.prototype.initTexture=function(e){var t=new Nt(this.gl.createTexture());return t.dirtyId=-1,e._glTextures[this.CONTEXT_UID]=t,this.managedTextures.push(e),e.on("dispose",this.destroyTexture,this),t},e.prototype.initTextureType=function(e,r){var i,n;r.internalFormat=null!==(n=null===(i=this.internalFormats[e.type])||void 0===i?void 0:i[e.format])&&void 0!==n?n:e.format,2===this.webGLVersion&&e.type===t.TYPES.HALF_FLOAT?r.type=this.gl.HALF_FLOAT:r.type=e.type},e.prototype.updateTexture=function(e){var r=e._glTextures[this.CONTEXT_UID];if(r){var i=this.renderer;if(this.initTextureType(e,r),e.resource&&e.resource.upload(i,e,r))r.samplerType!==t.SAMPLER_TYPES.FLOAT&&(this.hasIntegerTextures=!0);else{var n=e.realWidth,o=e.realHeight,s=i.gl;(r.width!==n||r.height!==o||r.dirtyId<0)&&(r.width=n,r.height=o,s.texImage2D(e.target,0,r.internalFormat,n,o,0,e.format,r.type,null))}e.dirtyStyleId!==r.dirtyStyleId&&this.updateTextureStyle(e),r.dirtyId=e.dirtyId}},e.prototype.destroyTexture=function(e,t){var i=this.gl;if((e=e.castToBaseTexture())._glTextures[this.CONTEXT_UID]&&(this.unbind(e),i.deleteTexture(e._glTextures[this.CONTEXT_UID].texture),e.off("dispose",this.destroyTexture,this),delete e._glTextures[this.CONTEXT_UID],!t)){var n=this.managedTextures.indexOf(e);-1!==n&&(0,r.removeItems)(this.managedTextures,n,1)}},e.prototype.updateTextureStyle=function(e){var r=e._glTextures[this.CONTEXT_UID];r&&(e.mipmap!==t.MIPMAP_MODES.POW2&&2===this.webGLVersion||e.isPowerOfTwo?r.mipmap=e.mipmap>=1:r.mipmap=!1,2===this.webGLVersion||e.isPowerOfTwo?r.wrapMode=e.wrapMode:r.wrapMode=t.WRAP_MODES.CLAMP,e.resource&&e.resource.style(this.renderer,e,r)||this.setStyle(e,r),r.dirtyStyleId=e.dirtyStyleId)},e.prototype.setStyle=function(e,r){var i=this.gl;if(r.mipmap&&e.mipmap!==t.MIPMAP_MODES.ON_MANUAL&&i.generateMipmap(e.target),i.texParameteri(e.target,i.TEXTURE_WRAP_S,r.wrapMode),i.texParameteri(e.target,i.TEXTURE_WRAP_T,r.wrapMode),r.mipmap){i.texParameteri(e.target,i.TEXTURE_MIN_FILTER,e.scaleMode===t.SCALE_MODES.LINEAR?i.LINEAR_MIPMAP_LINEAR:i.NEAREST_MIPMAP_NEAREST);var n=this.renderer.context.extensions.anisotropicFiltering;if(n&&e.anisotropicLevel>0&&e.scaleMode===t.SCALE_MODES.LINEAR){var o=Math.min(e.anisotropicLevel,i.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT));i.texParameterf(e.target,n.TEXTURE_MAX_ANISOTROPY_EXT,o)}}else i.texParameteri(e.target,i.TEXTURE_MIN_FILTER,e.scaleMode===t.SCALE_MODES.LINEAR?i.LINEAR:i.NEAREST);i.texParameteri(e.target,i.TEXTURE_MAG_FILTER,e.scaleMode===t.SCALE_MODES.LINEAR?i.LINEAR:i.NEAREST)},e.prototype.destroy=function(){this.renderer=null},e}();exports.TextureSystem=Bt;var Dt={__proto__:null,FilterSystem:$,BatchSystem:ee,ContextSystem:re,FramebufferSystem:oe,GeometrySystem:ae,MaskSystem:tt,ScissorSystem:nt,StencilSystem:ot,ProjectionSystem:st,RenderTextureSystem:ht,ShaderSystem:bt,StateSystem:Ft,TextureGCSystem:Ot,TextureSystem:Bt},Lt=new o.Matrix,Ut=function(i){function n(n,s){void 0===n&&(n=t.RENDERER_TYPE.UNKNOWN);var a=i.call(this)||this;return s=Object.assign({},e.settings.RENDER_OPTIONS,s),a.options=s,a.type=n,a.screen=new o.Rectangle(0,0,s.width,s.height),a.view=s.view||document.createElement("canvas"),a.resolution=s.resolution||e.settings.RESOLUTION,a.useContextAlpha=s.useContextAlpha,a.autoDensity=!!s.autoDensity,a.preserveDrawingBuffer=s.preserveDrawingBuffer,a.clearBeforeRender=s.clearBeforeRender,a._backgroundColor=0,a._backgroundColorRgba=[0,0,0,1],a._backgroundColorString="#000000",a.backgroundColor=s.backgroundColor||a._backgroundColor,a.backgroundAlpha=s.backgroundAlpha,void 0!==s.transparent&&((0,r.deprecation)("6.0.0","Option transparent is deprecated, please use backgroundAlpha instead."),a.useContextAlpha=s.transparent,a.backgroundAlpha=s.transparent?0:1),a._lastObjectRendered=null,a.plugins={},a}return h(n,i),n.prototype.initPlugins=function(e){for(var t in e)this.plugins[t]=new e[t](this)},Object.defineProperty(n.prototype,"width",{get:function(){return this.view.width},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"height",{get:function(){return this.view.height},enumerable:!1,configurable:!0}),n.prototype.resize=function(e,t){this.view.width=Math.round(e*this.resolution),this.view.height=Math.round(t*this.resolution);var r=this.view.width/this.resolution,i=this.view.height/this.resolution;this.screen.width=r,this.screen.height=i,this.autoDensity&&(this.view.style.width=r+"px",this.view.style.height=i+"px"),this.emit("resize",r,i)},n.prototype.generateTexture=function(e,t,i,n){void 0===t&&(t={}),"number"==typeof t&&((0,r.deprecation)("6.1.0","generateTexture options (scaleMode, resolution, region) are now object options."),t={scaleMode:t,resolution:i,region:n});var o=t.region,s=f(t,["region"]);0===(n=o||e.getLocalBounds(null,!0)).width&&(n.width=1),0===n.height&&(n.height=1);var a=N.create(l({width:n.width,height:n.height},s));return Lt.tx=-n.x,Lt.ty=-n.y,this.render(e,{renderTexture:a,clear:!1,transform:Lt,skipUpdateTransform:!!e.parent}),a},n.prototype.destroy=function(e){for(var r in this.plugins)this.plugins[r].destroy(),this.plugins[r]=null;e&&this.view.parentNode&&this.view.parentNode.removeChild(this.view);this.plugins=null,this.type=t.RENDERER_TYPE.UNKNOWN,this.view=null,this.screen=null,this._tempDisplayObjectParent=null,this.options=null,this._backgroundColorRgba=null,this._backgroundColorString=null,this._lastObjectRendered=null},Object.defineProperty(n.prototype,"backgroundColor",{get:function(){return this._backgroundColor},set:function(e){this._backgroundColor=e,this._backgroundColorString=(0,r.hex2string)(e),(0,r.hex2rgb)(e,this._backgroundColorRgba)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"backgroundAlpha",{get:function(){return this._backgroundColorRgba[3]},set:function(e){this._backgroundColorRgba[3]=e},enumerable:!1,configurable:!0}),n}(r.EventEmitter);exports.AbstractRenderer=Ut;var Gt=function(){return function(e){this.buffer=e||null,this.updateID=-1,this.byteLength=-1,this.refCount=0}}(),kt=function(){function e(e){this.renderer=e,this.managedBuffers={},this.boundBufferBases={}}return e.prototype.destroy=function(){this.renderer=null},e.prototype.contextChange=function(){this.disposeAll(!0),this.gl=this.renderer.gl,this.CONTEXT_UID=this.renderer.CONTEXT_UID},e.prototype.bind=function(e){var t=this.gl,r=this.CONTEXT_UID,i=e._glBuffers[r]||this.createGLBuffer(e);t.bindBuffer(e.type,i.buffer)},e.prototype.bindBufferBase=function(e,t){var r=this.gl,i=this.CONTEXT_UID;if(this.boundBufferBases[t]!==e){var n=e._glBuffers[i]||this.createGLBuffer(e);this.boundBufferBases[t]=e,r.bindBufferBase(r.UNIFORM_BUFFER,t,n.buffer)}},e.prototype.bindBufferRange=function(e,t,r){var i=this.gl,n=this.CONTEXT_UID;r=r||0;var o=e._glBuffers[n]||this.createGLBuffer(e);i.bindBufferRange(i.UNIFORM_BUFFER,t||0,o.buffer,256*r,256)},e.prototype.update=function(e){var t=this.gl,r=this.CONTEXT_UID,i=e._glBuffers[r];if(e._updateID!==i.updateID)if(i.updateID=e._updateID,t.bindBuffer(e.type,i.buffer),i.byteLength>=e.data.byteLength)t.bufferSubData(e.type,0,e.data);else{var n=e.static?t.STATIC_DRAW:t.DYNAMIC_DRAW;i.byteLength=e.data.byteLength,t.bufferData(e.type,e.data,n)}},e.prototype.dispose=function(e,t){if(this.managedBuffers[e.id]){delete this.managedBuffers[e.id];var r=e._glBuffers[this.CONTEXT_UID],i=this.gl;e.disposeRunner.remove(this),r&&(t||i.deleteBuffer(r.buffer),delete e._glBuffers[this.CONTEXT_UID])}},e.prototype.disposeAll=function(e){for(var t=Object.keys(this.managedBuffers),r=0;r=t.MSAA_QUALITY.HIGH?this.multisample=t.MSAA_QUALITY.HIGH:e>=t.MSAA_QUALITY.MEDIUM?this.multisample=t.MSAA_QUALITY.MEDIUM:e>=t.MSAA_QUALITY.LOW?this.multisample=t.MSAA_QUALITY.LOW:this.multisample=t.MSAA_QUALITY.NONE},n.prototype.addSystem=function(e,t){var r=new e(this);if(this[t])throw new Error('Whoops! The name "'+t+'" is already in use');for(var i in this[t]=r,this.runners)this.runners[i].add(r);return this},n.prototype.render=function(e,t){var i,n,o,s;if(t&&(t instanceof N?((0,r.deprecation)("6.0.0","Renderer#render arguments changed, use options instead."),i=t,n=arguments[2],o=arguments[3],s=arguments[4]):(i=t.renderTexture,n=t.clear,o=t.transform,s=t.skipUpdateTransform)),this.renderingToScreen=!i,this.runners.prerender.emit(),this.emit("prerender"),this.projection.transform=o,!this.context.isLost){if(i||(this._lastObjectRendered=e),!s){var a=e.enableTempParent();e.updateTransform(),e.disableTempParent(a)}this.renderTexture.bind(i),this.batch.currentRenderer.start(),(void 0!==n?n:this.clearBeforeRender)&&this.renderTexture.clear(),e.render(this),this.batch.currentRenderer.flush(),i&&i.baseTexture.update(),this.runners.postrender.emit(),this.projection.transform=null,this.emit("postrender")}},n.prototype.generateTexture=function(t,r,i,n){void 0===r&&(r={});var o=e.prototype.generateTexture.call(this,t,r,i,n);return this.framebuffer.blit(),o},n.prototype.resize=function(t,r){e.prototype.resize.call(this,t,r),this.runners.resize.emit(this.screen.height,this.screen.width)},n.prototype.reset=function(){return this.runners.reset.emit(),this},n.prototype.clear=function(){this.renderTexture.bind(),this.renderTexture.clear()},n.prototype.destroy=function(t){for(var r in this.runners.destroy.emit(),this.runners)this.runners[r].destroy();e.prototype.destroy.call(this,t),this.gl=null},Object.defineProperty(n.prototype,"extract",{get:function(){return(0,r.deprecation)("6.0.0","Renderer#extract has been deprecated, please use Renderer#plugins.extract instead."),this.plugins.extract},enumerable:!1,configurable:!0}),n.registerPlugin=function(e,t){n.__plugins=n.__plugins||{},n.__plugins[e]=t},n}(Ut);function Ht(e){return Vt.create(e)}exports.Renderer=Vt;var jt="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",Xt="attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n}\n\nvoid main(void)\n{\n gl_Position = filterVertexPosition();\n vTextureCoord = filterTextureCoord();\n}\n",zt=jt;exports.defaultVertex=zt;var Yt=Xt;exports.defaultFilterVertex=Yt;var Wt=function(){function e(e){(0,r.deprecation)("6.1.0","System class is deprecated, implemement ISystem interface instead."),this.renderer=e}return e.prototype.destroy=function(){this.renderer=null},e}();exports.System=Wt;var Kt=function(){return function(){this.texArray=null,this.blend=0,this.type=t.DRAW_MODES.TRIANGLES,this.start=0,this.size=0,this.data=null}}();exports.BatchDrawCall=Kt;var Qt=function(){function e(){this.elements=[],this.ids=[],this.count=0}return e.prototype.clear=function(){for(var e=0;ethis.size&&this.flush(),this._vertexCount+=e.vertexData.length/2,this._indexCount+=e.indices.length,this._bufferedTextures[this._bufferSize]=e._texture.baseTexture,this._bufferedElements[this._bufferSize++]=e)},n.prototype.buildTexturesAndDrawCalls=function(){var e=this._bufferedTextures,t=this.MAX_TEXTURES,r=n._textureArrayPool,i=this.renderer.batch,o=this._tempBoundTextures,s=this.renderer.textureGC.count,a=++v._globalBatch,u=0,h=r[0],l=0;i.copyBoundTextures(o,t);for(var f=0;f=t&&(i.boundArray(h,o,a,t),this.buildDrawCalls(h,l,f),l=f,h=r[++u],++a),d._batchEnabled=a,d.touched=s,h.elements[h.count++]=d)}h.count>0&&(i.boundArray(h,o,a,t),this.buildDrawCalls(h,l,this._bufferSize),++u,++a);for(f=0;f0&&(t+="\nelse "),r0||e.responseType===t.XHR_RESPONSE_TYPE.BUFFER)?i=h:i===d&&(i=u),(i/100|0)===l){if(this.xhrType===t.XHR_RESPONSE_TYPE.TEXT)this.data=r,this.type=t.TYPE.TEXT;else if(this.xhrType===t.XHR_RESPONSE_TYPE.JSON)try{this.data=JSON.parse(r),this.type=t.TYPE.JSON}catch(o){return void this.abort("Error trying to parse loaded json: "+o)}else if(this.xhrType===t.XHR_RESPONSE_TYPE.DOCUMENT)try{if(self.DOMParser){var s=new DOMParser;this.data=s.parseFromString(r,"text/xml")}else{var n=document.createElement("div");n.innerHTML=r,this.data=n}this.type=t.TYPE.XML}catch(p){return void this.abort("Error trying to parse loaded xml: "+p)}else this.data=e.response||r;this.complete()}else this.abort("["+e.status+"] "+e.statusText+": "+e.responseURL)},t.prototype._determineCrossOrigin=function(t,e){if(0===t.indexOf("data:"))return"";if(self.origin!==self.location.origin)return"anonymous";e=e||self.location,o||(o=document.createElement("a")),o.href=t;var r=s(o.href,{strictMode:!0}),i=!r.port&&""===e.port||r.port===e.port,n=r.protocol?r.protocol+":":"";return r.host===e.hostname&&i&&n===e.protocol?"":"anonymous"},t.prototype._determineXhrType=function(){return t._xhrTypeMap[this.extension]||t.XHR_RESPONSE_TYPE.TEXT},t.prototype._determineLoadType=function(){return t._loadTypeMap[this.extension]||t.LOAD_TYPE.XHR},t.prototype._getExtension=function(t){void 0===t&&(t=this.url);var e="";if(this.isDataUrl){var r=t.indexOf("/");e=t.substring(r+1,t.indexOf(";",r))}else{var i=t.indexOf("?"),s=t.indexOf("#"),n=Math.min(i>-1?i:t.length,s>-1?s:t.length);e=(t=t.substring(0,n)).substring(t.lastIndexOf(".")+1)}return e.toLowerCase()},t.prototype._getMimeFromXhrType=function(e){switch(e){case t.XHR_RESPONSE_TYPE.BUFFER:return"application/octet-binary";case t.XHR_RESPONSE_TYPE.BLOB:return"application/blob";case t.XHR_RESPONSE_TYPE.DOCUMENT:return"application/xml";case t.XHR_RESPONSE_TYPE.JSON:return"application/json";case t.XHR_RESPONSE_TYPE.DEFAULT:case t.XHR_RESPONSE_TYPE.TEXT:default:return"text/plain"}},t}();function f(){}function g(t){return function(){for(var e=arguments,r=[],i=0;i>2,s[1]=(3&i[0])<<4|i[1]>>4,s[2]=(15&i[1])<<2|i[2]>>6,s[3]=63&i[2],r-(t.length-1)){case 2:s[3]=64,s[2]=64;break;case 1:s[3]=64}for(n=0;n0&&E[E.length-1])&&(6===A[0]||2===A[0])){t=0;continue}if(3===A[0]&&(!E||A[1]>E[0]&&A[1]=33776&&_<=33779)return"s3tc";if(_>=37488&&_<=37497)return"etc";if(_>=35840&&_<=35843)return"pvrtc";if(_>=36196)return"etc1";if(_>=35986&&_<=34798)return"atc";throw new Error("Invalid (compressed) texture format given!")},R._createLevelBuffers=function(_,R,T,e,E,A,O){for(var r=new Array(T),G=_.byteOffset,S=A,M=O,D=S+e-1&~(e-1),I=M+E-1&~(E-1),n=D*I*t[R],X=0;X1?S:D,levelHeight:T>1?M:I,levelBuffer:new Uint8Array(_.buffer,G,n)},G+=n,n=(D=(S=S>>1||1)+e-1&~(e-1))*(I=(M=M>>1||1)+E-1&~(E-1))*t[R];return r},R}(M);exports.CompressedTextureResource=D;var I,n,X=function(){function _(){}return _.use=function(R,T){var A=R.data;if(R.type===e.LoaderResource.TYPE.JSON&&A&&A.cacheID&&A.textures){for(var t=A.textures,O=void 0,r=void 0,G=0,S=t.length;G>>=1,W>>>=1}var k=Y;for(K=0;K1?s:N,levelHeight:X>1?u:L,levelBuffer:new Uint8Array(T,c,C)},c+=C}U=(U+=l+4)%4!=0?U+4-U%4:U,C=(N=(s=s>>1||1)+4-1&-4)*(L=(u=u>>1||1)+4-1&-4)*F}if(0!==A)throw new Error("TODO: Uncompressed");return P.map(function(_){return new D(null,{format:r,width:G,height:S,levels:X,levelBuffers:_})})},_.validate=function(_,R){for(var T=0;T16384&&(o=16384),n._properties=[!1,!0,!1,!1,!1],n._maxSize=i,n._batchSize=o,n._buffers=null,n._bufferUpdateIDs=[],n._updateID=0,n.interactiveChildren=!1,n.blendMode=t.BLEND_MODES.NORMAL,n.autoResize=a,n.roundPixels=!0,n.baseTexture=null,n.setProperties(r),n._tint=0,n.tintRgb=new Float32Array(4),n.tint=16777215,n}return n(r,e),r.prototype.setProperties=function(t){t&&(this._properties[0]="vertices"in t||"scale"in t?!!t.vertices||!!t.scale:this._properties[0],this._properties[1]="position"in t?!!t.position:this._properties[1],this._properties[2]="rotation"in t?!!t.rotation:this._properties[2],this._properties[3]="uvs"in t?!!t.uvs:this._properties[3],this._properties[4]="tint"in t||"alpha"in t?!!t.tint||!!t.alpha:this._properties[4])},r.prototype.updateTransform=function(){this.displayObjectUpdateTransform()},Object.defineProperty(r.prototype,"tint",{get:function(){return this._tint},set:function(t){this._tint=t,(0,i.hex2rgb)(t,this.tintRgb)},enumerable:!1,configurable:!0}),r.prototype.render=function(t){var e=this;this.visible&&!(this.worldAlpha<=0)&&this.children.length&&this.renderable&&(this.baseTexture||(this.baseTexture=this.children[0]._texture.baseTexture,this.baseTexture.valid||this.baseTexture.once("update",function(){return e.onChildrenChange(0)})),t.batch.setObjectRenderer(t.plugins.particle),t.plugins.particle.render(this))},r.prototype.onChildrenChange=function(t){for(var e=Math.floor(t/this._batchSize);this._bufferUpdateIDs.lengthr&&!t.autoResize&&(n=r);var s=t._buffers;s||(s=t._buffers=this.generateBuffers(t));var u=e[0]._texture.baseTexture;this.state.blendMode=(0,i.correctBlendMode)(t.blendMode,u.alphaMode),a.state.set(this.state);var p=a.gl,h=t.worldTransform.copyTo(this.tempMatrix);h.prepend(a.globalUniforms.uniforms.projectionMatrix),this.shader.uniforms.translationMatrix=h.toArray(!0),this.shader.uniforms.uColor=(0,i.premultiplyRgba)(t.tintRgb,t.worldAlpha,this.shader.uniforms.uColor,u.alphaMode),this.shader.uniforms.uSampler=u,this.renderer.shader.bind(this.shader);for(var d=!1,f=0,l=0;fo&&(c=o),l>=s.length&&s.push(this._generateOneMoreBuffer(t));var y=s[l];y.uploadDynamic(e,f,c);var v=t._bufferUpdateIDs[l]||0;(d=d||y._updateID0,h=u.alpha,d=h<1&&p?(0,i.premultiplyTint)(u._tintRGB,h):u._tintRGB+(255*h<<24);o[n]=d,o[n+a]=d,o[n+2*a]=d,o[n+3*a]=d,n+=4*a}},a.prototype.destroy=function(){e.prototype.destroy.call(this),this.shader&&(this.shader.destroy(),this.shader=null),this.tempMatrix=null},a}(r.ObjectRenderer);exports.ParticleRenderer=d;
+},{"@pixi/constants":"ETil","@pixi/display":"ll5V","@pixi/utils":"KFvg","@pixi/core":"zUtj","@pixi/math":"Z5os"}],"reqQ":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.graphicsUtils=exports.LineStyle=exports.LINE_JOIN=exports.LINE_CAP=exports.GraphicsGeometry=exports.GraphicsData=exports.Graphics=exports.GRAPHICS_CURVES=exports.FillStyle=void 0;var t,e,i=require("@pixi/core"),r=require("@pixi/math"),s=require("@pixi/utils"),n=require("@pixi/constants"),h=require("@pixi/display");exports.LINE_JOIN=t,function(t){t.MITER="miter",t.BEVEL="bevel",t.ROUND="round"}(t||(exports.LINE_JOIN=t={})),exports.LINE_CAP=e,function(t){t.BUTT="butt",t.ROUND="round",t.SQUARE="square"}(e||(exports.LINE_CAP=e={}));var a={adaptive:!0,maxLength:10,minSegments:8,maxSegments:2048,epsilon:1e-4,_segmentsCount:function(t,e){if(void 0===e&&(e=20),!this.adaptive||!t||isNaN(t))return e;var i=Math.ceil(t/this.maxLength);return ithis.maxSegments&&(i=this.maxSegments),i}};exports.GRAPHICS_CURVES=a;var o=function(){function t(){this.color=16777215,this.alpha=1,this.texture=i.Texture.WHITE,this.matrix=null,this.visible=!1,this.reset()}return t.prototype.clone=function(){var e=new t;return e.color=this.color,e.alpha=this.alpha,e.texture=this.texture,e.matrix=this.matrix,e.visible=this.visible,e},t.prototype.reset=function(){this.color=16777215,this.alpha=1,this.texture=i.Texture.WHITE,this.matrix=null,this.visible=!1},t.prototype.destroy=function(){this.texture=null,this.matrix=null},t}();exports.FillStyle=o;var l=function(t,e){return(l=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)e.hasOwnProperty(i)&&(t[i]=e[i])})(t,e)};function u(t,e){function i(){this.constructor=t}l(t,e),t.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}var p={build:function(t){t.points=t.shape.points.slice()},triangulate:function(t,e){var i=t.points,r=t.holes,n=e.points,h=e.indices;if(i.length>=6){for(var a=[],o=0;op&&(p+=2*Math.PI);var c=u,d=p-u,f=Math.abs(d),y=Math.sqrt(o*o+l*l),g=1+(15*f*Math.sqrt(y)/Math.PI>>0),v=d/g;if(c+=v,a){h.push(t,e),h.push(i,r);for(var b=1,x=c;bw?(W?(g.push(Z,K),g.push(T+C*H,E+R*H),g.push(Z,K),g.push(T+B*H,E+L*H)):(g.push(T-C*N,E-R*N),g.push($,tt),g.push(T-B*N,E-L*N),g.push($,tt)),m+=2):l.join===t.ROUND?W?(g.push(Z,K),g.push(T+C*H,E+R*H),m+=b(T,E,T+C*H,E+R*H,T+B*H,E+L*H,g,!0)+4,g.push(Z,K),g.push(T+B*H,E+L*H)):(g.push(T-C*N,E-R*N),g.push($,tt),m+=b(T,E,T-C*N,E-R*N,T-B*N,E-L*N,g,!1)+4,g.push(T-B*N,E-L*N),g.push($,tt)):(g.push(Z,K),g.push($,tt)):(g.push(T-C*N,E-R*N),g.push(T+C*H,E+R*H),l.join===t.BEVEL||J/P>w||(l.join===t.ROUND?m+=W?b(T,E,T+C*H,E+R*H,T+B*H,E+L*H,g,!0)+2:b(T,E,T-C*N,E-R*N,T-B*N,E-L*N,g,!1)+2:(W?(g.push($,tt),g.push($,tt)):(g.push(Z,K),g.push(Z,K)),m+=2)),g.push(T-B*N,E-L*N),g.push(T+B*H,E+L*H),m+=2)}}M=h[2*(x-2)],D=h[2*(x-2)+1],T=h[2*(x-1)],C=-(D-(E=h[2*(x-1)+1])),R=M-T,C/=O=Math.sqrt(C*C+R*R),R/=O,C*=S,R*=S,g.push(T-C*N,E-R*N),g.push(T+C*H,E+R*H),c||(l.cap===e.ROUND?m+=b(T-C*(N-H)*.5,E-R*(N-H)*.5,T-C*N,E-R*N,T+C*H,E+R*H,g,!1)+2:l.cap===e.SQUARE&&(m+=v(T,E,C,R,N,H,!1,g)));var it=s.indices,rt=a.epsilon*a.epsilon;for(F=_;Fu*a}},t.arc=function(t,e,i,s,n,h,o,l,u){for(var p=o-h,c=a._segmentsCount(Math.abs(p)*n,40*Math.ceil(Math.abs(p)/r.PI_2)),d=p/(2*c),f=2*d,y=Math.cos(d),g=Math.sin(d),v=c-1,b=v%1/v,x=0;x<=v;++x){var m=d+h+f*(x+b*x),_=Math.cos(m),S=-Math.sin(m);u.push((y*_+g*S)*n+i,(y*-S+g*_)*n+s)}},t}(),w=function(){function t(){}return t.curveLength=function(t,e,i,r,s,n,h,a){for(var o=0,l=0,u=0,p=0,c=0,d=0,f=0,y=0,g=0,v=0,b=0,x=t,m=e,_=1;_<=10;++_)v=x-(y=(f=(d=(c=1-(l=_/10))*c)*c)*t+3*d*l*i+3*c*(u=l*l)*s+(p=u*l)*h),b=m-(g=f*e+3*d*l*r+3*c*u*n+p*a),x=y,m=g,o+=Math.sqrt(v*v+b*b);return o},t.curveTo=function(e,i,r,s,n,h,o){var l=o[o.length-2],u=o[o.length-1];o.length-=2;var p=a._segmentsCount(t.curveLength(l,u,e,i,r,s,n,h)),c=0,d=0,f=0,y=0,g=0;o.push(l,u);for(var v=1,b=0;v<=p;++v)f=(d=(c=1-(b=v/p))*c)*c,g=(y=b*b)*b,o.push(f*l+3*d*b*e+3*c*y*r+g*n,f*u+3*d*b*i+3*c*y*s+g*h)},t}(),M=function(){function t(){}return t.curveLength=function(t,e,i,r,s,n){var h=t-2*i+s,a=e-2*r+n,o=2*i-2*t,l=2*r-2*e,u=4*(h*h+a*a),p=4*(h*o+a*l),c=o*o+l*l,d=2*Math.sqrt(u+p+c),f=Math.sqrt(u),y=2*u*f,g=2*Math.sqrt(c),v=p/f;return(y*d+f*p*(d-g)+(4*c*u-p*p)*Math.log((2*f+v+d)/(v+g)))/(4*y)},t.curveTo=function(e,i,r,s,n){for(var h=n[n.length-2],o=n[n.length-1],l=a._segmentsCount(t.curveLength(h,o,e,i,r,s)),u=0,p=0,c=1;c<=l;++c){var d=c/l;u=h+(e-h)*d,p=o+(i-o)*d,n.push(u+(e+(r-e)*d-u)*d,p+(i+(s-i)*d-p)*d)}},t}(),D=function(){function t(){this.reset()}return t.prototype.begin=function(t,e,i){this.reset(),this.style=t,this.start=e,this.attribStart=i},t.prototype.end=function(t,e){this.attribSize=e-this.attribStart,this.size=t-this.start},t.prototype.reset=function(){this.style=null,this.size=0,this.start=0,this.attribStart=0,this.attribSize=0},t}(),T=((S={})[r.SHAPES.POLY]=p,S[r.SHAPES.CIRC]=c,S[r.SHAPES.ELIP]=c,S[r.SHAPES.RECT]=d,S[r.SHAPES.RREC]=g,S),E=[],A=[];function I(t){for(var e=t.points,i=0,r=0;r0}var C=function(){function t(t,e,i,r){void 0===e&&(e=null),void 0===i&&(i=null),void 0===r&&(r=null),this.points=[],this.holes=[],this.shape=t,this.lineStyle=i,this.fillStyle=e,this.matrix=r,this.type=t.type}return t.prototype.clone=function(){return new t(this.shape,this.fillStyle,this.lineStyle,this.matrix)},t.prototype.destroy=function(){this.shape=null,this.holes.length=0,this.holes=null,this.points.length=0,this.points=null,this.lineStyle=null,this.fillStyle=null},t}();exports.GraphicsData=C;var R=new r.Point,B=new h.Bounds,L=function(t){function e(){var e=t.call(this)||this;return e.closePointEps=1e-4,e.boundsPadding=0,e.uvsFloat32=null,e.indicesUint16=null,e.batchable=!1,e.points=[],e.colors=[],e.uvs=[],e.indices=[],e.textureIds=[],e.graphicsData=[],e.drawCalls=[],e.batchDirty=-1,e.batches=[],e.dirty=0,e.cacheDirty=-1,e.clearDirty=0,e.shapeIndex=0,e._bounds=new h.Bounds,e.boundsDirty=-1,e}return u(e,t),Object.defineProperty(e.prototype,"bounds",{get:function(){return this.boundsDirty!==this.dirty&&(this.boundsDirty=this.dirty,this.calculateBounds()),this._bounds},enumerable:!1,configurable:!0}),e.prototype.invalidate=function(){this.boundsDirty=-1,this.dirty++,this.batchDirty++,this.shapeIndex=0,this.points.length=0,this.colors.length=0,this.uvs.length=0,this.indices.length=0,this.textureIds.length=0;for(var t=0;t0&&(this.invalidate(),this.clearDirty++,this.graphicsData.length=0),this},e.prototype.drawShape=function(t,e,i,r){void 0===e&&(e=null),void 0===i&&(i=null),void 0===r&&(r=null);var s=new C(t,e,i,r);return this.graphicsData.push(s),this.dirty++,this},e.prototype.drawHole=function(t,e){if(void 0===e&&(e=null),!this.graphicsData.length)return null;var i=new C(t,null,null,e),r=this.graphicsData[this.graphicsData.length-1];return i.lineStyle=r.lineStyle,r.holes.push(i),this.dirty++,this},e.prototype.destroy=function(){t.prototype.destroy.call(this);for(var e=0;e0&&(s=(r=this.batches[this.batches.length-1]).style);for(var h=this.shapeIndex;h65535&&t;this.indicesUint16=b?new Uint32Array(this.indices):new Uint16Array(this.indices)}this.batchable=this.isBatchable(),this.batchable?this.packBatches():this.buildDrawCalls()}else this.batchable=!0}}else this.batchable=!0},e.prototype._compareStyles=function(t,e){return!(!t||!e)&&(t.texture.baseTexture===e.texture.baseTexture&&(t.color+t.alpha===e.color+e.alpha&&!!t.native==!!e.native))},e.prototype.validateBatching=function(){if(this.dirty===this.cacheDirty||!this.graphicsData.length)return!1;for(var t=0,e=this.graphicsData.length;t131070)return!1;for(var t=this.batches,i=0;i0&&((h=A.pop())||((h=new i.BatchDrawCall).texArray=new i.BatchTextureArray),this.drawCalls.push(h)),h.start=c,h.size=0,h.texArray.count=0,h.type=p),y.touched=1,y._batchEnabled=t,y._batchLocation=a,y.wrapMode=n.WRAP_MODES.REPEAT,h.texArray.elements[h.texArray.count++]=y,a++)),h.size+=d.size,c+=d.size,l=y._batchLocation,this.addColors(r,f.color,f.alpha,d.attribSize,d.attribStart),this.addTextureIds(s,l,d.attribSize,d.attribStart)}i.BaseTexture._globalBatch=t,this.packAttributes()},e.prototype.packAttributes=function(){for(var t=this.points,e=this.uvs,i=this.colors,r=this.textureIds,s=new ArrayBuffer(3*t.length*4),n=new Float32Array(s),h=new Uint32Array(s),a=0,o=0;o>16)+(65280&e)+((255&e)<<16),a=(0,s.premultiplyTint)(h,i);t.length=Math.max(t.length,n+r);for(var o=0;o0&&r.alpha>0;return s?(r.matrix&&(r.matrix=r.matrix.clone(),r.matrix.invert()),Object.assign(this._lineStyle,{visible:s},r)):this._lineStyle.reset(),this},a.prototype.startPoly=function(){if(this.currentPath){var t=this.currentPath.points,e=this.currentPath.points.length;e>2&&(this.drawShape(this.currentPath),this.currentPath=new r.Polygon,this.currentPath.closeStroke=!1,this.currentPath.points.push(t[e-2],t[e-1]))}else this.currentPath=new r.Polygon,this.currentPath.closeStroke=!1},a.prototype.finishPoly=function(){this.currentPath&&(this.currentPath.points.length>2?(this.drawShape(this.currentPath),this.currentPath=null):this.currentPath.points.length=0)},a.prototype.moveTo=function(t,e){return this.startPoly(),this.currentPath.points[0]=t,this.currentPath.points[1]=e,this},a.prototype.lineTo=function(t,e){this.currentPath||this.moveTo(0,0);var i=this.currentPath.points,r=i[i.length-2],s=i[i.length-1];return r===t&&s===e||i.push(t,e),this},a.prototype._initCurve=function(t,e){void 0===t&&(t=0),void 0===e&&(e=0),this.currentPath?0===this.currentPath.points.length&&(this.currentPath.points=[t,e]):this.moveTo(t,e)},a.prototype.quadraticCurveTo=function(t,e,i,r){this._initCurve();var s=this.currentPath.points;return 0===s.length&&this.moveTo(0,0),M.curveTo(t,e,i,r,s),this},a.prototype.bezierCurveTo=function(t,e,i,r,s,n){return this._initCurve(),w.curveTo(t,e,i,r,s,n,this.currentPath.points),this},a.prototype.arcTo=function(t,e,i,r,s){this._initCurve(t,e);var n=this.currentPath.points,h=P.curveTo(t,e,i,r,s,n);if(h){var a=h.cx,o=h.cy,l=h.radius,u=h.startAngle,p=h.endAngle,c=h.anticlockwise;this.arc(a,o,l,u,p,c)}return this},a.prototype.arc=function(t,e,i,s,n,h){if(void 0===h&&(h=!1),s===n)return this;if(!h&&n<=s?n+=r.PI_2:h&&s<=n&&(s+=r.PI_2),0===n-s)return this;var a=t+Math.cos(s)*i,o=e+Math.sin(s)*i,l=this._geometry.closePointEps,u=this.currentPath?this.currentPath.points:null;if(u){var p=Math.abs(u[u.length-2]-a),c=Math.abs(u[u.length-1]-o);p0;return e?(t.matrix&&(t.matrix=t.matrix.clone(),t.matrix.invert()),Object.assign(this._fillStyle,{visible:e},t)):this._fillStyle.reset(),this},a.prototype.endFill=function(){return this.finishPoly(),this._fillStyle.reset(),this},a.prototype.drawRect=function(t,e,i,s){return this.drawShape(new r.Rectangle(t,e,i,s))},a.prototype.drawRoundedRect=function(t,e,i,s,n){return this.drawShape(new r.RoundedRectangle(t,e,i,s,n))},a.prototype.drawCircle=function(t,e,i){return this.drawShape(new r.Circle(t,e,i))},a.prototype.drawEllipse=function(t,e,i,s){return this.drawShape(new r.Ellipse(t,e,i,s))},a.prototype.drawPolygon=function(){for(var t,e=arguments,i=[],s=0;s>16&255)/255*s,n.tint[1]=(r>>8&255)/255*s,n.tint[2]=(255&r)/255*s,n.tint[3]=s,t.shader.bind(e),t.geometry.bind(i,e),t.state.set(this.state);for(var a=0,o=h.length;a>16)+(65280&n)+((255&n)<<16)}}},a.prototype.calculateVertices=function(){var t=this.transform._worldID;if(this._transformID!==t){this._transformID=t;for(var e=this.transform.worldTransform,i=e.a,r=e.b,s=e.c,n=e.d,h=e.tx,a=e.ty,o=this._geometry.points,l=this.vertexData,u=0,p=0;p=r&&u.x=s&&u.y>16)+(65280&t)+((255&t)<<16)},enumerable:!1,configurable:!0}),Object.defineProperty(c.prototype,"texture",{get:function(){return this._texture},set:function(t){this._texture!==t&&(this._texture&&this._texture.off("update",this._onTextureUpdate,this),this._texture=t||e.Texture.EMPTY,this._cachedTint=16777215,this._textureID=-1,this._textureTrimmedID=-1,t&&(t.baseTexture.valid?this._onTextureUpdate():t.once("update",this._onTextureUpdate,this)))},enumerable:!1,configurable:!0}),c}(i.Container);exports.Sprite=c;
+},{"@pixi/constants":"ETil","@pixi/core":"zUtj","@pixi/display":"ll5V","@pixi/math":"Z5os","@pixi/settings":"APb3","@pixi/utils":"KFvg"}],"Eq1M":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.TextStyle=exports.TextMetrics=exports.Text=exports.TEXT_GRADIENT=void 0;var t,e=require("@pixi/sprite"),i=require("@pixi/core"),r=require("@pixi/settings"),n=require("@pixi/math"),o=require("@pixi/utils"),s=function(t,e){return(s=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)e.hasOwnProperty(i)&&(t[i]=e[i])})(t,e)};function a(t,e){function i(){this.constructor=t}s(t,e),t.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}exports.TEXT_GRADIENT=t,function(t){t[t.LINEAR_VERTICAL=0]="LINEAR_VERTICAL",t[t.LINEAR_HORIZONTAL=1]="LINEAR_HORIZONTAL"}(t||(exports.TEXT_GRADIENT=t={}));var h={align:"left",breakWords:!1,dropShadow:!1,dropShadowAlpha:1,dropShadowAngle:Math.PI/6,dropShadowBlur:0,dropShadowColor:"black",dropShadowDistance:5,fill:"black",fillGradientType:t.LINEAR_VERTICAL,fillGradientStops:[],fontFamily:"Arial",fontSize:26,fontStyle:"normal",fontVariant:"normal",fontWeight:"normal",letterSpacing:0,lineHeight:0,lineJoin:"miter",miterLimit:10,padding:0,stroke:"black",strokeThickness:0,textBaseline:"alphabetic",trim:!1,whiteSpace:"pre",wordWrap:!1,wordWrapWidth:100,leading:0},l=["serif","sans-serif","monospace","cursive","fantasy","system-ui"],c=function(){function t(t){this.styleID=0,this.reset(),d(this,t,t)}return t.prototype.clone=function(){var e={};return d(e,this,h),new t(e)},t.prototype.reset=function(){d(this,h,h)},Object.defineProperty(t.prototype,"align",{get:function(){return this._align},set:function(t){this._align!==t&&(this._align=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"breakWords",{get:function(){return this._breakWords},set:function(t){this._breakWords!==t&&(this._breakWords=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"dropShadow",{get:function(){return this._dropShadow},set:function(t){this._dropShadow!==t&&(this._dropShadow=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"dropShadowAlpha",{get:function(){return this._dropShadowAlpha},set:function(t){this._dropShadowAlpha!==t&&(this._dropShadowAlpha=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"dropShadowAngle",{get:function(){return this._dropShadowAngle},set:function(t){this._dropShadowAngle!==t&&(this._dropShadowAngle=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"dropShadowBlur",{get:function(){return this._dropShadowBlur},set:function(t){this._dropShadowBlur!==t&&(this._dropShadowBlur=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"dropShadowColor",{get:function(){return this._dropShadowColor},set:function(t){var e=f(t);this._dropShadowColor!==e&&(this._dropShadowColor=e,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"dropShadowDistance",{get:function(){return this._dropShadowDistance},set:function(t){this._dropShadowDistance!==t&&(this._dropShadowDistance=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"fill",{get:function(){return this._fill},set:function(t){var e=f(t);this._fill!==e&&(this._fill=e,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"fillGradientType",{get:function(){return this._fillGradientType},set:function(t){this._fillGradientType!==t&&(this._fillGradientType=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"fillGradientStops",{get:function(){return this._fillGradientStops},set:function(t){p(this._fillGradientStops,t)||(this._fillGradientStops=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"fontFamily",{get:function(){return this._fontFamily},set:function(t){this.fontFamily!==t&&(this._fontFamily=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"fontSize",{get:function(){return this._fontSize},set:function(t){this._fontSize!==t&&(this._fontSize=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"fontStyle",{get:function(){return this._fontStyle},set:function(t){this._fontStyle!==t&&(this._fontStyle=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"fontVariant",{get:function(){return this._fontVariant},set:function(t){this._fontVariant!==t&&(this._fontVariant=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"fontWeight",{get:function(){return this._fontWeight},set:function(t){this._fontWeight!==t&&(this._fontWeight=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"letterSpacing",{get:function(){return this._letterSpacing},set:function(t){this._letterSpacing!==t&&(this._letterSpacing=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"lineHeight",{get:function(){return this._lineHeight},set:function(t){this._lineHeight!==t&&(this._lineHeight=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"leading",{get:function(){return this._leading},set:function(t){this._leading!==t&&(this._leading=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"lineJoin",{get:function(){return this._lineJoin},set:function(t){this._lineJoin!==t&&(this._lineJoin=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"miterLimit",{get:function(){return this._miterLimit},set:function(t){this._miterLimit!==t&&(this._miterLimit=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"padding",{get:function(){return this._padding},set:function(t){this._padding!==t&&(this._padding=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"stroke",{get:function(){return this._stroke},set:function(t){var e=f(t);this._stroke!==e&&(this._stroke=e,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"strokeThickness",{get:function(){return this._strokeThickness},set:function(t){this._strokeThickness!==t&&(this._strokeThickness=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"textBaseline",{get:function(){return this._textBaseline},set:function(t){this._textBaseline!==t&&(this._textBaseline=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"trim",{get:function(){return this._trim},set:function(t){this._trim!==t&&(this._trim=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"whiteSpace",{get:function(){return this._whiteSpace},set:function(t){this._whiteSpace!==t&&(this._whiteSpace=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"wordWrap",{get:function(){return this._wordWrap},set:function(t){this._wordWrap!==t&&(this._wordWrap=t,this.styleID++)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"wordWrapWidth",{get:function(){return this._wordWrapWidth},set:function(t){this._wordWrapWidth!==t&&(this._wordWrapWidth=t,this.styleID++)},enumerable:!1,configurable:!0}),t.prototype.toFontString=function(){var t="number"==typeof this.fontSize?this.fontSize+"px":this.fontSize,e=this.fontFamily;Array.isArray(this.fontFamily)||(e=this.fontFamily.split(","));for(var i=e.length-1;i>=0;i--){var r=e[i].trim();!/([\"\'])[^\'\"]+\1/.test(r)&&l.indexOf(r)<0&&(r='"'+r+'"'),e[i]=r}return this.fontStyle+" "+this.fontVariant+" "+this.fontWeight+" "+t+" "+e.join(",")},t}();function u(t){return"number"==typeof t?(0,o.hex2string)(t):("string"==typeof t&&0===t.indexOf("0x")&&(t=t.replace("0x","#")),t)}function f(t){if(Array.isArray(t)){for(var e=0;ed)if(""!==s&&(a+=t.addLine(s),s="",o=0),t.canBreakWords(_,i.breakWords))for(var w=t.wordWrapSplit(_),x=0;xd&&(a+=t.addLine(s),p=!1,s="",o=0),s+=v,o+=O}else{s.length>0&&(a+=t.addLine(s),s="",o=0);var L=y===g.length-1;a+=t.addLine(_,!L),p=!1,s="",o=0}else m+o>d&&(p=!1,a+=t.addLine(s),s="",o=0),(s.length>0||!t.isBreakingSpace(_)||p)&&(s+=_,o+=m)}return a+=t.addLine(s,!1)},t.addLine=function(e,i){return void 0===i&&(i=!0),e=t.trimRight(e),e=i?e+"\n":e},t.getFromCache=function(t,e,i,r){var n=i[t];if("number"!=typeof n){var o=t.length*e;n=r.measureText(t).width+o,i[t]=n}return n},t.collapseSpaces=function(t){return"normal"===t||"pre-line"===t},t.collapseNewlines=function(t){return"normal"===t},t.trimRight=function(e){if("string"!=typeof e)return"";for(var i=e.length-1;i>=0;i--){var r=e[i];if(!t.isBreakingSpace(r))break;e=e.slice(0,-1)}return e},t.isNewline=function(e){return"string"==typeof e&&t._newlines.indexOf(e.charCodeAt(0))>=0},t.isBreakingSpace=function(e,i){return"string"==typeof e&&t._breakingSpaces.indexOf(e.charCodeAt(0))>=0},t.tokenize=function(e){var i=[],r="";if("string"!=typeof e)return i;for(var n=0;na;--f){for(g=0;g0&&g>y&&(_=(y+g)/2);var b=y+d,S=r.lineHeight*(p+1),m=b;p+10},e}();function h(e,i){var r=!1;if(e&&e._textures&&e._textures.length)for(var o=0;o=0;t--)this.add(e.children[t]);return this},t.prototype.destroy=function(){this.ticking&&r.Ticker.system.remove(this.tick,this),this.ticking=!1,this.addHooks=null,this.uploadHooks=null,this.renderer=null,this.completes=null,this.queue=null,this.limiter=null,this.uploadHookHelper=null},t}();function m(e,i){return i instanceof t.BaseTexture&&(i._glTextures[e.CONTEXT_UID]||e.texture.bind(i),!0)}function g(e,t){if(!(t instanceof i.Graphics))return!1;var r=t.geometry;t.finishPoly(),r.updateBatches();for(var o=r.batches,s=0;s=n&&u.x=o&&u.y1?e.Shader.from(p,h,t):e.Shader.from(l,d,t)},t.prototype.render=function(e){var r=this.renderer,t=this.quad,i=t.vertices;i[0]=i[6]=e._width*-e.anchor.x,i[1]=i[3]=e._height*-e.anchor.y,i[2]=i[4]=e._width*(1-e.anchor.x),i[5]=i[7]=e._height*(1-e.anchor.y);var a=e.uvRespectAnchor?e.anchor.x:0,u=e.uvRespectAnchor?e.anchor.y:0;(i=t.uvs)[0]=i[6]=-a,i[1]=i[3]=-u,i[2]=i[4]=1-a,i[5]=i[7]=1-u,t.invalidate();var s=e._texture,c=s.baseTexture,l=e.tileTransform.localTransform,d=e.uvMatrix,p=c.isPowerOfTwo&&s.frame.width===c.width&&s.frame.height===c.height;p&&(c._glTextures[r.CONTEXT_UID]?p=c.wrapMode!==n.WRAP_MODES.CLAMP:c.wrapMode===n.WRAP_MODES.CLAMP&&(c.wrapMode=n.WRAP_MODES.REPEAT));var h=p?this.simpleShader:this.shader,f=s.width,v=s.height,x=e._width,_=e._height;m.set(l.a*f/x,l.b*f/_,l.c*v/x,l.d*v/_,l.tx/x,l.ty/_),m.invert(),p?m.prepend(d.mapCoord):(h.uniforms.uMapCoord=d.mapCoord.toArray(!0),h.uniforms.uClampFrame=d.uClampFrame,h.uniforms.uClampOffset=d.uClampOffset),h.uniforms.uTransform=m.toArray(!0),h.uniforms.uColor=(0,o.premultiplyTintToRgba)(e.tint,e.worldAlpha,h.uniforms.uColor,c.alphaMode),h.uniforms.translationMatrix=e.transform.worldTransform.toArray(!0),h.uniforms.uSampler=s,r.shader.bind(h),r.geometry.bind(t),this.state.blendMode=(0,o.correctBlendMode)(e.blendMode,c.alphaMode),r.state.set(this.state),r.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},t}(e.ObjectRenderer);exports.TilingSpriteRenderer=f;
+},{"@pixi/core":"zUtj","@pixi/math":"Z5os","@pixi/sprite":"MI1Y","@pixi/constants":"ETil","@pixi/utils":"KFvg"}],"z8Ia":[function(require,module,exports) {
+
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.MeshMaterial=exports.MeshGeometry=exports.MeshBatchUvs=exports.Mesh=void 0;var t=require("@pixi/core"),e=require("@pixi/math"),r=require("@pixi/constants"),i=require("@pixi/display"),n=require("@pixi/settings"),a=require("@pixi/utils"),o=function(t,e){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var r in e)e.hasOwnProperty(r)&&(t[r]=e[r])})(t,e)};function s(t,e){function r(){this.constructor=t}o(t,e),t.prototype=null===e?Object.create(e):(r.prototype=e.prototype,new r)}var u=function(){function t(t,e){this.uvBuffer=t,this.uvMatrix=e,this.data=null,this._bufferUpdateId=-1,this._textureUpdateId=-1,this._updateID=0}return t.prototype.update=function(t){if(t||this._bufferUpdateId!==this.uvBuffer._updateID||this._textureUpdateId!==this.uvMatrix._updateID){this._bufferUpdateId=this.uvBuffer._updateID,this._textureUpdateId=this.uvMatrix._updateID;var e=this.uvBuffer.data;this.data&&this.data.length===e.length||(this.data=new Float32Array(e.length)),this.uvMatrix.multiplyUvs(e,this.data),this._updateID++}},t}();exports.MeshBatchUvs=u;var h=new e.Point,l=new e.Polygon,d=function(e){function i(i,a,o,s){void 0===s&&(s=r.DRAW_MODES.TRIANGLES);var u=e.call(this)||this;return u.geometry=i,u.shader=a,u.state=o||t.State.for2d(),u.drawMode=s,u.start=0,u.size=0,u.uvs=null,u.indices=null,u.vertexData=new Float32Array(1),u.vertexDirty=-1,u._transformID=-1,u._roundPixels=n.settings.ROUND_PIXELS,u.batchUvs=null,u}return s(i,e),Object.defineProperty(i.prototype,"geometry",{get:function(){return this._geometry},set:function(t){this._geometry!==t&&(this._geometry&&(this._geometry.refCount--,0===this._geometry.refCount&&this._geometry.dispose()),this._geometry=t,this._geometry&&this._geometry.refCount++,this.vertexDirty=-1)},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"uvBuffer",{get:function(){return this.geometry.buffers[1]},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"verticesBuffer",{get:function(){return this.geometry.buffers[0]},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"material",{get:function(){return this.shader},set:function(t){this.shader=t},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"blendMode",{get:function(){return this.state.blendMode},set:function(t){this.state.blendMode=t},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"roundPixels",{get:function(){return this._roundPixels},set:function(t){this._roundPixels!==t&&(this._transformID=-1),this._roundPixels=t},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"tint",{get:function(){return"tint"in this.shader?this.shader.tint:null},set:function(t){this.shader.tint=t},enumerable:!1,configurable:!0}),Object.defineProperty(i.prototype,"texture",{get:function(){return"texture"in this.shader?this.shader.texture:null},set:function(t){this.shader.texture=t},enumerable:!1,configurable:!0}),i.prototype._render=function(t){var e=this.geometry.buffers[0].data;this.shader.batchable&&this.drawMode===r.DRAW_MODES.TRIANGLES&&e.length<2*i.BATCHABLE_SIZE?this._renderToBatch(t):this._renderDefault(t)},i.prototype._renderDefault=function(t){var e=this.shader;e.alpha=this.worldAlpha,e.update&&e.update(),t.batch.flush(),e.uniforms.translationMatrix=this.transform.worldTransform.toArray(!0),t.shader.bind(e),t.state.set(this.state),t.geometry.bind(this.geometry,e),t.geometry.draw(this.drawMode,this.size,this.start,this.geometry.instanceCount)},i.prototype._renderToBatch=function(t){var e=this.geometry,r=this.shader;r.uvMatrix&&(r.uvMatrix.update(),this.calculateUvs()),this.calculateVertices(),this.indices=e.indexBuffer.data,this._tintRGB=r._tintRGB,this._texture=r.texture;var i=this.material.pluginName;t.batch.setObjectRenderer(t.plugins[i]),t.plugins[i].render(this)},i.prototype.calculateVertices=function(){var t=this.geometry.buffers[0],e=t.data,r=t._updateID;if(r!==this.vertexDirty||this._transformID!==this.transform._worldID){this._transformID=this.transform._worldID,this.vertexData.length!==e.length&&(this.vertexData=new Float32Array(e.length));for(var i=this.transform.worldTransform,a=i.a,o=i.b,s=i.c,u=i.d,h=i.tx,l=i.ty,d=this.vertexData,f=0;f>16)+(65280&t)+((255&t)<<16),this._colorDirty=!0)},enumerable:!1,configurable:!0}),i.prototype.update=function(){if(this._colorDirty){this._colorDirty=!1;var t=this.texture.baseTexture;(0,a.premultiplyTintToRgba)(this._tint,this._alpha,this.uniforms.uColor,t.alphaMode)}this.uvMatrix.update()&&(this.uniforms.uTextureMatrix=this.uvMatrix.mapCoord)},i}(t.Shader);exports.MeshMaterial=c;var y=function(e){function i(i,n,a){var o=e.call(this)||this,s=new t.Buffer(i),u=new t.Buffer(n,!0),h=new t.Buffer(a,!0,!0);return o.addAttribute("aVertexPosition",s,2,!1,r.TYPES.FLOAT).addAttribute("aTextureCoord",u,2,!1,r.TYPES.FLOAT).addIndex(h),o._updateId=-1,o}return s(i,e),Object.defineProperty(i.prototype,"vertexDirtyId",{get:function(){return this.buffers[0]._updateID},enumerable:!1,configurable:!0}),i}(t.Geometry);exports.MeshGeometry=y;
+},{"@pixi/core":"zUtj","@pixi/math":"Z5os","@pixi/constants":"ETil","@pixi/display":"ll5V","@pixi/settings":"APb3","@pixi/utils":"KFvg"}],"KkGF":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.BitmapText=exports.BitmapFontLoader=exports.BitmapFontData=exports.BitmapFont=void 0;var e=require("@pixi/math"),t=require("@pixi/settings"),r=require("@pixi/mesh"),i=require("@pixi/utils"),n=require("@pixi/core"),a=require("@pixi/text"),o=require("@pixi/constants"),s=require("@pixi/display"),h=require("@pixi/loaders"),l=function(e,t){return(l=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function u(e,t){function r(){this.constructor=e}l(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var f=function(){return function(){this.info=[],this.common=[],this.page=[],this.char=[],this.kerning=[],this.distanceField=[]}}();exports.BitmapFontData=f;var c=function(){function e(){}return e.test=function(e){return"string"==typeof e&&0===e.indexOf("info face=")},e.parse=function(e){var t=e.match(/^[a-z]+\s+.+$/gm),r={info:[],common:[],page:[],char:[],chars:[],kerning:[],kernings:[],distanceField:[]};for(var i in t){var n=t[i].match(/^[a-z]+/gm)[0],a=t[i].match(/[a-zA-Z]+=([^\s"']+|"([^"]*)")/gm),o={};for(var s in a){var h=a[s].split("="),l=h[0],u=h[1].replace(/"/gm,""),c=parseFloat(u),d=isNaN(c)?u:c;o[l]=d}r[n].push(o)}var p=new f;return r.info.forEach(function(e){return p.info.push({face:e.face,size:parseInt(e.size,10)})}),r.common.forEach(function(e){return p.common.push({lineHeight:parseInt(e.lineHeight,10)})}),r.page.forEach(function(e){return p.page.push({id:parseInt(e.id,10),file:e.file})}),r.char.forEach(function(e){return p.char.push({id:parseInt(e.id,10),page:parseInt(e.page,10),x:parseInt(e.x,10),y:parseInt(e.y,10),width:parseInt(e.width,10),height:parseInt(e.height,10),xoffset:parseInt(e.xoffset,10),yoffset:parseInt(e.yoffset,10),xadvance:parseInt(e.xadvance,10)})}),r.kerning.forEach(function(e){return p.kerning.push({first:parseInt(e.first,10),second:parseInt(e.second,10),amount:parseInt(e.amount,10)})}),r.distanceField.forEach(function(e){return p.distanceField.push({distanceRange:parseInt(e.distanceRange,10),fieldType:e.fieldType})}),p},e}(),d=function(){function e(){}return e.test=function(e){return e instanceof XMLDocument&&e.getElementsByTagName("page").length&&null!==e.getElementsByTagName("info")[0].getAttribute("face")},e.parse=function(e){for(var t=new f,r=e.getElementsByTagName("info"),i=e.getElementsByTagName("common"),n=e.getElementsByTagName("page"),a=e.getElementsByTagName("char"),o=e.getElementsByTagName("kerning"),s=e.getElementsByTagName("distanceField"),h=0;h")>-1){var t=(new self.DOMParser).parseFromString(e,"text/xml");return d.test(t)}return!1},e.parse=function(e){var t=(new self.DOMParser).parseFromString(e,"text/xml");return d.parse(t)},e}(),g=[c,d,p];function x(e){for(var t=0;t=c-O*l){if(0===A)throw new Error("[BitmapFont] textureHeight "+c+"px is too small for "+p.fontSize+"px fonts");--P,v=null,y=null,T=null,A=0,w=0,M=0}else if(M=Math.max(O+C.fontProperties.descent,M),I*l+w>=g)--P,A+=M*l,A=Math.ceil(A),w=0,M=0;else{m(v,y,C,w,A,l,p);var F=_(C.text);x.char.push({id:F,page:S.length-1,x:w/l,y:A/l,width:I,height:O,xoffset:0,yoffset:0,xadvance:Math.ceil(E-(p.dropShadow?p.dropShadowDistance:0)-(p.stroke?p.strokeThickness:0))}),w+=(I+2*h)*l,w=Math.ceil(w)}}P=0;for(var B=d.length;P0&&h.x>d&&(++E,(0,i.removeItems)(l,1+b-E,1+F-b),F=b,b=-1,u.push(C),f.push(l.length>0?l[l.length-1].prevSpaces:0),v=Math.max(v,C),m++,h.x=0,h.y+=a.lineHeight,g=null,I=0)}}else u.push(x),f.push(-1),v=Math.max(v,x),++m,++E,h.x=0,h.y+=a.lineHeight,g=null,I=0}var N=c[c.length-1];"\r"!==N&&"\n"!==N&&(/(?:\s)/.test(N)&&(x=C),u.push(x),v=Math.max(v,x),f.push(-1));var L=[];for(F=0;F<=m;F++){var H=0;"right"===this._align?H=v-u[F]:"center"===this._align?H=(v-u[F])/2:"justify"===this._align&&(H=f[F]<0?0:(v-u[F])/f[F]),L.push(H)}var z=l.length,R={},j=[],W=this._activePagesMeshData;for(F=0;F6*Z)||he.vertices.length<2*r.Mesh.BATCHABLE_SIZE)he.vertices=new Float32Array(8*Z),he.uvs=new Float32Array(8*Z),he.indices=new Uint16Array(6*Z);else for(var $=he.total,J=he.vertices,K=4*$*2;K=i&&(e=t-_-1),E+=o=o.replace("%value%",r[e].toString()),E+="\n"}return n=(n=n.replace("%blur%",E)).replace("%size%",t.toString())}!function(t){t[t.WEBGL_LEGACY=0]="WEBGL_LEGACY",t[t.WEBGL=1]="WEBGL",t[t.WEBGL2=2]="WEBGL2"}(_||(_={})),function(t){t[t.UNKNOWN=0]="UNKNOWN",t[t.WEBGL=1]="WEBGL",t[t.CANVAS=2]="CANVAS"}(o||(o={})),function(t){t[t.COLOR=16384]="COLOR",t[t.DEPTH=256]="DEPTH",t[t.STENCIL=1024]="STENCIL"}(T||(T={})),function(t){t[t.NORMAL=0]="NORMAL",t[t.ADD=1]="ADD",t[t.MULTIPLY=2]="MULTIPLY",t[t.SCREEN=3]="SCREEN",t[t.OVERLAY=4]="OVERLAY",t[t.DARKEN=5]="DARKEN",t[t.LIGHTEN=6]="LIGHTEN",t[t.COLOR_DODGE=7]="COLOR_DODGE",t[t.COLOR_BURN=8]="COLOR_BURN",t[t.HARD_LIGHT=9]="HARD_LIGHT",t[t.SOFT_LIGHT=10]="SOFT_LIGHT",t[t.DIFFERENCE=11]="DIFFERENCE",t[t.EXCLUSION=12]="EXCLUSION",t[t.HUE=13]="HUE",t[t.SATURATION=14]="SATURATION",t[t.COLOR=15]="COLOR",t[t.LUMINOSITY=16]="LUMINOSITY",t[t.NORMAL_NPM=17]="NORMAL_NPM",t[t.ADD_NPM=18]="ADD_NPM",t[t.SCREEN_NPM=19]="SCREEN_NPM",t[t.NONE=20]="NONE",t[t.SRC_OVER=0]="SRC_OVER",t[t.SRC_IN=21]="SRC_IN",t[t.SRC_OUT=22]="SRC_OUT",t[t.SRC_ATOP=23]="SRC_ATOP",t[t.DST_OVER=24]="DST_OVER",t[t.DST_IN=25]="DST_IN",t[t.DST_OUT=26]="DST_OUT",t[t.DST_ATOP=27]="DST_ATOP",t[t.ERASE=26]="ERASE",t[t.SUBTRACT=28]="SUBTRACT",t[t.XOR=29]="XOR"}(u||(u={})),function(t){t[t.POINTS=0]="POINTS",t[t.LINES=1]="LINES",t[t.LINE_LOOP=2]="LINE_LOOP",t[t.LINE_STRIP=3]="LINE_STRIP",t[t.TRIANGLES=4]="TRIANGLES",t[t.TRIANGLE_STRIP=5]="TRIANGLE_STRIP",t[t.TRIANGLE_FAN=6]="TRIANGLE_FAN"}(N||(N={})),function(t){t[t.RGBA=6408]="RGBA",t[t.RGB=6407]="RGB",t[t.RG=33319]="RG",t[t.RED=6403]="RED",t[t.RGBA_INTEGER=36249]="RGBA_INTEGER",t[t.RGB_INTEGER=36248]="RGB_INTEGER",t[t.RG_INTEGER=33320]="RG_INTEGER",t[t.RED_INTEGER=36244]="RED_INTEGER",t[t.ALPHA=6406]="ALPHA",t[t.LUMINANCE=6409]="LUMINANCE",t[t.LUMINANCE_ALPHA=6410]="LUMINANCE_ALPHA",t[t.DEPTH_COMPONENT=6402]="DEPTH_COMPONENT",t[t.DEPTH_STENCIL=34041]="DEPTH_STENCIL"}(l||(l={})),function(t){t[t.TEXTURE_2D=3553]="TEXTURE_2D",t[t.TEXTURE_CUBE_MAP=34067]="TEXTURE_CUBE_MAP",t[t.TEXTURE_2D_ARRAY=35866]="TEXTURE_2D_ARRAY",t[t.TEXTURE_CUBE_MAP_POSITIVE_X=34069]="TEXTURE_CUBE_MAP_POSITIVE_X",t[t.TEXTURE_CUBE_MAP_NEGATIVE_X=34070]="TEXTURE_CUBE_MAP_NEGATIVE_X",t[t.TEXTURE_CUBE_MAP_POSITIVE_Y=34071]="TEXTURE_CUBE_MAP_POSITIVE_Y",t[t.TEXTURE_CUBE_MAP_NEGATIVE_Y=34072]="TEXTURE_CUBE_MAP_NEGATIVE_Y",t[t.TEXTURE_CUBE_MAP_POSITIVE_Z=34073]="TEXTURE_CUBE_MAP_POSITIVE_Z",t[t.TEXTURE_CUBE_MAP_NEGATIVE_Z=34074]="TEXTURE_CUBE_MAP_NEGATIVE_Z"}(R||(R={})),function(t){t[t.UNSIGNED_BYTE=5121]="UNSIGNED_BYTE",t[t.UNSIGNED_SHORT=5123]="UNSIGNED_SHORT",t[t.UNSIGNED_SHORT_5_6_5=33635]="UNSIGNED_SHORT_5_6_5",t[t.UNSIGNED_SHORT_4_4_4_4=32819]="UNSIGNED_SHORT_4_4_4_4",t[t.UNSIGNED_SHORT_5_5_5_1=32820]="UNSIGNED_SHORT_5_5_5_1",t[t.UNSIGNED_INT=5125]="UNSIGNED_INT",t[t.UNSIGNED_INT_10F_11F_11F_REV=35899]="UNSIGNED_INT_10F_11F_11F_REV",t[t.UNSIGNED_INT_2_10_10_10_REV=33640]="UNSIGNED_INT_2_10_10_10_REV",t[t.UNSIGNED_INT_24_8=34042]="UNSIGNED_INT_24_8",t[t.UNSIGNED_INT_5_9_9_9_REV=35902]="UNSIGNED_INT_5_9_9_9_REV",t[t.BYTE=5120]="BYTE",t[t.SHORT=5122]="SHORT",t[t.INT=5124]="INT",t[t.FLOAT=5126]="FLOAT",t[t.FLOAT_32_UNSIGNED_INT_24_8_REV=36269]="FLOAT_32_UNSIGNED_INT_24_8_REV",t[t.HALF_FLOAT=36193]="HALF_FLOAT"}(s||(s={})),function(t){t[t.FLOAT=0]="FLOAT",t[t.INT=1]="INT",t[t.UINT=2]="UINT"}(I||(I={})),function(t){t[t.NEAREST=0]="NEAREST",t[t.LINEAR=1]="LINEAR"}(A||(A={})),function(t){t[t.CLAMP=33071]="CLAMP",t[t.REPEAT=10497]="REPEAT",t[t.MIRRORED_REPEAT=33648]="MIRRORED_REPEAT"}(a||(a={})),function(t){t[t.OFF=0]="OFF",t[t.POW2=1]="POW2",t[t.ON=2]="ON",t[t.ON_MANUAL=3]="ON_MANUAL"}(O||(O={})),function(t){t[t.NPM=0]="NPM",t[t.UNPACK=1]="UNPACK",t[t.PMA=2]="PMA",t[t.NO_PREMULTIPLIED_ALPHA=0]="NO_PREMULTIPLIED_ALPHA",t[t.PREMULTIPLY_ON_UPLOAD=1]="PREMULTIPLY_ON_UPLOAD",t[t.PREMULTIPLY_ALPHA=2]="PREMULTIPLY_ALPHA",t[t.PREMULTIPLIED_ALPHA=2]="PREMULTIPLIED_ALPHA"}(L||(L={})),function(t){t[t.NO=0]="NO",t[t.YES=1]="YES",t[t.AUTO=2]="AUTO",t[t.BLEND=0]="BLEND",t[t.CLEAR=1]="CLEAR",t[t.BLIT=2]="BLIT"}(P||(P={})),function(t){t[t.AUTO=0]="AUTO",t[t.MANUAL=1]="MANUAL"}(U||(U={})),function(t){t.LOW="lowp",t.MEDIUM="mediump",t.HIGH="highp"}(S||(S={})),function(t){t[t.NONE=0]="NONE",t[t.SCISSOR=1]="SCISSOR",t[t.STENCIL=2]="STENCIL",t[t.SPRITE=3]="SPRITE"}(p||(p={})),function(t){t[t.NONE=0]="NONE",t[t.LOW=2]="LOW",t[t.MEDIUM=4]="MEDIUM",t[t.HIGH=8]="HIGH"}(h||(h={})),function(t){t[t.ELEMENT_ARRAY_BUFFER=34963]="ELEMENT_ARRAY_BUFFER",t[t.ARRAY_BUFFER=34962]="ARRAY_BUFFER",t[t.UNIFORM_BUFFER=35345]="UNIFORM_BUFFER"}(c||(c={}));var b=function(t){function r(r,i,n,_,o){void 0===i&&(i=8),void 0===n&&(n=4),void 0===_&&(_=e.settings.FILTER_RESOLUTION),void 0===o&&(o=5);var T=this,u=E(o,r),N=F(o);return(T=t.call(this,u,N)||this).horizontal=r,T.resolution=_,T._quality=0,T.quality=n,T.blur=i,T}return i(r,t),r.prototype.apply=function(t,e,r,i){if(r?this.horizontal?this.uniforms.strength=1/r.width*(r.width/e.width):this.uniforms.strength=1/r.height*(r.height/e.height):this.horizontal?this.uniforms.strength=1/t.renderer.width*(t.renderer.width/e.width):this.uniforms.strength=1/t.renderer.height*(t.renderer.height/e.height),this.uniforms.strength*=this.strength,this.uniforms.strength/=this.passes,1===this.passes)t.applyFilter(this,e,r,i);else{var n=t.getFilterTexture(),E=t.renderer,_=e,o=n;this.state.blend=!1,t.applyFilter(this,_,o,P.CLEAR);for(var T=1;T>16&255)/255,0,0,0,0,0,(t>>8&255)/255,0,0,0,0,0,(255&t)/255,0,0,0,0,0,1,0];this._loadMatrix(o,r)},e.prototype.greyscale=function(t,r){var o=[t,t,t,0,0,t,t,t,0,0,t,t,t,0,0,0,0,0,1,0];this._loadMatrix(o,r)},e.prototype.blackAndWhite=function(t){this._loadMatrix([.3,.6,.1,0,0,.3,.6,.1,0,0,.3,.6,.1,0,0,0,0,0,1,0],t)},e.prototype.hue=function(t,r){t=(t||0)/180*Math.PI;var o=Math.cos(t),n=Math.sin(t),e=1/3,i=(0,Math.sqrt)(e),a=[o+(1-o)*e,e*(1-o)-i*n,e*(1-o)+i*n,0,0,e*(1-o)+i*n,o+e*(1-o),e*(1-o)-i*n,0,0,e*(1-o)-i*n,e*(1-o)+i*n,o+e*(1-o),0,0,0,0,0,1,0];this._loadMatrix(a,r)},e.prototype.contrast=function(t,r){var o=(t||0)+1,n=-.5*(o-1),e=[o,0,0,0,n,0,o,0,0,n,0,0,o,0,n,0,0,0,1,0];this._loadMatrix(e,r)},e.prototype.saturate=function(t,r){void 0===t&&(t=0);var o=2*t/3+1,n=-.5*(o-1),e=[o,n,n,0,0,n,o,n,0,0,n,n,o,0,0,0,0,0,1,0];this._loadMatrix(e,r)},e.prototype.desaturate=function(){this.saturate(-1)},e.prototype.negative=function(t){this._loadMatrix([-1,0,0,1,0,0,-1,0,1,0,0,0,-1,1,0,0,0,0,1,0],t)},e.prototype.sepia=function(t){this._loadMatrix([.393,.7689999,.18899999,0,0,.349,.6859999,.16799999,0,0,.272,.5339999,.13099999,0,0,0,0,0,1,0],t)},e.prototype.technicolor=function(t){this._loadMatrix([1.9125277891456083,-.8545344976951645,-.09155508482755585,0,11.793603434377337,-.3087833385928097,1.7658908555458428,-.10601743074722245,0,-70.35205161461398,-.231103377548616,-.7501899197440212,1.847597816108189,0,30.950940869491138,0,0,0,1,0],t)},e.prototype.polaroid=function(t){this._loadMatrix([1.438,-.062,-.062,0,0,-.122,1.378,-.122,0,0,-.016,-.016,1.483,0,0,0,0,0,1,0],t)},e.prototype.toBGR=function(t){this._loadMatrix([0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0],t)},e.prototype.kodachrome=function(t){this._loadMatrix([1.1285582396593525,-.3967382283601348,-.03992559172921793,0,63.72958762196502,-.16404339962244616,1.0835251566291304,-.05498805115633132,0,24.732407896706203,-.16786010706155763,-.5603416277695248,1.6014850761964943,0,35.62982807460946,0,0,0,1,0],t)},e.prototype.browni=function(t){this._loadMatrix([.5997023498159715,.34553243048391263,-.2708298674538042,0,47.43192855600873,-.037703249837783157,.8609577587992641,.15059552388459913,0,-36.96841498319127,.24113635128153335,-.07441037908422492,.44972182064877153,0,-7.562075277591283,0,0,0,1,0],t)},e.prototype.vintage=function(t){this._loadMatrix([.6279345635605994,.3202183420819367,-.03965408211312453,0,9.651285835294123,.02578397704808868,.6441188644374771,.03259127616149294,0,7.462829176470591,.0466055556782719,-.0851232987247891,.5241648018700465,0,5.159190588235296,0,0,0,1,0],t)},e.prototype.colorTone=function(t,r,o,n,e){var i=((o=o||16770432)>>16&255)/255,a=(o>>8&255)/255,u=(255&o)/255,l=((n=n||3375104)>>16&255)/255,p=(n>>8&255)/255,s=(255&n)/255,c=[.3,.59,.11,0,0,i,a,u,t=t||.2,0,l,p,s,r=r||.15,0,i-l,a-p,u-s,0,0];this._loadMatrix(c,e)},e.prototype.night=function(t,r){var o=[-2*(t=t||.1),-t,0,0,0,-t,0,t,0,0,0,t,2*t,0,0,0,0,0,1,0];this._loadMatrix(o,r)},e.prototype.predator=function(t,r){var o=[11.224130630493164*t,-4.794486999511719*t,-2.8746118545532227*t,0*t,.40342438220977783*t,-3.6330697536468506*t,9.193157196044922*t,-2.951810836791992*t,0*t,-1.316135048866272*t,-3.2184197902679443*t,-4.2375030517578125*t,7.476448059082031*t,0*t,.8044459223747253*t,0,0,0,1,0];this._loadMatrix(o,r)},e.prototype.lsd=function(t){this._loadMatrix([2,-.4,.5,0,0,-.5,2,-.4,0,0,-.4,-.5,3,0,0,0,0,0,1,0],t)},e.prototype.reset=function(){this._loadMatrix([1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0],!1)},Object.defineProperty(e.prototype,"matrix",{get:function(){return this.uniforms.m},set:function(t){this.uniforms.m=t},enumerable:!1,configurable:!0}),Object.defineProperty(e.prototype,"alpha",{get:function(){return this.uniforms.uAlpha},set:function(t){this.uniforms.uAlpha=t},enumerable:!1,configurable:!0}),e}(t.Filter);exports.ColorMatrixFilter=e,e.prototype.grayscale=e.prototype.greyscale;
+},{"@pixi/core":"zUtj"}],"NCd5":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.DisplacementFilter=void 0;var t=require("@pixi/core"),r=require("@pixi/math"),e=function(t,r){return(e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)r.hasOwnProperty(e)&&(t[e]=r[e])})(t,r)};function i(t,r){function i(){this.constructor=t}e(t,r),t.prototype=null===r?Object.create(r):(i.prototype=r.prototype,new i)}var n="varying vec2 vFilterCoord;\nvarying vec2 vTextureCoord;\n\nuniform vec2 scale;\nuniform mat2 rotation;\nuniform sampler2D uSampler;\nuniform sampler2D mapSampler;\n\nuniform highp vec4 inputSize;\nuniform vec4 inputClamp;\n\nvoid main(void)\n{\n vec4 map = texture2D(mapSampler, vFilterCoord);\n\n map -= 0.5;\n map.xy = scale * inputSize.zw * (rotation * map.xy);\n\n gl_FragColor = texture2D(uSampler, clamp(vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y), inputClamp.xy, inputClamp.zw));\n}\n",o="attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\nuniform mat3 filterMatrix;\n\nvarying vec2 vTextureCoord;\nvarying vec2 vFilterCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n}\n\nvoid main(void)\n{\n\tgl_Position = filterVertexPosition();\n\tvTextureCoord = filterTextureCoord();\n\tvFilterCoord = ( filterMatrix * vec3( vTextureCoord, 1.0) ).xy;\n}\n",a=function(t){function e(e,i){var a=this,u=new r.Matrix;return e.renderable=!1,(a=t.call(this,o,n,{mapSampler:e._texture,filterMatrix:u,scale:{x:1,y:1},rotation:new Float32Array([1,0,0,1])})||this).maskSprite=e,a.maskMatrix=u,null==i&&(i=20),a.scale=new r.Point(i,i),a}return i(e,t),e.prototype.apply=function(t,r,e,i){this.uniforms.filterMatrix=t.calculateSpriteMatrix(this.maskMatrix,this.maskSprite),this.uniforms.scale.x=this.scale.x,this.uniforms.scale.y=this.scale.y;var n=this.maskSprite.worldTransform,o=Math.sqrt(n.a*n.a+n.b*n.b),a=Math.sqrt(n.c*n.c+n.d*n.d);0!==o&&0!==a&&(this.uniforms.rotation[0]=n.a/o,this.uniforms.rotation[1]=n.b/o,this.uniforms.rotation[2]=n.c/a,this.uniforms.rotation[3]=n.d/a),t.applyFilter(this,r,e,i)},Object.defineProperty(e.prototype,"map",{get:function(){return this.uniforms.mapSampler},set:function(t){this.uniforms.mapSampler=t},enumerable:!1,configurable:!0}),e}(t.Filter);exports.DisplacementFilter=a;
+},{"@pixi/core":"zUtj","@pixi/math":"Z5os"}],"aJyJ":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.FXAAFilter=void 0;var n=require("@pixi/core"),e=function(n,r){return(e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(n,e){n.__proto__=e}||function(n,e){for(var r in e)e.hasOwnProperty(r)&&(n[r]=e[r])})(n,r)};function r(n,r){function o(){this.constructor=n}e(n,r),n.prototype=null===r?Object.create(r):(o.prototype=r.prototype,new o)}var o="\nattribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 v_rgbNW;\nvarying vec2 v_rgbNE;\nvarying vec2 v_rgbSW;\nvarying vec2 v_rgbSE;\nvarying vec2 v_rgbM;\n\nvarying vec2 vFragCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvoid texcoords(vec2 fragCoord, vec2 inverseVP,\n out vec2 v_rgbNW, out vec2 v_rgbNE,\n out vec2 v_rgbSW, out vec2 v_rgbSE,\n out vec2 v_rgbM) {\n v_rgbNW = (fragCoord + vec2(-1.0, -1.0)) * inverseVP;\n v_rgbNE = (fragCoord + vec2(1.0, -1.0)) * inverseVP;\n v_rgbSW = (fragCoord + vec2(-1.0, 1.0)) * inverseVP;\n v_rgbSE = (fragCoord + vec2(1.0, 1.0)) * inverseVP;\n v_rgbM = vec2(fragCoord * inverseVP);\n}\n\nvoid main(void) {\n\n gl_Position = filterVertexPosition();\n\n vFragCoord = aVertexPosition * outputFrame.zw;\n\n texcoords(vFragCoord, inputSize.zw, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM);\n}\n",t='varying vec2 v_rgbNW;\nvarying vec2 v_rgbNE;\nvarying vec2 v_rgbSW;\nvarying vec2 v_rgbSE;\nvarying vec2 v_rgbM;\n\nvarying vec2 vFragCoord;\nuniform sampler2D uSampler;\nuniform highp vec4 inputSize;\n\n\n/**\n Basic FXAA implementation based on the code on geeks3d.com with the\n modification that the texture2DLod stuff was removed since it\'s\n unsupported by WebGL.\n\n --\n\n From:\n https://github.com/mitsuhiko/webgl-meincraft\n\n Copyright (c) 2011 by Armin Ronacher.\n\n Some rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are\n met:\n\n * Redistributions of source code must retain the above copyright\n notice, this list of conditions and the following disclaimer.\n\n * Redistributions in binary form must reproduce the above\n copyright notice, this list of conditions and the following\n disclaimer in the documentation and/or other materials provided\n with the distribution.\n\n * The names of the contributors may not be used to endorse or\n promote products derived from this software without specific\n prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\n#ifndef FXAA_REDUCE_MIN\n#define FXAA_REDUCE_MIN (1.0/ 128.0)\n#endif\n#ifndef FXAA_REDUCE_MUL\n#define FXAA_REDUCE_MUL (1.0 / 8.0)\n#endif\n#ifndef FXAA_SPAN_MAX\n#define FXAA_SPAN_MAX 8.0\n#endif\n\n//optimized version for mobile, where dependent\n//texture reads can be a bottleneck\nvec4 fxaa(sampler2D tex, vec2 fragCoord, vec2 inverseVP,\n vec2 v_rgbNW, vec2 v_rgbNE,\n vec2 v_rgbSW, vec2 v_rgbSE,\n vec2 v_rgbM) {\n vec4 color;\n vec3 rgbNW = texture2D(tex, v_rgbNW).xyz;\n vec3 rgbNE = texture2D(tex, v_rgbNE).xyz;\n vec3 rgbSW = texture2D(tex, v_rgbSW).xyz;\n vec3 rgbSE = texture2D(tex, v_rgbSE).xyz;\n vec4 texColor = texture2D(tex, v_rgbM);\n vec3 rgbM = texColor.xyz;\n vec3 luma = vec3(0.299, 0.587, 0.114);\n float lumaNW = dot(rgbNW, luma);\n float lumaNE = dot(rgbNE, luma);\n float lumaSW = dot(rgbSW, luma);\n float lumaSE = dot(rgbSE, luma);\n float lumaM = dot(rgbM, luma);\n float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\n mediump vec2 dir;\n dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\n float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *\n (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\n float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\n max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\n dir * rcpDirMin)) * inverseVP;\n\n vec3 rgbA = 0.5 * (\n texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz +\n texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n vec3 rgbB = rgbA * 0.5 + 0.25 * (\n texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz +\n texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\n float lumaB = dot(rgbB, luma);\n if ((lumaB < lumaMin) || (lumaB > lumaMax))\n color = vec4(rgbA, texColor.a);\n else\n color = vec4(rgbB, texColor.a);\n return color;\n}\n\nvoid main() {\n\n vec4 color;\n\n color = fxaa(uSampler, vFragCoord, inputSize.zw, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM);\n\n gl_FragColor = color;\n}\n',i=function(n){function e(){return n.call(this,o,t)||this}return r(e,n),e}(n.Filter);exports.FXAAFilter=i;
+},{"@pixi/core":"zUtj"}],"HcA9":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.NoiseFilter=void 0;var e=require("@pixi/core"),o=function(e,r){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,o){e.__proto__=o}||function(e,o){for(var r in o)o.hasOwnProperty(r)&&(e[r]=o[r])})(e,r)};function r(e,r){function n(){this.constructor=e}o(e,r),e.prototype=null===r?Object.create(r):(n.prototype=r.prototype,new n)}var n="precision highp float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform float uNoise;\nuniform float uSeed;\nuniform sampler2D uSampler;\n\nfloat rand(vec2 co)\n{\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float randomValue = rand(gl_FragCoord.xy * uSeed);\n float diff = (randomValue - 0.5) * uNoise;\n\n // Un-premultiply alpha before applying the color matrix. See issue #3539.\n if (color.a > 0.0) {\n color.rgb /= color.a;\n }\n\n color.r += diff;\n color.g += diff;\n color.b += diff;\n\n // Premultiply alpha again.\n color.rgb *= color.a;\n\n gl_FragColor = color;\n}\n",t=function(o){function t(r,t){void 0===r&&(r=.5),void 0===t&&(t=Math.random());var i=o.call(this,e.defaultFilterVertex,n,{uNoise:0,uSeed:0})||this;return i.noise=r,i.seed=t,i}return r(t,o),Object.defineProperty(t.prototype,"noise",{get:function(){return this.uniforms.uNoise},set:function(e){this.uniforms.uNoise=e},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"seed",{get:function(){return this.uniforms.uSeed},set:function(e){this.uniforms.uSeed=e},enumerable:!1,configurable:!0}),t}(e.Filter);exports.NoiseFilter=t;
+},{"@pixi/core":"zUtj"}],"cmkc":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.CacheData=void 0;var t,a,e,i,s,r,n,_,h,o,c,E,T,l,N,R,A,u,p,d=require("@pixi/core"),I=require("@pixi/sprite"),O=require("@pixi/display"),D=require("@pixi/math"),L=require("@pixi/utils"),U=require("@pixi/settings");!function(t){t[t.WEBGL_LEGACY=0]="WEBGL_LEGACY",t[t.WEBGL=1]="WEBGL",t[t.WEBGL2=2]="WEBGL2"}(t||(t={})),function(t){t[t.UNKNOWN=0]="UNKNOWN",t[t.WEBGL=1]="WEBGL",t[t.CANVAS=2]="CANVAS"}(a||(a={})),function(t){t[t.COLOR=16384]="COLOR",t[t.DEPTH=256]="DEPTH",t[t.STENCIL=1024]="STENCIL"}(e||(e={})),function(t){t[t.NORMAL=0]="NORMAL",t[t.ADD=1]="ADD",t[t.MULTIPLY=2]="MULTIPLY",t[t.SCREEN=3]="SCREEN",t[t.OVERLAY=4]="OVERLAY",t[t.DARKEN=5]="DARKEN",t[t.LIGHTEN=6]="LIGHTEN",t[t.COLOR_DODGE=7]="COLOR_DODGE",t[t.COLOR_BURN=8]="COLOR_BURN",t[t.HARD_LIGHT=9]="HARD_LIGHT",t[t.SOFT_LIGHT=10]="SOFT_LIGHT",t[t.DIFFERENCE=11]="DIFFERENCE",t[t.EXCLUSION=12]="EXCLUSION",t[t.HUE=13]="HUE",t[t.SATURATION=14]="SATURATION",t[t.COLOR=15]="COLOR",t[t.LUMINOSITY=16]="LUMINOSITY",t[t.NORMAL_NPM=17]="NORMAL_NPM",t[t.ADD_NPM=18]="ADD_NPM",t[t.SCREEN_NPM=19]="SCREEN_NPM",t[t.NONE=20]="NONE",t[t.SRC_OVER=0]="SRC_OVER",t[t.SRC_IN=21]="SRC_IN",t[t.SRC_OUT=22]="SRC_OUT",t[t.SRC_ATOP=23]="SRC_ATOP",t[t.DST_OVER=24]="DST_OVER",t[t.DST_IN=25]="DST_IN",t[t.DST_OUT=26]="DST_OUT",t[t.DST_ATOP=27]="DST_ATOP",t[t.ERASE=26]="ERASE",t[t.SUBTRACT=28]="SUBTRACT",t[t.XOR=29]="XOR"}(i||(i={})),function(t){t[t.POINTS=0]="POINTS",t[t.LINES=1]="LINES",t[t.LINE_LOOP=2]="LINE_LOOP",t[t.LINE_STRIP=3]="LINE_STRIP",t[t.TRIANGLES=4]="TRIANGLES",t[t.TRIANGLE_STRIP=5]="TRIANGLE_STRIP",t[t.TRIANGLE_FAN=6]="TRIANGLE_FAN"}(s||(s={})),function(t){t[t.RGBA=6408]="RGBA",t[t.RGB=6407]="RGB",t[t.RG=33319]="RG",t[t.RED=6403]="RED",t[t.RGBA_INTEGER=36249]="RGBA_INTEGER",t[t.RGB_INTEGER=36248]="RGB_INTEGER",t[t.RG_INTEGER=33320]="RG_INTEGER",t[t.RED_INTEGER=36244]="RED_INTEGER",t[t.ALPHA=6406]="ALPHA",t[t.LUMINANCE=6409]="LUMINANCE",t[t.LUMINANCE_ALPHA=6410]="LUMINANCE_ALPHA",t[t.DEPTH_COMPONENT=6402]="DEPTH_COMPONENT",t[t.DEPTH_STENCIL=34041]="DEPTH_STENCIL"}(r||(r={})),function(t){t[t.TEXTURE_2D=3553]="TEXTURE_2D",t[t.TEXTURE_CUBE_MAP=34067]="TEXTURE_CUBE_MAP",t[t.TEXTURE_2D_ARRAY=35866]="TEXTURE_2D_ARRAY",t[t.TEXTURE_CUBE_MAP_POSITIVE_X=34069]="TEXTURE_CUBE_MAP_POSITIVE_X",t[t.TEXTURE_CUBE_MAP_NEGATIVE_X=34070]="TEXTURE_CUBE_MAP_NEGATIVE_X",t[t.TEXTURE_CUBE_MAP_POSITIVE_Y=34071]="TEXTURE_CUBE_MAP_POSITIVE_Y",t[t.TEXTURE_CUBE_MAP_NEGATIVE_Y=34072]="TEXTURE_CUBE_MAP_NEGATIVE_Y",t[t.TEXTURE_CUBE_MAP_POSITIVE_Z=34073]="TEXTURE_CUBE_MAP_POSITIVE_Z",t[t.TEXTURE_CUBE_MAP_NEGATIVE_Z=34074]="TEXTURE_CUBE_MAP_NEGATIVE_Z"}(n||(n={})),function(t){t[t.UNSIGNED_BYTE=5121]="UNSIGNED_BYTE",t[t.UNSIGNED_SHORT=5123]="UNSIGNED_SHORT",t[t.UNSIGNED_SHORT_5_6_5=33635]="UNSIGNED_SHORT_5_6_5",t[t.UNSIGNED_SHORT_4_4_4_4=32819]="UNSIGNED_SHORT_4_4_4_4",t[t.UNSIGNED_SHORT_5_5_5_1=32820]="UNSIGNED_SHORT_5_5_5_1",t[t.UNSIGNED_INT=5125]="UNSIGNED_INT",t[t.UNSIGNED_INT_10F_11F_11F_REV=35899]="UNSIGNED_INT_10F_11F_11F_REV",t[t.UNSIGNED_INT_2_10_10_10_REV=33640]="UNSIGNED_INT_2_10_10_10_REV",t[t.UNSIGNED_INT_24_8=34042]="UNSIGNED_INT_24_8",t[t.UNSIGNED_INT_5_9_9_9_REV=35902]="UNSIGNED_INT_5_9_9_9_REV",t[t.BYTE=5120]="BYTE",t[t.SHORT=5122]="SHORT",t[t.INT=5124]="INT",t[t.FLOAT=5126]="FLOAT",t[t.FLOAT_32_UNSIGNED_INT_24_8_REV=36269]="FLOAT_32_UNSIGNED_INT_24_8_REV",t[t.HALF_FLOAT=36193]="HALF_FLOAT"}(_||(_={})),function(t){t[t.FLOAT=0]="FLOAT",t[t.INT=1]="INT",t[t.UINT=2]="UINT"}(h||(h={})),function(t){t[t.NEAREST=0]="NEAREST",t[t.LINEAR=1]="LINEAR"}(o||(o={})),function(t){t[t.CLAMP=33071]="CLAMP",t[t.REPEAT=10497]="REPEAT",t[t.MIRRORED_REPEAT=33648]="MIRRORED_REPEAT"}(c||(c={})),function(t){t[t.OFF=0]="OFF",t[t.POW2=1]="POW2",t[t.ON=2]="ON",t[t.ON_MANUAL=3]="ON_MANUAL"}(E||(E={})),function(t){t[t.NPM=0]="NPM",t[t.UNPACK=1]="UNPACK",t[t.PMA=2]="PMA",t[t.NO_PREMULTIPLIED_ALPHA=0]="NO_PREMULTIPLIED_ALPHA",t[t.PREMULTIPLY_ON_UPLOAD=1]="PREMULTIPLY_ON_UPLOAD",t[t.PREMULTIPLY_ALPHA=2]="PREMULTIPLY_ALPHA",t[t.PREMULTIPLIED_ALPHA=2]="PREMULTIPLIED_ALPHA"}(T||(T={})),function(t){t[t.NO=0]="NO",t[t.YES=1]="YES",t[t.AUTO=2]="AUTO",t[t.BLEND=0]="BLEND",t[t.CLEAR=1]="CLEAR",t[t.BLIT=2]="BLIT"}(l||(l={})),function(t){t[t.AUTO=0]="AUTO",t[t.MANUAL=1]="MANUAL"}(N||(N={})),function(t){t.LOW="lowp",t.MEDIUM="mediump",t.HIGH="highp"}(R||(R={})),function(t){t[t.NONE=0]="NONE",t[t.SCISSOR=1]="SCISSOR",t[t.STENCIL=2]="STENCIL",t[t.SPRITE=3]="SPRITE"}(A||(A={})),function(t){t[t.NONE=0]="NONE",t[t.LOW=2]="LOW",t[t.MEDIUM=4]="MEDIUM",t[t.HIGH=8]="HIGH"}(u||(u={})),function(t){t[t.ELEMENT_ARRAY_BUFFER=34963]="ELEMENT_ARRAY_BUFFER",t[t.ARRAY_BUFFER=34962]="ARRAY_BUFFER",t[t.UNIFORM_BUFFER=35345]="UNIFORM_BUFFER"}(p||(p={}));var C=new D.Matrix;O.DisplayObject.prototype._cacheAsBitmap=!1,O.DisplayObject.prototype._cacheData=null,O.DisplayObject.prototype._cacheAsBitmapResolution=null,O.DisplayObject.prototype._cacheAsBitmapMultisample=u.NONE;var P=function(){return function(){this.textureCacheId=null,this.originalRender=null,this.originalRenderCanvas=null,this.originalCalculateBounds=null,this.originalGetLocalBounds=null,this.originalUpdateTransform=null,this.originalDestroy=null,this.originalMask=null,this.originalFilterArea=null,this.originalContainsPoint=null,this.sprite=null}}();exports.CacheData=P,Object.defineProperties(O.DisplayObject.prototype,{cacheAsBitmapResolution:{get:function(){return this._cacheAsBitmapResolution},set:function(t){t!==this._cacheAsBitmapResolution&&(this._cacheAsBitmapResolution=t,this.cacheAsBitmap&&(this.cacheAsBitmap=!1,this.cacheAsBitmap=!0))}},cacheAsBitmapMultisample:{get:function(){return this._cacheAsBitmapMultisample},set:function(t){t!==this._cacheAsBitmapMultisample&&(this._cacheAsBitmapMultisample=t,this.cacheAsBitmap&&(this.cacheAsBitmap=!1,this.cacheAsBitmap=!0))}},cacheAsBitmap:{get:function(){return this._cacheAsBitmap},set:function(t){var a;this._cacheAsBitmap!==t&&(this._cacheAsBitmap=t,t?(this._cacheData||(this._cacheData=new P),(a=this._cacheData).originalRender=this.render,a.originalRenderCanvas=this.renderCanvas,a.originalUpdateTransform=this.updateTransform,a.originalCalculateBounds=this.calculateBounds,a.originalGetLocalBounds=this.getLocalBounds,a.originalDestroy=this.destroy,a.originalContainsPoint=this.containsPoint,a.originalMask=this._mask,a.originalFilterArea=this.filterArea,this.render=this._renderCached,this.renderCanvas=this._renderCachedCanvas,this.destroy=this._cacheAsBitmapDestroy):((a=this._cacheData).sprite&&this._destroyCachedDisplayObject(),this.render=a.originalRender,this.renderCanvas=a.originalRenderCanvas,this.calculateBounds=a.originalCalculateBounds,this.getLocalBounds=a.originalGetLocalBounds,this.destroy=a.originalDestroy,this.updateTransform=a.originalUpdateTransform,this.containsPoint=a.originalContainsPoint,this._mask=a.originalMask,this.filterArea=a.originalFilterArea))}}}),O.DisplayObject.prototype._renderCached=function(t){!this.visible||this.worldAlpha<=0||!this.renderable||(this._initCachedDisplayObject(t),this._cacheData.sprite.transform._worldID=this.transform._worldID,this._cacheData.sprite.worldAlpha=this.worldAlpha,this._cacheData.sprite._render(t))},O.DisplayObject.prototype._initCachedDisplayObject=function(t){var a;if(!this._cacheData||!this._cacheData.sprite){var e=this.alpha;this.alpha=1,t.batch.flush();var i=this.getLocalBounds(null,!0).clone();if(this.filters&&this.filters.length){var s=this.filters[0].padding;i.pad(s)}i.ceil(U.settings.RESOLUTION);var r=t.renderTexture.current,n=t.renderTexture.sourceFrame.clone(),_=t.renderTexture.destinationFrame.clone(),h=t.projection.transform,o=d.RenderTexture.create({width:i.width,height:i.height,resolution:this.cacheAsBitmapResolution||t.resolution,multisample:null!==(a=this.cacheAsBitmapMultisample)&&void 0!==a?a:t.multisample}),c="cacheAsBitmap_"+(0,L.uid)();this._cacheData.textureCacheId=c,d.BaseTexture.addToCache(o.baseTexture,c),d.Texture.addToCache(o,c);var E=this.transform.localTransform.copyTo(C).invert().translate(-i.x,-i.y);this.render=this._cacheData.originalRender,t.render(this,{renderTexture:o,clear:!0,transform:E,skipUpdateTransform:!1}),t.framebuffer.blit(),t.projection.transform=h,t.renderTexture.bind(r,n,_),this.render=this._renderCached,this.updateTransform=this.displayObjectUpdateTransform,this.calculateBounds=this._calculateCachedBounds,this.getLocalBounds=this._getCachedLocalBounds,this._mask=null,this.filterArea=null,this.alpha=e;var T=new I.Sprite(o);T.transform.worldTransform=this.transform.worldTransform,T.anchor.x=-i.x/i.width,T.anchor.y=-i.y/i.height,T.alpha=e,T._bounds=this._bounds,this._cacheData.sprite=T,this.transform._parentID=-1,this.parent?this.updateTransform():(this.enableTempParent(),this.updateTransform(),this.disableTempParent(null)),this.containsPoint=T.containsPoint.bind(T)}},O.DisplayObject.prototype._renderCachedCanvas=function(t){!this.visible||this.worldAlpha<=0||!this.renderable||(this._initCachedDisplayObjectCanvas(t),this._cacheData.sprite.worldAlpha=this.worldAlpha,this._cacheData.sprite._renderCanvas(t))},O.DisplayObject.prototype._initCachedDisplayObjectCanvas=function(t){if(!this._cacheData||!this._cacheData.sprite){var a=this.getLocalBounds(null,!0),e=this.alpha;this.alpha=1;var i=t.context,s=t._projTransform;a.ceil(U.settings.RESOLUTION);var r=d.RenderTexture.create({width:a.width,height:a.height}),n="cacheAsBitmap_"+(0,L.uid)();this._cacheData.textureCacheId=n,d.BaseTexture.addToCache(r.baseTexture,n),d.Texture.addToCache(r,n);var _=C;this.transform.localTransform.copyTo(_),_.invert(),_.tx-=a.x,_.ty-=a.y,this.renderCanvas=this._cacheData.originalRenderCanvas,t.render(this,{renderTexture:r,clear:!0,transform:_,skipUpdateTransform:!1}),t.context=i,t._projTransform=s,this.renderCanvas=this._renderCachedCanvas,this.updateTransform=this.displayObjectUpdateTransform,this.calculateBounds=this._calculateCachedBounds,this.getLocalBounds=this._getCachedLocalBounds,this._mask=null,this.filterArea=null,this.alpha=e;var h=new I.Sprite(r);h.transform.worldTransform=this.transform.worldTransform,h.anchor.x=-a.x/a.width,h.anchor.y=-a.y/a.height,h.alpha=e,h._bounds=this._bounds,this._cacheData.sprite=h,this.transform._parentID=-1,this.parent?this.updateTransform():(this.parent=t._tempDisplayObjectParent,this.updateTransform(),this.parent=null),this.containsPoint=h.containsPoint.bind(h)}},O.DisplayObject.prototype._calculateCachedBounds=function(){this._bounds.clear(),this._cacheData.sprite.transform._worldID=this.transform._worldID,this._cacheData.sprite._calculateBounds(),this._bounds.updateID=this._boundsID},O.DisplayObject.prototype._getCachedLocalBounds=function(){return this._cacheData.sprite.getLocalBounds(null)},O.DisplayObject.prototype._destroyCachedDisplayObject=function(){this._cacheData.sprite._texture.destroy(!0),this._cacheData.sprite=null,d.BaseTexture.removeFromCache(this._cacheData.textureCacheId),d.Texture.removeFromCache(this._cacheData.textureCacheId),this._cacheData.textureCacheId=null},O.DisplayObject.prototype._cacheAsBitmapDestroy=function(t){this.cacheAsBitmap=!1,this.destroy(t)};
+},{"@pixi/core":"zUtj","@pixi/sprite":"MI1Y","@pixi/display":"ll5V","@pixi/math":"Z5os","@pixi/utils":"KFvg","@pixi/settings":"APb3"}],"iT1E":[function(require,module,exports) {
+"use strict";var i=require("@pixi/display");i.DisplayObject.prototype.name=null,i.Container.prototype.getChildByName=function(i,e){for(var r=0,t=this.children.length;r0){var f=n.x-t[d].x,g=n.y-t[d].y,c=Math.sqrt(f*f+g*g);n=t[d],s+=c/a}else s=d/(u-1);h[p]=s,h[p+1]=0,h[p+2]=s,h[p+3]=1}var l=0;for(d=0;d0?this.textureScale*this._width/2:this._width/2;r/=d,h/=d,r*=p,h*=p,o[u]=a.x+r,o[u+1]=a.y+h,o[u+2]=a.x-r,o[u+3]=a.y-h,i=a}this.buffers[0].update()}},e.prototype.update=function(){this.textureScale>0?this.build():this.updateVertices()},e}(t.MeshGeometry);exports.RopeGeometry=s;var n=function(i){function r(r,h,o){void 0===o&&(o=0);var n=this,a=new s(r.height,h,o),u=new t.MeshMaterial(r);return o>0&&(r.baseTexture.wrapMode=e.WRAP_MODES.REPEAT),(n=i.call(this,a,u)||this).autoUpdate=!0,n}return h(r,i),r.prototype._render=function(t){var e=this.geometry;(this.autoUpdate||e._width!==this.shader.texture.height)&&(e._width=this.shader.texture.height,e.update()),i.prototype._render.call(this,t)},r}(t.Mesh);exports.SimpleRope=n;var a=function(e){function r(r,h,s){var n=this,a=new o(r.width,r.height,h,s),u=new t.MeshMaterial(i.Texture.WHITE);return(n=e.call(this,a,u)||this).texture=r,n.autoResize=!0,n}return h(r,e),r.prototype.textureUpdated=function(){this._textureID=this.shader.texture._updateID;var t=this.geometry,e=this.shader.texture,i=e.width,r=e.height;!this.autoResize||t.width===i&&t.height===r||(t.width=this.shader.texture.width,t.height=this.shader.texture.height,t.build())},Object.defineProperty(r.prototype,"texture",{get:function(){return this.shader.texture},set:function(t){this.shader.texture!==t&&(this.shader.texture=t,this._textureID=-1,t.baseTexture.valid?this.textureUpdated():t.once("update",this.textureUpdated,this))},enumerable:!1,configurable:!0}),r.prototype._render=function(t){this._textureID!==this.shader.texture._updateID&&this.textureUpdated(),e.prototype._render.call(this,t)},r.prototype.destroy=function(t){this.shader.texture.off("update",this.textureUpdated,this),e.prototype.destroy.call(this,t)},r}(t.Mesh);exports.SimplePlane=a;var u=function(e){function r(r,h,o,s,n){void 0===r&&(r=i.Texture.EMPTY);var a=this,u=new t.MeshGeometry(h,o,s);u.getBuffer("aVertexPosition").static=!1;var d=new t.MeshMaterial(r);return(a=e.call(this,u,d,null,n)||this).autoUpdate=!0,a}return h(r,e),Object.defineProperty(r.prototype,"vertices",{get:function(){return this.geometry.getBuffer("aVertexPosition").data},set:function(t){this.geometry.getBuffer("aVertexPosition").data=t},enumerable:!1,configurable:!0}),r.prototype._render=function(t){this.autoUpdate&&this.geometry.getBuffer("aVertexPosition").update(),e.prototype._render.call(this,t)},r}(t.Mesh);exports.SimpleMesh=u;var d=10,p=function(t){function e(e,r,h,o,s){void 0===r&&(r=d),void 0===h&&(h=d),void 0===o&&(o=d),void 0===s&&(s=d);var n=t.call(this,i.Texture.WHITE,4,4)||this;return n._origWidth=e.orig.width,n._origHeight=e.orig.height,n._width=n._origWidth,n._height=n._origHeight,n._leftWidth=r,n._rightWidth=o,n._topHeight=h,n._bottomHeight=s,n.texture=e,n}return h(e,t),e.prototype.textureUpdated=function(){this._textureID=this.shader.texture._updateID,this._refresh()},Object.defineProperty(e.prototype,"vertices",{get:function(){return this.geometry.getBuffer("aVertexPosition").data},set:function(t){this.geometry.getBuffer("aVertexPosition").data=t},enumerable:!1,configurable:!0}),e.prototype.updateHorizontalVertices=function(){var t=this.vertices,e=this._getMinScale();t[9]=t[11]=t[13]=t[15]=this._topHeight*e,t[17]=t[19]=t[21]=t[23]=this._height-this._bottomHeight*e,t[25]=t[27]=t[29]=t[31]=this._height},e.prototype.updateVerticalVertices=function(){var t=this.vertices,e=this._getMinScale();t[2]=t[10]=t[18]=t[26]=this._leftWidth*e,t[4]=t[12]=t[20]=t[28]=this._width-this._rightWidth*e,t[6]=t[14]=t[22]=t[30]=this._width},e.prototype._getMinScale=function(){var t=this._leftWidth+this._rightWidth,e=this._width>t?1:this._width/t,i=this._topHeight+this._bottomHeight,r=this._height>i?1:this._height/i;return Math.min(e,r)},Object.defineProperty(e.prototype,"width",{get:function(){return this._width},set:function(t){this._width=t,this._refresh()},enumerable:!1,configurable:!0}),Object.defineProperty(e.prototype,"height",{get:function(){return this._height},set:function(t){this._height=t,this._refresh()},enumerable:!1,configurable:!0}),Object.defineProperty(e.prototype,"leftWidth",{get:function(){return this._leftWidth},set:function(t){this._leftWidth=t,this._refresh()},enumerable:!1,configurable:!0}),Object.defineProperty(e.prototype,"rightWidth",{get:function(){return this._rightWidth},set:function(t){this._rightWidth=t,this._refresh()},enumerable:!1,configurable:!0}),Object.defineProperty(e.prototype,"topHeight",{get:function(){return this._topHeight},set:function(t){this._topHeight=t,this._refresh()},enumerable:!1,configurable:!0}),Object.defineProperty(e.prototype,"bottomHeight",{get:function(){return this._bottomHeight},set:function(t){this._bottomHeight=t,this._refresh()},enumerable:!1,configurable:!0}),e.prototype._refresh=function(){var t=this.texture,e=this.geometry.buffers[1].data;this._origWidth=t.orig.width,this._origHeight=t.orig.height;var i=1/this._origWidth,r=1/this._origHeight;e[0]=e[8]=e[16]=e[24]=0,e[1]=e[3]=e[5]=e[7]=0,e[6]=e[14]=e[22]=e[30]=1,e[25]=e[27]=e[29]=e[31]=1,e[2]=e[10]=e[18]=e[26]=i*this._leftWidth,e[4]=e[12]=e[20]=e[28]=1-i*this._rightWidth,e[9]=e[11]=e[13]=e[15]=r*this._topHeight,e[17]=e[19]=e[21]=e[23]=1-r*this._bottomHeight,this.updateHorizontalVertices(),this.updateVerticalVertices(),this.geometry.buffers[0].update(),this.geometry.buffers[1].update()},e}(a);exports.NineSlicePlane=p;
+},{"@pixi/mesh":"z8Ia","@pixi/constants":"ETil","@pixi/core":"zUtj"}],"fgIu":[function(require,module,exports) {
+"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.AnimatedSprite=void 0;var t=require("@pixi/core"),e=require("@pixi/sprite"),r=require("@pixi/ticker"),i=function(t,e){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var r in e)e.hasOwnProperty(r)&&(t[r]=e[r])})(t,e)};function n(t,e){function r(){this.constructor=t}i(t,e),t.prototype=null===e?Object.create(e):(r.prototype=e.prototype,new r)}var o=function(e){function i(r,i){void 0===i&&(i=!0);var n=e.call(this,r[0]instanceof t.Texture?r[0]:r[0].texture)||this;return n._textures=null,n._durations=null,n._autoUpdate=i,n._isConnectedToTicker=!1,n.animationSpeed=1,n.loop=!0,n.updateAnchor=!1,n.onComplete=null,n.onFrameChange=null,n.onLoop=null,n._currentTime=0,n._playing=!1,n._previousFrame=null,n.textures=r,n}return n(i,e),i.prototype.stop=function(){this._playing&&(this._playing=!1,this._autoUpdate&&this._isConnectedToTicker&&(r.Ticker.shared.remove(this.update,this),this._isConnectedToTicker=!1))},i.prototype.play=function(){this._playing||(this._playing=!0,this._autoUpdate&&!this._isConnectedToTicker&&(r.Ticker.shared.add(this.update,this,r.UPDATE_PRIORITY.HIGH),this._isConnectedToTicker=!0))},i.prototype.gotoAndStop=function(t){this.stop();var e=this.currentFrame;this._currentTime=t,e!==this.currentFrame&&this.updateTexture()},i.prototype.gotoAndPlay=function(t){var e=this.currentFrame;this._currentTime=t,e!==this.currentFrame&&this.updateTexture(),this.play()},i.prototype.update=function(t){if(this._playing){var e=this.animationSpeed*t,r=this.currentFrame;if(null!==this._durations){var i=this._currentTime%1*this._durations[this.currentFrame];for(i+=e/60*1e3;i<0;)this._currentTime--,i+=this._durations[this.currentFrame];var n=Math.sign(this.animationSpeed*t);for(this._currentTime=Math.floor(this._currentTime);i>=this._durations[this.currentFrame];)i-=this._durations[this.currentFrame]*n,this._currentTime+=n;this._currentTime+=i/this._durations[this.currentFrame]}else this._currentTime+=e;this._currentTime<0&&!this.loop?(this.gotoAndStop(0),this.onComplete&&this.onComplete()):this._currentTime>=this._textures.length&&!this.loop?(this.gotoAndStop(this._textures.length-1),this.onComplete&&this.onComplete()):r!==this.currentFrame&&(this.loop&&this.onLoop&&(this.animationSpeed>0&&this.currentFramer&&this.onLoop()),this.updateTexture())}},i.prototype.updateTexture=function(){var t=this.currentFrame;this._previousFrame!==t&&(this._previousFrame=t,this._texture=this._textures[t],this._textureID=-1,this._textureTrimmedID=-1,this._cachedTint=16777215,this.uvs=this._texture._uvs.uvsFloat32,this.updateAnchor&&this._anchor.copyFrom(this._texture.defaultAnchor),this.onFrameChange&&this.onFrameChange(this.currentFrame))},i.prototype.destroy=function(t){this.stop(),e.prototype.destroy.call(this,t),this.onComplete=null,this.onFrameChange=null,this.onLoop=null},i.fromFrames=function(e){for(var r=[],n=0;n=this.options.time)this.complete();else{const t=new e.Point(this.parent.scale.x,this.parent.scale.y),i=this.options.ease(this.time,0,1,this.options.time);if(null!==this.width){const t=this.startWidth,e=this.deltaWidth;this.parent.fitWidth(t+e*i,this.keepCenter,null===this.height)}if(null!==this.height){const t=this.startHeight,e=this.deltaHeight;this.parent.fitHeight(t+e*i,this.keepCenter,null===this.width)}if(null===this.width?this.parent.scale.x=this.parent.scale.y:null===this.height&&(this.parent.scale.y=this.parent.scale.x),!this.keepCenter){const t=this.startX,s=this.startY,n=this.deltaX,h=this.deltaY,o=new e.Point(this.parent.x,this.parent.y);this.parent.moveCenter(t+n*i,s+h*i),this.parent.emit("moved",{viewport:this.parent,original:o,type:"animate"})}(this.width||this.height)&&this.parent.emit("zoomed",{viewport:this.parent,original:t,type:"animate"})}}}function d(t){let e=void 0,i=t[0],s=1;for(;si.call(e,...t)),e=void 0)}return i}exports.Animate=c;const u={sides:"all",friction:.5,time:150,ease:"easeInOutSine",underflow:"center",bounceBox:null};class m extends n{constructor(t,e={}){super(t),this.options=Object.assign({},u,e),this.ease=p(this.options.ease,"easeInOutSine"),this.options.sides?"all"===this.options.sides?this.top=this.bottom=this.left=this.right=!0:"horizontal"===this.options.sides?(this.right=this.left=!0,this.top=this.bottom=!1):"vertical"===this.options.sides?(this.left=this.right=!1,this.top=this.bottom=!0):(this.top=-1!==this.options.sides.indexOf("top"),this.bottom=-1!==this.options.sides.indexOf("bottom"),this.left=-1!==this.options.sides.indexOf("left"),this.right=-1!==this.options.sides.indexOf("right")):this.left=this.top=this.right=this.bottom=!1;const i=this.options.underflow.toLowerCase();"center"===i?(this.underflowX=0,this.underflowY=0):(this.underflowX=-1!==i.indexOf("left")?-1:-1!==i.indexOf("right")?1:0,this.underflowY=-1!==i.indexOf("top")?-1:-1!==i.indexOf("bottom")?1:0),this.reset()}isActive(){return null!==this.toX||null!==this.toY}down(){return this.toX=this.toY=null,!1}up(){return this.bounce(),!1}update(t){if(!this.paused){if(this.bounce(),this.toX){const e=this.toX;e.time+=t,this.parent.emit("moved",{viewport:this.parent,type:"bounce-x"}),e.time>=this.options.time?(this.parent.x=e.end,this.toX=null,this.parent.emit("bounce-x-end",this.parent)):this.parent.x=this.ease(e.time,e.start,e.delta,this.options.time)}if(this.toY){const e=this.toY;e.time+=t,this.parent.emit("moved",{viewport:this.parent,type:"bounce-y"}),e.time>=this.options.time?(this.parent.y=e.end,this.toY=null,this.parent.emit("bounce-y-end",this.parent)):this.parent.y=this.ease(e.time,e.start,e.delta,this.options.time)}}}calcUnderflowX(){let t;switch(this.underflowX){case-1:t=0;break;case 1:t=this.parent.screenWidth-this.parent.screenWorldWidth;break;default:t=(this.parent.screenWidth-this.parent.screenWorldWidth)/2}return t}calcUnderflowY(){let t;switch(this.underflowY){case-1:t=0;break;case 1:t=this.parent.screenHeight-this.parent.screenWorldHeight;break;default:t=(this.parent.screenHeight-this.parent.screenWorldHeight)/2}return t}oob(){const t=this.options.bounceBox;if(t){const i=void 0===t.x?0:t.x,s=void 0===t.y?0:t.y,n=void 0===t.width?this.parent.worldWidth:t.width,h=void 0===t.height?this.parent.worldHeight:t.height;return{left:this.parent.leftn,top:this.parent.toph,topLeft:new e.Point(i*this.parent.scale.x,s*this.parent.scale.y),bottomRight:new e.Point(n*this.parent.scale.x-this.parent.screenWidth,h*this.parent.scale.y-this.parent.screenHeight)}}return{left:this.parent.left<0,right:this.parent.right>this.parent.worldWidth,top:this.parent.top<0,bottom:this.parent.bottom>this.parent.worldHeight,topLeft:new e.Point(0,0),bottomRight:new e.Point(this.parent.worldWidth*this.parent.scale.x-this.parent.screenWidth,this.parent.worldHeight*this.parent.scale.y-this.parent.screenHeight)}}bounce(){if(this.paused)return;let t,e=this.parent.plugins.get("decelerate",!0);e&&(e.x||e.y)&&(e.x&&e.percentChangeX===d([e,"access",t=>t.options,"optionalAccess",t=>t.friction])||e.y&&e.percentChangeY===d([e,"access",t=>t.options,"optionalAccess",t=>t.friction]))&&(((t=this.oob()).left&&this.left||t.right&&this.right)&&(e.percentChangeX=this.options.friction),(t.top&&this.top||t.bottom&&this.bottom)&&(e.percentChangeY=this.options.friction));const i=this.parent.plugins.get("drag",!0)||{},s=this.parent.plugins.get("pinch",!0)||{};if(e=e||{},!(d([i,"optionalAccess",t=>t.active])||d([s,"optionalAccess",t=>t.active])||this.toX&&this.toY||e.x&&e.y)){const i=(t=t||this.oob()).topLeft,s=t.bottomRight;if(!this.toX&&!e.x){let e=null;t.left&&this.left?e=this.parent.screenWorldWidth(!0===this.options.right?this.parent.worldWidth:this.options.right)&&(this.parent.x=-(!0===this.options.right?this.parent.worldWidth:this.options.right)*this.parent.scale.x+this.parent.screenWidth,e.x=0,i=!0);i&&this.parent.emit("moved",{viewport:this.parent,original:t,type:"clamp-x"})}if(null!==this.options.top||null!==this.options.bottom){let i=!1;if(!this.noUnderflow&&this.parent.screenWorldHeight(!0===this.options.bottom?this.parent.worldHeight:this.options.bottom)&&(this.parent.y=-(!0===this.options.bottom?this.parent.worldHeight:this.options.bottom)*this.parent.scale.y+this.parent.screenHeight,e.y=0,i=!0);i&&this.parent.emit("moved",{viewport:this.parent,original:t,type:"clamp-y"})}this.last.x=this.parent.x,this.last.y=this.parent.y,this.last.scaleX=this.parent.scale.x,this.last.scaleY=this.parent.scale.y}reset(){this.update()}}exports.Clamp=w;const x={minWidth:null,minHeight:null,maxWidth:null,maxHeight:null,minScale:null,maxScale:null};class y extends n{constructor(t,e={}){super(t),this.options=Object.assign({},x,e),this.clamp()}resize(){this.clamp()}clamp(){if(!this.paused)if(this.options.minWidth||this.options.minHeight||this.options.maxWidth||this.options.maxHeight){let t=this.parent.worldScreenWidth,e=this.parent.worldScreenHeight;if(null!==this.options.minWidth&&tthis.options.maxWidth){const i=this.parent.scale.x;this.parent.fitWidth(this.options.maxWidth,!1,!1,!0),this.parent.scale.y*=this.parent.scale.x/i,t=this.parent.worldScreenWidth,e=this.parent.worldScreenHeight,this.parent.emit("zoomed",{viewport:this.parent,type:"clamp-zoom"})}if(null!==this.options.minHeight&ðis.options.maxHeight){const t=this.parent.scale.y;this.parent.fitHeight(this.options.maxHeight,!1,!1,!0),this.parent.scale.x*=this.parent.scale.y/t,this.parent.emit("zoomed",{viewport:this.parent,type:"clamp-zoom"})}}else if(this.options.minScale||this.options.maxScale){const t={x:null,y:null},e={x:null,y:null};if("number"==typeof this.options.minScale)t.x=this.options.minScale,t.y=this.options.minScale;else if(null!==this.options.minScale){const e=this.options.minScale;t.x=void 0===e.x?null:e.x,t.y=void 0===e.y?null:e.y}if("number"==typeof this.options.maxScale)e.x=this.options.maxScale,e.y=this.options.maxScale;else if(null!==this.options.maxScale){const t=this.options.maxScale;e.x=void 0===t.x?null:t.x,e.y=void 0===t.y?null:t.y}let i=this.parent.scale.x,s=this.parent.scale.y;null!==t.x&&ie.x&&(i=e.x),null!==t.y&&se.y&&(s=e.y),i===this.parent.scale.x&&s===this.parent.scale.y||(this.parent.scale.set(i,s),this.parent.emit("zoomed",{viewport:this.parent,type:"clamp-zoom"}))}}reset(){this.clamp()}}exports.ClampZoom=y;const f={friction:.98,bounce:.8,minSpeed:.01},v=16;class W extends n{constructor(t,e={}){super(t),this.options=Object.assign({},f,e),this.saved=[],this.timeSinceRelease=0,this.reset(),this.parent.on("moved",t=>this.moved(t))}down(){return this.saved=[],this.x=this.y=null,!1}isActive(){return!(!this.x&&!this.y)}move(){if(this.paused)return!1;const t=this.parent.input.count();return(1===t||t>1&&!this.parent.plugins.get("pinch",!0))&&(this.saved.push({x:this.parent.x,y:this.parent.y,time:performance.now()}),this.saved.length>60&&this.saved.splice(0,30)),!1}moved(t){if(this.saved.length){const e=this.saved[this.saved.length-1];"clamp-x"===t.type?e.x===t.original.x&&(e.x=this.parent.x):"clamp-y"===t.type&&e.y===t.original.y&&(e.y=this.parent.y)}}up(){if(0===this.parent.input.count()&&this.saved.length){const t=performance.now();for(const e of this.saved)if(e.time>=t-100){const i=t-e.time;this.x=(this.parent.x-e.x)/i,this.y=(this.parent.y-e.y)/i,this.percentChangeX=this.percentChangeY=this.options.friction,this.timeSinceRelease=0;break}}return!1}activate(t){void 0!==(t=t||{}).x&&(this.x=t.x,this.percentChangeX=this.options.friction),void 0!==t.y&&(this.y=t.y,this.percentChangeY=this.options.friction)}update(t){if(this.paused)return;const e=this.x||this.y,i=this.timeSinceRelease,s=this.timeSinceRelease+t;if(this.x){const e=this.percentChangeX,n=Math.log(e);this.parent.x+=this.x*v/n*(Math.pow(e,s/v)-Math.pow(e,i/v)),this.x*=Math.pow(this.percentChangeX,t/v)}if(this.y){const e=this.percentChangeY,n=Math.log(e);this.parent.y+=this.y*v/n*(Math.pow(e,s/v)-Math.pow(e,i/v)),this.y*=Math.pow(this.percentChangeY,t/v)}this.timeSinceRelease+=t,this.x&&this.y?Math.abs(this.x){t.includes(e.code)&&(this.keyIsPressed=!0)}),window.addEventListener("keyup",e=>{t.includes(e.code)&&(this.keyIsPressed=!1)})}mouseButtons(t){this.mouse=t&&"all"!==t?[-1!==t.indexOf("left"),-1!==t.indexOf("middle"),-1!==t.indexOf("right")]:[!0,!0,!0]}parseUnderflow(){const t=this.options.underflow.toLowerCase();"center"===t?(this.underflowX=0,this.underflowY=0):(t.includes("left")?this.underflowX=-1:t.includes("right")?this.underflowX=1:this.underflowX=0,t.includes("top")?this.underflowY=-1:t.includes("bottom")?this.underflowY=1:this.underflowY=0)}checkButtons(t){const e="mouse"===t.data.pointerType,i=this.parent.input.count();return!(!(1===i||i>1&&!this.parent.plugins.get("pinch",!0))||e&&!this.mouse[t.data.button])}checkKeyPress(t){return!this.options.keyToPress||this.keyIsPressed||this.options.ignoreKeyToPressOnTouch&&"touch"===t.data.pointerType}down(t){return!(this.paused||!this.options.pressDrag)&&(this.checkButtons(t)&&this.checkKeyPress(t)?(this.last={x:t.data.global.x,y:t.data.global.y},this.current=t.data.pointerId,!0):(this.last=null,!1))}get active(){return this.moved}move(t){if(this.paused||!this.options.pressDrag)return!1;if(this.last&&this.current===t.data.pointerId){const i=t.data.global.x,s=t.data.global.y,n=this.parent.input.count();if(1===n||n>1&&!this.parent.plugins.get("pinch",!0)){const n=i-this.last.x,h=s-this.last.y;if(this.moved||this.xDirection&&this.parent.input.checkThreshold(n)||this.yDirection&&this.parent.input.checkThreshold(h)){const n={x:i,y:s};return this.xDirection&&(this.parent.x+=(n.x-this.last.x)*this.options.factor),this.yDirection&&(this.parent.y+=(n.y-this.last.y)*this.options.factor),this.last=n,this.moved||this.parent.emit("drag-start",{event:t,screen:new e.Point(this.last.x,this.last.y),world:this.parent.toWorld(new e.Point(this.last.x,this.last.y)),viewport:this.parent}),this.moved=!0,this.parent.emit("moved",{viewport:this.parent,type:"drag"}),!0}}else this.moved=!1}return!1}up(t){if(this.paused)return!1;const i=this.parent.input.touches;if(1===i.length){const t=i[0];return t.last&&(this.last={x:t.last.x,y:t.last.y},this.current=t.id),this.moved=!1,!0}if(this.last&&this.moved){const i=new e.Point(this.last.x,this.last.y);return this.parent.emit("drag-end",{event:t,screen:i,world:this.parent.toWorld(i),viewport:this.parent}),this.last=null,this.moved=!1,!0}return!1}wheel(t){if(this.paused)return!1;if(this.options.wheel){const e=this.parent.plugins.get("wheel",!0);if(!e||!e.options.wheelZoom&&!t.ctrlKey){const e=t.deltaMode?this.options.lineHeight:1;return this.xDirection&&(this.parent.x+=t.deltaX*e*this.options.wheelScroll*this.reverse),this.yDirection&&(this.parent.y+=t.deltaY*e*this.options.wheelScroll*this.reverse),this.options.clampWheel&&this.clamp(),this.parent.emit("wheel-scroll",this.parent),this.parent.emit("moved",{viewport:this.parent,type:"wheel"}),this.parent.options.passiveWheel||t.preventDefault(),this.parent.options.stopPropagation&&t.stopPropagation(),!0}}return!1}resume(){this.last=null,this.paused=!1}clamp(){const t=this.parent.plugins.get("decelerate",!0)||{};if("y"!==this.options.clampWheel)if(this.parent.screenWorldWidththis.parent.worldWidth&&(this.parent.x=-this.parent.worldWidth*this.parent.scale.x+this.parent.screenWidth,t.x=0);if("x"!==this.options.clampWheel)if(this.parent.screenWorldHeightthis.parent.worldHeight&&(this.parent.y=-this.parent.worldHeight*this.parent.scale.y+this.parent.screenHeight,t.y=0)}}exports.Drag=H;const M={speed:0,acceleration:null,radius:null};class S extends n{constructor(t,e,i={}){super(t),this.target=e,this.options=Object.assign({},M,i),this.velocity={x:0,y:0}}update(t){if(this.paused)return;const e=this.parent.center;let i=this.target.x,s=this.target.y;if(this.options.radius){if(!(Math.sqrt(Math.pow(this.target.y-e.y,2)+Math.pow(this.target.x-e.x,2))>this.options.radius))return;{const t=Math.atan2(this.target.y-e.y,this.target.x-e.x);i=this.target.x-Math.cos(t)*this.options.radius,s=this.target.y-Math.sin(t)*this.options.radius}}const n=i-e.x,h=s-e.y;if(n||h)if(this.options.speed)if(this.options.acceleration){const o=Math.atan2(s-e.y,i-e.x),r=Math.sqrt(Math.pow(n,2)+Math.pow(h,2));if(r){const a=(Math.pow(this.velocity.x,2)+Math.pow(this.velocity.y,2))/(2*this.options.acceleration);this.velocity=r>a?{x:Math.min(this.velocity.x+this.options.acceleration*t,this.options.speed),y:Math.min(this.velocity.y+this.options.acceleration*t,this.options.speed)}:{x:Math.max(this.velocity.x-this.options.acceleration*this.options.speed,0),y:Math.max(this.velocity.y-this.options.acceleration*this.options.speed,0)};const p=Math.cos(o)*this.velocity.x,l=Math.sin(o)*this.velocity.y,c=Math.abs(p)>Math.abs(n)?i:e.x+p,d=Math.abs(l)>Math.abs(h)?s:e.y+l;this.parent.moveCenter(c,d),this.parent.emit("moved",{viewport:this.parent,type:"follow"})}}else{const t=Math.atan2(s-e.y,i-e.x),o=Math.cos(t)*this.options.speed,r=Math.sin(t)*this.options.speed,a=Math.abs(o)>Math.abs(n)?i:e.x+o,p=Math.abs(r)>Math.abs(h)?s:e.y+r;this.parent.moveCenter(a,p),this.parent.emit("moved",{viewport:this.parent,type:"follow"})}else this.parent.moveCenter(i,s),this.parent.emit("moved",{viewport:this.parent,type:"follow"})}}exports.Follow=S;const C={radius:null,distance:null,top:null,bottom:null,left:null,right:null,speed:8,reverse:!1,noDecelerate:!1,linear:!1,allowButtons:!1};class P extends n{constructor(t,e={}){super(t),this.options=Object.assign({},C,e),this.reverse=this.options.reverse?1:-1,this.radiusSquared="number"==typeof this.options.radius?Math.pow(this.options.radius,2):null,this.resize()}resize(){const t=this.options.distance;null!==t?(this.left=t,this.top=t,this.right=this.parent.worldScreenWidth-t,this.bottom=this.parent.worldScreenHeight-t):this.options.radius||(this.left=this.options.left,this.top=this.options.top,this.right=null===this.options.right?null:this.parent.worldScreenWidth-this.options.right,this.bottom=null===this.options.bottom?null:this.parent.worldScreenHeight-this.options.bottom)}down(){return!this.paused&&(this.options.allowButtons||(this.horizontal=this.vertical=null),!1)}move(t){if(this.paused)return!1;if("mouse"!==t.data.pointerType&&1!==t.data.identifier||!this.options.allowButtons&&0!==t.data.buttons)return!1;const e=t.data.global.x,i=t.data.global.y;if(this.radiusSquared){const t=this.parent.toScreen(this.parent.center);if(Math.pow(t.x-e,2)+Math.pow(t.y-i,2)>=this.radiusSquared){const s=Math.atan2(t.y-i,t.x-e);this.options.linear?(this.horizontal=Math.round(Math.cos(s))*this.options.speed*this.reverse*.06,this.vertical=Math.round(Math.sin(s))*this.options.speed*this.reverse*.06):(this.horizontal=Math.cos(s)*this.options.speed*this.reverse*.06,this.vertical=Math.sin(s)*this.options.speed*this.reverse*.06)}else this.horizontal&&this.decelerateHorizontal(),this.vertical&&this.decelerateVertical(),this.horizontal=this.vertical=0}else null!==this.left&ðis.right?this.horizontal=-1*this.reverse*this.options.speed*.06:(this.decelerateHorizontal(),this.horizontal=0),null!==this.top&&ithis.bottom?this.vertical=-1*this.reverse*this.options.speed*.06:(this.decelerateVertical(),this.vertical=0);return!1}decelerateHorizontal(){const t=this.parent.plugins.get("decelerate",!0);this.horizontal&&t&&!this.options.noDecelerate&&t.activate({x:this.horizontal*this.options.speed*this.reverse/(1e3/60)})}decelerateVertical(){const t=this.parent.plugins.get("decelerate",!0);this.vertical&&t&&!this.options.noDecelerate&&t.activate({y:this.vertical*this.options.speed*this.reverse/(1e3/60)})}up(){return!this.paused&&(this.horizontal&&this.decelerateHorizontal(),this.vertical&&this.decelerateVertical(),this.horizontal=this.vertical=null,!1)}update(){if(!this.paused&&(this.horizontal||this.vertical)){const t=this.parent.center;this.horizontal&&(t.x+=this.horizontal*this.options.speed),this.vertical&&(t.y+=this.vertical*this.options.speed),this.parent.moveCenter(t),this.parent.emit("moved",{viewport:this.parent,type:"mouse-edges"})}}}exports.MouseEdges=P;const O={noDrag:!1,percent:1,center:null,factor:1,axis:"all"};class k extends n{__init(){this.active=!1}__init2(){this.pinching=!1}__init3(){this.moved=!1}constructor(t,e={}){super(t),k.prototype.__init.call(this),k.prototype.__init2.call(this),k.prototype.__init3.call(this),this.options=Object.assign({},O,e)}down(){return this.parent.input.count()>=2&&(this.active=!0,!0)}isAxisX(){return["all","x"].includes(this.options.axis)}isAxisY(){return["all","y"].includes(this.options.axis)}move(t){if(this.paused||!this.active)return!1;const e=t.data.global.x,i=t.data.global.y,s=this.parent.input.touches;if(s.length>=2){const n=s[0],h=s[1],o=n.last&&h.last?Math.sqrt(Math.pow(h.last.x-n.last.x,2)+Math.pow(h.last.y-n.last.y,2)):null;if(n.id===t.data.pointerId?n.last={x:e,y:i,data:t.data}:h.id===t.data.pointerId&&(h.last={x:e,y:i,data:t.data}),o){let t;const e={x:n.last.x+(h.last.x-n.last.x)/2,y:n.last.y+(h.last.y-n.last.y)/2};this.options.center||(t=this.parent.toLocal(e));let i=Math.sqrt(Math.pow(h.last.x-n.last.x,2)+Math.pow(h.last.y-n.last.y,2));const s=(1-o/(i=0===i?i=1e-10:i))*this.options.percent*(this.isAxisX()?this.parent.scale.x:this.parent.scale.y);this.isAxisX()&&(this.parent.scale.x+=s),this.isAxisY()&&(this.parent.scale.y+=s),this.parent.emit("zoomed",{viewport:this.parent,type:"pinch",center:e});const r=this.parent.plugins.get("clamp-zoom",!0);if(r&&r.clamp(),this.options.center)this.parent.moveCenter(this.options.center);else{const i=this.parent.toGlobal(t);this.parent.x+=(e.x-i.x)*this.options.factor,this.parent.y+=(e.y-i.y)*this.options.factor,this.parent.emit("moved",{viewport:this.parent,type:"pinch"})}!this.options.noDrag&&this.lastCenter&&(this.parent.x+=(e.x-this.lastCenter.x)*this.options.factor,this.parent.y+=(e.y-this.lastCenter.y)*this.options.factor,this.parent.emit("moved",{viewport:this.parent,type:"pinch"})),this.lastCenter=e,this.moved=!0}else this.pinching||(this.parent.emit("pinch-start",this.parent),this.pinching=!0);return!0}return!1}up(){return!!(this.pinching&&this.parent.input.touches.length<=1)&&(this.active=!1,this.lastCenter=null,this.pinching=!1,this.moved=!1,this.parent.emit("pinch-end",this.parent),!0)}}exports.Pinch=k;const z={topLeft:!1,friction:.8,time:1e3,ease:"easeInOutSine",interrupt:!0,removeOnComplete:!1,removeOnInterrupt:!1,forceStart:!1};class I extends n{constructor(t,e,i,s={}){super(t),this.options=Object.assign({},z,s),this.ease=p(s.ease,"easeInOutSine"),this.x=e,this.y=i,this.options.forceStart&&this.snapStart()}snapStart(){this.percent=0,this.snapping={time:0};const t=this.options.topLeft?this.parent.corner:this.parent.center;this.deltaX=this.x-t.x,this.deltaY=this.y-t.y,this.startX=t.x,this.startY=t.y,this.parent.emit("snap-start",this.parent)}wheel(){return this.options.removeOnInterrupt&&this.parent.plugins.remove("snap"),!1}down(){return this.options.removeOnInterrupt?this.parent.plugins.remove("snap"):this.options.interrupt&&(this.snapping=null),!1}up(){if(0===this.parent.input.count()){const t=this.parent.plugins.get("decelerate",!0);t&&(t.x||t.y)&&(t.percentChangeX=t.percentChangeY=this.options.friction)}return!1}update(t){if(!(this.paused||this.options.interrupt&&0!==this.parent.input.count()))if(this.snapping){const e=this.snapping;let i,s,n;e.time+=t;const h=this.startX,o=this.startY,r=this.deltaX,a=this.deltaY;if(e.time>this.options.time)i=!0,s=h+r,n=o+a;else{const t=this.ease(e.time,0,1,this.options.time);s=h+r*t,n=o+a*t}this.options.topLeft?this.parent.moveCorner(s,n):this.parent.moveCenter(s,n),this.parent.emit("moved",{viewport:this.parent,type:"snap"}),i&&(this.options.removeOnComplete&&this.parent.plugins.remove("snap"),this.parent.emit("snap-end",this.parent),this.snapping=null)}else{const t=this.options.topLeft?this.parent.corner:this.parent.center;t.x===this.x&&t.y===this.y||this.snapStart()}}}exports.Snap=I;const _={width:0,height:0,time:1e3,ease:"easeInOutSine",center:null,interrupt:!0,removeOnComplete:!1,removeOnInterrupt:!1,forceStart:!1,noMove:!1};class Y extends n{constructor(t,e={}){super(t),this.options=Object.assign({},_,e),this.ease=p(this.options.ease),this.xIndependent=!1,this.yIndependent=!1,this.xScale=0,this.yScale=0,this.options.width>0&&(this.xScale=t.screenWidth/this.options.width,this.xIndependent=!0),this.options.height>0&&(this.yScale=t.screenHeight/this.options.height,this.yIndependent=!0),this.xScale=this.xIndependent?this.xScale:this.yScale,this.yScale=this.yIndependent?this.yScale:this.xScale,0===this.options.time?(t.container.scale.x=this.xScale,t.container.scale.y=this.yScale,this.options.removeOnComplete&&this.parent.plugins.remove("snap-zoom")):e.forceStart&&this.createSnapping()}createSnapping(){const t=this.parent.worldScreenWidth,e=this.parent.worldScreenHeight,i=this.parent.screenWidth/this.xScale,s=this.parent.screenHeight/this.yScale;this.snapping={time:0,startX:t,startY:e,deltaX:i-t,deltaY:s-e},this.parent.emit("snap-zoom-start",this.parent)}resize(){this.snapping=null,this.options.width>0&&(this.xScale=this.parent.screenWidth/this.options.width),this.options.height>0&&(this.yScale=this.parent.screenHeight/this.options.height),this.xScale=this.xIndependent?this.xScale:this.yScale,this.yScale=this.yIndependent?this.yScale:this.xScale}wheel(){return this.options.removeOnInterrupt&&this.parent.plugins.remove("snap-zoom"),!1}down(){return this.options.removeOnInterrupt?this.parent.plugins.remove("snap-zoom"):this.options.interrupt&&(this.snapping=null),!1}update(t){if(this.paused)return;if(this.options.interrupt&&0!==this.parent.input.count())return;let e;if(this.options.center||this.options.noMove||(e=this.parent.center),this.snapping){if(this.snapping){const i=this.snapping;if(i.time+=t,i.time>=this.options.time)this.parent.scale.set(this.xScale,this.yScale),this.options.removeOnComplete&&this.parent.plugins.remove("snap-zoom"),this.parent.emit("snap-zoom-end",this.parent),this.snapping=null;else{const t=this.snapping,e=this.ease(t.time,t.startX,t.deltaX,this.options.time),i=this.ease(t.time,t.startY,t.deltaY,this.options.time);this.parent.scale.x=this.parent.screenWidth/e,this.parent.scale.y=this.parent.screenHeight/i}const s=this.parent.plugins.get("clamp-zoom",!0);s&&s.clamp(),this.options.noMove||(this.options.center?this.parent.moveCenter(this.options.center):this.parent.moveCenter(e))}}else this.parent.scale.x===this.xScale&&this.parent.scale.y===this.yScale||this.createSnapping()}resume(){this.snapping=null,super.resume()}}exports.SnapZoom=Y;const X={percent:.1,smooth:!1,interrupt:!0,reverse:!1,center:null,lineHeight:20,axis:"all",keyToPress:null,trackpadPinch:!1,wheelZoom:!0};class A extends n{constructor(t,e={}){super(t),this.options=Object.assign({},X,e),this.keyIsPressed=!1,this.options.keyToPress&&this.handleKeyPresses(this.options.keyToPress)}handleKeyPresses(t){window.addEventListener("keydown",e=>{t.includes(e.code)&&(this.keyIsPressed=!0)}),window.addEventListener("keyup",e=>{t.includes(e.code)&&(this.keyIsPressed=!1)})}checkKeyPress(){return!this.options.keyToPress||this.keyIsPressed}down(){return this.options.interrupt&&(this.smoothing=null),!1}isAxisX(){return["all","x"].includes(this.options.axis)}isAxisY(){return["all","y"].includes(this.options.axis)}update(){if(this.smoothing){const t=this.smoothingCenter,e=this.smoothing;let i;this.options.center||(i=this.parent.toLocal(t)),this.isAxisX()&&(this.parent.scale.x+=e.x),this.isAxisY()&&(this.parent.scale.y+=e.y),this.parent.emit("zoomed",{viewport:this.parent,type:"wheel"});const s=this.parent.plugins.get("clamp-zoom",!0);if(s&&s.clamp(),this.options.center)this.parent.moveCenter(this.options.center);else{const e=this.parent.toGlobal(i);this.parent.x+=t.x-e.x,this.parent.y+=t.y-e.y}this.parent.emit("moved",{viewport:this.parent,type:"wheel"}),this.smoothingCount++,this.smoothingCount>=this.options.smooth&&(this.smoothing=null)}}pinch(t){if(this.paused)return;const e=this.parent.input.getPointerPosition(t),i=-t.deltaY*(t.deltaMode?this.options.lineHeight:1)/200,s=Math.pow(2,(1+this.options.percent)*i);let n;this.options.center||(n=this.parent.toLocal(e)),this.isAxisX()&&(this.parent.scale.x*=s),this.isAxisY()&&(this.parent.scale.y*=s),this.parent.emit("zoomed",{viewport:this.parent,type:"wheel"});const h=this.parent.plugins.get("clamp-zoom",!0);if(h&&h.clamp(),this.options.center)this.parent.moveCenter(this.options.center);else{const t=this.parent.toGlobal(n);this.parent.x+=e.x-t.x,this.parent.y+=e.y-t.y}this.parent.emit("moved",{viewport:this.parent,type:"wheel"}),this.parent.emit("wheel",{wheel:{dx:t.deltaX,dy:t.deltaY,dz:t.deltaZ},event:t,viewport:this.parent})}wheel(t){if(this.paused)return!1;if(!this.checkKeyPress())return!1;if(t.ctrlKey&&this.options.trackpadPinch)this.pinch(t);else if(this.options.wheelZoom){const e=this.parent.input.getPointerPosition(t),i=(this.options.reverse?-1:1)*-t.deltaY*(t.deltaMode?this.options.lineHeight:1)/500,s=Math.pow(2,(1+this.options.percent)*i);if(this.options.smooth){const t={x:this.smoothing?this.smoothing.x*(this.options.smooth-this.smoothingCount):0,y:this.smoothing?this.smoothing.y*(this.options.smooth-this.smoothingCount):0};this.smoothing={x:((this.parent.scale.x+t.x)*s-this.parent.scale.x)/this.options.smooth,y:((this.parent.scale.y+t.y)*s-this.parent.scale.y)/this.options.smooth},this.smoothingCount=0,this.smoothingCenter=e}else{let t;this.options.center||(t=this.parent.toLocal(e)),this.isAxisX()&&(this.parent.scale.x*=s),this.isAxisY()&&(this.parent.scale.y*=s),this.parent.emit("zoomed",{viewport:this.parent,type:"wheel"});const i=this.parent.plugins.get("clamp-zoom",!0);if(i&&i.clamp(),this.options.center)this.parent.moveCenter(this.options.center);else{const i=this.parent.toGlobal(t);this.parent.x+=e.x-i.x,this.parent.y+=e.y-i.y}}this.parent.emit("moved",{viewport:this.parent,type:"wheel"}),this.parent.emit("wheel",{wheel:{dx:t.deltaX,dy:t.deltaY,dz:t.deltaZ},event:t,viewport:this.parent})}return!this.parent.options.passiveWheel}}exports.Wheel=A;class D{constructor(t){this.viewport=t,this.touches=[],this.addListeners()}addListeners(){this.viewport.interactive=!0,this.viewport.forceHitArea||(this.viewport.hitArea=new e.Rectangle(0,0,this.viewport.worldWidth,this.viewport.worldHeight)),this.viewport.on("pointerdown",this.down,this),this.viewport.on("pointermove",this.move,this),this.viewport.on("pointerup",this.up,this),this.viewport.on("pointerupoutside",this.up,this),this.viewport.on("pointercancel",this.up,this),this.viewport.on("pointerout",this.up,this),this.wheelFunction=(t=>this.handleWheel(t)),this.viewport.options.divWheel.addEventListener("wheel",this.wheelFunction,{passive:this.viewport.options.passiveWheel}),this.isMouseDown=!1}destroy(){this.viewport.options.divWheel.removeEventListener("wheel",this.wheelFunction)}down(t){if(this.viewport.pause||!this.viewport.worldVisible)return;if("mouse"===t.data.pointerType?this.isMouseDown=!0:this.get(t.data.pointerId)||this.touches.push({id:t.data.pointerId,last:null}),1===this.count()){this.last=t.data.global.clone();const e=this.viewport.plugins.get("decelerate",!0),i=this.viewport.plugins.get("bounce",!0);e&&e.isActive()||i&&i.isActive()?this.clickedAvailable=!1:this.clickedAvailable=!0}else this.clickedAvailable=!1;this.viewport.plugins.down(t)&&this.viewport.options.stopPropagation&&t.stopPropagation()}clear(){this.isMouseDown=!1,this.touches=[],this.last=null}checkThreshold(t){return Math.abs(t)>=this.viewport.threshold}move(t){if(this.viewport.pause||!this.viewport.worldVisible)return;const e=this.viewport.plugins.move(t);if(this.clickedAvailable&&this.last){const e=t.data.global.x-this.last.x,i=t.data.global.y-this.last.y;(this.checkThreshold(e)||this.checkThreshold(i))&&(this.clickedAvailable=!1)}e&&this.viewport.options.stopPropagation&&t.stopPropagation()}up(t){if(this.viewport.pause||!this.viewport.worldVisible)return;"mouse"===t.data.pointerType&&(this.isMouseDown=!1),"mouse"!==t.data.pointerType&&this.remove(t.data.pointerId);const e=this.viewport.plugins.up(t);this.clickedAvailable&&0===this.count()&&this.last&&(this.viewport.emit("clicked",{event:t,screen:this.last,world:this.viewport.toWorld(this.last),viewport:this}),this.clickedAvailable=!1),e&&this.viewport.options.stopPropagation&&t.stopPropagation()}getPointerPosition(t){const i=new e.Point;return this.viewport.options.interaction?this.viewport.options.interaction.mapPositionToPoint(i,t.clientX,t.clientY):(i.x=t.clientX,i.y=t.clientY),i}handleWheel(t){if(this.viewport.pause||!this.viewport.worldVisible)return;if(this.viewport.options.interaction&&this.viewport.options.interaction.interactionDOMElement!==t.target)return;const e=this.viewport.toLocal(this.getPointerPosition(t));if(this.viewport.left<=e.x&&e.x<=this.viewport.right&&this.viewport.top<=e.y&&e.y<=this.viewport.bottom){this.viewport.plugins.wheel(t)&&!this.viewport.options.passiveWheel&&t.preventDefault()}}pause(){this.touches=[],this.isMouseDown=!1}get(t){for(const e of this.touches)if(e.id===t)return e;return null}remove(t){for(let e=0;ei.call(e,...t)),e=void 0)}return i}exports.InputManager=D;const L=["drag","pinch","wheel","follow","mouse-edges","decelerate","animate","bounce","snap-zoom","clamp-zoom","snap","clamp"];class V{constructor(t){this.viewport=t,this.list=[],this.plugins={}}add(t,e,i=L.length){this.plugins[t]=e;const s=L.indexOf(t);-1!==s&&L.splice(s,1),L.splice(i,0,t),this.sort()}get(t,e){return e&&T([this,"access",t=>t.plugins,"access",e=>e[t],"optionalAccess",t=>t.paused])?null:this.plugins[t]}update(t){for(const e of this.list)e.update(t)}resize(){for(const t of this.list)t.resize()}reset(){for(const t of this.list)t.reset()}removeAll(){this.plugins={},this.sort()}remove(t){this.plugins[t]&&(delete this.plugins[t],this.viewport.emit(`${t}-remove`),this.sort())}pause(t){T([this,"access",t=>t.plugins,"access",e=>e[t],"optionalAccess",t=>t.pause,"call",t=>t()])}resume(t){T([this,"access",t=>t.plugins,"access",e=>e[t],"optionalAccess",t=>t.resume,"call",t=>t()])}sort(){this.list=[];for(const t of L)this.plugins[t]&&this.list.push(this.plugins[t])}down(t){let e=!1;for(const i of this.list)i.down(t)&&(e=!0);return e}move(t){let e=!1;for(const i of this.viewport.plugins.list)i.move(t)&&(e=!0);return e}up(t){let e=!1;for(const i of this.list)i.up(t)&&(e=!0);return e}wheel(t){let e=!1;for(const i of this.list)i.wheel(t)&&(e=!0);return e}}exports.PluginManager=V;const B={screenWidth:window.innerWidth,screenHeight:window.innerHeight,worldWidth:null,worldHeight:null,threshold:5,passiveWheel:!0,stopPropagation:!1,forceHitArea:null,noTicker:!1,interaction:null,disableOnContextMenu:!1,ticker:s.Ticker.shared};class E extends i.Container{__init(){this._disableOnContextMenu=(t=>t.preventDefault())}constructor(t={}){super(),E.prototype.__init.call(this),this.options=Object.assign({},{divWheel:document.body},B,t),this.screenWidth=this.options.screenWidth,this.screenHeight=this.options.screenHeight,this._worldWidth=this.options.worldWidth,this._worldHeight=this.options.worldHeight,this.forceHitArea=this.options.forceHitArea,this.threshold=this.options.threshold,this.options.divWheel=this.options.divWheel||document.body,this.options.disableOnContextMenu&&this.options.divWheel.addEventListener("contextmenu",this._disableOnContextMenu),this.options.noTicker||(this.tickerFunction=(()=>this.update(this.options.ticker.elapsedMS)),this.options.ticker.add(this.tickerFunction)),this.input=new D(this),this.plugins=new V(this)}destroy(t){!this.options.noTicker&&this.tickerFunction&&this.options.ticker.remove(this.tickerFunction),this.options.disableOnContextMenu&&this.options.divWheel.removeEventListener("contextmenu",this._disableOnContextMenu),this.input.destroy(),super.destroy(t)}update(t){this.pause||(this.plugins.update(t),this.lastViewport&&(this.lastViewport.x!==this.x||this.lastViewport.y!==this.y?this.moving=!0:this.moving&&(this.emit("moved-end",this),this.moving=!1),this.lastViewport.scaleX!==this.scale.x||this.lastViewport.scaleY!==this.scale.y?this.zooming=!0:this.zooming&&(this.emit("zoomed-end",this),this.zooming=!1)),this.forceHitArea||(this._hitAreaDefault=new e.Rectangle(this.left,this.top,this.worldScreenWidth,this.worldScreenHeight),this.hitArea=this._hitAreaDefault),this._dirty=this._dirty||!this.lastViewport||this.lastViewport.x!==this.x||this.lastViewport.y!==this.y||this.lastViewport.scaleX!==this.scale.x||this.lastViewport.scaleY!==this.scale.y,this.lastViewport={x:this.x,y:this.y,scaleX:this.scale.x,scaleY:this.scale.y},this.emit("frame-end",this))}resize(t=window.innerWidth,e=window.innerHeight,i,s){this.screenWidth=t,this.screenHeight=e,void 0!==i&&(this._worldWidth=i),void 0!==s&&(this._worldHeight=s),this.plugins.resize(),this.dirty=!0}get worldWidth(){return this._worldWidth?this._worldWidth:this.width/this.scale.x}set worldWidth(t){this._worldWidth=t,this.plugins.resize()}get worldHeight(){return this._worldHeight?this._worldHeight:this.height/this.scale.y}set worldHeight(t){this._worldHeight=t,this.plugins.resize()}getVisibleBounds(){return new e.Rectangle(this.left,this.top,this.worldScreenWidth,this.worldScreenHeight)}toWorld(t,i){return 2===arguments.length?this.toLocal(new e.Point(t,i)):this.toLocal(t)}toScreen(t,i){return 2===arguments.length?this.toGlobal(new e.Point(t,i)):this.toGlobal(t)}get worldScreenWidth(){return this.screenWidth/this.scale.x}get worldScreenHeight(){return this.screenHeight/this.scale.y}get screenWorldWidth(){return this.worldWidth*this.scale.x}get screenWorldHeight(){return this.worldHeight*this.scale.y}get center(){return new e.Point(this.worldScreenWidth/2-this.x/this.scale.x,this.worldScreenHeight/2-this.y/this.scale.y)}set center(t){this.moveCenter(t)}moveCenter(...t){let e,i;"number"==typeof t[0]?(e=t[0],i=t[1]):(e=t[0].x,i=t[0].y);const s=(this.worldScreenWidth/2-e)*this.scale.x,n=(this.worldScreenHeight/2-i)*this.scale.y;return this.x===s&&this.y===n||(this.position.set(s,n),this.plugins.reset(),this.dirty=!0),this}get corner(){return new e.Point(-this.x/this.scale.x,-this.y/this.scale.y)}set corner(t){this.moveCorner(t)}moveCorner(...t){let e,i;return 1===t.length?(e=-t[0].x*this.scale.x,i=-t[0].y*this.scale.y):(e=-t[0]*this.scale.x,i=-t[1]*this.scale.y),e===this.x&&i===this.y||(this.position.set(e,i),this.plugins.reset(),this.dirty=!0),this}get screenWidthInWorldPixels(){return this.screenWidth/this.scale.x}get screenHeightInWorldPixels(){return this.screenHeight/this.scale.y}findFitWidth(t){return this.screenWidth/t}findFitHeight(t){return this.screenHeight/t}findFit(t,e){const i=this.screenWidth/t,s=this.screenHeight/e;return Math.min(i,s)}findCover(t,e){const i=this.screenWidth/t,s=this.screenHeight/e;return Math.max(i,s)}fitWidth(t=this.worldWidth,e,i=!0,s){let n;e&&(n=this.center),this.scale.x=this.screenWidth/t,i&&(this.scale.y=this.scale.x);const h=this.plugins.get("clamp-zoom",!0);return!s&&h&&h.clamp(),e&&n&&this.moveCenter(n),this}fitHeight(t=this.worldHeight,e,i=!0,s){let n;e&&(n=this.center),this.scale.y=this.screenHeight/t,i&&(this.scale.x=this.scale.y);const h=this.plugins.get("clamp-zoom",!0);return!s&&h&&h.clamp(),e&&n&&this.moveCenter(n),this}fitWorld(t){let e;t&&(e=this.center),this.scale.x=this.screenWidth/this.worldWidth,this.scale.y=this.screenHeight/this.worldHeight,this.scale.xthis.worldWidth,top:this.top<0,bottom:this.bottom>this.worldHeight,cornerPoint:new e.Point(this.worldWidth*this.scale.x-this.screenWidth,this.worldHeight*this.scale.y-this.screenHeight)}}get right(){return-this.x/this.scale.x+this.worldScreenWidth}set right(t){this.x=-t*this.scale.x+this.screenWidth,this.plugins.reset()}get left(){return-this.x/this.scale.x}set left(t){this.x=-t*this.scale.x,this.plugins.reset()}get top(){return-this.y/this.scale.y}set top(t){this.y=-t*this.scale.y,this.plugins.reset()}get bottom(){return-this.y/this.scale.y+this.worldScreenHeight}set bottom(t){this.y=-t*this.scale.y+this.screenHeight,this.plugins.reset()}get dirty(){return!!this._dirty}set dirty(t){this._dirty=t}get forceHitArea(){return this._forceHitArea}set forceHitArea(t){t?(this._forceHitArea=t,this.hitArea=t):(this._forceHitArea=null,this.hitArea=new e.Rectangle(0,0,this.worldWidth,this.worldHeight))}drag(t){return this.plugins.add("drag",new H(this,t)),this}clamp(t){return this.plugins.add("clamp",new w(this,t)),this}decelerate(t){return this.plugins.add("decelerate",new W(this,t)),this}bounce(t){return this.plugins.add("bounce",new m(this,t)),this}pinch(t){return this.plugins.add("pinch",new k(this,t)),this}snap(t,e,i){return this.plugins.add("snap",new I(this,t,e,i)),this}follow(t,e){return this.plugins.add("follow",new S(this,t,e)),this}wheel(t){return this.plugins.add("wheel",new A(this,t)),this}animate(t){return this.plugins.add("animate",new c(this,t)),this}clampZoom(t){return this.plugins.add("clamp-zoom",new y(this,t)),this}mouseEdges(t){return this.plugins.add("mouse-edges",new P(this,t)),this}get pause(){return!!this._pause}set pause(t){this._pause=t,this.lastViewport=null,this.moving=!1,this.zooming=!1,t&&this.input.pause()}ensureVisible(t,e,i,s,n){n&&(i>this.worldScreenWidth||s>this.worldScreenHeight)&&(this.fit(!0,i,s),this.emit("zoomed",{viewport:this,type:"ensureVisible"}));let h=!1;tthis.right&&(this.right=t+i,h=!0),ethis.bottom&&(this.bottom=e+s,h=!0),h&&this.emit("moved",{viewport:this,type:"ensureVisible"})}}exports.Viewport=E;
+},{"@pixi/math":"Z5os","@pixi/display":"ll5V","@pixi/ticker":"Aybl"}],"d8GI":[function(require,module,exports) {
+"use strict";var t=this&&this.__extends||function(){var t=function(e,i){return(t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])})(e,i)};return function(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function o(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(o.prototype=i.prototype,new o)}}(),e=this&&this.__importDefault||function(t){return t&&t.__esModule?t:{default:t}};Object.defineProperty(exports,"__esModule",{value:!0}),exports.MapScene=void 0;var i,o=e(require("../impl/Manager")),a=require("pixi.js"),n=require("pixi-viewport");!function(t){t[t.Visited=0]="Visited",t[t.VisitedHover=1]="VisitedHover",t[t.Empty=2]="Empty",t[t.EmptyHover=3]="EmptyHover"}(i||(i={}));var r=function(e){function r(t){void 0===t&&(t=null);var r=e.call(this)||this;r.allStationContainersMap={},r.stationData={},r.maxZoom=1,r.dotRadius=0,r.isDragging=!1,r.stationClickedCallback=function(){console.error("No callback was passed")},t&&(r.stationClickedCallback=t);var s=a.Loader.shared.resources.Metadata.data;if(r.dotRadius=s.dotRadius,r.maxZoom=s.maxZoom,r.viewport=new n.Viewport({worldHeight:s.mapHeight,worldWidth:s.mapWidth,screenHeight:o.default.height,screenWidth:o.default.width,interaction:o.default.app.renderer.plugins.interaction}).drag().pinch().wheel().decelerate().clampZoom({minScale:.05,maxScale:s.maxZoom}).fitWorld(!1),r.viewport.on("drag-start",function(){return r.isDragging=!0}),r.viewport.on("drag-end",function(){return r.isDragging=!1}),r.viewport.on("clicked",function(t){return console.log(t.world)}),r.mapContainer=new a.Container,r.mapContainer.name="Map Container","tileSize"in s){console.log("TILING");for(var l=0;l div.icon-container");n"+e+"",a.className="menu-header",n.appendChild(a);for(var i=function(t,a){var i=document.createElement("div");i.className="menu-item",i.innerHTML=a.name,i.style.color="white",i.style.backgroundImage="linear-gradient(rgba(0, 0, 0, 0.7), rgba(0, 0, 0, 0.6)), url("+a.thumbnail+")",i.style.backgroundSize="cover",i.style.backgroundPosition="center",i.addEventListener("click",function(){k(),e+"-"+t!==d&&setTimeout(function(){return A(e,t)},250)}),n.appendChild(i)},r=0,o=Object.entries(t);r} */\n this._deferreds = [];\n\n doResolve(fn, this);\n}\n\nfunction handle(self, deferred) {\n while (self._state === 3) {\n self = self._value;\n }\n if (self._state === 0) {\n self._deferreds.push(deferred);\n return;\n }\n self._handled = true;\n Promise._immediateFn(function() {\n var cb = self._state === 1 ? deferred.onFulfilled : deferred.onRejected;\n if (cb === null) {\n (self._state === 1 ? resolve : reject)(deferred.promise, self._value);\n return;\n }\n var ret;\n try {\n ret = cb(self._value);\n } catch (e) {\n reject(deferred.promise, e);\n return;\n }\n resolve(deferred.promise, ret);\n });\n}\n\nfunction resolve(self, newValue) {\n try {\n // Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure\n if (newValue === self)\n throw new TypeError('A promise cannot be resolved with itself.');\n if (\n newValue &&\n (typeof newValue === 'object' || typeof newValue === 'function')\n ) {\n var then = newValue.then;\n if (newValue instanceof Promise) {\n self._state = 3;\n self._value = newValue;\n finale(self);\n return;\n } else if (typeof then === 'function') {\n doResolve(bind(then, newValue), self);\n return;\n }\n }\n self._state = 1;\n self._value = newValue;\n finale(self);\n } catch (e) {\n reject(self, e);\n }\n}\n\nfunction reject(self, newValue) {\n self._state = 2;\n self._value = newValue;\n finale(self);\n}\n\nfunction finale(self) {\n if (self._state === 2 && self._deferreds.length === 0) {\n Promise._immediateFn(function() {\n if (!self._handled) {\n Promise._unhandledRejectionFn(self._value);\n }\n });\n }\n\n for (var i = 0, len = self._deferreds.length; i < len; i++) {\n handle(self, self._deferreds[i]);\n }\n self._deferreds = null;\n}\n\n/**\n * @constructor\n */\nfunction Handler(onFulfilled, onRejected, promise) {\n this.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null;\n this.onRejected = typeof onRejected === 'function' ? onRejected : null;\n this.promise = promise;\n}\n\n/**\n * Take a potentially misbehaving resolver function and make sure\n * onFulfilled and onRejected are only called once.\n *\n * Makes no guarantees about asynchrony.\n */\nfunction doResolve(fn, self) {\n var done = false;\n try {\n fn(\n function(value) {\n if (done) return;\n done = true;\n resolve(self, value);\n },\n function(reason) {\n if (done) return;\n done = true;\n reject(self, reason);\n }\n );\n } catch (ex) {\n if (done) return;\n done = true;\n reject(self, ex);\n }\n}\n\nPromise.prototype['catch'] = function(onRejected) {\n return this.then(null, onRejected);\n};\n\nPromise.prototype.then = function(onFulfilled, onRejected) {\n // @ts-ignore\n var prom = new this.constructor(noop);\n\n handle(this, new Handler(onFulfilled, onRejected, prom));\n return prom;\n};\n\nPromise.prototype['finally'] = promiseFinally;\n\nPromise.all = function(arr) {\n return new Promise(function(resolve, reject) {\n if (!isArray(arr)) {\n return reject(new TypeError('Promise.all accepts an array'));\n }\n\n var args = Array.prototype.slice.call(arr);\n if (args.length === 0) return resolve([]);\n var remaining = args.length;\n\n function res(i, val) {\n try {\n if (val && (typeof val === 'object' || typeof val === 'function')) {\n var then = val.then;\n if (typeof then === 'function') {\n then.call(\n val,\n function(val) {\n res(i, val);\n },\n reject\n );\n return;\n }\n }\n args[i] = val;\n if (--remaining === 0) {\n resolve(args);\n }\n } catch (ex) {\n reject(ex);\n }\n }\n\n for (var i = 0; i < args.length; i++) {\n res(i, args[i]);\n }\n });\n};\n\nPromise.allSettled = allSettled;\n\nPromise.resolve = function(value) {\n if (value && typeof value === 'object' && value.constructor === Promise) {\n return value;\n }\n\n return new Promise(function(resolve) {\n resolve(value);\n });\n};\n\nPromise.reject = function(value) {\n return new Promise(function(resolve, reject) {\n reject(value);\n });\n};\n\nPromise.race = function(arr) {\n return new Promise(function(resolve, reject) {\n if (!isArray(arr)) {\n return reject(new TypeError('Promise.race accepts an array'));\n }\n\n for (var i = 0, len = arr.length; i < len; i++) {\n Promise.resolve(arr[i]).then(resolve, reject);\n }\n });\n};\n\n// Use polyfill for setImmediate for performance gains\nPromise._immediateFn =\n // @ts-ignore\n (typeof setImmediateFunc === 'function' &&\n function(fn) {\n // @ts-ignore\n setImmediateFunc(fn);\n }) ||\n function(fn) {\n setTimeoutFunc(fn, 0);\n };\n\nPromise._unhandledRejectionFn = function _unhandledRejectionFn(err) {\n if (typeof console !== 'undefined' && console) {\n console.warn('Possible Unhandled Promise Rejection:', err); // eslint-disable-line no-console\n }\n};\n\nexport default Promise;\n","/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n","import './Promise';\nimport './Object.assign';\nimport './requestAnimationFrame';\nimport './Math.sign';\nimport './Number.isInteger';\n\nif (!self.ArrayBuffer)\n{\n (self as any).ArrayBuffer = Array;\n}\n\nif (!self.Float32Array)\n{\n (self as any).Float32Array = Array;\n}\n\nif (!self.Uint32Array)\n{\n (self as any).Uint32Array = Array;\n}\n\nif (!self.Uint16Array)\n{\n (self as any).Uint16Array = Array;\n}\n\nif (!self.Uint8Array)\n{\n (self as any).Uint8Array = Array;\n}\n\nif (!self.Int32Array)\n{\n (self as any).Int32Array = Array;\n}\n","import Polyfill from 'promise-polyfill';\n\n// Support for IE 9 - 11 which does not include Promises\nif (!self.Promise)\n{\n self.Promise = Polyfill;\n}\n","// References:\n// https://github.com/sindresorhus/object-assign\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign\n\nimport objectAssign from 'object-assign';\n\nif (!Object.assign)\n{\n Object.assign = objectAssign;\n}\n","// References:\n// http://paulirish.com/2011/requestanimationframe-for-smart-animating/\n// https://gist.github.com/1579671\n// http://updates.html5rocks.com/2012/05/requestAnimationFrame-API-now-with-sub-millisecond-precision\n// https://gist.github.com/timhall/4078614\n// https://github.com/Financial-Times/polyfill-service/tree/master/polyfills/requestAnimationFrame\n\n// Expected to be used with Browserfiy\n// Browserify automatically detects the use of `global` and passes the\n// correct reference of `global`, `self`, and finally `window`\n\nconst ONE_FRAME_TIME = 16;\n\n// Date.now\nif (!(Date.now && Date.prototype.getTime))\n{\n Date.now = function now(): number\n {\n return new Date().getTime();\n };\n}\n\n// performance.now\nif (!(self.performance && self.performance.now))\n{\n const startTime = Date.now();\n\n if (!self.performance)\n {\n (self as any).performance = {};\n }\n\n self.performance.now = (): number => Date.now() - startTime;\n}\n\n// requestAnimationFrame\nlet lastTime = Date.now();\nconst vendors = ['ms', 'moz', 'webkit', 'o'];\n\nfor (let x = 0; x < vendors.length && !self.requestAnimationFrame; ++x)\n{\n const p = vendors[x];\n\n self.requestAnimationFrame = (self as any)[`${p}RequestAnimationFrame`];\n self.cancelAnimationFrame = (self as any)[`${p}CancelAnimationFrame`]\n || (self as any)[`${p}CancelRequestAnimationFrame`];\n}\n\nif (!self.requestAnimationFrame)\n{\n self.requestAnimationFrame = (callback: (...parms: any[]) => void): number =>\n {\n if (typeof callback !== 'function')\n {\n throw new TypeError(`${callback}is not a function`);\n }\n\n const currentTime = Date.now();\n let delay = ONE_FRAME_TIME + lastTime - currentTime;\n\n if (delay < 0)\n {\n delay = 0;\n }\n\n lastTime = currentTime;\n\n return self.setTimeout(() =>\n {\n lastTime = Date.now();\n callback(performance.now());\n }, delay);\n };\n}\n\nif (!self.cancelAnimationFrame)\n{\n self.cancelAnimationFrame = (id: number): void => clearTimeout(id);\n}\n","// References:\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign\n\nif (!Math.sign)\n{\n Math.sign = function mathSign(x): number\n {\n x = Number(x);\n\n if (x === 0 || isNaN(x))\n {\n return x;\n }\n\n return x > 0 ? 1 : -1;\n };\n}\n","// References:\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger\n\nif (!Number.isInteger)\n{\n Number.isInteger = function numberIsInteger(value): boolean\n {\n return typeof value === 'number' && isFinite(value) && Math.floor(value) === value;\n };\n}\n","const appleIphone = /iPhone/i;\nconst appleIpod = /iPod/i;\nconst appleTablet = /iPad/i;\nconst appleUniversal = /\\biOS-universal(?:.+)Mac\\b/i;\nconst androidPhone = /\\bAndroid(?:.+)Mobile\\b/i; // Match 'Android' AND 'Mobile'\nconst androidTablet = /Android/i;\nconst amazonPhone = /(?:SD4930UR|\\bSilk(?:.+)Mobile\\b)/i; // Match 'Silk' AND 'Mobile'\nconst amazonTablet = /Silk/i;\nconst windowsPhone = /Windows Phone/i;\nconst windowsTablet = /\\bWindows(?:.+)ARM\\b/i; // Match 'Windows' AND 'ARM'\nconst otherBlackBerry = /BlackBerry/i;\nconst otherBlackBerry10 = /BB10/i;\nconst otherOpera = /Opera Mini/i;\nconst otherChrome = /\\b(CriOS|Chrome)(?:.+)Mobile/i;\nconst otherFirefox = /Mobile(?:.+)Firefox\\b/i; // Match 'Mobile' AND 'Firefox'\n\nexport type UserAgent = string;\nexport type Navigator = {\n userAgent: string;\n platform: string;\n maxTouchPoints?: number;\n};\n\nconst isAppleTabletOnIos13 = (navigator?: Navigator): boolean => {\n return (\n typeof navigator !== 'undefined' &&\n navigator.platform === 'MacIntel' &&\n typeof navigator.maxTouchPoints === 'number' &&\n navigator.maxTouchPoints > 1 &&\n typeof MSStream === 'undefined'\n );\n};\n\nfunction createMatch(userAgent: UserAgent): (regex: RegExp) => boolean {\n return (regex: RegExp): boolean => regex.test(userAgent);\n}\n\nexport type isMobileResult = {\n apple: {\n phone: boolean;\n ipod: boolean;\n tablet: boolean;\n universal: boolean;\n device: boolean;\n };\n amazon: {\n phone: boolean;\n tablet: boolean;\n device: boolean;\n };\n android: {\n phone: boolean;\n tablet: boolean;\n device: boolean;\n };\n windows: {\n phone: boolean;\n tablet: boolean;\n device: boolean;\n };\n other: {\n blackberry: boolean;\n blackberry10: boolean;\n opera: boolean;\n firefox: boolean;\n chrome: boolean;\n device: boolean;\n };\n phone: boolean;\n tablet: boolean;\n any: boolean;\n};\n\nexport type IsMobileParameter = UserAgent | Navigator;\n\nexport default function isMobile(param?: IsMobileParameter): isMobileResult {\n let nav: Navigator = {\n userAgent: '',\n platform: '',\n maxTouchPoints: 0,\n };\n\n if (!param && typeof navigator !== 'undefined') {\n nav = {\n userAgent: navigator.userAgent,\n platform: navigator.platform,\n maxTouchPoints: navigator.maxTouchPoints || 0,\n };\n } else if (typeof param === 'string') {\n nav.userAgent = param;\n } else if (param && param.userAgent) {\n nav = {\n userAgent: param.userAgent,\n platform: param.platform,\n maxTouchPoints: param.maxTouchPoints || 0,\n };\n }\n\n let userAgent = nav.userAgent;\n\n // Facebook mobile app's integrated browser adds a bunch of strings that\n // match everything. Strip it out if it exists.\n let tmp = userAgent.split('[FBAN');\n if (typeof tmp[1] !== 'undefined') {\n userAgent = tmp[0];\n }\n\n // Twitter mobile app's integrated browser on iPad adds a \"Twitter for\n // iPhone\" string. Same probably happens on other tablet platforms.\n // This will confuse detection so strip it out if it exists.\n tmp = userAgent.split('Twitter');\n if (typeof tmp[1] !== 'undefined') {\n userAgent = tmp[0];\n }\n\n const match = createMatch(userAgent);\n\n const result: isMobileResult = {\n apple: {\n phone: match(appleIphone) && !match(windowsPhone),\n ipod: match(appleIpod),\n tablet:\n !match(appleIphone) &&\n (match(appleTablet) || isAppleTabletOnIos13(nav)) &&\n !match(windowsPhone),\n universal: match(appleUniversal),\n device:\n (match(appleIphone) ||\n match(appleIpod) ||\n match(appleTablet) ||\n match(appleUniversal) ||\n isAppleTabletOnIos13(nav)) &&\n !match(windowsPhone),\n },\n amazon: {\n phone: match(amazonPhone),\n tablet: !match(amazonPhone) && match(amazonTablet),\n device: match(amazonPhone) || match(amazonTablet),\n },\n android: {\n phone:\n (!match(windowsPhone) && match(amazonPhone)) ||\n (!match(windowsPhone) && match(androidPhone)),\n tablet:\n !match(windowsPhone) &&\n !match(amazonPhone) &&\n !match(androidPhone) &&\n (match(amazonTablet) || match(androidTablet)),\n device:\n (!match(windowsPhone) &&\n (match(amazonPhone) ||\n match(amazonTablet) ||\n match(androidPhone) ||\n match(androidTablet))) ||\n match(/\\bokhttp\\b/i),\n },\n windows: {\n phone: match(windowsPhone),\n tablet: match(windowsTablet),\n device: match(windowsPhone) || match(windowsTablet),\n },\n other: {\n blackberry: match(otherBlackBerry),\n blackberry10: match(otherBlackBerry10),\n opera: match(otherOpera),\n firefox: match(otherFirefox),\n chrome: match(otherChrome),\n device:\n match(otherBlackBerry) ||\n match(otherBlackBerry10) ||\n match(otherOpera) ||\n match(otherFirefox) ||\n match(otherChrome),\n },\n any: false,\n phone: false,\n tablet: false,\n };\n\n result.any =\n result.apple.device ||\n result.android.device ||\n result.windows.device ||\n result.other.device;\n // excludes 'other' devices and ipods, targeting touchscreen phones\n result.phone =\n result.apple.phone || result.android.phone || result.windows.phone;\n result.tablet =\n result.apple.tablet || result.android.tablet || result.windows.tablet;\n\n return result;\n}\n","import Manager from './impl/Manager';\nimport { MapScene } from './scenes/MapScene';\nimport { MAP_DATA } from './mapData';\nimport { Loader } from 'pixi.js';\n\nconst STATION_LIST_TITLE = \"All Stations\";\n\nlet currentMap = null;\nlet currentMapScene = null;\nlet stationCountBadgeContent: { [badgeName: string]: HTMLElement } = {};\nlet stationAssociatedListCategories = {};\nlet stationGroupStationLists: { [badgeName: string]: Set } = {};\n\nManager.initialize(0xDDDDDD);\n\nconst menu = document.getElementById(\"menu\");\nconst menuShade = document.getElementById(\"menu-shade\");\nmenuShade.addEventListener(\"click\", () => {\n closeMapsMenu();\n});\nconst menuButton = document.getElementById(\"menu-button\");\nmenuButton.style.backgroundImage = \"url(map.svg)\";\nmenuButton.addEventListener(\"click\", () => {\n openMapsMenu();\n});\n\nconst introScreen = document.getElementById(\"intro-screen\");\nconst homeButton = document.getElementById(\"home-button\");\nhomeButton.style.backgroundImage = \"url(home.svg)\";\nhomeButton.addEventListener(\"click\", () => {\n closeMapsMenu();\n introScreen.style.opacity = \"1\";\n introScreen.style.visibility = \"visible\";\n setTimeout(() => {\n currentMapScene = null;\n currentMap = null;\n Manager.changeScene(null);\n }, 1000);\n});\n\nconst loadingShade = document.getElementById(\"loading-shade\");\n\nconst stationsListContainer = document.getElementById(\"stations-list-container\");\nconst stationsButton = document.getElementById(\"stations-list-button\");\nconst stationsList = document.getElementById(\"stations-list\");\nstationsButton.style.backgroundImage = \"url(list-square-bullet.svg)\";\nstationsButton.addEventListener(\"click\", () => {\n if (stationsListContainer.className === \"closed\") {\n openStationsList();\n } else {\n closeStationsList();\n }\n});\n\nconst totalStationsCountElement = document.getElementById(\"total-station-count\");\n\nfunction updateTotalStationCount() {\n totalStationsCountElement.innerHTML = \"\" + Manager.visitedStations.size;\n}\n\nfunction updateStationListCounts() {\n for (const [badgeName, headerDiv] of Object.entries(stationCountBadgeContent)) {\n if (!(badgeName in stationGroupStationLists)) {\n continue;\n }\n const stationGroupList = stationGroupStationLists[badgeName];\n const visitedStations = new Set(Array.from(stationGroupList).filter(x => Manager.visitedStations.has(x)));\n headerDiv.innerHTML = `${visitedStations.size}/${stationGroupList.size}`;\n }\n}\n\nfunction closeMapsMenu() {\n menu.className = \"closed\";\n menuShade.className = \"closed\";\n}\n\nfunction openMapsMenu() {\n menu.className = \"\";\n menuShade.className = \"\";\n}\n\nfunction closeStationsList() {\n stationsListContainer.className = \"closed\";\n}\n\nfunction openStationsList() {\n stationsListContainer.className = \"\";\n}\n\nfunction clickStation(stationName) {\n const elements = document.querySelectorAll(`#${stationName} > div.icon-container`);\n for (const element of elements) {\n if (Manager.visitedStations.has(stationName)) {\n element.children[0].classList.remove(\"hidden\");\n } else {\n element.children[0].classList.add(\"hidden\");\n }\n }\n updateStationListCounts();\n updateTotalStationCount();\n}\n\nfunction createStationListHeader(header: number, content: string, key: string) {\n const containerDiv = document.createElement(\"div\");\n containerDiv.className = \"header\";\n\n const headerElement = document.createElement(`h${header}`);\n headerElement.innerHTML = content;\n containerDiv.appendChild(headerElement);\n\n const counterElement = document.createElement(\"div\");\n counterElement.className = \"counter\";\n\n const counterHeaderElement = document.createElement(`h${header + 1}`);\n stationCountBadgeContent[key] = counterHeaderElement;\n\n counterHeaderElement.innerHTML = \"0/0\";\n counterElement.appendChild(counterHeaderElement);\n\n containerDiv.appendChild(counterElement);\n\n return containerDiv;\n}\n\nfunction populateStationsList() {\n stationsList.innerHTML = \"\";\n stationsList.appendChild(createStationListHeader(1, STATION_LIST_TITLE, STATION_LIST_TITLE));\n const stationDataGroups = Loader.shared.resources[\"Station Data\"].data;\n const stationsByLine: { [line: string]: Set<[string, any]> }[] = [];\n stationGroupStationLists[STATION_LIST_TITLE] = new Set();\n stationDataGroups.forEach((stationDataGroup, index) => {\n stationsByLine.push({});\n stationGroupStationLists[`StationGroup${index}`] = new Set();\n Object.entries(stationDataGroup).forEach(([stationId, stationData]: [string, any]) => {\n const stationLines = stationData.lines;\n stationLines.forEach((line) => {\n line = line as string;\n if (!(line in stationsByLine[index])) {\n stationGroupStationLists[line] = new Set();\n stationsByLine[index][line] = new Set();\n }\n stationsByLine[index][line].add([stationId, stationData]);\n stationGroupStationLists[STATION_LIST_TITLE].add(stationId);\n stationGroupStationLists[`StationGroup${index}`].add(stationId);\n stationGroupStationLists[line].add(stationId);\n });\n });\n });\n\n\n const stationGroups: { key: string, name: string }[][] = Loader.shared.resources[\"Metadata\"].data.lines;\n for (let stationGroupNum = 0; stationGroupNum < stationGroups.length; stationGroupNum++) {\n const stationGroupDiv = document.createElement(\"div\");\n stationsList.appendChild(stationGroupDiv);\n let headerTitle = stationGroupNum === 0 ? \"Stations\" : \"Other Systems\";\n stationGroupDiv.appendChild(createStationListHeader(2, headerTitle, `StationGroup${stationGroupNum}`));\n\n const stationGroupLines = stationGroups[stationGroupNum];\n for (const stationGroupLine of stationGroupLines) {\n const stationsGroupData: { [line: string]: Set<[string, any]> } = stationsByLine[stationGroupNum];\n\n if (!stationsGroupData || !(stationGroupLine.key in stationsGroupData)) {\n continue;\n }\n\n const stationsData = stationsGroupData[stationGroupLine.key];\n\n const lineGroupDiv = document.createElement(\"div\");\n stationGroupDiv.appendChild(lineGroupDiv);\n\n\n lineGroupDiv.appendChild(createStationListHeader(3, stationGroupLine.name, stationGroupLine.key));\n\n const lineStations = document.createElement(\"div\");\n lineGroupDiv.appendChild(lineStations);\n Array.from(stationsData).sort((a, b) => a[1].name.localeCompare(b[1].name, \"en\", { numeric: true })).forEach(([stationId, stationData]) => {\n const stationElement = document.createElement(\"div\");\n stationElement.addEventListener(\"click\", () => {\n currentMapScene.clickStation(stationId, true);\n });\n stationElement.addEventListener(\"mouseover\", () => {\n currentMapScene.hoverStation(stationId);\n });\n stationElement.addEventListener(\"mouseleave\", () => {\n currentMapScene.unhoverStation(stationId);\n });\n stationElement.id = stationId;\n stationElement.className = \"stations-list-item\";\n lineStations.appendChild(stationElement);\n\n const iconContainer = document.createElement(\"div\");\n iconContainer.className = \"icon-container\";\n stationElement.appendChild(iconContainer);\n\n const checkElement = document.createElement(\"div\");\n checkElement.classList.add(\"icon\");\n if (!Manager.visitedStations.has(stationId)) {\n checkElement.classList.add(\"hidden\");\n }\n checkElement.style.backgroundImage = \"url(check.svg)\";\n iconContainer.appendChild(checkElement);\n\n const stationName = document.createElement(\"div\");\n stationName.className = \"name\";\n stationName.innerHTML = stationData.name;\n stationElement.appendChild(stationName);\n\n stationAssociatedListCategories[stationId] = [STATION_LIST_TITLE, `StationGroup${stationGroupNum}`, stationGroupLine.key]\n });\n }\n }\n}\n\nfunction changeScene(region, mapName) {\n stationCountBadgeContent = {};\n stationAssociatedListCategories = {};\n stationGroupStationLists = {};\n loadingShade.className = \"\";\n introScreen.style.opacity = \"0\";\n introScreen.style.visibility = \"hidden\";\n setTimeout(() => {\n Manager.changeScene(null);\n Loader.shared.reset();\n Loader.shared.add(MAP_DATA[region][mapName].data);\n\n const processElement = document.getElementById(\"progress-text\")\n Loader.shared.onProgress.add((loader) => {\n processElement.textContent = `Loading Assets: ${Math.round(loader.progress)}%`\n })\n Loader.shared.onComplete.once(() => {\n currentMap = `${region}-${mapName}`;\n const mapScene = new MapScene((stationName) => {\n clickStation(stationName);\n });\n currentMapScene = mapScene;\n loadingShade.className = \"done\";\n populateStationsList();\n Manager.changeScene(mapScene);\n updateStationListCounts();\n setTimeout(() => {\n processElement.textContent = `Loading Assets: 0%`;\n }, 1000)\n }, this);\n Loader.shared.load();\n }, 250);\n}\n\nupdateTotalStationCount();\nconst mapsLoadingIndicator = document.getElementById(\"maps-loading-indicator\");\nmapsLoadingIndicator.remove();\nfor (const [region, mapsMap] of Object.entries(MAP_DATA)) {\n const mapList = document.getElementById(\"map-list\");\n const regionMenuHeader = document.createElement('div');\n regionMenuHeader.innerHTML = `${region} `;\n regionMenuHeader.className = \"menu-header\";\n mapList.appendChild(regionMenuHeader);\n\n for (const [mapName, mapData] of Object.entries(mapsMap)) {\n const mapMenuItem = document.createElement('div');\n mapMenuItem.className = \"menu-item\";\n mapMenuItem.innerHTML = mapData.name;\n mapMenuItem.style.color = \"white\";\n mapMenuItem.style.backgroundImage = `linear-gradient(rgba(0, 0, 0, 0.7), rgba(0, 0, 0, 0.6)), url(${mapData.thumbnail})`;\n mapMenuItem.style.backgroundSize = \"cover\";\n mapMenuItem.style.backgroundPosition = \"center\";\n mapMenuItem.addEventListener(\"click\", () => {\n closeMapsMenu();\n if (`${region}-${mapName}` !== currentMap) {\n setTimeout(() => changeScene(region, mapName), 250);\n }\n });\n mapList.appendChild(mapMenuItem);\n }\n}\n","import { isMobile } from './utils/isMobile';\nimport { maxRecommendedTextures } from './utils/maxRecommendedTextures';\nimport { canUploadSameBuffer } from './utils/canUploadSameBuffer';\nimport { GC_MODES, MIPMAP_MODES, MSAA_QUALITY, PRECISION, SCALE_MODES, WRAP_MODES } from '@pixi/constants';\nimport type { ENV } from '@pixi/constants';\n\nexport interface IRenderOptions {\n view: HTMLCanvasElement;\n antialias: boolean;\n autoDensity: boolean;\n backgroundColor: number;\n backgroundAlpha: number;\n useContextAlpha: boolean | 'notMultiplied';\n clearBeforeRender: boolean;\n preserveDrawingBuffer: boolean;\n width: number;\n height: number;\n legacy: boolean;\n}\n\nexport interface ISettings {\n MIPMAP_TEXTURES: MIPMAP_MODES;\n ANISOTROPIC_LEVEL: number;\n RESOLUTION: number;\n FILTER_RESOLUTION: number;\n FILTER_MULTISAMPLE: MSAA_QUALITY;\n SPRITE_MAX_TEXTURES: number;\n SPRITE_BATCH_SIZE: number;\n RENDER_OPTIONS: IRenderOptions;\n GC_MODE: GC_MODES;\n GC_MAX_IDLE: number;\n GC_MAX_CHECK_COUNT: number;\n WRAP_MODE: WRAP_MODES;\n SCALE_MODE: SCALE_MODES;\n PRECISION_VERTEX: PRECISION;\n PRECISION_FRAGMENT: PRECISION;\n CAN_UPLOAD_SAME_BUFFER: boolean;\n CREATE_IMAGE_BITMAP: boolean;\n ROUND_PIXELS: boolean;\n RETINA_PREFIX?: RegExp;\n FAIL_IF_MAJOR_PERFORMANCE_CAVEAT?: boolean;\n UPLOADS_PER_FRAME?: number;\n SORTABLE_CHILDREN?: boolean;\n PREFER_ENV?: ENV;\n STRICT_TEXTURE_CACHE?: boolean;\n MESH_CANVAS_PADDING?: number;\n TARGET_FPMS?: number;\n}\n\n/**\n * User's customizable globals for overriding the default PIXI settings, such\n * as a renderer's default resolution, framerate, float precision, etc.\n * @example\n * // Use the native window resolution as the default resolution\n * // will support high-density displays when rendering\n * PIXI.settings.RESOLUTION = window.devicePixelRatio;\n *\n * // Disable interpolation when scaling, will make texture be pixelated\n * PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;\n * @namespace PIXI.settings\n */\nexport const settings: ISettings = {\n\n /**\n * If set to true WebGL will attempt make textures mimpaped by default.\n * Mipmapping will only succeed if the base texture uploaded has power of two dimensions.\n *\n * @static\n * @name MIPMAP_TEXTURES\n * @memberof PIXI.settings\n * @type {PIXI.MIPMAP_MODES}\n * @default PIXI.MIPMAP_MODES.POW2\n */\n MIPMAP_TEXTURES: MIPMAP_MODES.POW2,\n\n /**\n * Default anisotropic filtering level of textures.\n * Usually from 0 to 16\n *\n * @static\n * @name ANISOTROPIC_LEVEL\n * @memberof PIXI.settings\n * @type {number}\n * @default 0\n */\n ANISOTROPIC_LEVEL: 0,\n\n /**\n * Default resolution / device pixel ratio of the renderer.\n *\n * @static\n * @name RESOLUTION\n * @memberof PIXI.settings\n * @type {number}\n * @default 1\n */\n RESOLUTION: 1,\n\n /**\n * Default filter resolution.\n *\n * @static\n * @name FILTER_RESOLUTION\n * @memberof PIXI.settings\n * @type {number}\n * @default 1\n */\n FILTER_RESOLUTION: 1,\n\n /**\n * Default filter samples.\n *\n * @static\n * @name FILTER_MULTISAMPLE\n * @memberof PIXI.settings\n * @type {PIXI.MSAA_QUALITY}\n * @default PIXI.MSAA_QUALITY.NONE\n */\n FILTER_MULTISAMPLE: MSAA_QUALITY.NONE,\n\n /**\n * The maximum textures that this device supports.\n *\n * @static\n * @name SPRITE_MAX_TEXTURES\n * @memberof PIXI.settings\n * @type {number}\n * @default 32\n */\n SPRITE_MAX_TEXTURES: maxRecommendedTextures(32),\n\n // TODO: maybe change to SPRITE.BATCH_SIZE: 2000\n // TODO: maybe add PARTICLE.BATCH_SIZE: 15000\n\n /**\n * The default sprite batch size.\n *\n * The default aims to balance desktop and mobile devices.\n *\n * @static\n * @name SPRITE_BATCH_SIZE\n * @memberof PIXI.settings\n * @type {number}\n * @default 4096\n */\n SPRITE_BATCH_SIZE: 4096,\n\n /**\n * The default render options if none are supplied to {@link PIXI.Renderer}\n * or {@link PIXI.CanvasRenderer}.\n *\n * @static\n * @name RENDER_OPTIONS\n * @memberof PIXI.settings\n * @type {object}\n * @property {HTMLCanvasElement} view=null\n * @property {boolean} antialias=false\n * @property {boolean} autoDensity=false\n * @property {boolean} useContextAlpha=true\n * @property {number} backgroundColor=0x000000\n * @property {number} backgroundAlpha=1\n * @property {boolean} clearBeforeRender=true\n * @property {boolean} preserveDrawingBuffer=false\n * @property {number} width=800\n * @property {number} height=600\n * @property {boolean} legacy=false\n */\n RENDER_OPTIONS: {\n view: null,\n antialias: false,\n autoDensity: false,\n backgroundColor: 0x000000,\n backgroundAlpha: 1,\n useContextAlpha: true,\n clearBeforeRender: true,\n preserveDrawingBuffer: false,\n width: 800,\n height: 600,\n legacy: false,\n },\n\n /**\n * Default Garbage Collection mode.\n *\n * @static\n * @name GC_MODE\n * @memberof PIXI.settings\n * @type {PIXI.GC_MODES}\n * @default PIXI.GC_MODES.AUTO\n */\n GC_MODE: GC_MODES.AUTO,\n\n /**\n * Default Garbage Collection max idle.\n *\n * @static\n * @name GC_MAX_IDLE\n * @memberof PIXI.settings\n * @type {number}\n * @default 3600\n */\n GC_MAX_IDLE: 60 * 60,\n\n /**\n * Default Garbage Collection maximum check count.\n *\n * @static\n * @name GC_MAX_CHECK_COUNT\n * @memberof PIXI.settings\n * @type {number}\n * @default 600\n */\n GC_MAX_CHECK_COUNT: 60 * 10,\n\n /**\n * Default wrap modes that are supported by pixi.\n *\n * @static\n * @name WRAP_MODE\n * @memberof PIXI.settings\n * @type {PIXI.WRAP_MODES}\n * @default PIXI.WRAP_MODES.CLAMP\n */\n WRAP_MODE: WRAP_MODES.CLAMP,\n\n /**\n * Default scale mode for textures.\n *\n * @static\n * @name SCALE_MODE\n * @memberof PIXI.settings\n * @type {PIXI.SCALE_MODES}\n * @default PIXI.SCALE_MODES.LINEAR\n */\n SCALE_MODE: SCALE_MODES.LINEAR,\n\n /**\n * Default specify float precision in vertex shader.\n *\n * @static\n * @name PRECISION_VERTEX\n * @memberof PIXI.settings\n * @type {PIXI.PRECISION}\n * @default PIXI.PRECISION.HIGH\n */\n PRECISION_VERTEX: PRECISION.HIGH,\n\n /**\n * Default specify float precision in fragment shader.\n * iOS is best set at highp due to https://github.com/pixijs/pixi.js/issues/3742\n *\n * @static\n * @name PRECISION_FRAGMENT\n * @memberof PIXI.settings\n * @type {PIXI.PRECISION}\n * @default PIXI.PRECISION.MEDIUM\n */\n PRECISION_FRAGMENT: isMobile.apple.device ? PRECISION.HIGH : PRECISION.MEDIUM,\n\n /**\n * Can we upload the same buffer in a single frame?\n *\n * @static\n * @name CAN_UPLOAD_SAME_BUFFER\n * @memberof PIXI.settings\n * @type {boolean}\n */\n CAN_UPLOAD_SAME_BUFFER: canUploadSameBuffer(),\n\n /**\n * Enables bitmap creation before image load. This feature is experimental.\n *\n * @static\n * @name CREATE_IMAGE_BITMAP\n * @memberof PIXI.settings\n * @type {boolean}\n * @default false\n */\n CREATE_IMAGE_BITMAP: false,\n\n /**\n * If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation.\n * Advantages can include sharper image quality (like text) and faster rendering on canvas.\n * The main disadvantage is movement of objects may appear less smooth.\n *\n * @static\n * @constant\n * @memberof PIXI.settings\n * @type {boolean}\n * @default false\n */\n ROUND_PIXELS: false,\n};\n","// The ESM/CJS versions of ismobilejs only\n// exports the function for executing\n// designed for Node-only environments\nimport isMobileCall from 'ismobilejs';\nimport type { isMobileResult } from 'ismobilejs';\n\nconst isMobile: isMobileResult = isMobileCall(self.navigator);\n\nexport { isMobile };\n","/*!\n * @pixi/constants - v6.2.2\n * Compiled Wed, 26 Jan 2022 16:23:27 UTC\n *\n * @pixi/constants is licensed under the MIT License.\n * http://www.opensource.org/licenses/mit-license\n */\n/**\n * Different types of environments for WebGL.\n *\n * @static\n * @memberof PIXI\n * @name ENV\n * @enum {number}\n * @property {number} WEBGL_LEGACY - Used for older v1 WebGL devices. PixiJS will aim to ensure compatibility\n * with older / less advanced devices. If you experience unexplained flickering prefer this environment.\n * @property {number} WEBGL - Version 1 of WebGL\n * @property {number} WEBGL2 - Version 2 of WebGL\n */\nvar ENV;\n(function (ENV) {\n ENV[ENV[\"WEBGL_LEGACY\"] = 0] = \"WEBGL_LEGACY\";\n ENV[ENV[\"WEBGL\"] = 1] = \"WEBGL\";\n ENV[ENV[\"WEBGL2\"] = 2] = \"WEBGL2\";\n})(ENV || (ENV = {}));\n/**\n * Constant to identify the Renderer Type.\n *\n * @static\n * @memberof PIXI\n * @name RENDERER_TYPE\n * @enum {number}\n * @property {number} UNKNOWN - Unknown render type.\n * @property {number} WEBGL - WebGL render type.\n * @property {number} CANVAS - Canvas render type.\n */\nvar RENDERER_TYPE;\n(function (RENDERER_TYPE) {\n RENDERER_TYPE[RENDERER_TYPE[\"UNKNOWN\"] = 0] = \"UNKNOWN\";\n RENDERER_TYPE[RENDERER_TYPE[\"WEBGL\"] = 1] = \"WEBGL\";\n RENDERER_TYPE[RENDERER_TYPE[\"CANVAS\"] = 2] = \"CANVAS\";\n})(RENDERER_TYPE || (RENDERER_TYPE = {}));\n/**\n * Bitwise OR of masks that indicate the buffers to be cleared.\n *\n * @static\n * @memberof PIXI\n * @name BUFFER_BITS\n * @enum {number}\n * @property {number} COLOR - Indicates the buffers currently enabled for color writing.\n * @property {number} DEPTH - Indicates the depth buffer.\n * @property {number} STENCIL - Indicates the stencil buffer.\n */\nvar BUFFER_BITS;\n(function (BUFFER_BITS) {\n BUFFER_BITS[BUFFER_BITS[\"COLOR\"] = 16384] = \"COLOR\";\n BUFFER_BITS[BUFFER_BITS[\"DEPTH\"] = 256] = \"DEPTH\";\n BUFFER_BITS[BUFFER_BITS[\"STENCIL\"] = 1024] = \"STENCIL\";\n})(BUFFER_BITS || (BUFFER_BITS = {}));\n/**\n * Various blend modes supported by PIXI.\n *\n * IMPORTANT - The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.\n * Anything else will silently act like NORMAL.\n *\n * @memberof PIXI\n * @name BLEND_MODES\n * @enum {number}\n * @property {number} NORMAL\n * @property {number} ADD\n * @property {number} MULTIPLY\n * @property {number} SCREEN\n * @property {number} OVERLAY\n * @property {number} DARKEN\n * @property {number} LIGHTEN\n * @property {number} COLOR_DODGE\n * @property {number} COLOR_BURN\n * @property {number} HARD_LIGHT\n * @property {number} SOFT_LIGHT\n * @property {number} DIFFERENCE\n * @property {number} EXCLUSION\n * @property {number} HUE\n * @property {number} SATURATION\n * @property {number} COLOR\n * @property {number} LUMINOSITY\n * @property {number} NORMAL_NPM\n * @property {number} ADD_NPM\n * @property {number} SCREEN_NPM\n * @property {number} NONE\n * @property {number} SRC_IN\n * @property {number} SRC_OUT\n * @property {number} SRC_ATOP\n * @property {number} DST_OVER\n * @property {number} DST_IN\n * @property {number} DST_OUT\n * @property {number} DST_ATOP\n * @property {number} SUBTRACT\n * @property {number} SRC_OVER\n * @property {number} ERASE\n * @property {number} XOR\n */\nvar BLEND_MODES;\n(function (BLEND_MODES) {\n BLEND_MODES[BLEND_MODES[\"NORMAL\"] = 0] = \"NORMAL\";\n BLEND_MODES[BLEND_MODES[\"ADD\"] = 1] = \"ADD\";\n BLEND_MODES[BLEND_MODES[\"MULTIPLY\"] = 2] = \"MULTIPLY\";\n BLEND_MODES[BLEND_MODES[\"SCREEN\"] = 3] = \"SCREEN\";\n BLEND_MODES[BLEND_MODES[\"OVERLAY\"] = 4] = \"OVERLAY\";\n BLEND_MODES[BLEND_MODES[\"DARKEN\"] = 5] = \"DARKEN\";\n BLEND_MODES[BLEND_MODES[\"LIGHTEN\"] = 6] = \"LIGHTEN\";\n BLEND_MODES[BLEND_MODES[\"COLOR_DODGE\"] = 7] = \"COLOR_DODGE\";\n BLEND_MODES[BLEND_MODES[\"COLOR_BURN\"] = 8] = \"COLOR_BURN\";\n BLEND_MODES[BLEND_MODES[\"HARD_LIGHT\"] = 9] = \"HARD_LIGHT\";\n BLEND_MODES[BLEND_MODES[\"SOFT_LIGHT\"] = 10] = \"SOFT_LIGHT\";\n BLEND_MODES[BLEND_MODES[\"DIFFERENCE\"] = 11] = \"DIFFERENCE\";\n BLEND_MODES[BLEND_MODES[\"EXCLUSION\"] = 12] = \"EXCLUSION\";\n BLEND_MODES[BLEND_MODES[\"HUE\"] = 13] = \"HUE\";\n BLEND_MODES[BLEND_MODES[\"SATURATION\"] = 14] = \"SATURATION\";\n BLEND_MODES[BLEND_MODES[\"COLOR\"] = 15] = \"COLOR\";\n BLEND_MODES[BLEND_MODES[\"LUMINOSITY\"] = 16] = \"LUMINOSITY\";\n BLEND_MODES[BLEND_MODES[\"NORMAL_NPM\"] = 17] = \"NORMAL_NPM\";\n BLEND_MODES[BLEND_MODES[\"ADD_NPM\"] = 18] = \"ADD_NPM\";\n BLEND_MODES[BLEND_MODES[\"SCREEN_NPM\"] = 19] = \"SCREEN_NPM\";\n BLEND_MODES[BLEND_MODES[\"NONE\"] = 20] = \"NONE\";\n BLEND_MODES[BLEND_MODES[\"SRC_OVER\"] = 0] = \"SRC_OVER\";\n BLEND_MODES[BLEND_MODES[\"SRC_IN\"] = 21] = \"SRC_IN\";\n BLEND_MODES[BLEND_MODES[\"SRC_OUT\"] = 22] = \"SRC_OUT\";\n BLEND_MODES[BLEND_MODES[\"SRC_ATOP\"] = 23] = \"SRC_ATOP\";\n BLEND_MODES[BLEND_MODES[\"DST_OVER\"] = 24] = \"DST_OVER\";\n BLEND_MODES[BLEND_MODES[\"DST_IN\"] = 25] = \"DST_IN\";\n BLEND_MODES[BLEND_MODES[\"DST_OUT\"] = 26] = \"DST_OUT\";\n BLEND_MODES[BLEND_MODES[\"DST_ATOP\"] = 27] = \"DST_ATOP\";\n BLEND_MODES[BLEND_MODES[\"ERASE\"] = 26] = \"ERASE\";\n BLEND_MODES[BLEND_MODES[\"SUBTRACT\"] = 28] = \"SUBTRACT\";\n BLEND_MODES[BLEND_MODES[\"XOR\"] = 29] = \"XOR\";\n})(BLEND_MODES || (BLEND_MODES = {}));\n/**\n * Various webgl draw modes. These can be used to specify which GL drawMode to use\n * under certain situations and renderers.\n *\n * @memberof PIXI\n * @static\n * @name DRAW_MODES\n * @enum {number}\n * @property {number} POINTS\n * @property {number} LINES\n * @property {number} LINE_LOOP\n * @property {number} LINE_STRIP\n * @property {number} TRIANGLES\n * @property {number} TRIANGLE_STRIP\n * @property {number} TRIANGLE_FAN\n */\nvar DRAW_MODES;\n(function (DRAW_MODES) {\n DRAW_MODES[DRAW_MODES[\"POINTS\"] = 0] = \"POINTS\";\n DRAW_MODES[DRAW_MODES[\"LINES\"] = 1] = \"LINES\";\n DRAW_MODES[DRAW_MODES[\"LINE_LOOP\"] = 2] = \"LINE_LOOP\";\n DRAW_MODES[DRAW_MODES[\"LINE_STRIP\"] = 3] = \"LINE_STRIP\";\n DRAW_MODES[DRAW_MODES[\"TRIANGLES\"] = 4] = \"TRIANGLES\";\n DRAW_MODES[DRAW_MODES[\"TRIANGLE_STRIP\"] = 5] = \"TRIANGLE_STRIP\";\n DRAW_MODES[DRAW_MODES[\"TRIANGLE_FAN\"] = 6] = \"TRIANGLE_FAN\";\n})(DRAW_MODES || (DRAW_MODES = {}));\n/**\n * Various GL texture/resources formats.\n *\n * @memberof PIXI\n * @static\n * @name FORMATS\n * @enum {number}\n * @property {number} RGBA=6408\n * @property {number} RGB=6407\n * @property {number} RG=33319\n * @property {number} RED=6403\n * @property {number} RGBA_INTEGER=36249\n * @property {number} RGB_INTEGER=36248\n * @property {number} RG_INTEGER=33320\n * @property {number} RED_INTEGER=36244\n * @property {number} ALPHA=6406\n * @property {number} LUMINANCE=6409\n * @property {number} LUMINANCE_ALPHA=6410\n * @property {number} DEPTH_COMPONENT=6402\n * @property {number} DEPTH_STENCIL=34041\n */\nvar FORMATS;\n(function (FORMATS) {\n FORMATS[FORMATS[\"RGBA\"] = 6408] = \"RGBA\";\n FORMATS[FORMATS[\"RGB\"] = 6407] = \"RGB\";\n FORMATS[FORMATS[\"RG\"] = 33319] = \"RG\";\n FORMATS[FORMATS[\"RED\"] = 6403] = \"RED\";\n FORMATS[FORMATS[\"RGBA_INTEGER\"] = 36249] = \"RGBA_INTEGER\";\n FORMATS[FORMATS[\"RGB_INTEGER\"] = 36248] = \"RGB_INTEGER\";\n FORMATS[FORMATS[\"RG_INTEGER\"] = 33320] = \"RG_INTEGER\";\n FORMATS[FORMATS[\"RED_INTEGER\"] = 36244] = \"RED_INTEGER\";\n FORMATS[FORMATS[\"ALPHA\"] = 6406] = \"ALPHA\";\n FORMATS[FORMATS[\"LUMINANCE\"] = 6409] = \"LUMINANCE\";\n FORMATS[FORMATS[\"LUMINANCE_ALPHA\"] = 6410] = \"LUMINANCE_ALPHA\";\n FORMATS[FORMATS[\"DEPTH_COMPONENT\"] = 6402] = \"DEPTH_COMPONENT\";\n FORMATS[FORMATS[\"DEPTH_STENCIL\"] = 34041] = \"DEPTH_STENCIL\";\n})(FORMATS || (FORMATS = {}));\n/**\n * Various GL target types.\n *\n * @memberof PIXI\n * @static\n * @name TARGETS\n * @enum {number}\n * @property {number} TEXTURE_2D=3553\n * @property {number} TEXTURE_CUBE_MAP=34067\n * @property {number} TEXTURE_2D_ARRAY=35866\n * @property {number} TEXTURE_CUBE_MAP_POSITIVE_X=34069\n * @property {number} TEXTURE_CUBE_MAP_NEGATIVE_X=34070\n * @property {number} TEXTURE_CUBE_MAP_POSITIVE_Y=34071\n * @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Y=34072\n * @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073\n * @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074\n */\nvar TARGETS;\n(function (TARGETS) {\n TARGETS[TARGETS[\"TEXTURE_2D\"] = 3553] = \"TEXTURE_2D\";\n TARGETS[TARGETS[\"TEXTURE_CUBE_MAP\"] = 34067] = \"TEXTURE_CUBE_MAP\";\n TARGETS[TARGETS[\"TEXTURE_2D_ARRAY\"] = 35866] = \"TEXTURE_2D_ARRAY\";\n TARGETS[TARGETS[\"TEXTURE_CUBE_MAP_POSITIVE_X\"] = 34069] = \"TEXTURE_CUBE_MAP_POSITIVE_X\";\n TARGETS[TARGETS[\"TEXTURE_CUBE_MAP_NEGATIVE_X\"] = 34070] = \"TEXTURE_CUBE_MAP_NEGATIVE_X\";\n TARGETS[TARGETS[\"TEXTURE_CUBE_MAP_POSITIVE_Y\"] = 34071] = \"TEXTURE_CUBE_MAP_POSITIVE_Y\";\n TARGETS[TARGETS[\"TEXTURE_CUBE_MAP_NEGATIVE_Y\"] = 34072] = \"TEXTURE_CUBE_MAP_NEGATIVE_Y\";\n TARGETS[TARGETS[\"TEXTURE_CUBE_MAP_POSITIVE_Z\"] = 34073] = \"TEXTURE_CUBE_MAP_POSITIVE_Z\";\n TARGETS[TARGETS[\"TEXTURE_CUBE_MAP_NEGATIVE_Z\"] = 34074] = \"TEXTURE_CUBE_MAP_NEGATIVE_Z\";\n})(TARGETS || (TARGETS = {}));\n/**\n * Various GL data format types.\n *\n * @memberof PIXI\n * @static\n * @name TYPES\n * @enum {number}\n * @property {number} UNSIGNED_BYTE=5121\n * @property {number} UNSIGNED_SHORT=5123\n * @property {number} UNSIGNED_SHORT_5_6_5=33635\n * @property {number} UNSIGNED_SHORT_4_4_4_4=32819\n * @property {number} UNSIGNED_SHORT_5_5_5_1=32820\n * @property {number} UNSIGNED_INT=5125\n * @property {number} UNSIGNED_INT_10F_11F_11F_REV=35899\n * @property {number} UNSIGNED_INT_2_10_10_10_REV=33640\n * @property {number} UNSIGNED_INT_24_8=34042\n * @property {number} UNSIGNED_INT_5_9_9_9_REV=35902\n * @property {number} BYTE=5120\n * @property {number} SHORT=5122\n * @property {number} INT=5124\n * @property {number} FLOAT=5126\n * @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269\n * @property {number} HALF_FLOAT=36193\n */\nvar TYPES;\n(function (TYPES) {\n TYPES[TYPES[\"UNSIGNED_BYTE\"] = 5121] = \"UNSIGNED_BYTE\";\n TYPES[TYPES[\"UNSIGNED_SHORT\"] = 5123] = \"UNSIGNED_SHORT\";\n TYPES[TYPES[\"UNSIGNED_SHORT_5_6_5\"] = 33635] = \"UNSIGNED_SHORT_5_6_5\";\n TYPES[TYPES[\"UNSIGNED_SHORT_4_4_4_4\"] = 32819] = \"UNSIGNED_SHORT_4_4_4_4\";\n TYPES[TYPES[\"UNSIGNED_SHORT_5_5_5_1\"] = 32820] = \"UNSIGNED_SHORT_5_5_5_1\";\n TYPES[TYPES[\"UNSIGNED_INT\"] = 5125] = \"UNSIGNED_INT\";\n TYPES[TYPES[\"UNSIGNED_INT_10F_11F_11F_REV\"] = 35899] = \"UNSIGNED_INT_10F_11F_11F_REV\";\n TYPES[TYPES[\"UNSIGNED_INT_2_10_10_10_REV\"] = 33640] = \"UNSIGNED_INT_2_10_10_10_REV\";\n TYPES[TYPES[\"UNSIGNED_INT_24_8\"] = 34042] = \"UNSIGNED_INT_24_8\";\n TYPES[TYPES[\"UNSIGNED_INT_5_9_9_9_REV\"] = 35902] = \"UNSIGNED_INT_5_9_9_9_REV\";\n TYPES[TYPES[\"BYTE\"] = 5120] = \"BYTE\";\n TYPES[TYPES[\"SHORT\"] = 5122] = \"SHORT\";\n TYPES[TYPES[\"INT\"] = 5124] = \"INT\";\n TYPES[TYPES[\"FLOAT\"] = 5126] = \"FLOAT\";\n TYPES[TYPES[\"FLOAT_32_UNSIGNED_INT_24_8_REV\"] = 36269] = \"FLOAT_32_UNSIGNED_INT_24_8_REV\";\n TYPES[TYPES[\"HALF_FLOAT\"] = 36193] = \"HALF_FLOAT\";\n})(TYPES || (TYPES = {}));\n/**\n * Various sampler types. Correspond to `sampler`, `isampler`, `usampler` GLSL types respectively.\n * WebGL1 works only with FLOAT.\n *\n * @memberof PIXI\n * @static\n * @name SAMPLER_TYPES\n * @enum {number}\n * @property {number} FLOAT=0\n * @property {number} INT=1\n * @property {number} UINT=2\n */\nvar SAMPLER_TYPES;\n(function (SAMPLER_TYPES) {\n SAMPLER_TYPES[SAMPLER_TYPES[\"FLOAT\"] = 0] = \"FLOAT\";\n SAMPLER_TYPES[SAMPLER_TYPES[\"INT\"] = 1] = \"INT\";\n SAMPLER_TYPES[SAMPLER_TYPES[\"UINT\"] = 2] = \"UINT\";\n})(SAMPLER_TYPES || (SAMPLER_TYPES = {}));\n/**\n * The scale modes that are supported by pixi.\n *\n * The {@link PIXI.settings.SCALE_MODE} scale mode affects the default scaling mode of future operations.\n * It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.\n *\n * @memberof PIXI\n * @static\n * @name SCALE_MODES\n * @enum {number}\n * @property {number} LINEAR Smooth scaling\n * @property {number} NEAREST Pixelating scaling\n */\nvar SCALE_MODES;\n(function (SCALE_MODES) {\n SCALE_MODES[SCALE_MODES[\"NEAREST\"] = 0] = \"NEAREST\";\n SCALE_MODES[SCALE_MODES[\"LINEAR\"] = 1] = \"LINEAR\";\n})(SCALE_MODES || (SCALE_MODES = {}));\n/**\n * The wrap modes that are supported by pixi.\n *\n * The {@link PIXI.settings.WRAP_MODE} wrap mode affects the default wrapping mode of future operations.\n * It can be re-assigned to either CLAMP or REPEAT, depending upon suitability.\n * If the texture is non power of two then clamp will be used regardless as WebGL can\n * only use REPEAT if the texture is po2.\n *\n * This property only affects WebGL.\n *\n * @name WRAP_MODES\n * @memberof PIXI\n * @static\n * @enum {number}\n * @property {number} CLAMP - The textures uvs are clamped\n * @property {number} REPEAT - The texture uvs tile and repeat\n * @property {number} MIRRORED_REPEAT - The texture uvs tile and repeat with mirroring\n */\nvar WRAP_MODES;\n(function (WRAP_MODES) {\n WRAP_MODES[WRAP_MODES[\"CLAMP\"] = 33071] = \"CLAMP\";\n WRAP_MODES[WRAP_MODES[\"REPEAT\"] = 10497] = \"REPEAT\";\n WRAP_MODES[WRAP_MODES[\"MIRRORED_REPEAT\"] = 33648] = \"MIRRORED_REPEAT\";\n})(WRAP_MODES || (WRAP_MODES = {}));\n/**\n * Mipmap filtering modes that are supported by pixi.\n *\n * The {@link PIXI.settings.MIPMAP_TEXTURES} affects default texture filtering.\n * Mipmaps are generated for a baseTexture if its `mipmap` field is `ON`,\n * or its `POW2` and texture dimensions are powers of 2.\n * Due to platform restriction, `ON` option will work like `POW2` for webgl-1.\n *\n * This property only affects WebGL.\n *\n * @name MIPMAP_MODES\n * @memberof PIXI\n * @static\n * @enum {number}\n * @property {number} OFF - No mipmaps\n * @property {number} POW2 - Generate mipmaps if texture dimensions are pow2\n * @property {number} ON - Always generate mipmaps\n * @property {number} ON_MANUAL - Use mipmaps, but do not auto-generate them; this is used with a resource\n * that supports buffering each level-of-detail.\n */\nvar MIPMAP_MODES;\n(function (MIPMAP_MODES) {\n MIPMAP_MODES[MIPMAP_MODES[\"OFF\"] = 0] = \"OFF\";\n MIPMAP_MODES[MIPMAP_MODES[\"POW2\"] = 1] = \"POW2\";\n MIPMAP_MODES[MIPMAP_MODES[\"ON\"] = 2] = \"ON\";\n MIPMAP_MODES[MIPMAP_MODES[\"ON_MANUAL\"] = 3] = \"ON_MANUAL\";\n})(MIPMAP_MODES || (MIPMAP_MODES = {}));\n/**\n * How to treat textures with premultiplied alpha\n *\n * @name ALPHA_MODES\n * @memberof PIXI\n * @static\n * @enum {number}\n * @property {number} NO_PREMULTIPLIED_ALPHA - Source is not premultiplied, leave it like that.\n * Option for compressed and data textures that are created from typed arrays.\n * @property {number} PREMULTIPLY_ON_UPLOAD - Source is not premultiplied, premultiply on upload.\n * Default option, used for all loaded images.\n * @property {number} PREMULTIPLIED_ALPHA - Source is already premultiplied\n * Example: spine atlases with `_pma` suffix.\n * @property {number} NPM - Alias for NO_PREMULTIPLIED_ALPHA.\n * @property {number} UNPACK - Default option, alias for PREMULTIPLY_ON_UPLOAD.\n * @property {number} PMA - Alias for PREMULTIPLIED_ALPHA.\n */\nvar ALPHA_MODES;\n(function (ALPHA_MODES) {\n ALPHA_MODES[ALPHA_MODES[\"NPM\"] = 0] = \"NPM\";\n ALPHA_MODES[ALPHA_MODES[\"UNPACK\"] = 1] = \"UNPACK\";\n ALPHA_MODES[ALPHA_MODES[\"PMA\"] = 2] = \"PMA\";\n ALPHA_MODES[ALPHA_MODES[\"NO_PREMULTIPLIED_ALPHA\"] = 0] = \"NO_PREMULTIPLIED_ALPHA\";\n ALPHA_MODES[ALPHA_MODES[\"PREMULTIPLY_ON_UPLOAD\"] = 1] = \"PREMULTIPLY_ON_UPLOAD\";\n ALPHA_MODES[ALPHA_MODES[\"PREMULTIPLY_ALPHA\"] = 2] = \"PREMULTIPLY_ALPHA\";\n ALPHA_MODES[ALPHA_MODES[\"PREMULTIPLIED_ALPHA\"] = 2] = \"PREMULTIPLIED_ALPHA\";\n})(ALPHA_MODES || (ALPHA_MODES = {}));\n/**\n * Configure whether filter textures are cleared after binding.\n *\n * Filter textures need not be cleared if the filter does not use pixel blending. {@link CLEAR_MODES.BLIT} will detect\n * this and skip clearing as an optimization.\n *\n * @name CLEAR_MODES\n * @memberof PIXI\n * @static\n * @enum {number}\n * @property {number} BLEND - Do not clear the filter texture. The filter's output will blend on top of the output texture.\n * @property {number} CLEAR - Always clear the filter texture.\n * @property {number} BLIT - Clear only if {@link FilterSystem.forceClear} is set or if the filter uses pixel blending.\n * @property {number} NO - Alias for BLEND, same as `false` in earlier versions\n * @property {number} YES - Alias for CLEAR, same as `true` in earlier versions\n * @property {number} AUTO - Alias for BLIT\n */\nvar CLEAR_MODES;\n(function (CLEAR_MODES) {\n CLEAR_MODES[CLEAR_MODES[\"NO\"] = 0] = \"NO\";\n CLEAR_MODES[CLEAR_MODES[\"YES\"] = 1] = \"YES\";\n CLEAR_MODES[CLEAR_MODES[\"AUTO\"] = 2] = \"AUTO\";\n CLEAR_MODES[CLEAR_MODES[\"BLEND\"] = 0] = \"BLEND\";\n CLEAR_MODES[CLEAR_MODES[\"CLEAR\"] = 1] = \"CLEAR\";\n CLEAR_MODES[CLEAR_MODES[\"BLIT\"] = 2] = \"BLIT\";\n})(CLEAR_MODES || (CLEAR_MODES = {}));\n/**\n * The gc modes that are supported by pixi.\n *\n * The {@link PIXI.settings.GC_MODE} Garbage Collection mode for PixiJS textures is AUTO\n * If set to GC_MODE, the renderer will occasionally check textures usage. If they are not\n * used for a specified period of time they will be removed from the GPU. They will of course\n * be uploaded again when they are required. This is a silent behind the scenes process that\n * should ensure that the GPU does not get filled up.\n *\n * Handy for mobile devices!\n * This property only affects WebGL.\n *\n * @name GC_MODES\n * @enum {number}\n * @static\n * @memberof PIXI\n * @property {number} AUTO - Garbage collection will happen periodically automatically\n * @property {number} MANUAL - Garbage collection will need to be called manually\n */\nvar GC_MODES;\n(function (GC_MODES) {\n GC_MODES[GC_MODES[\"AUTO\"] = 0] = \"AUTO\";\n GC_MODES[GC_MODES[\"MANUAL\"] = 1] = \"MANUAL\";\n})(GC_MODES || (GC_MODES = {}));\n/**\n * Constants that specify float precision in shaders.\n *\n * @name PRECISION\n * @memberof PIXI\n * @constant\n * @static\n * @enum {string}\n * @property {string} LOW='lowp'\n * @property {string} MEDIUM='mediump'\n * @property {string} HIGH='highp'\n */\nvar PRECISION;\n(function (PRECISION) {\n PRECISION[\"LOW\"] = \"lowp\";\n PRECISION[\"MEDIUM\"] = \"mediump\";\n PRECISION[\"HIGH\"] = \"highp\";\n})(PRECISION || (PRECISION = {}));\n/**\n * Constants for mask implementations.\n * We use `type` suffix because it leads to very different behaviours\n *\n * @name MASK_TYPES\n * @memberof PIXI\n * @static\n * @enum {number}\n * @property {number} NONE - Mask is ignored\n * @property {number} SCISSOR - Scissor mask, rectangle on screen, cheap\n * @property {number} STENCIL - Stencil mask, 1-bit, medium, works only if renderer supports stencil\n * @property {number} SPRITE - Mask that uses SpriteMaskFilter, uses temporary RenderTexture\n */\nvar MASK_TYPES;\n(function (MASK_TYPES) {\n MASK_TYPES[MASK_TYPES[\"NONE\"] = 0] = \"NONE\";\n MASK_TYPES[MASK_TYPES[\"SCISSOR\"] = 1] = \"SCISSOR\";\n MASK_TYPES[MASK_TYPES[\"STENCIL\"] = 2] = \"STENCIL\";\n MASK_TYPES[MASK_TYPES[\"SPRITE\"] = 3] = \"SPRITE\";\n})(MASK_TYPES || (MASK_TYPES = {}));\n/**\n * Constants for multi-sampling antialiasing.\n *\n * @see PIXI.Framebuffer#multisample\n *\n * @name MSAA_QUALITY\n * @memberof PIXI\n * @static\n * @enum {number}\n * @property {number} NONE - No multisampling for this renderTexture\n * @property {number} LOW - Try 2 samples\n * @property {number} MEDIUM - Try 4 samples\n * @property {number} HIGH - Try 8 samples\n */\nvar MSAA_QUALITY;\n(function (MSAA_QUALITY) {\n MSAA_QUALITY[MSAA_QUALITY[\"NONE\"] = 0] = \"NONE\";\n MSAA_QUALITY[MSAA_QUALITY[\"LOW\"] = 2] = \"LOW\";\n MSAA_QUALITY[MSAA_QUALITY[\"MEDIUM\"] = 4] = \"MEDIUM\";\n MSAA_QUALITY[MSAA_QUALITY[\"HIGH\"] = 8] = \"HIGH\";\n})(MSAA_QUALITY || (MSAA_QUALITY = {}));\n/**\n * Constants for various buffer types in Pixi\n *\n * @see PIXI.BUFFER_TYPE\n *\n * @name BUFFER_TYPE\n * @memberof PIXI\n * @static\n * @enum {number}\n * @property {number} ELEMENT_ARRAY_BUFFER - buffer type for using as an index buffer\n * @property {number} ARRAY_BUFFER - buffer type for using attribute data\n * @property {number} UNIFORM_BUFFER - the buffer type is for uniform buffer objects\n */\nvar BUFFER_TYPE;\n(function (BUFFER_TYPE) {\n BUFFER_TYPE[BUFFER_TYPE[\"ELEMENT_ARRAY_BUFFER\"] = 34963] = \"ELEMENT_ARRAY_BUFFER\";\n BUFFER_TYPE[BUFFER_TYPE[\"ARRAY_BUFFER\"] = 34962] = \"ARRAY_BUFFER\";\n // NOT YET SUPPORTED\n BUFFER_TYPE[BUFFER_TYPE[\"UNIFORM_BUFFER\"] = 35345] = \"UNIFORM_BUFFER\";\n})(BUFFER_TYPE || (BUFFER_TYPE = {}));\n\nexport { ALPHA_MODES, BLEND_MODES, BUFFER_BITS, BUFFER_TYPE, CLEAR_MODES, DRAW_MODES, ENV, FORMATS, GC_MODES, MASK_TYPES, MIPMAP_MODES, MSAA_QUALITY, PRECISION, RENDERER_TYPE, SAMPLER_TYPES, SCALE_MODES, TARGETS, TYPES, WRAP_MODES };\n//# sourceMappingURL=constants.js.map\n","import { isMobile } from './isMobile';\n\n/**\n * The maximum recommended texture units to use.\n * In theory the bigger the better, and for desktop we'll use as many as we can.\n * But some mobile devices slow down if there is to many branches in the shader.\n * So in practice there seems to be a sweet spot size that varies depending on the device.\n *\n * In v4, all mobile devices were limited to 4 texture units because for this.\n * In v5, we allow all texture units to be used on modern Apple or Android devices.\n *\n * @private\n * @param {number} max\n * @returns {number}\n */\nexport function maxRecommendedTextures(max: number): number\n{\n let allowMax = true;\n\n if (isMobile.tablet || isMobile.phone)\n {\n if (isMobile.apple.device)\n {\n const match = (navigator.userAgent).match(/OS (\\d+)_(\\d+)?/);\n\n if (match)\n {\n const majorVersion = parseInt(match[1], 10);\n\n // Limit texture units on devices below iOS 11, which will be older hardware\n if (majorVersion < 11)\n {\n allowMax = false;\n }\n }\n }\n if (isMobile.android.device)\n {\n const match = (navigator.userAgent).match(/Android\\s([0-9.]*)/);\n\n if (match)\n {\n const majorVersion = parseInt(match[1], 10);\n\n // Limit texture units on devices below Android 7 (Nougat), which will be older hardware\n if (majorVersion < 7)\n {\n allowMax = false;\n }\n }\n }\n }\n\n return allowMax ? max : 4;\n}\n","import { isMobile } from './isMobile';\n\n/**\n * Uploading the same buffer multiple times in a single frame can cause performance issues.\n * Apparent on iOS so only check for that at the moment\n * This check may become more complex if this issue pops up elsewhere.\n *\n * @private\n * @returns {boolean}\n */\nexport function canUploadSameBuffer(): boolean\n{\n return !isMobile.apple.device;\n}\n","'use strict';\n\nvar has = Object.prototype.hasOwnProperty\n , prefix = '~';\n\n/**\n * Constructor to create a storage for our `EE` objects.\n * An `Events` instance is a plain object whose properties are event names.\n *\n * @constructor\n * @private\n */\nfunction Events() {}\n\n//\n// We try to not inherit from `Object.prototype`. In some engines creating an\n// instance in this way is faster than calling `Object.create(null)` directly.\n// If `Object.create(null)` is not supported we prefix the event names with a\n// character to make sure that the built-in object properties are not\n// overridden or used as an attack vector.\n//\nif (Object.create) {\n Events.prototype = Object.create(null);\n\n //\n // This hack is needed because the `__proto__` property is still inherited in\n // some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.\n //\n if (!new Events().__proto__) prefix = false;\n}\n\n/**\n * Representation of a single event listener.\n *\n * @param {Function} fn The listener function.\n * @param {*} context The context to invoke the listener with.\n * @param {Boolean} [once=false] Specify if the listener is a one-time listener.\n * @constructor\n * @private\n */\nfunction EE(fn, context, once) {\n this.fn = fn;\n this.context = context;\n this.once = once || false;\n}\n\n/**\n * Add a listener for a given event.\n *\n * @param {EventEmitter} emitter Reference to the `EventEmitter` instance.\n * @param {(String|Symbol)} event The event name.\n * @param {Function} fn The listener function.\n * @param {*} context The context to invoke the listener with.\n * @param {Boolean} once Specify if the listener is a one-time listener.\n * @returns {EventEmitter}\n * @private\n */\nfunction addListener(emitter, event, fn, context, once) {\n if (typeof fn !== 'function') {\n throw new TypeError('The listener must be a function');\n }\n\n var listener = new EE(fn, context || emitter, once)\n , evt = prefix ? prefix + event : event;\n\n if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;\n else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);\n else emitter._events[evt] = [emitter._events[evt], listener];\n\n return emitter;\n}\n\n/**\n * Clear event by name.\n *\n * @param {EventEmitter} emitter Reference to the `EventEmitter` instance.\n * @param {(String|Symbol)} evt The Event name.\n * @private\n */\nfunction clearEvent(emitter, evt) {\n if (--emitter._eventsCount === 0) emitter._events = new Events();\n else delete emitter._events[evt];\n}\n\n/**\n * Minimal `EventEmitter` interface that is molded against the Node.js\n * `EventEmitter` interface.\n *\n * @constructor\n * @public\n */\nfunction EventEmitter() {\n this._events = new Events();\n this._eventsCount = 0;\n}\n\n/**\n * Return an array listing the events for which the emitter has registered\n * listeners.\n *\n * @returns {Array}\n * @public\n */\nEventEmitter.prototype.eventNames = function eventNames() {\n var names = []\n , events\n , name;\n\n if (this._eventsCount === 0) return names;\n\n for (name in (events = this._events)) {\n if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);\n }\n\n if (Object.getOwnPropertySymbols) {\n return names.concat(Object.getOwnPropertySymbols(events));\n }\n\n return names;\n};\n\n/**\n * Return the listeners registered for a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @returns {Array} The registered listeners.\n * @public\n */\nEventEmitter.prototype.listeners = function listeners(event) {\n var evt = prefix ? prefix + event : event\n , handlers = this._events[evt];\n\n if (!handlers) return [];\n if (handlers.fn) return [handlers.fn];\n\n for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {\n ee[i] = handlers[i].fn;\n }\n\n return ee;\n};\n\n/**\n * Return the number of listeners listening to a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @returns {Number} The number of listeners.\n * @public\n */\nEventEmitter.prototype.listenerCount = function listenerCount(event) {\n var evt = prefix ? prefix + event : event\n , listeners = this._events[evt];\n\n if (!listeners) return 0;\n if (listeners.fn) return 1;\n return listeners.length;\n};\n\n/**\n * Calls each of the listeners registered for a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @returns {Boolean} `true` if the event had listeners, else `false`.\n * @public\n */\nEventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {\n var evt = prefix ? prefix + event : event;\n\n if (!this._events[evt]) return false;\n\n var listeners = this._events[evt]\n , len = arguments.length\n , args\n , i;\n\n if (listeners.fn) {\n if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);\n\n switch (len) {\n case 1: return listeners.fn.call(listeners.context), true;\n case 2: return listeners.fn.call(listeners.context, a1), true;\n case 3: return listeners.fn.call(listeners.context, a1, a2), true;\n case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;\n case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;\n case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;\n }\n\n for (i = 1, args = new Array(len -1); i < len; i++) {\n args[i - 1] = arguments[i];\n }\n\n listeners.fn.apply(listeners.context, args);\n } else {\n var length = listeners.length\n , j;\n\n for (i = 0; i < length; i++) {\n if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);\n\n switch (len) {\n case 1: listeners[i].fn.call(listeners[i].context); break;\n case 2: listeners[i].fn.call(listeners[i].context, a1); break;\n case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;\n case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;\n default:\n if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {\n args[j - 1] = arguments[j];\n }\n\n listeners[i].fn.apply(listeners[i].context, args);\n }\n }\n }\n\n return true;\n};\n\n/**\n * Add a listener for a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @param {Function} fn The listener function.\n * @param {*} [context=this] The context to invoke the listener with.\n * @returns {EventEmitter} `this`.\n * @public\n */\nEventEmitter.prototype.on = function on(event, fn, context) {\n return addListener(this, event, fn, context, false);\n};\n\n/**\n * Add a one-time listener for a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @param {Function} fn The listener function.\n * @param {*} [context=this] The context to invoke the listener with.\n * @returns {EventEmitter} `this`.\n * @public\n */\nEventEmitter.prototype.once = function once(event, fn, context) {\n return addListener(this, event, fn, context, true);\n};\n\n/**\n * Remove the listeners of a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @param {Function} fn Only remove the listeners that match this function.\n * @param {*} context Only remove the listeners that have this context.\n * @param {Boolean} once Only remove one-time listeners.\n * @returns {EventEmitter} `this`.\n * @public\n */\nEventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {\n var evt = prefix ? prefix + event : event;\n\n if (!this._events[evt]) return this;\n if (!fn) {\n clearEvent(this, evt);\n return this;\n }\n\n var listeners = this._events[evt];\n\n if (listeners.fn) {\n if (\n listeners.fn === fn &&\n (!once || listeners.once) &&\n (!context || listeners.context === context)\n ) {\n clearEvent(this, evt);\n }\n } else {\n for (var i = 0, events = [], length = listeners.length; i < length; i++) {\n if (\n listeners[i].fn !== fn ||\n (once && !listeners[i].once) ||\n (context && listeners[i].context !== context)\n ) {\n events.push(listeners[i]);\n }\n }\n\n //\n // Reset the array, or remove it completely if we have no more listeners.\n //\n if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;\n else clearEvent(this, evt);\n }\n\n return this;\n};\n\n/**\n * Remove all listeners, or those of the specified event.\n *\n * @param {(String|Symbol)} [event] The event name.\n * @returns {EventEmitter} `this`.\n * @public\n */\nEventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {\n var evt;\n\n if (event) {\n evt = prefix ? prefix + event : event;\n if (this._events[evt]) clearEvent(this, evt);\n } else {\n this._events = new Events();\n this._eventsCount = 0;\n }\n\n return this;\n};\n\n//\n// Alias methods names because people roll like that.\n//\nEventEmitter.prototype.off = EventEmitter.prototype.removeListener;\nEventEmitter.prototype.addListener = EventEmitter.prototype.on;\n\n//\n// Expose the prefix.\n//\nEventEmitter.prefixed = prefix;\n\n//\n// Allow `EventEmitter` to be imported as module namespace.\n//\nEventEmitter.EventEmitter = EventEmitter;\n\n//\n// Expose the module.\n//\nif ('undefined' !== typeof module) {\n module.exports = EventEmitter;\n}\n","'use strict';\n\nmodule.exports = earcut;\nmodule.exports.default = earcut;\n\nfunction earcut(data, holeIndices, dim) {\n\n dim = dim || 2;\n\n var hasHoles = holeIndices && holeIndices.length,\n outerLen = hasHoles ? holeIndices[0] * dim : data.length,\n outerNode = linkedList(data, 0, outerLen, dim, true),\n triangles = [];\n\n if (!outerNode || outerNode.next === outerNode.prev) return triangles;\n\n var minX, minY, maxX, maxY, x, y, invSize;\n\n if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);\n\n // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox\n if (data.length > 80 * dim) {\n minX = maxX = data[0];\n minY = maxY = data[1];\n\n for (var i = dim; i < outerLen; i += dim) {\n x = data[i];\n y = data[i + 1];\n if (x < minX) minX = x;\n if (y < minY) minY = y;\n if (x > maxX) maxX = x;\n if (y > maxY) maxY = y;\n }\n\n // minX, minY and invSize are later used to transform coords into integers for z-order calculation\n invSize = Math.max(maxX - minX, maxY - minY);\n invSize = invSize !== 0 ? 1 / invSize : 0;\n }\n\n earcutLinked(outerNode, triangles, dim, minX, minY, invSize);\n\n return triangles;\n}\n\n// create a circular doubly linked list from polygon points in the specified winding order\nfunction linkedList(data, start, end, dim, clockwise) {\n var i, last;\n\n if (clockwise === (signedArea(data, start, end, dim) > 0)) {\n for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);\n } else {\n for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);\n }\n\n if (last && equals(last, last.next)) {\n removeNode(last);\n last = last.next;\n }\n\n return last;\n}\n\n// eliminate colinear or duplicate points\nfunction filterPoints(start, end) {\n if (!start) return start;\n if (!end) end = start;\n\n var p = start,\n again;\n do {\n again = false;\n\n if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {\n removeNode(p);\n p = end = p.prev;\n if (p === p.next) break;\n again = true;\n\n } else {\n p = p.next;\n }\n } while (again || p !== end);\n\n return end;\n}\n\n// main ear slicing loop which triangulates a polygon (given as a linked list)\nfunction earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {\n if (!ear) return;\n\n // interlink polygon nodes in z-order\n if (!pass && invSize) indexCurve(ear, minX, minY, invSize);\n\n var stop = ear,\n prev, next;\n\n // iterate through ears, slicing them one by one\n while (ear.prev !== ear.next) {\n prev = ear.prev;\n next = ear.next;\n\n if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {\n // cut off the triangle\n triangles.push(prev.i / dim);\n triangles.push(ear.i / dim);\n triangles.push(next.i / dim);\n\n removeNode(ear);\n\n // skipping the next vertex leads to less sliver triangles\n ear = next.next;\n stop = next.next;\n\n continue;\n }\n\n ear = next;\n\n // if we looped through the whole remaining polygon and can't find any more ears\n if (ear === stop) {\n // try filtering points and slicing again\n if (!pass) {\n earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);\n\n // if this didn't work, try curing all small self-intersections locally\n } else if (pass === 1) {\n ear = cureLocalIntersections(filterPoints(ear), triangles, dim);\n earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);\n\n // as a last resort, try splitting the remaining polygon into two\n } else if (pass === 2) {\n splitEarcut(ear, triangles, dim, minX, minY, invSize);\n }\n\n break;\n }\n }\n}\n\n// check whether a polygon node forms a valid ear with adjacent nodes\nfunction isEar(ear) {\n var a = ear.prev,\n b = ear,\n c = ear.next;\n\n if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n // now make sure we don't have other points inside the potential ear\n var p = ear.next.next;\n\n while (p !== ear.prev) {\n if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n area(p.prev, p, p.next) >= 0) return false;\n p = p.next;\n }\n\n return true;\n}\n\nfunction isEarHashed(ear, minX, minY, invSize) {\n var a = ear.prev,\n b = ear,\n c = ear.next;\n\n if (area(a, b, c) >= 0) return false; // reflex, can't be an ear\n\n // triangle bbox; min & max are calculated like this for speed\n var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x),\n minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y),\n maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x),\n maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y);\n\n // z-order range for the current triangle bbox;\n var minZ = zOrder(minTX, minTY, minX, minY, invSize),\n maxZ = zOrder(maxTX, maxTY, minX, minY, invSize);\n\n var p = ear.prevZ,\n n = ear.nextZ;\n\n // look for points inside the triangle in both directions\n while (p && p.z >= minZ && n && n.z <= maxZ) {\n if (p !== ear.prev && p !== ear.next &&\n pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n area(p.prev, p, p.next) >= 0) return false;\n p = p.prevZ;\n\n if (n !== ear.prev && n !== ear.next &&\n pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) &&\n area(n.prev, n, n.next) >= 0) return false;\n n = n.nextZ;\n }\n\n // look for remaining points in decreasing z-order\n while (p && p.z >= minZ) {\n if (p !== ear.prev && p !== ear.next &&\n pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&\n area(p.prev, p, p.next) >= 0) return false;\n p = p.prevZ;\n }\n\n // look for remaining points in increasing z-order\n while (n && n.z <= maxZ) {\n if (n !== ear.prev && n !== ear.next &&\n pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) &&\n area(n.prev, n, n.next) >= 0) return false;\n n = n.nextZ;\n }\n\n return true;\n}\n\n// go through all polygon nodes and cure small local self-intersections\nfunction cureLocalIntersections(start, triangles, dim) {\n var p = start;\n do {\n var a = p.prev,\n b = p.next.next;\n\n if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {\n\n triangles.push(a.i / dim);\n triangles.push(p.i / dim);\n triangles.push(b.i / dim);\n\n // remove two nodes involved\n removeNode(p);\n removeNode(p.next);\n\n p = start = b;\n }\n p = p.next;\n } while (p !== start);\n\n return filterPoints(p);\n}\n\n// try splitting polygon into two and triangulate them independently\nfunction splitEarcut(start, triangles, dim, minX, minY, invSize) {\n // look for a valid diagonal that divides the polygon into two\n var a = start;\n do {\n var b = a.next.next;\n while (b !== a.prev) {\n if (a.i !== b.i && isValidDiagonal(a, b)) {\n // split the polygon in two by the diagonal\n var c = splitPolygon(a, b);\n\n // filter colinear points around the cuts\n a = filterPoints(a, a.next);\n c = filterPoints(c, c.next);\n\n // run earcut on each half\n earcutLinked(a, triangles, dim, minX, minY, invSize);\n earcutLinked(c, triangles, dim, minX, minY, invSize);\n return;\n }\n b = b.next;\n }\n a = a.next;\n } while (a !== start);\n}\n\n// link every hole into the outer loop, producing a single-ring polygon without holes\nfunction eliminateHoles(data, holeIndices, outerNode, dim) {\n var queue = [],\n i, len, start, end, list;\n\n for (i = 0, len = holeIndices.length; i < len; i++) {\n start = holeIndices[i] * dim;\n end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n list = linkedList(data, start, end, dim, false);\n if (list === list.next) list.steiner = true;\n queue.push(getLeftmost(list));\n }\n\n queue.sort(compareX);\n\n // process holes from left to right\n for (i = 0; i < queue.length; i++) {\n outerNode = eliminateHole(queue[i], outerNode);\n outerNode = filterPoints(outerNode, outerNode.next);\n }\n\n return outerNode;\n}\n\nfunction compareX(a, b) {\n return a.x - b.x;\n}\n\n// find a bridge between vertices that connects hole with an outer ring and and link it\nfunction eliminateHole(hole, outerNode) {\n var bridge = findHoleBridge(hole, outerNode);\n if (!bridge) {\n return outerNode;\n }\n\n var bridgeReverse = splitPolygon(bridge, hole);\n\n // filter collinear points around the cuts\n var filteredBridge = filterPoints(bridge, bridge.next);\n filterPoints(bridgeReverse, bridgeReverse.next);\n\n // Check if input node was removed by the filtering\n return outerNode === bridge ? filteredBridge : outerNode;\n}\n\n// David Eberly's algorithm for finding a bridge between hole and outer polygon\nfunction findHoleBridge(hole, outerNode) {\n var p = outerNode,\n hx = hole.x,\n hy = hole.y,\n qx = -Infinity,\n m;\n\n // find a segment intersected by a ray from the hole's leftmost point to the left;\n // segment's endpoint with lesser x will be potential connection point\n do {\n if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {\n var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);\n if (x <= hx && x > qx) {\n qx = x;\n if (x === hx) {\n if (hy === p.y) return p;\n if (hy === p.next.y) return p.next;\n }\n m = p.x < p.next.x ? p : p.next;\n }\n }\n p = p.next;\n } while (p !== outerNode);\n\n if (!m) return null;\n\n if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint\n\n // look for points inside the triangle of hole point, segment intersection and endpoint;\n // if there are no points found, we have a valid connection;\n // otherwise choose the point of the minimum angle with the ray as connection point\n\n var stop = m,\n mx = m.x,\n my = m.y,\n tanMin = Infinity,\n tan;\n\n p = m;\n\n do {\n if (hx >= p.x && p.x >= mx && hx !== p.x &&\n pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {\n\n tan = Math.abs(hy - p.y) / (hx - p.x); // tangential\n\n if (locallyInside(p, hole) &&\n (tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) {\n m = p;\n tanMin = tan;\n }\n }\n\n p = p.next;\n } while (p !== stop);\n\n return m;\n}\n\n// whether sector in vertex m contains sector in vertex p in the same coordinates\nfunction sectorContainsSector(m, p) {\n return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;\n}\n\n// interlink polygon nodes in z-order\nfunction indexCurve(start, minX, minY, invSize) {\n var p = start;\n do {\n if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize);\n p.prevZ = p.prev;\n p.nextZ = p.next;\n p = p.next;\n } while (p !== start);\n\n p.prevZ.nextZ = null;\n p.prevZ = null;\n\n sortLinked(p);\n}\n\n// Simon Tatham's linked list merge sort algorithm\n// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html\nfunction sortLinked(list) {\n var i, p, q, e, tail, numMerges, pSize, qSize,\n inSize = 1;\n\n do {\n p = list;\n list = null;\n tail = null;\n numMerges = 0;\n\n while (p) {\n numMerges++;\n q = p;\n pSize = 0;\n for (i = 0; i < inSize; i++) {\n pSize++;\n q = q.nextZ;\n if (!q) break;\n }\n qSize = inSize;\n\n while (pSize > 0 || (qSize > 0 && q)) {\n\n if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {\n e = p;\n p = p.nextZ;\n pSize--;\n } else {\n e = q;\n q = q.nextZ;\n qSize--;\n }\n\n if (tail) tail.nextZ = e;\n else list = e;\n\n e.prevZ = tail;\n tail = e;\n }\n\n p = q;\n }\n\n tail.nextZ = null;\n inSize *= 2;\n\n } while (numMerges > 1);\n\n return list;\n}\n\n// z-order of a point given coords and inverse of the longer side of data bbox\nfunction zOrder(x, y, minX, minY, invSize) {\n // coords are transformed into non-negative 15-bit integer range\n x = 32767 * (x - minX) * invSize;\n y = 32767 * (y - minY) * invSize;\n\n x = (x | (x << 8)) & 0x00FF00FF;\n x = (x | (x << 4)) & 0x0F0F0F0F;\n x = (x | (x << 2)) & 0x33333333;\n x = (x | (x << 1)) & 0x55555555;\n\n y = (y | (y << 8)) & 0x00FF00FF;\n y = (y | (y << 4)) & 0x0F0F0F0F;\n y = (y | (y << 2)) & 0x33333333;\n y = (y | (y << 1)) & 0x55555555;\n\n return x | (y << 1);\n}\n\n// find the leftmost node of a polygon ring\nfunction getLeftmost(start) {\n var p = start,\n leftmost = start;\n do {\n if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;\n p = p.next;\n } while (p !== start);\n\n return leftmost;\n}\n\n// check if a point lies within a convex triangle\nfunction pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {\n return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&\n (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 &&\n (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;\n}\n\n// check if a diagonal between two polygon nodes is valid (lies in polygon interior)\nfunction isValidDiagonal(a, b) {\n return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges\n (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible\n (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors\n equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case\n}\n\n// signed area of a triangle\nfunction area(p, q, r) {\n return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);\n}\n\n// check if two points are equal\nfunction equals(p1, p2) {\n return p1.x === p2.x && p1.y === p2.y;\n}\n\n// check if two segments intersect\nfunction intersects(p1, q1, p2, q2) {\n var o1 = sign(area(p1, q1, p2));\n var o2 = sign(area(p1, q1, q2));\n var o3 = sign(area(p2, q2, p1));\n var o4 = sign(area(p2, q2, q1));\n\n if (o1 !== o2 && o3 !== o4) return true; // general case\n\n if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1\n if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1\n if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2\n if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2\n\n return false;\n}\n\n// for collinear points p, q, r, check if point q lies on segment pr\nfunction onSegment(p, q, r) {\n return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);\n}\n\nfunction sign(num) {\n return num > 0 ? 1 : num < 0 ? -1 : 0;\n}\n\n// check if a polygon diagonal intersects any polygon segments\nfunction intersectsPolygon(a, b) {\n var p = a;\n do {\n if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&\n intersects(p, p.next, a, b)) return true;\n p = p.next;\n } while (p !== a);\n\n return false;\n}\n\n// check if a polygon diagonal is locally inside the polygon\nfunction locallyInside(a, b) {\n return area(a.prev, a, a.next) < 0 ?\n area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :\n area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;\n}\n\n// check if the middle point of a polygon diagonal is inside the polygon\nfunction middleInside(a, b) {\n var p = a,\n inside = false,\n px = (a.x + b.x) / 2,\n py = (a.y + b.y) / 2;\n do {\n if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&\n (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))\n inside = !inside;\n p = p.next;\n } while (p !== a);\n\n return inside;\n}\n\n// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;\n// if one belongs to the outer ring and another to a hole, it merges it into a single ring\nfunction splitPolygon(a, b) {\n var a2 = new Node(a.i, a.x, a.y),\n b2 = new Node(b.i, b.x, b.y),\n an = a.next,\n bp = b.prev;\n\n a.next = b;\n b.prev = a;\n\n a2.next = an;\n an.prev = a2;\n\n b2.next = a2;\n a2.prev = b2;\n\n bp.next = b2;\n b2.prev = bp;\n\n return b2;\n}\n\n// create a node and optionally link it with previous one (in a circular doubly linked list)\nfunction insertNode(i, x, y, last) {\n var p = new Node(i, x, y);\n\n if (!last) {\n p.prev = p;\n p.next = p;\n\n } else {\n p.next = last.next;\n p.prev = last;\n last.next.prev = p;\n last.next = p;\n }\n return p;\n}\n\nfunction removeNode(p) {\n p.next.prev = p.prev;\n p.prev.next = p.next;\n\n if (p.prevZ) p.prevZ.nextZ = p.nextZ;\n if (p.nextZ) p.nextZ.prevZ = p.prevZ;\n}\n\nfunction Node(i, x, y) {\n // vertex index in coordinates array\n this.i = i;\n\n // vertex coordinates\n this.x = x;\n this.y = y;\n\n // previous and next vertex nodes in a polygon ring\n this.prev = null;\n this.next = null;\n\n // z-order curve value\n this.z = null;\n\n // previous and next nodes in z-order\n this.prevZ = null;\n this.nextZ = null;\n\n // indicates whether this is a steiner point\n this.steiner = false;\n}\n\n// return a percentage difference between the polygon area and its triangulation area;\n// used to verify correctness of triangulation\nearcut.deviation = function (data, holeIndices, dim, triangles) {\n var hasHoles = holeIndices && holeIndices.length;\n var outerLen = hasHoles ? holeIndices[0] * dim : data.length;\n\n var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));\n if (hasHoles) {\n for (var i = 0, len = holeIndices.length; i < len; i++) {\n var start = holeIndices[i] * dim;\n var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;\n polygonArea -= Math.abs(signedArea(data, start, end, dim));\n }\n }\n\n var trianglesArea = 0;\n for (i = 0; i < triangles.length; i += 3) {\n var a = triangles[i] * dim;\n var b = triangles[i + 1] * dim;\n var c = triangles[i + 2] * dim;\n trianglesArea += Math.abs(\n (data[a] - data[c]) * (data[b + 1] - data[a + 1]) -\n (data[a] - data[b]) * (data[c + 1] - data[a + 1]));\n }\n\n return polygonArea === 0 && trianglesArea === 0 ? 0 :\n Math.abs((trianglesArea - polygonArea) / polygonArea);\n};\n\nfunction signedArea(data, start, end, dim) {\n var sum = 0;\n for (var i = start, j = end - dim; i < end; i += dim) {\n sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);\n j = i;\n }\n return sum;\n}\n\n// turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts\nearcut.flatten = function (data) {\n var dim = data[0][0].length,\n result = {vertices: [], holes: [], dimensions: dim},\n holeIndex = 0;\n\n for (var i = 0; i < data.length; i++) {\n for (var j = 0; j < data[i].length; j++) {\n for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);\n }\n if (i > 0) {\n holeIndex += data[i - 1].length;\n result.holes.push(holeIndex);\n }\n }\n return result;\n};\n","/*! https://mths.be/punycode v1.4.1 by @mathias */\n;(function(root) {\n\n\t/** Detect free variables */\n\tvar freeExports = typeof exports == 'object' && exports &&\n\t\t!exports.nodeType && exports;\n\tvar freeModule = typeof module == 'object' && module &&\n\t\t!module.nodeType && module;\n\tvar freeGlobal = typeof global == 'object' && global;\n\tif (\n\t\tfreeGlobal.global === freeGlobal ||\n\t\tfreeGlobal.window === freeGlobal ||\n\t\tfreeGlobal.self === freeGlobal\n\t) {\n\t\troot = freeGlobal;\n\t}\n\n\t/**\n\t * The `punycode` object.\n\t * @name punycode\n\t * @type Object\n\t */\n\tvar punycode,\n\n\t/** Highest positive signed 32-bit float value */\n\tmaxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1\n\n\t/** Bootstring parameters */\n\tbase = 36,\n\ttMin = 1,\n\ttMax = 26,\n\tskew = 38,\n\tdamp = 700,\n\tinitialBias = 72,\n\tinitialN = 128, // 0x80\n\tdelimiter = '-', // '\\x2D'\n\n\t/** Regular expressions */\n\tregexPunycode = /^xn--/,\n\tregexNonASCII = /[^\\x20-\\x7E]/, // unprintable ASCII chars + non-ASCII chars\n\tregexSeparators = /[\\x2E\\u3002\\uFF0E\\uFF61]/g, // RFC 3490 separators\n\n\t/** Error messages */\n\terrors = {\n\t\t'overflow': 'Overflow: input needs wider integers to process',\n\t\t'not-basic': 'Illegal input >= 0x80 (not a basic code point)',\n\t\t'invalid-input': 'Invalid input'\n\t},\n\n\t/** Convenience shortcuts */\n\tbaseMinusTMin = base - tMin,\n\tfloor = Math.floor,\n\tstringFromCharCode = String.fromCharCode,\n\n\t/** Temporary variable */\n\tkey;\n\n\t/*--------------------------------------------------------------------------*/\n\n\t/**\n\t * A generic error utility function.\n\t * @private\n\t * @param {String} type The error type.\n\t * @returns {Error} Throws a `RangeError` with the applicable error message.\n\t */\n\tfunction error(type) {\n\t\tthrow new RangeError(errors[type]);\n\t}\n\n\t/**\n\t * A generic `Array#map` utility function.\n\t * @private\n\t * @param {Array} array The array to iterate over.\n\t * @param {Function} callback The function that gets called for every array\n\t * item.\n\t * @returns {Array} A new array of values returned by the callback function.\n\t */\n\tfunction map(array, fn) {\n\t\tvar length = array.length;\n\t\tvar result = [];\n\t\twhile (length--) {\n\t\t\tresult[length] = fn(array[length]);\n\t\t}\n\t\treturn result;\n\t}\n\n\t/**\n\t * A simple `Array#map`-like wrapper to work with domain name strings or email\n\t * addresses.\n\t * @private\n\t * @param {String} domain The domain name or email address.\n\t * @param {Function} callback The function that gets called for every\n\t * character.\n\t * @returns {Array} A new string of characters returned by the callback\n\t * function.\n\t */\n\tfunction mapDomain(string, fn) {\n\t\tvar parts = string.split('@');\n\t\tvar result = '';\n\t\tif (parts.length > 1) {\n\t\t\t// In email addresses, only the domain name should be punycoded. Leave\n\t\t\t// the local part (i.e. everything up to `@`) intact.\n\t\t\tresult = parts[0] + '@';\n\t\t\tstring = parts[1];\n\t\t}\n\t\t// Avoid `split(regex)` for IE8 compatibility. See #17.\n\t\tstring = string.replace(regexSeparators, '\\x2E');\n\t\tvar labels = string.split('.');\n\t\tvar encoded = map(labels, fn).join('.');\n\t\treturn result + encoded;\n\t}\n\n\t/**\n\t * Creates an array containing the numeric code points of each Unicode\n\t * character in the string. While JavaScript uses UCS-2 internally,\n\t * this function will convert a pair of surrogate halves (each of which\n\t * UCS-2 exposes as separate characters) into a single code point,\n\t * matching UTF-16.\n\t * @see `punycode.ucs2.encode`\n\t * @see \n\t * @memberOf punycode.ucs2\n\t * @name decode\n\t * @param {String} string The Unicode input string (UCS-2).\n\t * @returns {Array} The new array of code points.\n\t */\n\tfunction ucs2decode(string) {\n\t\tvar output = [],\n\t\t counter = 0,\n\t\t length = string.length,\n\t\t value,\n\t\t extra;\n\t\twhile (counter < length) {\n\t\t\tvalue = string.charCodeAt(counter++);\n\t\t\tif (value >= 0xD800 && value <= 0xDBFF && counter < length) {\n\t\t\t\t// high surrogate, and there is a next character\n\t\t\t\textra = string.charCodeAt(counter++);\n\t\t\t\tif ((extra & 0xFC00) == 0xDC00) { // low surrogate\n\t\t\t\t\toutput.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);\n\t\t\t\t} else {\n\t\t\t\t\t// unmatched surrogate; only append this code unit, in case the next\n\t\t\t\t\t// code unit is the high surrogate of a surrogate pair\n\t\t\t\t\toutput.push(value);\n\t\t\t\t\tcounter--;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\toutput.push(value);\n\t\t\t}\n\t\t}\n\t\treturn output;\n\t}\n\n\t/**\n\t * Creates a string based on an array of numeric code points.\n\t * @see `punycode.ucs2.decode`\n\t * @memberOf punycode.ucs2\n\t * @name encode\n\t * @param {Array} codePoints The array of numeric code points.\n\t * @returns {String} The new Unicode string (UCS-2).\n\t */\n\tfunction ucs2encode(array) {\n\t\treturn map(array, function(value) {\n\t\t\tvar output = '';\n\t\t\tif (value > 0xFFFF) {\n\t\t\t\tvalue -= 0x10000;\n\t\t\t\toutput += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);\n\t\t\t\tvalue = 0xDC00 | value & 0x3FF;\n\t\t\t}\n\t\t\toutput += stringFromCharCode(value);\n\t\t\treturn output;\n\t\t}).join('');\n\t}\n\n\t/**\n\t * Converts a basic code point into a digit/integer.\n\t * @see `digitToBasic()`\n\t * @private\n\t * @param {Number} codePoint The basic numeric code point value.\n\t * @returns {Number} The numeric value of a basic code point (for use in\n\t * representing integers) in the range `0` to `base - 1`, or `base` if\n\t * the code point does not represent a value.\n\t */\n\tfunction basicToDigit(codePoint) {\n\t\tif (codePoint - 48 < 10) {\n\t\t\treturn codePoint - 22;\n\t\t}\n\t\tif (codePoint - 65 < 26) {\n\t\t\treturn codePoint - 65;\n\t\t}\n\t\tif (codePoint - 97 < 26) {\n\t\t\treturn codePoint - 97;\n\t\t}\n\t\treturn base;\n\t}\n\n\t/**\n\t * Converts a digit/integer into a basic code point.\n\t * @see `basicToDigit()`\n\t * @private\n\t * @param {Number} digit The numeric value of a basic code point.\n\t * @returns {Number} The basic code point whose value (when used for\n\t * representing integers) is `digit`, which needs to be in the range\n\t * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is\n\t * used; else, the lowercase form is used. The behavior is undefined\n\t * if `flag` is non-zero and `digit` has no uppercase form.\n\t */\n\tfunction digitToBasic(digit, flag) {\n\t\t// 0..25 map to ASCII a..z or A..Z\n\t\t// 26..35 map to ASCII 0..9\n\t\treturn digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);\n\t}\n\n\t/**\n\t * Bias adaptation function as per section 3.4 of RFC 3492.\n\t * https://tools.ietf.org/html/rfc3492#section-3.4\n\t * @private\n\t */\n\tfunction adapt(delta, numPoints, firstTime) {\n\t\tvar k = 0;\n\t\tdelta = firstTime ? floor(delta / damp) : delta >> 1;\n\t\tdelta += floor(delta / numPoints);\n\t\tfor (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {\n\t\t\tdelta = floor(delta / baseMinusTMin);\n\t\t}\n\t\treturn floor(k + (baseMinusTMin + 1) * delta / (delta + skew));\n\t}\n\n\t/**\n\t * Converts a Punycode string of ASCII-only symbols to a string of Unicode\n\t * symbols.\n\t * @memberOf punycode\n\t * @param {String} input The Punycode string of ASCII-only symbols.\n\t * @returns {String} The resulting string of Unicode symbols.\n\t */\n\tfunction decode(input) {\n\t\t// Don't use UCS-2\n\t\tvar output = [],\n\t\t inputLength = input.length,\n\t\t out,\n\t\t i = 0,\n\t\t n = initialN,\n\t\t bias = initialBias,\n\t\t basic,\n\t\t j,\n\t\t index,\n\t\t oldi,\n\t\t w,\n\t\t k,\n\t\t digit,\n\t\t t,\n\t\t /** Cached calculation results */\n\t\t baseMinusT;\n\n\t\t// Handle the basic code points: let `basic` be the number of input code\n\t\t// points before the last delimiter, or `0` if there is none, then copy\n\t\t// the first basic code points to the output.\n\n\t\tbasic = input.lastIndexOf(delimiter);\n\t\tif (basic < 0) {\n\t\t\tbasic = 0;\n\t\t}\n\n\t\tfor (j = 0; j < basic; ++j) {\n\t\t\t// if it's not a basic code point\n\t\t\tif (input.charCodeAt(j) >= 0x80) {\n\t\t\t\terror('not-basic');\n\t\t\t}\n\t\t\toutput.push(input.charCodeAt(j));\n\t\t}\n\n\t\t// Main decoding loop: start just after the last delimiter if any basic code\n\t\t// points were copied; start at the beginning otherwise.\n\n\t\tfor (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) {\n\n\t\t\t// `index` is the index of the next character to be consumed.\n\t\t\t// Decode a generalized variable-length integer into `delta`,\n\t\t\t// which gets added to `i`. The overflow checking is easier\n\t\t\t// if we increase `i` as we go, then subtract off its starting\n\t\t\t// value at the end to obtain `delta`.\n\t\t\tfor (oldi = i, w = 1, k = base; /* no condition */; k += base) {\n\n\t\t\t\tif (index >= inputLength) {\n\t\t\t\t\terror('invalid-input');\n\t\t\t\t}\n\n\t\t\t\tdigit = basicToDigit(input.charCodeAt(index++));\n\n\t\t\t\tif (digit >= base || digit > floor((maxInt - i) / w)) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\ti += digit * w;\n\t\t\t\tt = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);\n\n\t\t\t\tif (digit < t) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tbaseMinusT = base - t;\n\t\t\t\tif (w > floor(maxInt / baseMinusT)) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\tw *= baseMinusT;\n\n\t\t\t}\n\n\t\t\tout = output.length + 1;\n\t\t\tbias = adapt(i - oldi, out, oldi == 0);\n\n\t\t\t// `i` was supposed to wrap around from `out` to `0`,\n\t\t\t// incrementing `n` each time, so we'll fix that now:\n\t\t\tif (floor(i / out) > maxInt - n) {\n\t\t\t\terror('overflow');\n\t\t\t}\n\n\t\t\tn += floor(i / out);\n\t\t\ti %= out;\n\n\t\t\t// Insert `n` at position `i` of the output\n\t\t\toutput.splice(i++, 0, n);\n\n\t\t}\n\n\t\treturn ucs2encode(output);\n\t}\n\n\t/**\n\t * Converts a string of Unicode symbols (e.g. a domain name label) to a\n\t * Punycode string of ASCII-only symbols.\n\t * @memberOf punycode\n\t * @param {String} input The string of Unicode symbols.\n\t * @returns {String} The resulting Punycode string of ASCII-only symbols.\n\t */\n\tfunction encode(input) {\n\t\tvar n,\n\t\t delta,\n\t\t handledCPCount,\n\t\t basicLength,\n\t\t bias,\n\t\t j,\n\t\t m,\n\t\t q,\n\t\t k,\n\t\t t,\n\t\t currentValue,\n\t\t output = [],\n\t\t /** `inputLength` will hold the number of code points in `input`. */\n\t\t inputLength,\n\t\t /** Cached calculation results */\n\t\t handledCPCountPlusOne,\n\t\t baseMinusT,\n\t\t qMinusT;\n\n\t\t// Convert the input in UCS-2 to Unicode\n\t\tinput = ucs2decode(input);\n\n\t\t// Cache the length\n\t\tinputLength = input.length;\n\n\t\t// Initialize the state\n\t\tn = initialN;\n\t\tdelta = 0;\n\t\tbias = initialBias;\n\n\t\t// Handle the basic code points\n\t\tfor (j = 0; j < inputLength; ++j) {\n\t\t\tcurrentValue = input[j];\n\t\t\tif (currentValue < 0x80) {\n\t\t\t\toutput.push(stringFromCharCode(currentValue));\n\t\t\t}\n\t\t}\n\n\t\thandledCPCount = basicLength = output.length;\n\n\t\t// `handledCPCount` is the number of code points that have been handled;\n\t\t// `basicLength` is the number of basic code points.\n\n\t\t// Finish the basic string - if it is not empty - with a delimiter\n\t\tif (basicLength) {\n\t\t\toutput.push(delimiter);\n\t\t}\n\n\t\t// Main encoding loop:\n\t\twhile (handledCPCount < inputLength) {\n\n\t\t\t// All non-basic code points < n have been handled already. Find the next\n\t\t\t// larger one:\n\t\t\tfor (m = maxInt, j = 0; j < inputLength; ++j) {\n\t\t\t\tcurrentValue = input[j];\n\t\t\t\tif (currentValue >= n && currentValue < m) {\n\t\t\t\t\tm = currentValue;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Increase `delta` enough to advance the decoder's state to ,\n\t\t\t// but guard against overflow\n\t\t\thandledCPCountPlusOne = handledCPCount + 1;\n\t\t\tif (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {\n\t\t\t\terror('overflow');\n\t\t\t}\n\n\t\t\tdelta += (m - n) * handledCPCountPlusOne;\n\t\t\tn = m;\n\n\t\t\tfor (j = 0; j < inputLength; ++j) {\n\t\t\t\tcurrentValue = input[j];\n\n\t\t\t\tif (currentValue < n && ++delta > maxInt) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\tif (currentValue == n) {\n\t\t\t\t\t// Represent delta as a generalized variable-length integer\n\t\t\t\t\tfor (q = delta, k = base; /* no condition */; k += base) {\n\t\t\t\t\t\tt = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);\n\t\t\t\t\t\tif (q < t) {\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tqMinusT = q - t;\n\t\t\t\t\t\tbaseMinusT = base - t;\n\t\t\t\t\t\toutput.push(\n\t\t\t\t\t\t\tstringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))\n\t\t\t\t\t\t);\n\t\t\t\t\t\tq = floor(qMinusT / baseMinusT);\n\t\t\t\t\t}\n\n\t\t\t\t\toutput.push(stringFromCharCode(digitToBasic(q, 0)));\n\t\t\t\t\tbias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);\n\t\t\t\t\tdelta = 0;\n\t\t\t\t\t++handledCPCount;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t++delta;\n\t\t\t++n;\n\n\t\t}\n\t\treturn output.join('');\n\t}\n\n\t/**\n\t * Converts a Punycode string representing a domain name or an email address\n\t * to Unicode. Only the Punycoded parts of the input will be converted, i.e.\n\t * it doesn't matter if you call it on a string that has already been\n\t * converted to Unicode.\n\t * @memberOf punycode\n\t * @param {String} input The Punycoded domain name or email address to\n\t * convert to Unicode.\n\t * @returns {String} The Unicode representation of the given Punycode\n\t * string.\n\t */\n\tfunction toUnicode(input) {\n\t\treturn mapDomain(input, function(string) {\n\t\t\treturn regexPunycode.test(string)\n\t\t\t\t? decode(string.slice(4).toLowerCase())\n\t\t\t\t: string;\n\t\t});\n\t}\n\n\t/**\n\t * Converts a Unicode string representing a domain name or an email address to\n\t * Punycode. Only the non-ASCII parts of the domain name will be converted,\n\t * i.e. it doesn't matter if you call it with a domain that's already in\n\t * ASCII.\n\t * @memberOf punycode\n\t * @param {String} input The domain name or email address to convert, as a\n\t * Unicode string.\n\t * @returns {String} The Punycode representation of the given domain name or\n\t * email address.\n\t */\n\tfunction toASCII(input) {\n\t\treturn mapDomain(input, function(string) {\n\t\t\treturn regexNonASCII.test(string)\n\t\t\t\t? 'xn--' + encode(string)\n\t\t\t\t: string;\n\t\t});\n\t}\n\n\t/*--------------------------------------------------------------------------*/\n\n\t/** Define the public API */\n\tpunycode = {\n\t\t/**\n\t\t * A string representing the current Punycode.js version number.\n\t\t * @memberOf punycode\n\t\t * @type String\n\t\t */\n\t\t'version': '1.4.1',\n\t\t/**\n\t\t * An object of methods to convert from JavaScript's internal character\n\t\t * representation (UCS-2) to Unicode code points, and back.\n\t\t * @see \n\t\t * @memberOf punycode\n\t\t * @type Object\n\t\t */\n\t\t'ucs2': {\n\t\t\t'decode': ucs2decode,\n\t\t\t'encode': ucs2encode\n\t\t},\n\t\t'decode': decode,\n\t\t'encode': encode,\n\t\t'toASCII': toASCII,\n\t\t'toUnicode': toUnicode\n\t};\n\n\t/** Expose `punycode` */\n\t// Some AMD build optimizers, like r.js, check for specific condition patterns\n\t// like the following:\n\tif (\n\t\ttypeof define == 'function' &&\n\t\ttypeof define.amd == 'object' &&\n\t\tdefine.amd\n\t) {\n\t\tdefine('punycode', function() {\n\t\t\treturn punycode;\n\t\t});\n\t} else if (freeExports && freeModule) {\n\t\tif (module.exports == freeExports) {\n\t\t\t// in Node.js, io.js, or RingoJS v0.8.0+\n\t\t\tfreeModule.exports = punycode;\n\t\t} else {\n\t\t\t// in Narwhal or RingoJS v0.7.0-\n\t\t\tfor (key in punycode) {\n\t\t\t\tpunycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// in Rhino or a web browser\n\t\troot.punycode = punycode;\n\t}\n\n}(this));\n","'use strict';\n\nmodule.exports = {\n isString: function(arg) {\n return typeof(arg) === 'string';\n },\n isObject: function(arg) {\n return typeof(arg) === 'object' && arg !== null;\n },\n isNull: function(arg) {\n return arg === null;\n },\n isNullOrUndefined: function(arg) {\n return arg == null;\n }\n};\n","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\n// If obj.hasOwnProperty has been overridden, then calling\n// obj.hasOwnProperty(prop) will break.\n// See: https://github.com/joyent/node/issues/1707\nfunction hasOwnProperty(obj, prop) {\n return Object.prototype.hasOwnProperty.call(obj, prop);\n}\n\nmodule.exports = function(qs, sep, eq, options) {\n sep = sep || '&';\n eq = eq || '=';\n var obj = {};\n\n if (typeof qs !== 'string' || qs.length === 0) {\n return obj;\n }\n\n var regexp = /\\+/g;\n qs = qs.split(sep);\n\n var maxKeys = 1000;\n if (options && typeof options.maxKeys === 'number') {\n maxKeys = options.maxKeys;\n }\n\n var len = qs.length;\n // maxKeys <= 0 means that we should not limit keys count\n if (maxKeys > 0 && len > maxKeys) {\n len = maxKeys;\n }\n\n for (var i = 0; i < len; ++i) {\n var x = qs[i].replace(regexp, '%20'),\n idx = x.indexOf(eq),\n kstr, vstr, k, v;\n\n if (idx >= 0) {\n kstr = x.substr(0, idx);\n vstr = x.substr(idx + 1);\n } else {\n kstr = x;\n vstr = '';\n }\n\n k = decodeURIComponent(kstr);\n v = decodeURIComponent(vstr);\n\n if (!hasOwnProperty(obj, k)) {\n obj[k] = v;\n } else if (isArray(obj[k])) {\n obj[k].push(v);\n } else {\n obj[k] = [obj[k], v];\n }\n }\n\n return obj;\n};\n\nvar isArray = Array.isArray || function (xs) {\n return Object.prototype.toString.call(xs) === '[object Array]';\n};\n","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\nvar stringifyPrimitive = function(v) {\n switch (typeof v) {\n case 'string':\n return v;\n\n case 'boolean':\n return v ? 'true' : 'false';\n\n case 'number':\n return isFinite(v) ? v : '';\n\n default:\n return '';\n }\n};\n\nmodule.exports = function(obj, sep, eq, name) {\n sep = sep || '&';\n eq = eq || '=';\n if (obj === null) {\n obj = undefined;\n }\n\n if (typeof obj === 'object') {\n return map(objectKeys(obj), function(k) {\n var ks = encodeURIComponent(stringifyPrimitive(k)) + eq;\n if (isArray(obj[k])) {\n return map(obj[k], function(v) {\n return ks + encodeURIComponent(stringifyPrimitive(v));\n }).join(sep);\n } else {\n return ks + encodeURIComponent(stringifyPrimitive(obj[k]));\n }\n }).join(sep);\n\n }\n\n if (!name) return '';\n return encodeURIComponent(stringifyPrimitive(name)) + eq +\n encodeURIComponent(stringifyPrimitive(obj));\n};\n\nvar isArray = Array.isArray || function (xs) {\n return Object.prototype.toString.call(xs) === '[object Array]';\n};\n\nfunction map (xs, f) {\n if (xs.map) return xs.map(f);\n var res = [];\n for (var i = 0; i < xs.length; i++) {\n res.push(f(xs[i], i));\n }\n return res;\n}\n\nvar objectKeys = Object.keys || function (obj) {\n var res = [];\n for (var key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) res.push(key);\n }\n return res;\n};\n","'use strict';\n\nexports.decode = exports.parse = require('./decode');\nexports.encode = exports.stringify = require('./encode');\n","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\nvar punycode = require('punycode');\nvar util = require('./util');\n\nexports.parse = urlParse;\nexports.resolve = urlResolve;\nexports.resolveObject = urlResolveObject;\nexports.format = urlFormat;\n\nexports.Url = Url;\n\nfunction Url() {\n this.protocol = null;\n this.slashes = null;\n this.auth = null;\n this.host = null;\n this.port = null;\n this.hostname = null;\n this.hash = null;\n this.search = null;\n this.query = null;\n this.pathname = null;\n this.path = null;\n this.href = null;\n}\n\n// Reference: RFC 3986, RFC 1808, RFC 2396\n\n// define these here so at least they only have to be\n// compiled once on the first module load.\nvar protocolPattern = /^([a-z0-9.+-]+:)/i,\n portPattern = /:[0-9]*$/,\n\n // Special case for a simple path URL\n simplePathPattern = /^(\\/\\/?(?!\\/)[^\\?\\s]*)(\\?[^\\s]*)?$/,\n\n // RFC 2396: characters reserved for delimiting URLs.\n // We actually just auto-escape these.\n delims = ['<', '>', '\"', '`', ' ', '\\r', '\\n', '\\t'],\n\n // RFC 2396: characters not allowed for various reasons.\n unwise = ['{', '}', '|', '\\\\', '^', '`'].concat(delims),\n\n // Allowed by RFCs, but cause of XSS attacks. Always escape these.\n autoEscape = ['\\''].concat(unwise),\n // Characters that are never ever allowed in a hostname.\n // Note that any invalid chars are also handled, but these\n // are the ones that are *expected* to be seen, so we fast-path\n // them.\n nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape),\n hostEndingChars = ['/', '?', '#'],\n hostnameMaxLen = 255,\n hostnamePartPattern = /^[+a-z0-9A-Z_-]{0,63}$/,\n hostnamePartStart = /^([+a-z0-9A-Z_-]{0,63})(.*)$/,\n // protocols that can allow \"unsafe\" and \"unwise\" chars.\n unsafeProtocol = {\n 'javascript': true,\n 'javascript:': true\n },\n // protocols that never have a hostname.\n hostlessProtocol = {\n 'javascript': true,\n 'javascript:': true\n },\n // protocols that always contain a // bit.\n slashedProtocol = {\n 'http': true,\n 'https': true,\n 'ftp': true,\n 'gopher': true,\n 'file': true,\n 'http:': true,\n 'https:': true,\n 'ftp:': true,\n 'gopher:': true,\n 'file:': true\n },\n querystring = require('querystring');\n\nfunction urlParse(url, parseQueryString, slashesDenoteHost) {\n if (url && util.isObject(url) && url instanceof Url) return url;\n\n var u = new Url;\n u.parse(url, parseQueryString, slashesDenoteHost);\n return u;\n}\n\nUrl.prototype.parse = function(url, parseQueryString, slashesDenoteHost) {\n if (!util.isString(url)) {\n throw new TypeError(\"Parameter 'url' must be a string, not \" + typeof url);\n }\n\n // Copy chrome, IE, opera backslash-handling behavior.\n // Back slashes before the query string get converted to forward slashes\n // See: https://code.google.com/p/chromium/issues/detail?id=25916\n var queryIndex = url.indexOf('?'),\n splitter =\n (queryIndex !== -1 && queryIndex < url.indexOf('#')) ? '?' : '#',\n uSplit = url.split(splitter),\n slashRegex = /\\\\/g;\n uSplit[0] = uSplit[0].replace(slashRegex, '/');\n url = uSplit.join(splitter);\n\n var rest = url;\n\n // trim before proceeding.\n // This is to support parse stuff like \" http://foo.com \\n\"\n rest = rest.trim();\n\n if (!slashesDenoteHost && url.split('#').length === 1) {\n // Try fast path regexp\n var simplePath = simplePathPattern.exec(rest);\n if (simplePath) {\n this.path = rest;\n this.href = rest;\n this.pathname = simplePath[1];\n if (simplePath[2]) {\n this.search = simplePath[2];\n if (parseQueryString) {\n this.query = querystring.parse(this.search.substr(1));\n } else {\n this.query = this.search.substr(1);\n }\n } else if (parseQueryString) {\n this.search = '';\n this.query = {};\n }\n return this;\n }\n }\n\n var proto = protocolPattern.exec(rest);\n if (proto) {\n proto = proto[0];\n var lowerProto = proto.toLowerCase();\n this.protocol = lowerProto;\n rest = rest.substr(proto.length);\n }\n\n // figure out if it's got a host\n // user@server is *always* interpreted as a hostname, and url\n // resolution will treat //foo/bar as host=foo,path=bar because that's\n // how the browser resolves relative URLs.\n if (slashesDenoteHost || proto || rest.match(/^\\/\\/[^@\\/]+@[^@\\/]+/)) {\n var slashes = rest.substr(0, 2) === '//';\n if (slashes && !(proto && hostlessProtocol[proto])) {\n rest = rest.substr(2);\n this.slashes = true;\n }\n }\n\n if (!hostlessProtocol[proto] &&\n (slashes || (proto && !slashedProtocol[proto]))) {\n\n // there's a hostname.\n // the first instance of /, ?, ;, or # ends the host.\n //\n // If there is an @ in the hostname, then non-host chars *are* allowed\n // to the left of the last @ sign, unless some host-ending character\n // comes *before* the @-sign.\n // URLs are obnoxious.\n //\n // ex:\n // http://a@b@c/ => user:a@b host:c\n // http://a@b?@c => user:a host:c path:/?@c\n\n // v0.12 TODO(isaacs): This is not quite how Chrome does things.\n // Review our test case against browsers more comprehensively.\n\n // find the first instance of any hostEndingChars\n var hostEnd = -1;\n for (var i = 0; i < hostEndingChars.length; i++) {\n var hec = rest.indexOf(hostEndingChars[i]);\n if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))\n hostEnd = hec;\n }\n\n // at this point, either we have an explicit point where the\n // auth portion cannot go past, or the last @ char is the decider.\n var auth, atSign;\n if (hostEnd === -1) {\n // atSign can be anywhere.\n atSign = rest.lastIndexOf('@');\n } else {\n // atSign must be in auth portion.\n // http://a@b/c@d => host:b auth:a path:/c@d\n atSign = rest.lastIndexOf('@', hostEnd);\n }\n\n // Now we have a portion which is definitely the auth.\n // Pull that off.\n if (atSign !== -1) {\n auth = rest.slice(0, atSign);\n rest = rest.slice(atSign + 1);\n this.auth = decodeURIComponent(auth);\n }\n\n // the host is the remaining to the left of the first non-host char\n hostEnd = -1;\n for (var i = 0; i < nonHostChars.length; i++) {\n var hec = rest.indexOf(nonHostChars[i]);\n if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))\n hostEnd = hec;\n }\n // if we still have not hit it, then the entire thing is a host.\n if (hostEnd === -1)\n hostEnd = rest.length;\n\n this.host = rest.slice(0, hostEnd);\n rest = rest.slice(hostEnd);\n\n // pull out port.\n this.parseHost();\n\n // we've indicated that there is a hostname,\n // so even if it's empty, it has to be present.\n this.hostname = this.hostname || '';\n\n // if hostname begins with [ and ends with ]\n // assume that it's an IPv6 address.\n var ipv6Hostname = this.hostname[0] === '[' &&\n this.hostname[this.hostname.length - 1] === ']';\n\n // validate a little.\n if (!ipv6Hostname) {\n var hostparts = this.hostname.split(/\\./);\n for (var i = 0, l = hostparts.length; i < l; i++) {\n var part = hostparts[i];\n if (!part) continue;\n if (!part.match(hostnamePartPattern)) {\n var newpart = '';\n for (var j = 0, k = part.length; j < k; j++) {\n if (part.charCodeAt(j) > 127) {\n // we replace non-ASCII char with a temporary placeholder\n // we need this to make sure size of hostname is not\n // broken by replacing non-ASCII by nothing\n newpart += 'x';\n } else {\n newpart += part[j];\n }\n }\n // we test again with ASCII char only\n if (!newpart.match(hostnamePartPattern)) {\n var validParts = hostparts.slice(0, i);\n var notHost = hostparts.slice(i + 1);\n var bit = part.match(hostnamePartStart);\n if (bit) {\n validParts.push(bit[1]);\n notHost.unshift(bit[2]);\n }\n if (notHost.length) {\n rest = '/' + notHost.join('.') + rest;\n }\n this.hostname = validParts.join('.');\n break;\n }\n }\n }\n }\n\n if (this.hostname.length > hostnameMaxLen) {\n this.hostname = '';\n } else {\n // hostnames are always lower case.\n this.hostname = this.hostname.toLowerCase();\n }\n\n if (!ipv6Hostname) {\n // IDNA Support: Returns a punycoded representation of \"domain\".\n // It only converts parts of the domain name that\n // have non-ASCII characters, i.e. it doesn't matter if\n // you call it with a domain that already is ASCII-only.\n this.hostname = punycode.toASCII(this.hostname);\n }\n\n var p = this.port ? ':' + this.port : '';\n var h = this.hostname || '';\n this.host = h + p;\n this.href += this.host;\n\n // strip [ and ] from the hostname\n // the host field still retains them, though\n if (ipv6Hostname) {\n this.hostname = this.hostname.substr(1, this.hostname.length - 2);\n if (rest[0] !== '/') {\n rest = '/' + rest;\n }\n }\n }\n\n // now rest is set to the post-host stuff.\n // chop off any delim chars.\n if (!unsafeProtocol[lowerProto]) {\n\n // First, make 100% sure that any \"autoEscape\" chars get\n // escaped, even if encodeURIComponent doesn't think they\n // need to be.\n for (var i = 0, l = autoEscape.length; i < l; i++) {\n var ae = autoEscape[i];\n if (rest.indexOf(ae) === -1)\n continue;\n var esc = encodeURIComponent(ae);\n if (esc === ae) {\n esc = escape(ae);\n }\n rest = rest.split(ae).join(esc);\n }\n }\n\n\n // chop off from the tail first.\n var hash = rest.indexOf('#');\n if (hash !== -1) {\n // got a fragment string.\n this.hash = rest.substr(hash);\n rest = rest.slice(0, hash);\n }\n var qm = rest.indexOf('?');\n if (qm !== -1) {\n this.search = rest.substr(qm);\n this.query = rest.substr(qm + 1);\n if (parseQueryString) {\n this.query = querystring.parse(this.query);\n }\n rest = rest.slice(0, qm);\n } else if (parseQueryString) {\n // no query string, but parseQueryString still requested\n this.search = '';\n this.query = {};\n }\n if (rest) this.pathname = rest;\n if (slashedProtocol[lowerProto] &&\n this.hostname && !this.pathname) {\n this.pathname = '/';\n }\n\n //to support http.request\n if (this.pathname || this.search) {\n var p = this.pathname || '';\n var s = this.search || '';\n this.path = p + s;\n }\n\n // finally, reconstruct the href based on what has been validated.\n this.href = this.format();\n return this;\n};\n\n// format a parsed object into a url string\nfunction urlFormat(obj) {\n // ensure it's an object, and not a string url.\n // If it's an obj, this is a no-op.\n // this way, you can call url_format() on strings\n // to clean up potentially wonky urls.\n if (util.isString(obj)) obj = urlParse(obj);\n if (!(obj instanceof Url)) return Url.prototype.format.call(obj);\n return obj.format();\n}\n\nUrl.prototype.format = function() {\n var auth = this.auth || '';\n if (auth) {\n auth = encodeURIComponent(auth);\n auth = auth.replace(/%3A/i, ':');\n auth += '@';\n }\n\n var protocol = this.protocol || '',\n pathname = this.pathname || '',\n hash = this.hash || '',\n host = false,\n query = '';\n\n if (this.host) {\n host = auth + this.host;\n } else if (this.hostname) {\n host = auth + (this.hostname.indexOf(':') === -1 ?\n this.hostname :\n '[' + this.hostname + ']');\n if (this.port) {\n host += ':' + this.port;\n }\n }\n\n if (this.query &&\n util.isObject(this.query) &&\n Object.keys(this.query).length) {\n query = querystring.stringify(this.query);\n }\n\n var search = this.search || (query && ('?' + query)) || '';\n\n if (protocol && protocol.substr(-1) !== ':') protocol += ':';\n\n // only the slashedProtocols get the //. Not mailto:, xmpp:, etc.\n // unless they had them to begin with.\n if (this.slashes ||\n (!protocol || slashedProtocol[protocol]) && host !== false) {\n host = '//' + (host || '');\n if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname;\n } else if (!host) {\n host = '';\n }\n\n if (hash && hash.charAt(0) !== '#') hash = '#' + hash;\n if (search && search.charAt(0) !== '?') search = '?' + search;\n\n pathname = pathname.replace(/[?#]/g, function(match) {\n return encodeURIComponent(match);\n });\n search = search.replace('#', '%23');\n\n return protocol + host + pathname + search + hash;\n};\n\nfunction urlResolve(source, relative) {\n return urlParse(source, false, true).resolve(relative);\n}\n\nUrl.prototype.resolve = function(relative) {\n return this.resolveObject(urlParse(relative, false, true)).format();\n};\n\nfunction urlResolveObject(source, relative) {\n if (!source) return relative;\n return urlParse(source, false, true).resolveObject(relative);\n}\n\nUrl.prototype.resolveObject = function(relative) {\n if (util.isString(relative)) {\n var rel = new Url();\n rel.parse(relative, false, true);\n relative = rel;\n }\n\n var result = new Url();\n var tkeys = Object.keys(this);\n for (var tk = 0; tk < tkeys.length; tk++) {\n var tkey = tkeys[tk];\n result[tkey] = this[tkey];\n }\n\n // hash is always overridden, no matter what.\n // even href=\"\" will remove it.\n result.hash = relative.hash;\n\n // if the relative url is empty, then there's nothing left to do here.\n if (relative.href === '') {\n result.href = result.format();\n return result;\n }\n\n // hrefs like //foo/bar always cut to the protocol.\n if (relative.slashes && !relative.protocol) {\n // take everything except the protocol from relative\n var rkeys = Object.keys(relative);\n for (var rk = 0; rk < rkeys.length; rk++) {\n var rkey = rkeys[rk];\n if (rkey !== 'protocol')\n result[rkey] = relative[rkey];\n }\n\n //urlParse appends trailing / to urls like http://www.example.com\n if (slashedProtocol[result.protocol] &&\n result.hostname && !result.pathname) {\n result.path = result.pathname = '/';\n }\n\n result.href = result.format();\n return result;\n }\n\n if (relative.protocol && relative.protocol !== result.protocol) {\n // if it's a known url protocol, then changing\n // the protocol does weird things\n // first, if it's not file:, then we MUST have a host,\n // and if there was a path\n // to begin with, then we MUST have a path.\n // if it is file:, then the host is dropped,\n // because that's known to be hostless.\n // anything else is assumed to be absolute.\n if (!slashedProtocol[relative.protocol]) {\n var keys = Object.keys(relative);\n for (var v = 0; v < keys.length; v++) {\n var k = keys[v];\n result[k] = relative[k];\n }\n result.href = result.format();\n return result;\n }\n\n result.protocol = relative.protocol;\n if (!relative.host && !hostlessProtocol[relative.protocol]) {\n var relPath = (relative.pathname || '').split('/');\n while (relPath.length && !(relative.host = relPath.shift()));\n if (!relative.host) relative.host = '';\n if (!relative.hostname) relative.hostname = '';\n if (relPath[0] !== '') relPath.unshift('');\n if (relPath.length < 2) relPath.unshift('');\n result.pathname = relPath.join('/');\n } else {\n result.pathname = relative.pathname;\n }\n result.search = relative.search;\n result.query = relative.query;\n result.host = relative.host || '';\n result.auth = relative.auth;\n result.hostname = relative.hostname || relative.host;\n result.port = relative.port;\n // to support http.request\n if (result.pathname || result.search) {\n var p = result.pathname || '';\n var s = result.search || '';\n result.path = p + s;\n }\n result.slashes = result.slashes || relative.slashes;\n result.href = result.format();\n return result;\n }\n\n var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'),\n isRelAbs = (\n relative.host ||\n relative.pathname && relative.pathname.charAt(0) === '/'\n ),\n mustEndAbs = (isRelAbs || isSourceAbs ||\n (result.host && relative.pathname)),\n removeAllDots = mustEndAbs,\n srcPath = result.pathname && result.pathname.split('/') || [],\n relPath = relative.pathname && relative.pathname.split('/') || [],\n psychotic = result.protocol && !slashedProtocol[result.protocol];\n\n // if the url is a non-slashed url, then relative\n // links like ../.. should be able\n // to crawl up to the hostname, as well. This is strange.\n // result.protocol has already been set by now.\n // Later on, put the first path part into the host field.\n if (psychotic) {\n result.hostname = '';\n result.port = null;\n if (result.host) {\n if (srcPath[0] === '') srcPath[0] = result.host;\n else srcPath.unshift(result.host);\n }\n result.host = '';\n if (relative.protocol) {\n relative.hostname = null;\n relative.port = null;\n if (relative.host) {\n if (relPath[0] === '') relPath[0] = relative.host;\n else relPath.unshift(relative.host);\n }\n relative.host = null;\n }\n mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === '');\n }\n\n if (isRelAbs) {\n // it's absolute.\n result.host = (relative.host || relative.host === '') ?\n relative.host : result.host;\n result.hostname = (relative.hostname || relative.hostname === '') ?\n relative.hostname : result.hostname;\n result.search = relative.search;\n result.query = relative.query;\n srcPath = relPath;\n // fall through to the dot-handling below.\n } else if (relPath.length) {\n // it's relative\n // throw away the existing file, and take the new path instead.\n if (!srcPath) srcPath = [];\n srcPath.pop();\n srcPath = srcPath.concat(relPath);\n result.search = relative.search;\n result.query = relative.query;\n } else if (!util.isNullOrUndefined(relative.search)) {\n // just pull out the search.\n // like href='?foo'.\n // Put this after the other two cases because it simplifies the booleans\n if (psychotic) {\n result.hostname = result.host = srcPath.shift();\n //occationaly the auth can get stuck only in host\n //this especially happens in cases like\n //url.resolveObject('mailto:local1@domain1', 'local2@domain2')\n var authInHost = result.host && result.host.indexOf('@') > 0 ?\n result.host.split('@') : false;\n if (authInHost) {\n result.auth = authInHost.shift();\n result.host = result.hostname = authInHost.shift();\n }\n }\n result.search = relative.search;\n result.query = relative.query;\n //to support http.request\n if (!util.isNull(result.pathname) || !util.isNull(result.search)) {\n result.path = (result.pathname ? result.pathname : '') +\n (result.search ? result.search : '');\n }\n result.href = result.format();\n return result;\n }\n\n if (!srcPath.length) {\n // no path at all. easy.\n // we've already handled the other stuff above.\n result.pathname = null;\n //to support http.request\n if (result.search) {\n result.path = '/' + result.search;\n } else {\n result.path = null;\n }\n result.href = result.format();\n return result;\n }\n\n // if a url ENDs in . or .., then it must get a trailing slash.\n // however, if it ends in anything else non-slashy,\n // then it must NOT get a trailing slash.\n var last = srcPath.slice(-1)[0];\n var hasTrailingSlash = (\n (result.host || relative.host || srcPath.length > 1) &&\n (last === '.' || last === '..') || last === '');\n\n // strip single dots, resolve double dots to parent dir\n // if the path tries to go above the root, `up` ends up > 0\n var up = 0;\n for (var i = srcPath.length; i >= 0; i--) {\n last = srcPath[i];\n if (last === '.') {\n srcPath.splice(i, 1);\n } else if (last === '..') {\n srcPath.splice(i, 1);\n up++;\n } else if (up) {\n srcPath.splice(i, 1);\n up--;\n }\n }\n\n // if the path is allowed to go above the root, restore leading ..s\n if (!mustEndAbs && !removeAllDots) {\n for (; up--; up) {\n srcPath.unshift('..');\n }\n }\n\n if (mustEndAbs && srcPath[0] !== '' &&\n (!srcPath[0] || srcPath[0].charAt(0) !== '/')) {\n srcPath.unshift('');\n }\n\n if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) {\n srcPath.push('');\n }\n\n var isAbsolute = srcPath[0] === '' ||\n (srcPath[0] && srcPath[0].charAt(0) === '/');\n\n // put the host back\n if (psychotic) {\n result.hostname = result.host = isAbsolute ? '' :\n srcPath.length ? srcPath.shift() : '';\n //occationaly the auth can get stuck only in host\n //this especially happens in cases like\n //url.resolveObject('mailto:local1@domain1', 'local2@domain2')\n var authInHost = result.host && result.host.indexOf('@') > 0 ?\n result.host.split('@') : false;\n if (authInHost) {\n result.auth = authInHost.shift();\n result.host = result.hostname = authInHost.shift();\n }\n }\n\n mustEndAbs = mustEndAbs || (result.host && srcPath.length);\n\n if (mustEndAbs && !isAbsolute) {\n srcPath.unshift('');\n }\n\n if (!srcPath.length) {\n result.pathname = null;\n result.path = null;\n } else {\n result.pathname = srcPath.join('/');\n }\n\n //to support request.http\n if (!util.isNull(result.pathname) || !util.isNull(result.search)) {\n result.path = (result.pathname ? result.pathname : '') +\n (result.search ? result.search : '');\n }\n result.auth = relative.auth || result.auth;\n result.slashes = result.slashes || relative.slashes;\n result.href = result.format();\n return result;\n};\n\nUrl.prototype.parseHost = function() {\n var host = this.host;\n var port = portPattern.exec(host);\n if (port) {\n port = port[0];\n if (port !== ':') {\n this.port = port.substr(1);\n }\n host = host.substr(0, host.length - port.length);\n }\n if (host) this.hostname = host;\n};\n","import { settings } from '../settings';\n\n/**\n * get the resolution / device pixel ratio of an asset by looking for the prefix\n * used by spritesheets and image urls\n *\n * @memberof PIXI.utils\n * @function getResolutionOfUrl\n * @param {string} url - the image path\n * @param {number} [defaultValue=1] - the defaultValue if no filename prefix is set.\n * @return {number} resolution / device pixel ratio of an asset\n */\nexport function getResolutionOfUrl(url: string, defaultValue?: number): number\n{\n const resolution = settings.RETINA_PREFIX.exec(url);\n\n if (resolution)\n {\n return parseFloat(resolution[1]);\n }\n\n return defaultValue !== undefined ? defaultValue : 1;\n}\n","/**\n * This file contains redeclared types for Node `url` and `querystring` modules. These modules\n * don't provide their own typings but instead are a part of the full Node typings. The purpose of\n * this file is to redeclare the required types to avoid having the whole Node types as a\n * dependency.\n */\n\nimport { parse as _parse, format as _format, resolve as _resolve } from 'url';\n\ninterface ParsedUrlQuery {\n [key: string]: string | string[];\n}\n\ninterface ParsedUrlQueryInput {\n [key: string]: unknown;\n}\n\ninterface UrlObjectCommon {\n auth?: string;\n hash?: string;\n host?: string;\n hostname?: string;\n href?: string;\n path?: string;\n pathname?: string;\n protocol?: string;\n search?: string;\n slashes?: boolean;\n}\n\n// Input to `url.format`\ninterface UrlObject extends UrlObjectCommon {\n port?: string | number;\n query?: string | null | ParsedUrlQueryInput;\n}\n\n// Output of `url.parse`\ninterface Url extends UrlObjectCommon {\n port?: string;\n query?: string | null | ParsedUrlQuery;\n}\n\ninterface UrlWithParsedQuery extends Url {\n query: ParsedUrlQuery;\n}\n\ninterface UrlWithStringQuery extends Url {\n query: string | null;\n}\n\ninterface URLFormatOptions {\n auth?: boolean;\n fragment?: boolean;\n search?: boolean;\n unicode?: boolean;\n}\n\ntype ParseFunction = {\n (urlStr: string): UrlWithStringQuery;\n (urlStr: string, parseQueryString: false | undefined, slashesDenoteHost?: boolean): UrlWithStringQuery;\n (urlStr: string, parseQueryString: true, slashesDenoteHost?: boolean): UrlWithParsedQuery;\n (urlStr: string, parseQueryString: boolean, slashesDenoteHost?: boolean): Url;\n};\n\ntype FormatFunction = {\n (URL: URL, options?: URLFormatOptions): string;\n (urlObject: UrlObject | string): string;\n};\n\ntype ResolveFunction = {\n (from: string, to: string): string;\n};\n\nexport const url = {\n parse: _parse as ParseFunction,\n format: _format as FormatFunction,\n resolve: _resolve as ResolveFunction,\n};\n","let saidHello = false;\nconst VERSION = '$_VERSION';\n\n/**\n * Skips the hello message of renderers that are created after this is run.\n *\n * @function skipHello\n * @memberof PIXI.utils\n */\nexport function skipHello(): void\n{\n saidHello = true;\n}\n\n/**\n * Logs out the version and renderer information for this running instance of PIXI.\n * If you don't want to see this message you can run `PIXI.utils.skipHello()` before\n * creating your renderer. Keep in mind that doing that will forever make you a jerk face.\n *\n * @static\n * @function sayHello\n * @memberof PIXI.utils\n * @param {string} type - The string renderer type to log.\n */\nexport function sayHello(type: string): void\n{\n if (saidHello)\n {\n return;\n }\n\n if (navigator.userAgent.toLowerCase().indexOf('chrome') > -1)\n {\n const args = [\n `\\n %c %c %c PixiJS ${VERSION} - ✰ ${type} ✰ %c %c http://www.pixijs.com/ %c %c ♥%c♥%c♥ \\n\\n`,\n 'background: #ff66a5; padding:5px 0;',\n 'background: #ff66a5; padding:5px 0;',\n 'color: #ff66a5; background: #030307; padding:5px 0;',\n 'background: #ff66a5; padding:5px 0;',\n 'background: #ffc3dc; padding:5px 0;',\n 'background: #ff66a5; padding:5px 0;',\n 'color: #ff2424; background: #fff; padding:5px 0;',\n 'color: #ff2424; background: #fff; padding:5px 0;',\n 'color: #ff2424; background: #fff; padding:5px 0;',\n ];\n\n self.console.log(...args);\n }\n else if (self.console)\n {\n self.console.log(`PixiJS ${VERSION} - ${type} - http://www.pixijs.com/`);\n }\n\n saidHello = true;\n}\n","import { settings } from '../settings';\n\nlet supported: boolean|undefined;\n\n/**\n * Helper for checking for WebGL support.\n *\n * @memberof PIXI.utils\n * @function isWebGLSupported\n * @return {boolean} Is WebGL supported.\n */\nexport function isWebGLSupported(): boolean\n{\n if (typeof supported === 'undefined')\n {\n supported = (function supported(): boolean\n {\n const contextOptions = {\n stencil: true,\n failIfMajorPerformanceCaveat: settings.FAIL_IF_MAJOR_PERFORMANCE_CAVEAT,\n };\n\n try\n {\n if (!self.WebGLRenderingContext)\n {\n return false;\n }\n\n const canvas = document.createElement('canvas');\n let gl = (\n canvas.getContext('webgl', contextOptions)\n || canvas.getContext('experimental-webgl', contextOptions)\n ) as WebGLRenderingContext;\n\n const success = !!(gl && gl.getContextAttributes().stencil);\n\n if (gl)\n {\n const loseContext = gl.getExtension('WEBGL_lose_context');\n\n if (loseContext)\n {\n loseContext.loseContext();\n }\n }\n\n gl = null;\n\n return success;\n }\n catch (e)\n {\n return false;\n }\n })();\n }\n\n return supported;\n}\n","import { default as cssColorNames } from 'css-color-names';\n\n/**\n * Converts a hexadecimal color number to an [R, G, B] array of normalized floats (numbers from 0.0 to 1.0).\n *\n * @example\n * PIXI.utils.hex2rgb(0xffffff); // returns [1, 1, 1]\n * @memberof PIXI.utils\n * @function hex2rgb\n * @param {number} hex - The hexadecimal number to convert\n * @param {number[]} [out=[]] - If supplied, this array will be used rather than returning a new one\n * @return {number[]} An array representing the [R, G, B] of the color where all values are floats.\n */\nexport function hex2rgb(hex: number, out: Array | Float32Array = []): Array | Float32Array\n{\n out[0] = ((hex >> 16) & 0xFF) / 255;\n out[1] = ((hex >> 8) & 0xFF) / 255;\n out[2] = (hex & 0xFF) / 255;\n\n return out;\n}\n\n/**\n * Converts a hexadecimal color number to a string.\n *\n * @example\n * PIXI.utils.hex2string(0xffffff); // returns \"#ffffff\"\n * @memberof PIXI.utils\n * @function hex2string\n * @param {number} hex - Number in hex (e.g., `0xffffff`)\n * @return {string} The string color (e.g., `\"#ffffff\"`).\n */\nexport function hex2string(hex: number): string\n{\n let hexString = hex.toString(16);\n\n hexString = '000000'.substr(0, 6 - hexString.length) + hexString;\n\n return `#${hexString}`;\n}\n\n/**\n * Converts a string to a hexadecimal color number.\n * It can handle:\n * hex strings starting with #: \"#ffffff\"\n * hex strings starting with 0x: \"0xffffff\"\n * hex strings without prefix: \"ffffff\"\n * css colors: \"black\"\n *\n * @example\n * PIXI.utils.string2hex(\"#ffffff\"); // returns 0xffffff\n * @memberof PIXI.utils\n * @function string2hex\n * @param {string} string - The string color (e.g., `\"#ffffff\"`)\n * @return {number} Number in hexadecimal.\n */\nexport function string2hex(string: string): number\n{\n if (typeof string === 'string')\n {\n string = (cssColorNames as {[key: string]: string})[string.toLowerCase()] || string;\n\n if (string[0] === '#')\n {\n string = string.substr(1);\n }\n }\n\n return parseInt(string, 16);\n}\n\n/**\n * Converts a color as an [R, G, B] array of normalized floats to a hexadecimal number.\n *\n * @example\n * PIXI.utils.rgb2hex([1, 1, 1]); // returns 0xffffff\n * @memberof PIXI.utils\n * @function rgb2hex\n * @param {number[]} rgb - Array of numbers where all values are normalized floats from 0.0 to 1.0.\n * @return {number} Number in hexadecimal.\n */\nexport function rgb2hex(rgb: number[] | Float32Array): number\n{\n return (((rgb[0] * 255) << 16) + ((rgb[1] * 255) << 8) + (rgb[2] * 255 | 0));\n}\n","import { BLEND_MODES } from '@pixi/constants';\n\n/**\n * Corrects PixiJS blend, takes premultiplied alpha into account\n *\n * @memberof PIXI.utils\n * @function mapPremultipliedBlendModes\n * @private\n * @return {Array} Mapped modes.\n */\nfunction mapPremultipliedBlendModes(): number[][]\n{\n const pm = [];\n const npm = [];\n\n for (let i = 0; i < 32; i++)\n {\n pm[i] = i;\n npm[i] = i;\n }\n\n pm[BLEND_MODES.NORMAL_NPM] = BLEND_MODES.NORMAL;\n pm[BLEND_MODES.ADD_NPM] = BLEND_MODES.ADD;\n pm[BLEND_MODES.SCREEN_NPM] = BLEND_MODES.SCREEN;\n\n npm[BLEND_MODES.NORMAL] = BLEND_MODES.NORMAL_NPM;\n npm[BLEND_MODES.ADD] = BLEND_MODES.ADD_NPM;\n npm[BLEND_MODES.SCREEN] = BLEND_MODES.SCREEN_NPM;\n\n const array: number[][] = [];\n\n array.push(npm);\n array.push(pm);\n\n return array;\n}\n\n/**\n * maps premultiply flag and blendMode to adjusted blendMode\n * @memberof PIXI.utils\n * @const premultiplyBlendMode\n * @type {Array}\n */\nexport const premultiplyBlendMode = mapPremultipliedBlendModes();\n\n/**\n * changes blendMode according to texture format\n *\n * @memberof PIXI.utils\n * @function correctBlendMode\n * @param {number} blendMode - supposed blend mode\n * @param {boolean} premultiplied - whether source is premultiplied\n * @returns {number} true blend mode for this texture\n */\nexport function correctBlendMode(blendMode: number, premultiplied: boolean): number\n{\n return premultiplyBlendMode[premultiplied ? 1 : 0][blendMode];\n}\n\n/**\n * combines rgb and alpha to out array\n *\n * @memberof PIXI.utils\n * @function premultiplyRgba\n * @param {Float32Array|number[]} rgb - input rgb\n * @param {number} alpha - alpha param\n * @param {Float32Array} [out] - output\n * @param {boolean} [premultiply=true] - do premultiply it\n * @returns {Float32Array} vec4 rgba\n */\nexport function premultiplyRgba(\n rgb: Float32Array|number[],\n alpha: number,\n out?: Float32Array,\n premultiply?: boolean\n): Float32Array\n{\n out = out || new Float32Array(4);\n if (premultiply || premultiply === undefined)\n {\n out[0] = rgb[0] * alpha;\n out[1] = rgb[1] * alpha;\n out[2] = rgb[2] * alpha;\n }\n else\n {\n out[0] = rgb[0];\n out[1] = rgb[1];\n out[2] = rgb[2];\n }\n out[3] = alpha;\n\n return out;\n}\n\n/**\n * premultiplies tint\n *\n * @memberof PIXI.utils\n * @function premultiplyTint\n * @param {number} tint - integer RGB\n * @param {number} alpha - floating point alpha (0.0-1.0)\n * @returns {number} tint multiplied by alpha\n */\nexport function premultiplyTint(tint: number, alpha: number): number\n{\n if (alpha === 1.0)\n {\n return (alpha * 255 << 24) + tint;\n }\n if (alpha === 0.0)\n {\n return 0;\n }\n let R = ((tint >> 16) & 0xFF);\n let G = ((tint >> 8) & 0xFF);\n let B = (tint & 0xFF);\n\n R = ((R * alpha) + 0.5) | 0;\n G = ((G * alpha) + 0.5) | 0;\n B = ((B * alpha) + 0.5) | 0;\n\n return (alpha * 255 << 24) + (R << 16) + (G << 8) + B;\n}\n\n/**\n * converts integer tint and float alpha to vec4 form, premultiplies by default\n *\n * @memberof PIXI.utils\n * @function premultiplyTintToRgba\n * @param {number} tint - input tint\n * @param {number} alpha - alpha param\n * @param {Float32Array} [out] - output\n * @param {boolean} [premultiply=true] - do premultiply it\n * @returns {Float32Array} vec4 rgba\n */\nexport function premultiplyTintToRgba(tint: number, alpha: number, out: Float32Array, premultiply?: boolean): Float32Array\n{\n out = out || new Float32Array(4);\n out[0] = ((tint >> 16) & 0xFF) / 255.0;\n out[1] = ((tint >> 8) & 0xFF) / 255.0;\n out[2] = (tint & 0xFF) / 255.0;\n if (premultiply || premultiply === undefined)\n {\n out[0] *= alpha;\n out[1] *= alpha;\n out[2] *= alpha;\n }\n out[3] = alpha;\n\n return out;\n}\n","/**\n * Generic Mask Stack data structure\n *\n * @memberof PIXI.utils\n * @function createIndicesForQuads\n * @param {number} size - Number of quads\n * @param {Uint16Array|Uint32Array} [outBuffer] - Buffer for output, length has to be `6 * size`\n * @return {Uint16Array|Uint32Array} - Resulting index buffer\n */\nexport function createIndicesForQuads(size: number, outBuffer: Uint16Array|Uint32Array = null): Uint16Array|Uint32Array\n{\n // the total number of indices in our array, there are 6 points per quad.\n const totalIndices = size * 6;\n\n outBuffer = outBuffer || new Uint16Array(totalIndices);\n\n if (outBuffer.length !== totalIndices)\n {\n throw new Error(`Out buffer length is incorrect, got ${outBuffer.length} and expected ${totalIndices}`);\n }\n\n // fill the indices with the quads to draw\n for (let i = 0, j = 0; i < totalIndices; i += 6, j += 4)\n {\n outBuffer[i + 0] = j + 0;\n outBuffer[i + 1] = j + 1;\n outBuffer[i + 2] = j + 2;\n outBuffer[i + 3] = j + 0;\n outBuffer[i + 4] = j + 2;\n outBuffer[i + 5] = j + 3;\n }\n\n return outBuffer;\n}\n","import type { ITypedArray } from '@pixi/core';\n\nexport function getBufferType(array: ITypedArray): 'Float32Array'|'Uint32Array'|'Int32Array'|'Uint16Array'|'Uint8Array'|null\n{\n if (array.BYTES_PER_ELEMENT === 4)\n {\n if (array instanceof Float32Array)\n {\n return 'Float32Array';\n }\n else if (array instanceof Uint32Array)\n {\n return 'Uint32Array';\n }\n\n return 'Int32Array';\n }\n else if (array.BYTES_PER_ELEMENT === 2)\n {\n if (array instanceof Uint16Array)\n {\n return 'Uint16Array';\n }\n }\n else if (array.BYTES_PER_ELEMENT === 1)\n {\n if (array instanceof Uint8Array)\n {\n return 'Uint8Array';\n }\n }\n\n // TODO map out the rest of the array elements!\n return null;\n}\n","import { getBufferType } from './getBufferType';\n\n/* eslint-disable object-shorthand */\nconst map = { Float32Array: Float32Array, Uint32Array: Uint32Array, Int32Array: Int32Array, Uint8Array: Uint8Array };\n\ntype PackedArray = Float32Array|Uint32Array|Int32Array|Uint8Array;\n\nexport function interleaveTypedArrays(arrays: PackedArray[], sizes: number[]): Float32Array\n{\n let outSize = 0;\n let stride = 0;\n const views: {[key: string]: PackedArray} = {};\n\n for (let i = 0; i < arrays.length; i++)\n {\n stride += sizes[i];\n outSize += arrays[i].length;\n }\n\n const buffer = new ArrayBuffer(outSize * 4);\n\n let out = null;\n let littleOffset = 0;\n\n for (let i = 0; i < arrays.length; i++)\n {\n const size = sizes[i];\n const array = arrays[i];\n\n /*\n @todo This is unsafe casting but consistent with how the code worked previously. Should it stay this way\n or should and `getBufferTypeUnsafe` function be exposed that throws an Error if unsupported type is passed?\n */\n const type = getBufferType(array) as keyof typeof map;\n\n if (!views[type])\n {\n views[type] = new map[type](buffer);\n }\n\n out = views[type];\n\n for (let j = 0; j < array.length; j++)\n {\n const indexStart = ((j / size | 0) * stride) + littleOffset;\n const index = j % size;\n\n out[indexStart + index] = array[j];\n }\n\n littleOffset += size;\n }\n\n return new Float32Array(buffer);\n}\n","// Taken from the bit-twiddle package\n\n/**\n * Rounds to next power of two.\n *\n * @function nextPow2\n * @memberof PIXI.utils\n * @param {number} v - input value\n * @return {number}\n */\nexport function nextPow2(v: number): number\n{\n v += v === 0 ? 1 : 0;\n --v;\n v |= v >>> 1;\n v |= v >>> 2;\n v |= v >>> 4;\n v |= v >>> 8;\n v |= v >>> 16;\n\n return v + 1;\n}\n\n/**\n * Checks if a number is a power of two.\n *\n * @function isPow2\n * @memberof PIXI.utils\n * @param {number} v - input value\n * @return {boolean} `true` if value is power of two\n */\nexport function isPow2(v: number): boolean\n{\n return !(v & (v - 1)) && (!!v);\n}\n\n/**\n * Computes ceil of log base 2\n *\n * @function log2\n * @memberof PIXI.utils\n * @param {number} v - input value\n * @return {number} logarithm base 2\n */\nexport function log2(v: number): number\n{\n let r = (v > 0xFFFF ? 1 : 0) << 4;\n\n v >>>= r;\n\n let shift = (v > 0xFF ? 1 : 0) << 3;\n\n v >>>= shift; r |= shift;\n shift = (v > 0xF ? 1 : 0) << 2;\n v >>>= shift; r |= shift;\n shift = (v > 0x3 ? 1 : 0) << 1;\n v >>>= shift; r |= shift;\n\n return r | (v >> 1);\n}\n","/**\n * Remove items from a javascript array without generating garbage\n *\n * @function removeItems\n * @memberof PIXI.utils\n * @param {Array} arr - Array to remove elements from\n * @param {number} startIdx - starting index\n * @param {number} removeCount - how many to remove\n */\nexport function removeItems(arr: any[], startIdx: number, removeCount: number): void\n{\n const length = arr.length;\n let i;\n\n if (startIdx >= length || removeCount === 0)\n {\n return;\n }\n\n removeCount = (startIdx + removeCount > length ? length - startIdx : removeCount);\n\n const len = length - removeCount;\n\n for (i = startIdx; i < len; ++i)\n {\n arr[i] = arr[i + removeCount];\n }\n\n arr.length = len;\n}\n","/**\n * Returns sign of number\n *\n * @memberof PIXI.utils\n * @function sign\n * @param {number} n - the number to check the sign of\n * @returns {number} 0 if `n` is 0, -1 if `n` is negative, 1 if `n` is positive\n */\nexport function sign(n: number): -1|0|1\n{\n if (n === 0) return 0;\n\n return n < 0 ? -1 : 1;\n}\n","let nextUid = 0;\n\n/**\n * Gets the next unique identifier\n *\n * @memberof PIXI.utils\n * @function uid\n * @return {number} The next unique identifier to use.\n */\nexport function uid(): number\n{\n return ++nextUid;\n}\n","import type { Dict } from '../types';\n\n// A map of warning messages already fired\nconst warnings: Dict = {};\n\n/**\n * Helper for warning developers about deprecated features & settings.\n * A stack track for warnings is given; useful for tracking-down where\n * deprecated methods/properties/classes are being used within the code.\n *\n * @memberof PIXI.utils\n * @function deprecation\n * @param {string} version - The version where the feature became deprecated\n * @param {string} message - Message should include what is deprecated, where, and the new solution\n * @param {number} [ignoreDepth=3] - The number of steps to ignore at the top of the error stack\n * this is mostly to ignore internal deprecation calls.\n */\nexport function deprecation(version: string, message: string, ignoreDepth = 3): void\n{\n // Ignore duplicat\n if (warnings[message])\n {\n return;\n }\n\n /* eslint-disable no-console */\n let stack = new Error().stack;\n\n // Handle IE < 10 and Safari < 6\n if (typeof stack === 'undefined')\n {\n console.warn('PixiJS Deprecation Warning: ', `${message}\\nDeprecated since v${version}`);\n }\n else\n {\n // chop off the stack trace which includes PixiJS internal calls\n stack = stack.split('\\n').splice(ignoreDepth).join('\\n');\n\n if (console.groupCollapsed)\n {\n console.groupCollapsed(\n '%cPixiJS Deprecation Warning: %c%s',\n 'color:#614108;background:#fffbe6',\n 'font-weight:normal;color:#614108;background:#fffbe6',\n `${message}\\nDeprecated since v${version}`\n );\n console.warn(stack);\n console.groupEnd();\n }\n else\n {\n console.warn('PixiJS Deprecation Warning: ', `${message}\\nDeprecated since v${version}`);\n console.warn(stack);\n }\n }\n /* eslint-enable no-console */\n\n warnings[message] = true;\n}\n","import type { Program, Texture, BaseTexture } from '@pixi/core';\n\n/**\n * @todo Describe property usage\n *\n * @static\n * @name ProgramCache\n * @memberof PIXI.utils\n * @type {Object}\n */\nexport const ProgramCache: {[key: string]: Program} = {};\n\n/**\n * @todo Describe property usage\n *\n * @static\n * @name TextureCache\n * @memberof PIXI.utils\n * @type {Object}\n */\nexport const TextureCache: {[key: string]: Texture} = Object.create(null);\n\n/**\n * @todo Describe property usage\n *\n * @static\n * @name BaseTextureCache\n * @memberof PIXI.utils\n * @type {Object}\n */\nexport const BaseTextureCache: {[key: string]: BaseTexture} = Object.create(null);\n\n/**\n * Destroys all texture in the cache\n *\n * @memberof PIXI.utils\n * @function destroyTextureCache\n */\nexport function destroyTextureCache(): void\n{\n let key;\n\n for (key in TextureCache)\n {\n TextureCache[key].destroy();\n }\n for (key in BaseTextureCache)\n {\n BaseTextureCache[key].destroy();\n }\n}\n\n/**\n * Removes all textures from cache, but does not destroy them\n *\n * @memberof PIXI.utils\n * @function clearTextureCache\n */\nexport function clearTextureCache(): void\n{\n let key;\n\n for (key in TextureCache)\n {\n delete TextureCache[key];\n }\n for (key in BaseTextureCache)\n {\n delete BaseTextureCache[key];\n }\n}\n","import { settings } from '@pixi/settings';\n\n/**\n * Creates a Canvas element of the given size to be used as a target for rendering to.\n *\n * @class\n * @memberof PIXI.utils\n */\nexport class CanvasRenderTarget\n{\n /** The Canvas object that belongs to this CanvasRenderTarget. */\n public canvas: HTMLCanvasElement;\n\n /** A CanvasRenderingContext2D object representing a two-dimensional rendering context. */\n public context: CanvasRenderingContext2D;\n\n /**\n * The resolution / device pixel ratio of the canvas\n * @default 1\n */\n public resolution: number;\n\n /**\n * @param width - the width for the newly created canvas\n * @param height - the height for the newly created canvas\n * @param {number} [resolution=PIXI.settings.RESOLUTION] - The resolution / device pixel ratio of the canvas\n */\n constructor(width: number, height: number, resolution?: number)\n {\n this.canvas = document.createElement('canvas');\n\n this.context = this.canvas.getContext('2d');\n\n this.resolution = resolution || settings.RESOLUTION;\n\n this.resize(width, height);\n }\n\n /**\n * Clears the canvas that was created by the CanvasRenderTarget class.\n *\n * @private\n */\n clear(): void\n {\n this.context.setTransform(1, 0, 0, 1, 0, 0);\n this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n /**\n * Resizes the canvas to the specified width and height.\n *\n * @param desiredWidth - the desired width of the canvas\n * @param desiredHeight - the desired height of the canvas\n */\n resize(desiredWidth: number, desiredHeight: number): void\n {\n this.canvas.width = Math.round(desiredWidth * this.resolution);\n this.canvas.height = Math.round(desiredHeight * this.resolution);\n }\n\n /** Destroys this canvas. */\n destroy(): void\n {\n this.context = null;\n this.canvas = null;\n }\n\n /**\n * The width of the canvas buffer in pixels.\n *\n * @member {number}\n */\n get width(): number\n {\n return this.canvas.width;\n }\n\n set width(val: number)\n {\n this.canvas.width = Math.round(val);\n }\n\n /**\n * The height of the canvas buffer in pixels.\n *\n * @member {number}\n */\n get height(): number\n {\n return this.canvas.height;\n }\n\n set height(val: number)\n {\n this.canvas.height = Math.round(val);\n }\n}\n","interface Inset {\n top?: number;\n left?: number;\n right?: number;\n bottom?: number;\n}\n\n/**\n * Trim transparent borders from a canvas\n *\n * @memberof PIXI.utils\n * @function trimCanvas\n * @param {HTMLCanvasElement} canvas - the canvas to trim\n * @returns {object} Trim data\n */\nexport function trimCanvas(canvas: HTMLCanvasElement): {width: number; height: number; data?: ImageData}\n{\n // https://gist.github.com/remy/784508\n\n let width = canvas.width;\n let height = canvas.height;\n\n const context = canvas.getContext('2d');\n const imageData = context.getImageData(0, 0, width, height);\n const pixels = imageData.data;\n const len = pixels.length;\n\n const bound: Inset = {\n top: null,\n left: null,\n right: null,\n bottom: null,\n };\n let data = null;\n let i;\n let x;\n let y;\n\n for (i = 0; i < len; i += 4)\n {\n if (pixels[i + 3] !== 0)\n {\n x = (i / 4) % width;\n y = ~~((i / 4) / width);\n\n if (bound.top === null)\n {\n bound.top = y;\n }\n\n if (bound.left === null)\n {\n bound.left = x;\n }\n else if (x < bound.left)\n {\n bound.left = x;\n }\n\n if (bound.right === null)\n {\n bound.right = x + 1;\n }\n else if (bound.right < x)\n {\n bound.right = x + 1;\n }\n\n if (bound.bottom === null)\n {\n bound.bottom = y;\n }\n else if (bound.bottom < y)\n {\n bound.bottom = y;\n }\n }\n }\n\n if (bound.top !== null)\n {\n width = bound.right - bound.left;\n height = bound.bottom - bound.top + 1;\n data = context.getImageData(bound.left, bound.top, width, height);\n }\n\n return {\n height,\n width,\n data,\n };\n}\n","/**\n * Regexp for data URI.\n * Based on: {@link https://github.com/ragingwind/data-uri-regex}\n *\n * @static\n * @constant {RegExp|string} DATA_URI\n * @memberof PIXI\n * @example data:image/png;base64\n */\nexport const DATA_URI = /^\\s*data:(?:([\\w-]+)\\/([\\w+.-]+))?(?:;charset=([\\w-]+))?(?:;(base64))?,(.*)/i;\n","import { url as _url } from '../url';\n\nlet tempAnchor: HTMLAnchorElement|undefined;\n\n/**\n * Sets the `crossOrigin` property for this resource based on if the url\n * for this resource is cross-origin. If crossOrigin was manually set, this\n * function does nothing.\n * Nipped from the resource loader!\n *\n * @ignore\n * @param {string} url - The url to test.\n * @param {object} [loc=window.location] - The location object to test against.\n * @return {string} The crossOrigin value to use (or empty string for none).\n */\nexport function determineCrossOrigin(url: string, loc: Location = self.location): string\n{\n // data: and javascript: urls are considered same-origin\n if (url.indexOf('data:') === 0)\n {\n return '';\n }\n\n // default is window.location\n loc = loc || self.location;\n\n if (!tempAnchor)\n {\n tempAnchor = document.createElement('a');\n }\n\n // let the browser determine the full href for the url of this resource and then\n // parse with the node url lib, we can't use the properties of the anchor element\n // because they don't work in IE9 :(\n tempAnchor.href = url;\n const parsedUrl = _url.parse(tempAnchor.href);\n\n const samePort = (!parsedUrl.port && loc.port === '') || (parsedUrl.port === loc.port);\n\n // if cross origin\n if (parsedUrl.hostname !== loc.hostname || !samePort || parsedUrl.protocol !== loc.protocol)\n {\n return 'anonymous';\n }\n\n return '';\n}\n","import { DATA_URI } from '../const';\n\nexport interface DecomposedDataUri {\n mediaType: string;\n subType: string;\n charset: string;\n encoding: string;\n data: string;\n}\n\n/**\n * @memberof PIXI.utils\n * @interface DecomposedDataUri\n */\n\n/**\n * type, eg. `image`\n * @memberof PIXI.utils.DecomposedDataUri#\n * @member {string} mediaType\n */\n\n/**\n * Sub type, eg. `png`\n * @memberof PIXI.utils.DecomposedDataUri#\n * @member {string} subType\n */\n\n/**\n * @memberof PIXI.utils.DecomposedDataUri#\n * @member {string} charset\n */\n\n/**\n * Data encoding, eg. `base64`\n * @memberof PIXI.utils.DecomposedDataUri#\n * @member {string} encoding\n */\n\n/**\n * The actual data\n * @memberof PIXI.utils.DecomposedDataUri#\n * @member {string} data\n */\n\n/**\n * Split a data URI into components. Returns undefined if\n * parameter `dataUri` is not a valid data URI.\n *\n * @memberof PIXI.utils\n * @function decomposeDataUri\n * @param {string} dataUri - the data URI to check\n * @return {PIXI.utils.DecomposedDataUri|undefined} The decomposed data uri or undefined\n */\nexport function decomposeDataUri(dataUri: string): DecomposedDataUri\n{\n const dataUriMatch = DATA_URI.exec(dataUri);\n\n if (dataUriMatch)\n {\n return {\n mediaType: dataUriMatch[1] ? dataUriMatch[1].toLowerCase() : undefined,\n subType: dataUriMatch[2] ? dataUriMatch[2].toLowerCase() : undefined,\n charset: dataUriMatch[3] ? dataUriMatch[3].toLowerCase() : undefined,\n encoding: dataUriMatch[4] ? dataUriMatch[4].toLowerCase() : undefined,\n data: dataUriMatch[5],\n };\n }\n\n return undefined;\n}\n","import { ObservablePoint } from './ObservablePoint';\nimport { Matrix } from './Matrix';\n\n// eslint-disable-next-line @typescript-eslint/no-empty-interface\nexport interface Transform extends GlobalMixins.Transform {}\n\n/**\n * Transform that takes care about its versions.\n *\n * @memberof PIXI\n */\nexport class Transform\n{\n /** A default (identity) transform. */\n public static readonly IDENTITY = new Transform();\n\n /** The world transformation matrix. */\n public worldTransform: Matrix;\n\n /** The local transformation matrix. */\n public localTransform: Matrix;\n\n /** The coordinate of the object relative to the local coordinates of the parent. */\n public position: ObservablePoint;\n\n /** The scale factor of the object. */\n public scale: ObservablePoint;\n\n /** The pivot point of the displayObject that it rotates around. */\n public pivot: ObservablePoint;\n\n /** The skew amount, on the x and y axis. */\n public skew: ObservablePoint;\n\n /**\n * The locally unique ID of the parent's world transform\n * used to calculate the current world transformation matrix.\n */\n public _parentID: number;\n\n /** The locally unique ID of the world transform. */\n _worldID: number;\n\n /** The rotation amount. */\n protected _rotation: number;\n\n /**\n * The X-coordinate value of the normalized local X axis,\n * the first column of the local transformation matrix without a scale.\n */\n protected _cx: number;\n\n /**\n * The Y-coordinate value of the normalized local X axis,\n * the first column of the local transformation matrix without a scale.\n */\n protected _sx: number;\n\n /**\n * The X-coordinate value of the normalized local Y axis,\n * the second column of the local transformation matrix without a scale.\n */\n protected _cy: number;\n\n /**\n * The Y-coordinate value of the normalized local Y axis,\n * the second column of the local transformation matrix without a scale.\n */\n protected _sy: number;\n\n /** The locally unique ID of the local transform. */\n protected _localID: number;\n\n /**\n * The locally unique ID of the local transform\n * used to calculate the current local transformation matrix.\n */\n protected _currentLocalID: number;\n\n constructor()\n {\n this.worldTransform = new Matrix();\n this.localTransform = new Matrix();\n this.position = new ObservablePoint(this.onChange, this, 0, 0);\n this.scale = new ObservablePoint(this.onChange, this, 1, 1);\n this.pivot = new ObservablePoint(this.onChange, this, 0, 0);\n this.skew = new ObservablePoint(this.updateSkew, this, 0, 0);\n\n this._rotation = 0;\n this._cx = 1;\n this._sx = 0;\n this._cy = 0;\n this._sy = 1;\n this._localID = 0;\n this._currentLocalID = 0;\n\n this._worldID = 0;\n this._parentID = 0;\n }\n\n /** Called when a value changes. */\n protected onChange(): void\n {\n this._localID++;\n }\n\n /** Called when the skew or the rotation changes. */\n protected updateSkew(): void\n {\n this._cx = Math.cos(this._rotation + this.skew.y);\n this._sx = Math.sin(this._rotation + this.skew.y);\n this._cy = -Math.sin(this._rotation - this.skew.x); // cos, added PI/2\n this._sy = Math.cos(this._rotation - this.skew.x); // sin, added PI/2\n\n this._localID++;\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:Transform `\n + `position=(${this.position.x}, ${this.position.y}) `\n + `rotation=${this.rotation} `\n + `scale=(${this.scale.x}, ${this.scale.y}) `\n + `skew=(${this.skew.x}, ${this.skew.y}) `\n + `]`;\n }\n // #endif\n\n /** Updates the local transformation matrix. */\n updateLocalTransform(): void\n {\n const lt = this.localTransform;\n\n if (this._localID !== this._currentLocalID)\n {\n // get the matrix values of the displayobject based on its transform properties..\n lt.a = this._cx * this.scale.x;\n lt.b = this._sx * this.scale.x;\n lt.c = this._cy * this.scale.y;\n lt.d = this._sy * this.scale.y;\n\n lt.tx = this.position.x - ((this.pivot.x * lt.a) + (this.pivot.y * lt.c));\n lt.ty = this.position.y - ((this.pivot.x * lt.b) + (this.pivot.y * lt.d));\n this._currentLocalID = this._localID;\n\n // force an update..\n this._parentID = -1;\n }\n }\n\n /**\n * Updates the local and the world transformation matrices.\n *\n * @param parentTransform - The parent transform\n */\n updateTransform(parentTransform: Transform): void\n {\n const lt = this.localTransform;\n\n if (this._localID !== this._currentLocalID)\n {\n // get the matrix values of the displayobject based on its transform properties..\n lt.a = this._cx * this.scale.x;\n lt.b = this._sx * this.scale.x;\n lt.c = this._cy * this.scale.y;\n lt.d = this._sy * this.scale.y;\n\n lt.tx = this.position.x - ((this.pivot.x * lt.a) + (this.pivot.y * lt.c));\n lt.ty = this.position.y - ((this.pivot.x * lt.b) + (this.pivot.y * lt.d));\n this._currentLocalID = this._localID;\n\n // force an update..\n this._parentID = -1;\n }\n\n if (this._parentID !== parentTransform._worldID)\n {\n // concat the parent matrix with the objects transform.\n const pt = parentTransform.worldTransform;\n const wt = this.worldTransform;\n\n wt.a = (lt.a * pt.a) + (lt.b * pt.c);\n wt.b = (lt.a * pt.b) + (lt.b * pt.d);\n wt.c = (lt.c * pt.a) + (lt.d * pt.c);\n wt.d = (lt.c * pt.b) + (lt.d * pt.d);\n wt.tx = (lt.tx * pt.a) + (lt.ty * pt.c) + pt.tx;\n wt.ty = (lt.tx * pt.b) + (lt.ty * pt.d) + pt.ty;\n\n this._parentID = parentTransform._worldID;\n\n // update the id of the transform..\n this._worldID++;\n }\n }\n\n /**\n * Decomposes a matrix and sets the transforms properties based on it.\n *\n * @param matrix - The matrix to decompose\n */\n setFromMatrix(matrix: Matrix): void\n {\n matrix.decompose(this);\n this._localID++;\n }\n\n /** The rotation of the object in radians. */\n get rotation(): number\n {\n return this._rotation;\n }\n\n set rotation(value: number)\n {\n if (this._rotation !== value)\n {\n this._rotation = value;\n this.updateSkew();\n }\n }\n}\n","import { SHAPES } from '../const';\n\n// eslint-disable-next-line @typescript-eslint/no-empty-interface\nexport interface Rectangle extends GlobalMixins.Rectangle {}\n\n/**\n * Size object, contains width and height\n *\n * @memberof PIXI\n * @typedef {object} ISize\n */\n\n/**\n * Rectangle object is an area defined by its position, as indicated by its top-left corner\n * point (x, y) and by its width and its height.\n *\n * @memberof PIXI\n */\nexport class Rectangle\n{\n /** @default 0 */\n public x: number;\n\n /** @default 0 */\n public y: number;\n /** @default 0 */\n public width: number;\n\n /** @default 0 */\n public height: number;\n\n /**\n * The type of the object, mainly used to avoid `instanceof` checks\n * @default PIXI.SHAPES.RECT\n * @see PIXI.SHAPES\n */\n public readonly type: SHAPES.RECT;\n\n /**\n * @param x - The X coordinate of the upper-left corner of the rectangle\n * @param y - The Y coordinate of the upper-left corner of the rectangle\n * @param width - The overall width of the rectangle\n * @param height - The overall height of the rectangle\n */\n constructor(x = 0, y = 0, width = 0, height = 0)\n {\n this.x = Number(x);\n this.y = Number(y);\n this.width = Number(width);\n this.height = Number(height);\n this.type = SHAPES.RECT;\n }\n\n /** Returns the left edge of the rectangle. */\n get left(): number\n {\n return this.x;\n }\n\n /** Returns the right edge of the rectangle. */\n get right(): number\n {\n return this.x + this.width;\n }\n\n /** Returns the top edge of the rectangle. */\n get top(): number\n {\n return this.y;\n }\n\n /** Returns the bottom edge of the rectangle. */\n get bottom(): number\n {\n return this.y + this.height;\n }\n\n /** A constant empty rectangle. */\n static get EMPTY(): Rectangle\n {\n return new Rectangle(0, 0, 0, 0);\n }\n\n /**\n * Creates a clone of this Rectangle\n *\n * @return a copy of the rectangle\n */\n clone(): Rectangle\n {\n return new Rectangle(this.x, this.y, this.width, this.height);\n }\n\n /**\n * Copies another rectangle to this one.\n *\n * @param rectangle - The rectangle to copy from.\n * @return Returns itself.\n */\n copyFrom(rectangle: Rectangle): Rectangle\n {\n this.x = rectangle.x;\n this.y = rectangle.y;\n this.width = rectangle.width;\n this.height = rectangle.height;\n\n return this;\n }\n\n /**\n * Copies this rectangle to another one.\n *\n * @param rectangle - The rectangle to copy to.\n * @return Returns given parameter.\n */\n copyTo(rectangle: Rectangle): Rectangle\n {\n rectangle.x = this.x;\n rectangle.y = this.y;\n rectangle.width = this.width;\n rectangle.height = this.height;\n\n return rectangle;\n }\n\n /**\n * Checks whether the x and y coordinates given are contained within this Rectangle\n *\n * @param x - The X coordinate of the point to test\n * @param y - The Y coordinate of the point to test\n * @return Whether the x/y coordinates are within this Rectangle\n */\n contains(x: number, y: number): boolean\n {\n if (this.width <= 0 || this.height <= 0)\n {\n return false;\n }\n\n if (x >= this.x && x < this.x + this.width)\n {\n if (y >= this.y && y < this.y + this.height)\n {\n return true;\n }\n }\n\n return false;\n }\n\n /**\n * Pads the rectangle making it grow in all directions.\n * If paddingY is omitted, both paddingX and paddingY will be set to paddingX.\n *\n * @param paddingX - The horizontal padding amount.\n * @param paddingY - The vertical padding amount.\n * @return Returns itself.\n */\n pad(paddingX = 0, paddingY = paddingX): this\n {\n this.x -= paddingX;\n this.y -= paddingY;\n\n this.width += paddingX * 2;\n this.height += paddingY * 2;\n\n return this;\n }\n\n /**\n * Fits this rectangle around the passed one.\n *\n * @param rectangle - The rectangle to fit.\n * @return Returns itself.\n */\n fit(rectangle: Rectangle): this\n {\n const x1 = Math.max(this.x, rectangle.x);\n const x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);\n const y1 = Math.max(this.y, rectangle.y);\n const y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);\n\n this.x = x1;\n this.width = Math.max(x2 - x1, 0);\n this.y = y1;\n this.height = Math.max(y2 - y1, 0);\n\n return this;\n }\n\n /**\n * Enlarges rectangle that way its corners lie on grid\n *\n * @param resolution - resolution\n * @param eps - precision\n * @return Returns itself.\n */\n ceil(resolution = 1, eps = 0.001): this\n {\n const x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;\n const y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;\n\n this.x = Math.floor((this.x + eps) * resolution) / resolution;\n this.y = Math.floor((this.y + eps) * resolution) / resolution;\n\n this.width = x2 - this.x;\n this.height = y2 - this.y;\n\n return this;\n }\n\n /**\n * Enlarges this rectangle to include the passed rectangle.\n *\n * @param rectangle - The rectangle to include.\n * @return Returns itself.\n */\n enlarge(rectangle: Rectangle): this\n {\n const x1 = Math.min(this.x, rectangle.x);\n const x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);\n const y1 = Math.min(this.y, rectangle.y);\n const y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);\n\n this.x = x1;\n this.width = x2 - x1;\n this.y = y1;\n this.height = y2 - y1;\n\n return this;\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:Rectangle x=${this.x} y=${this.y} width=${this.width} height=${this.height}]`;\n }\n // #endif\n}\n","import { SHAPES } from './../const';\nimport { Rectangle } from './Rectangle';\n\n/**\n * The Circle object is used to help draw graphics and can also be used to specify a hit area for displayObjects.\n *\n * @memberof PIXI\n */\nexport class Circle\n{\n /** @default 0 */\n public x: number;\n\n /** @default 0 */\n public y: number;\n\n /** @default 0 */\n public radius: number;\n\n /**\n * The type of the object, mainly used to avoid `instanceof` checks\n *\n * @default PIXI.SHAPES.CIRC\n * @see PIXI.SHAPES\n */\n public readonly type: SHAPES.CIRC;\n\n /**\n * @param x - The X coordinate of the center of this circle\n * @param y - The Y coordinate of the center of this circle\n * @param radius - The radius of the circle\n */\n constructor(x = 0, y = 0, radius = 0)\n {\n this.x = x;\n this.y = y;\n this.radius = radius;\n\n this.type = SHAPES.CIRC;\n }\n\n /**\n * Creates a clone of this Circle instance\n *\n * @return A copy of the Circle\n */\n clone(): Circle\n {\n return new Circle(this.x, this.y, this.radius);\n }\n\n /**\n * Checks whether the x and y coordinates given are contained within this circle\n *\n * @param x - The X coordinate of the point to test\n * @param y - The Y coordinate of the point to test\n * @return Whether the x/y coordinates are within this Circle\n */\n contains(x: number, y: number): boolean\n {\n if (this.radius <= 0)\n {\n return false;\n }\n\n const r2 = this.radius * this.radius;\n let dx = (this.x - x);\n let dy = (this.y - y);\n\n dx *= dx;\n dy *= dy;\n\n return (dx + dy <= r2);\n }\n\n /**\n * Returns the framing rectangle of the circle as a Rectangle object\n *\n * @return The framing rectangle\n */\n getBounds(): Rectangle\n {\n return new Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:Circle x=${this.x} y=${this.y} radius=${this.radius}]`;\n }\n // #endif\n}\n","import { Rectangle } from './Rectangle';\nimport { SHAPES } from '../const';\n\n/**\n * The Ellipse object is used to help draw graphics and can also be used to specify a hit area for displayObjects.\n *\n * @memberof PIXI\n */\nexport class Ellipse\n{\n /** @default 0 */\n public x: number;\n\n /** @default 0 */\n public y: number;\n\n /** @default 0 */\n public width: number;\n\n /** @default 0 */\n public height: number;\n\n /**\n * The type of the object, mainly used to avoid `instanceof` checks\n *\n * @default PIXI.SHAPES.ELIP\n * @see PIXI.SHAPES\n */\n public readonly type: SHAPES.ELIP;\n\n /**\n * @param x - The X coordinate of the center of this ellipse\n * @param y - The Y coordinate of the center of this ellipse\n * @param halfWidth - The half width of this ellipse\n * @param halfHeight - The half height of this ellipse\n */\n constructor(x = 0, y = 0, halfWidth = 0, halfHeight = 0)\n {\n this.x = x;\n this.y = y;\n this.width = halfWidth;\n this.height = halfHeight;\n\n this.type = SHAPES.ELIP;\n }\n\n /**\n * Creates a clone of this Ellipse instance\n *\n * @return {PIXI.Ellipse} A copy of the ellipse\n */\n clone(): Ellipse\n {\n return new Ellipse(this.x, this.y, this.width, this.height);\n }\n\n /**\n * Checks whether the x and y coordinates given are contained within this ellipse\n *\n * @param x - The X coordinate of the point to test\n * @param y - The Y coordinate of the point to test\n * @return Whether the x/y coords are within this ellipse\n */\n contains(x: number, y: number): boolean\n {\n if (this.width <= 0 || this.height <= 0)\n {\n return false;\n }\n\n // normalize the coords to an ellipse with center 0,0\n let normx = ((x - this.x) / this.width);\n let normy = ((y - this.y) / this.height);\n\n normx *= normx;\n normy *= normy;\n\n return (normx + normy <= 1);\n }\n\n /**\n * Returns the framing rectangle of the ellipse as a Rectangle object\n *\n * @return The framing rectangle\n */\n getBounds(): Rectangle\n {\n return new Rectangle(this.x - this.width, this.y - this.height, this.width, this.height);\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:Ellipse x=${this.x} y=${this.y} width=${this.width} height=${this.height}]`;\n }\n // #endif\n}\n","import { SHAPES } from '../const';\nimport type { IPointData } from '../IPointData';\n\n/**\n * A class to define a shape via user defined coordinates.\n *\n * @memberof PIXI\n */\nexport class Polygon\n{\n /** An array of the points of this polygon. */\n public points: number[];\n\n /** `false` after moveTo, `true` after `closePath`. In all other cases it is `true`. */\n public closeStroke: boolean;\n\n /**\n * The type of the object, mainly used to avoid `instanceof` checks\n *\n * @default PIXI.SHAPES.POLY\n * @see PIXI.SHAPES\n */\n public readonly type: SHAPES.POLY;\n\n constructor(points: IPointData[]|number[]);\n constructor(...points: IPointData[]|number[]);\n\n /**\n * @param {PIXI.IPointData[]|number[]} points - This can be an array of Points\n * that form the polygon, a flat array of numbers that will be interpreted as [x,y, x,y, ...], or\n * the arguments passed can be all the points of the polygon e.g.\n * `new PIXI.Polygon(new PIXI.Point(), new PIXI.Point(), ...)`, or the arguments passed can be flat\n * x,y values e.g. `new Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are Numbers.\n */\n constructor(...points: any[])\n {\n let flat: IPointData[]|number[] = Array.isArray(points[0]) ? points[0] : points;\n\n // if this is an array of points, convert it to a flat array of numbers\n if (typeof flat[0] !== 'number')\n {\n const p: number[] = [];\n\n for (let i = 0, il = flat.length; i < il; i++)\n {\n p.push((flat[i] as IPointData).x, (flat[i] as IPointData).y);\n }\n\n flat = p;\n }\n\n this.points = flat as number[];\n this.type = SHAPES.POLY;\n this.closeStroke = true;\n }\n\n /**\n * Creates a clone of this polygon.\n *\n * @return - A copy of the polygon.\n */\n clone(): Polygon\n {\n const points = this.points.slice();\n const polygon = new Polygon(points);\n\n polygon.closeStroke = this.closeStroke;\n\n return polygon;\n }\n\n /**\n * Checks whether the x and y coordinates passed to this function are contained within this polygon.\n *\n * @param x - The X coordinate of the point to test.\n * @param y - The Y coordinate of the point to test.\n * @return - Whether the x/y coordinates are within this polygon.\n */\n contains(x: number, y: number): boolean\n {\n let inside = false;\n\n // use some raycasting to test hits\n // https://github.com/substack/point-in-polygon/blob/master/index.js\n const length = this.points.length / 2;\n\n for (let i = 0, j = length - 1; i < length; j = i++)\n {\n const xi = this.points[i * 2];\n const yi = this.points[(i * 2) + 1];\n const xj = this.points[j * 2];\n const yj = this.points[(j * 2) + 1];\n const intersect = ((yi > y) !== (yj > y)) && (x < ((xj - xi) * ((y - yi) / (yj - yi))) + xi);\n\n if (intersect)\n {\n inside = !inside;\n }\n }\n\n return inside;\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:Polygon`\n + `closeStroke=${this.closeStroke}`\n + `points=${this.points.reduce((pointsDesc, currentPoint) => `${pointsDesc}, ${currentPoint}`, '')}]`;\n }\n // #endif\n}\n","import { SHAPES } from '../const';\n\n/**\n * The Rounded Rectangle object is an area that has nice rounded corners, as indicated by its\n * top-left corner point (x, y) and by its width and its height and its radius.\n *\n * @class\n * @memberof PIXI\n */\nexport class RoundedRectangle\n{\n public x: number;\n public y: number;\n public width: number;\n public height: number;\n public radius: number;\n public readonly type: SHAPES.RREC;\n\n /**\n * @param {number} [x=0] - The X coordinate of the upper-left corner of the rounded rectangle\n * @param {number} [y=0] - The Y coordinate of the upper-left corner of the rounded rectangle\n * @param {number} [width=0] - The overall width of this rounded rectangle\n * @param {number} [height=0] - The overall height of this rounded rectangle\n * @param {number} [radius=20] - Controls the radius of the rounded corners\n */\n constructor(x = 0, y = 0, width = 0, height = 0, radius = 20)\n {\n /**\n * @member {number}\n * @default 0\n */\n this.x = x;\n\n /**\n * @member {number}\n * @default 0\n */\n this.y = y;\n\n /**\n * @member {number}\n * @default 0\n */\n this.width = width;\n\n /**\n * @member {number}\n * @default 0\n */\n this.height = height;\n\n /**\n * @member {number}\n * @default 20\n */\n this.radius = radius;\n\n /**\n * The type of the object, mainly used to avoid `instanceof` checks\n *\n * @member {number}\n * @readonly\n * @default PIXI.SHAPES.RREC\n * @see PIXI.SHAPES\n */\n this.type = SHAPES.RREC;\n }\n\n /**\n * Creates a clone of this Rounded Rectangle\n *\n * @return {PIXI.RoundedRectangle} a copy of the rounded rectangle\n */\n clone(): RoundedRectangle\n {\n return new RoundedRectangle(this.x, this.y, this.width, this.height, this.radius);\n }\n\n /**\n * Checks whether the x and y coordinates given are contained within this Rounded Rectangle\n *\n * @param {number} x - The X coordinate of the point to test\n * @param {number} y - The Y coordinate of the point to test\n * @return {boolean} Whether the x/y coordinates are within this Rounded Rectangle\n */\n contains(x: number, y: number): boolean\n {\n if (this.width <= 0 || this.height <= 0)\n {\n return false;\n }\n if (x >= this.x && x <= this.x + this.width)\n {\n if (y >= this.y && y <= this.y + this.height)\n {\n const radius = Math.max(0, Math.min(this.radius, Math.min(this.width, this.height) / 2));\n\n if ((y >= this.y + radius && y <= this.y + this.height - radius)\n || (x >= this.x + radius && x <= this.x + this.width - radius))\n {\n return true;\n }\n let dx = x - (this.x + radius);\n let dy = y - (this.y + radius);\n const radius2 = radius * radius;\n\n if ((dx * dx) + (dy * dy) <= radius2)\n {\n return true;\n }\n dx = x - (this.x + this.width - radius);\n if ((dx * dx) + (dy * dy) <= radius2)\n {\n return true;\n }\n dy = y - (this.y + this.height - radius);\n if ((dx * dx) + (dy * dy) <= radius2)\n {\n return true;\n }\n dx = x - (this.x + radius);\n if ((dx * dx) + (dy * dy) <= radius2)\n {\n return true;\n }\n }\n }\n\n return false;\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:RoundedRectangle x=${this.x} y=${this.y}`\n + `width=${this.width} height=${this.height} radius=${this.radius}]`;\n }\n // #endif\n}\n","import type { IPoint } from './IPoint';\nimport type { IPointData } from './IPointData';\n\nexport interface Point extends GlobalMixins.Point, IPoint {}\n\n/**\n * The Point object represents a location in a two-dimensional coordinate system, where `x` represents\n * the position on the horizontal axis and `y` represents the position on the vertical axis\n *\n * @class\n * @memberof PIXI\n * @implements IPoint\n */\nexport class Point implements IPoint\n{\n /** Position of the point on the x axis */\n public x = 0;\n /** Position of the point on the y axis */\n public y = 0;\n\n /** Creates a new `Point`\n * @param {number} [x=0] - position of the point on the x axis\n * @param {number} [y=0] - position of the point on the y axis\n */\n constructor(x = 0, y = 0)\n {\n this.x = x;\n this.y = y;\n }\n\n /** Creates a clone of this point\n * @returns A clone of this point\n */\n clone(): Point\n {\n return new Point(this.x, this.y);\n }\n\n /**\n * Copies `x` and `y` from the given point into this point\n *\n * @param p - The point to copy from\n * @returns The point instance itself\n */\n copyFrom(p: IPointData): this\n {\n this.set(p.x, p.y);\n\n return this;\n }\n\n /**\n * Copies this point's x and y into the given point (`p`).\n *\n * @param p - The point to copy to. Can be any of type that is or extends `IPointData`\n * @returns The point (`p`) with values updated\n */\n copyTo(p: T): T\n {\n p.set(this.x, this.y);\n\n return p;\n }\n\n /**\n * Accepts another point (`p`) and returns `true` if the given point is equal to this point\n *\n * @param p - The point to check\n * @returns Returns `true` if both `x` and `y` are equal\n */\n equals(p: IPointData): boolean\n {\n return (p.x === this.x) && (p.y === this.y);\n }\n\n /**\n * Sets the point to a new `x` and `y` position.\n * If `y` is omitted, both `x` and `y` will be set to `x`.\n *\n * @param {number} [x=0] - position of the point on the `x` axis\n * @param {number} [y=x] - position of the point on the `y` axis\n * @returns The point instance itself\n */\n set(x = 0, y = x): this\n {\n this.x = x;\n this.y = y;\n\n return this;\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:Point x=${this.x} y=${this.y}]`;\n }\n // #endif\n}\n","import type { IPointData } from './IPointData';\nimport type { IPoint } from './IPoint';\n\nexport interface ObservablePoint extends GlobalMixins.Point, IPoint {}\n\n/**\n * The ObservablePoint object represents a location in a two-dimensional coordinate system, where `x` represents\n * the position on the horizontal axis and `y` represents the position on the vertical axis.\n *\n * An `ObservablePoint` is a point that triggers a callback when the point's position is changed.\n *\n * @memberof PIXI\n */\nexport class ObservablePoint implements IPoint\n{\n /** The callback function triggered when `x` and/or `y` are changed */\n public cb: (this: T) => any;\n\n /** The owner of the callback */\n public scope: any;\n\n _x: number;\n _y: number;\n\n /**\n * Creates a new `ObservablePoint`\n *\n * @param cb - callback function triggered when `x` and/or `y` are changed\n * @param scope - owner of callback\n * @param {number} [x=0] - position of the point on the x axis\n * @param {number} [y=0] - position of the point on the y axis\n */\n constructor(cb: (this: T) => any, scope: T, x = 0, y = 0)\n {\n this._x = x;\n this._y = y;\n\n this.cb = cb;\n this.scope = scope;\n }\n\n /**\n * Creates a clone of this point.\n * The callback and scope params can be overridden otherwise they will default\n * to the clone object's values.\n *\n * @override\n * @param cb - The callback function triggered when `x` and/or `y` are changed\n * @param scope - The owner of the callback\n * @return a copy of this observable point\n */\n clone(cb = this.cb, scope = this.scope): ObservablePoint\n {\n return new ObservablePoint(cb, scope, this._x, this._y);\n }\n\n /**\n * Sets the point to a new `x` and `y` position.\n * If `y` is omitted, both `x` and `y` will be set to `x`.\n *\n * @param {number} [x=0] - position of the point on the x axis\n * @param {number} [y=x] - position of the point on the y axis\n * @returns The observable point instance itself\n */\n set(x = 0, y = x): this\n {\n if (this._x !== x || this._y !== y)\n {\n this._x = x;\n this._y = y;\n this.cb.call(this.scope);\n }\n\n return this;\n }\n\n /**\n * Copies x and y from the given point (`p`)\n *\n * @param p - The point to copy from. Can be any of type that is or extends `IPointData`\n * @returns The observable point instance itself\n */\n copyFrom(p: IPointData): this\n {\n if (this._x !== p.x || this._y !== p.y)\n {\n this._x = p.x;\n this._y = p.y;\n this.cb.call(this.scope);\n }\n\n return this;\n }\n\n /**\n * Copies this point's x and y into that of the given point (`p`)\n *\n * @param p - The point to copy to. Can be any of type that is or extends `IPointData`\n * @returns The point (`p`) with values updated\n */\n copyTo(p: T): T\n {\n p.set(this._x, this._y);\n\n return p;\n }\n\n /**\n * Accepts another point (`p`) and returns `true` if the given point is equal to this point\n *\n * @param p - The point to check\n * @returns Returns `true` if both `x` and `y` are equal\n */\n equals(p: IPointData): boolean\n {\n return (p.x === this._x) && (p.y === this._y);\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:ObservablePoint x=${0} y=${0} scope=${this.scope}]`;\n }\n // #endif\n\n /** Position of the observable point on the x axis. */\n get x(): number\n {\n return this._x;\n }\n\n set x(value: number)\n {\n if (this._x !== value)\n {\n this._x = value;\n this.cb.call(this.scope);\n }\n }\n\n /** Position of the observable point on the y axis. */\n get y(): number\n {\n return this._y;\n }\n\n set y(value: number)\n {\n if (this._y !== value)\n {\n this._y = value;\n this.cb.call(this.scope);\n }\n }\n}\n","import { Point } from './Point';\nimport { PI_2 } from './const';\n\nimport type { Transform } from './Transform';\nimport type { IPointData } from './IPointData';\n\n/**\n * The PixiJS Matrix as a class makes it a lot faster.\n *\n * Here is a representation of it:\n * ```js\n * | a | c | tx|\n * | b | d | ty|\n * | 0 | 0 | 1 |\n * ```\n *\n * @memberof PIXI\n */\nexport class Matrix\n{\n /** @default 1 */\n public a: number;\n\n /** @default 0 */\n public b: number;\n\n /** @default 0 */\n public c: number;\n\n /** @default 1 */\n public d: number;\n\n /** @default 0 */\n public tx: number;\n\n /** @default 0 */\n public ty: number;\n\n public array: Float32Array|null = null;\n\n /**\n * @param a - x scale\n * @param b - y skew\n * @param c - x skew\n * @param d - y scale\n * @param tx - x translation\n * @param ty - y translation\n */\n constructor(a = 1, b = 0, c = 0, d = 1, tx = 0, ty = 0)\n {\n this.a = a;\n this.b = b;\n this.c = c;\n this.d = d;\n this.tx = tx;\n this.ty = ty;\n }\n\n /**\n * Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows:\n *\n * a = array[0]\n * b = array[1]\n * c = array[3]\n * d = array[4]\n * tx = array[2]\n * ty = array[5]\n *\n * @param array - The array that the matrix will be populated from.\n */\n fromArray(array: number[]): void\n {\n this.a = array[0];\n this.b = array[1];\n this.c = array[3];\n this.d = array[4];\n this.tx = array[2];\n this.ty = array[5];\n }\n\n /**\n * Sets the matrix properties.\n *\n * @param a - Matrix component\n * @param b - Matrix component\n * @param c - Matrix component\n * @param d - Matrix component\n * @param tx - Matrix component\n * @param ty - Matrix component\n * @return This matrix. Good for chaining method calls.\n */\n set(a: number, b: number, c: number, d: number, tx: number, ty: number): this\n {\n this.a = a;\n this.b = b;\n this.c = c;\n this.d = d;\n this.tx = tx;\n this.ty = ty;\n\n return this;\n }\n\n /**\n * Creates an array from the current Matrix object.\n *\n * @param transpose - Whether we need to transpose the matrix or not\n * @param [out=new Float32Array(9)] - If provided the array will be assigned to out\n * @return The newly created array which contains the matrix\n */\n toArray(transpose: boolean, out?: Float32Array): Float32Array\n {\n if (!this.array)\n {\n this.array = new Float32Array(9);\n }\n\n const array = out || this.array;\n\n if (transpose)\n {\n array[0] = this.a;\n array[1] = this.b;\n array[2] = 0;\n array[3] = this.c;\n array[4] = this.d;\n array[5] = 0;\n array[6] = this.tx;\n array[7] = this.ty;\n array[8] = 1;\n }\n else\n {\n array[0] = this.a;\n array[1] = this.c;\n array[2] = this.tx;\n array[3] = this.b;\n array[4] = this.d;\n array[5] = this.ty;\n array[6] = 0;\n array[7] = 0;\n array[8] = 1;\n }\n\n return array;\n }\n\n /**\n * Get a new position with the current transformation applied.\n * Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering)\n *\n * @param pos - The origin\n * @param {PIXI.Point} [newPos] - The point that the new position is assigned to (allowed to be same as input)\n * @return {PIXI.Point} The new point, transformed through this matrix\n */\n apply(pos: IPointData, newPos?: P): P\n {\n newPos = (newPos || new Point()) as P;\n\n const x = pos.x;\n const y = pos.y;\n\n newPos.x = (this.a * x) + (this.c * y) + this.tx;\n newPos.y = (this.b * x) + (this.d * y) + this.ty;\n\n return newPos;\n }\n\n /**\n * Get a new position with the inverse of the current transformation applied.\n * Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input)\n *\n * @param pos - The origin\n * @param {PIXI.Point} [newPos] - The point that the new position is assigned to (allowed to be same as input)\n * @return {PIXI.Point} The new point, inverse-transformed through this matrix\n */\n applyInverse
(pos: IPointData, newPos?: P): P\n {\n newPos = (newPos || new Point()) as P;\n\n const id = 1 / ((this.a * this.d) + (this.c * -this.b));\n\n const x = pos.x;\n const y = pos.y;\n\n newPos.x = (this.d * id * x) + (-this.c * id * y) + (((this.ty * this.c) - (this.tx * this.d)) * id);\n newPos.y = (this.a * id * y) + (-this.b * id * x) + (((-this.ty * this.a) + (this.tx * this.b)) * id);\n\n return newPos;\n }\n\n /**\n * Translates the matrix on the x and y.\n *\n * @param x - How much to translate x by\n * @param y - How much to translate y by\n * @return This matrix. Good for chaining method calls.\n */\n translate(x: number, y: number): this\n {\n this.tx += x;\n this.ty += y;\n\n return this;\n }\n\n /**\n * Applies a scale transformation to the matrix.\n *\n * @param x - The amount to scale horizontally\n * @param y - The amount to scale vertically\n * @return This matrix. Good for chaining method calls.\n */\n scale(x: number, y: number): this\n {\n this.a *= x;\n this.d *= y;\n this.c *= x;\n this.b *= y;\n this.tx *= x;\n this.ty *= y;\n\n return this;\n }\n\n /**\n * Applies a rotation transformation to the matrix.\n *\n * @param angle - The angle in radians.\n * @return This matrix. Good for chaining method calls.\n */\n rotate(angle: number): this\n {\n const cos = Math.cos(angle);\n const sin = Math.sin(angle);\n\n const a1 = this.a;\n const c1 = this.c;\n const tx1 = this.tx;\n\n this.a = (a1 * cos) - (this.b * sin);\n this.b = (a1 * sin) + (this.b * cos);\n this.c = (c1 * cos) - (this.d * sin);\n this.d = (c1 * sin) + (this.d * cos);\n this.tx = (tx1 * cos) - (this.ty * sin);\n this.ty = (tx1 * sin) + (this.ty * cos);\n\n return this;\n }\n\n /**\n * Appends the given Matrix to this Matrix.\n *\n * @param matrix - The matrix to append.\n * @return This matrix. Good for chaining method calls.\n */\n append(matrix: Matrix): this\n {\n const a1 = this.a;\n const b1 = this.b;\n const c1 = this.c;\n const d1 = this.d;\n\n this.a = (matrix.a * a1) + (matrix.b * c1);\n this.b = (matrix.a * b1) + (matrix.b * d1);\n this.c = (matrix.c * a1) + (matrix.d * c1);\n this.d = (matrix.c * b1) + (matrix.d * d1);\n\n this.tx = (matrix.tx * a1) + (matrix.ty * c1) + this.tx;\n this.ty = (matrix.tx * b1) + (matrix.ty * d1) + this.ty;\n\n return this;\n }\n\n /**\n * Sets the matrix based on all the available properties\n *\n * @param x - Position on the x axis\n * @param y - Position on the y axis\n * @param pivotX - Pivot on the x axis\n * @param pivotY - Pivot on the y axis\n * @param scaleX - Scale on the x axis\n * @param scaleY - Scale on the y axis\n * @param rotation - Rotation in radians\n * @param skewX - Skew on the x axis\n * @param skewY - Skew on the y axis\n * @return This matrix. Good for chaining method calls.\n */\n setTransform(x: number, y: number, pivotX: number, pivotY: number, scaleX: number,\n scaleY: number, rotation: number, skewX: number, skewY: number): this\n {\n this.a = Math.cos(rotation + skewY) * scaleX;\n this.b = Math.sin(rotation + skewY) * scaleX;\n this.c = -Math.sin(rotation - skewX) * scaleY;\n this.d = Math.cos(rotation - skewX) * scaleY;\n\n this.tx = x - ((pivotX * this.a) + (pivotY * this.c));\n this.ty = y - ((pivotX * this.b) + (pivotY * this.d));\n\n return this;\n }\n\n /**\n * Prepends the given Matrix to this Matrix.\n *\n * @param matrix - The matrix to prepend\n * @return This matrix. Good for chaining method calls.\n */\n prepend(matrix: Matrix): this\n {\n const tx1 = this.tx;\n\n if (matrix.a !== 1 || matrix.b !== 0 || matrix.c !== 0 || matrix.d !== 1)\n {\n const a1 = this.a;\n const c1 = this.c;\n\n this.a = (a1 * matrix.a) + (this.b * matrix.c);\n this.b = (a1 * matrix.b) + (this.b * matrix.d);\n this.c = (c1 * matrix.a) + (this.d * matrix.c);\n this.d = (c1 * matrix.b) + (this.d * matrix.d);\n }\n\n this.tx = (tx1 * matrix.a) + (this.ty * matrix.c) + matrix.tx;\n this.ty = (tx1 * matrix.b) + (this.ty * matrix.d) + matrix.ty;\n\n return this;\n }\n\n /**\n * Decomposes the matrix (x, y, scaleX, scaleY, and rotation) and sets the properties on to a transform.\n *\n * @param transform - The transform to apply the properties to.\n * @return The transform with the newly applied properties\n */\n decompose(transform: Transform): Transform\n {\n // sort out rotation / skew..\n const a = this.a;\n const b = this.b;\n const c = this.c;\n const d = this.d;\n const pivot = transform.pivot;\n\n const skewX = -Math.atan2(-c, d);\n const skewY = Math.atan2(b, a);\n\n const delta = Math.abs(skewX + skewY);\n\n if (delta < 0.00001 || Math.abs(PI_2 - delta) < 0.00001)\n {\n transform.rotation = skewY;\n transform.skew.x = transform.skew.y = 0;\n }\n else\n {\n transform.rotation = 0;\n transform.skew.x = skewX;\n transform.skew.y = skewY;\n }\n\n // next set scale\n transform.scale.x = Math.sqrt((a * a) + (b * b));\n transform.scale.y = Math.sqrt((c * c) + (d * d));\n\n // next set position\n transform.position.x = this.tx + ((pivot.x * a) + (pivot.y * c));\n transform.position.y = this.ty + ((pivot.x * b) + (pivot.y * d));\n\n return transform;\n }\n\n /**\n * Inverts this matrix\n *\n * @return This matrix. Good for chaining method calls.\n */\n invert(): this\n {\n const a1 = this.a;\n const b1 = this.b;\n const c1 = this.c;\n const d1 = this.d;\n const tx1 = this.tx;\n const n = (a1 * d1) - (b1 * c1);\n\n this.a = d1 / n;\n this.b = -b1 / n;\n this.c = -c1 / n;\n this.d = a1 / n;\n this.tx = ((c1 * this.ty) - (d1 * tx1)) / n;\n this.ty = -((a1 * this.ty) - (b1 * tx1)) / n;\n\n return this;\n }\n\n /**\n * Resets this Matrix to an identity (default) matrix.\n *\n * @return This matrix. Good for chaining method calls.\n */\n identity(): this\n {\n this.a = 1;\n this.b = 0;\n this.c = 0;\n this.d = 1;\n this.tx = 0;\n this.ty = 0;\n\n return this;\n }\n\n /**\n * Creates a new Matrix object with the same values as this one.\n *\n * @return A copy of this matrix. Good for chaining method calls.\n */\n clone(): Matrix\n {\n const matrix = new Matrix();\n\n matrix.a = this.a;\n matrix.b = this.b;\n matrix.c = this.c;\n matrix.d = this.d;\n matrix.tx = this.tx;\n matrix.ty = this.ty;\n\n return matrix;\n }\n\n /**\n * Changes the values of the given matrix to be the same as the ones in this matrix\n *\n * @param matrix - The matrix to copy to.\n * @return The matrix given in parameter with its values updated.\n */\n copyTo(matrix: Matrix): Matrix\n {\n matrix.a = this.a;\n matrix.b = this.b;\n matrix.c = this.c;\n matrix.d = this.d;\n matrix.tx = this.tx;\n matrix.ty = this.ty;\n\n return matrix;\n }\n\n /**\n * Changes the values of the matrix to be the same as the ones in given matrix\n *\n * @param {PIXI.Matrix} matrix - The matrix to copy from.\n * @return {PIXI.Matrix} this\n */\n copyFrom(matrix: Matrix): this\n {\n this.a = matrix.a;\n this.b = matrix.b;\n this.c = matrix.c;\n this.d = matrix.d;\n this.tx = matrix.tx;\n this.ty = matrix.ty;\n\n return this;\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/math:Matrix a=${this.a} b=${this.b} c=${this.c} d=${this.d} tx=${this.tx} ty=${this.ty}]`;\n }\n // #endif\n\n /**\n * A default (identity) matrix\n *\n * @readonly\n */\n static get IDENTITY(): Matrix\n {\n return new Matrix();\n }\n\n /**\n * A temp matrix\n *\n * @readonly\n */\n static get TEMP_MATRIX(): Matrix\n {\n return new Matrix();\n }\n}\n","// Your friendly neighbour https://en.wikipedia.org/wiki/Dihedral_group\n//\n// This file implements the dihedral group of order 16, also called\n// of degree 8. That's why its called groupD8.\n\nimport { Matrix } from './Matrix';\n\n/*\n * Transform matrix for operation n is:\n * | ux | vx |\n * | uy | vy |\n */\n\nconst ux = [1, 1, 0, -1, -1, -1, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1];\nconst uy = [0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 1, 1, 0, -1, -1, -1];\nconst vx = [0, -1, -1, -1, 0, 1, 1, 1, 0, 1, 1, 1, 0, -1, -1, -1];\nconst vy = [1, 1, 0, -1, -1, -1, 0, 1, -1, -1, 0, 1, 1, 1, 0, -1];\n\n/**\n * [Cayley Table]{@link https://en.wikipedia.org/wiki/Cayley_table}\n * for the composition of each rotation in the dihederal group D8.\n *\n * @type number[][]\n * @private\n */\nconst rotationCayley: number[][] = [];\n\n/**\n * Matrices for each `GD8Symmetry` rotation.\n *\n * @type Matrix[]\n * @private\n */\nconst rotationMatrices: Matrix[] = [];\n\n/*\n * Alias for {@code Math.sign}.\n */\nconst signum = Math.sign;\n\n/*\n * Initializes `rotationCayley` and `rotationMatrices`. It is called\n * only once below.\n */\nfunction init(): void\n{\n for (let i = 0; i < 16; i++)\n {\n const row: number[] = [];\n\n rotationCayley.push(row);\n\n for (let j = 0; j < 16; j++)\n {\n /* Multiplies rotation matrices i and j. */\n const _ux = signum((ux[i] * ux[j]) + (vx[i] * uy[j]));\n const _uy = signum((uy[i] * ux[j]) + (vy[i] * uy[j]));\n const _vx = signum((ux[i] * vx[j]) + (vx[i] * vy[j]));\n const _vy = signum((uy[i] * vx[j]) + (vy[i] * vy[j]));\n\n /* Finds rotation matrix matching the product and pushes it. */\n for (let k = 0; k < 16; k++)\n {\n if (ux[k] === _ux && uy[k] === _uy\n && vx[k] === _vx && vy[k] === _vy)\n {\n row.push(k);\n break;\n }\n }\n }\n }\n\n for (let i = 0; i < 16; i++)\n {\n const mat = new Matrix();\n\n mat.set(ux[i], uy[i], vx[i], vy[i], 0, 0);\n rotationMatrices.push(mat);\n }\n}\n\ninit();\n\ntype GD8Symmetry = number;\n/**\n * @memberof PIXI\n * @typedef {number} GD8Symmetry\n * @see PIXI.groupD8\n */\n\n/**\n * Implements the dihedral group D8, which is similar to\n * [group D4]{@link http://mathworld.wolfram.com/DihedralGroupD4.html};\n * D8 is the same but with diagonals, and it is used for texture\n * rotations.\n *\n * The directions the U- and V- axes after rotation\n * of an angle of `a: GD8Constant` are the vectors `(uX(a), uY(a))`\n * and `(vX(a), vY(a))`. These aren't necessarily unit vectors.\n *\n * **Origin:** \n * This is the small part of gameofbombs.com portal system. It works.\n *\n * @see PIXI.groupD8.E\n * @see PIXI.groupD8.SE\n * @see PIXI.groupD8.S\n * @see PIXI.groupD8.SW\n * @see PIXI.groupD8.W\n * @see PIXI.groupD8.NW\n * @see PIXI.groupD8.N\n * @see PIXI.groupD8.NE\n * @author Ivan @ivanpopelyshev\n * @namespace PIXI.groupD8\n * @memberof PIXI\n */\nexport const groupD8 = {\n /**\n * | Rotation | Direction |\n * |----------|-----------|\n * | 0° | East |\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n E: 0,\n\n /**\n * | Rotation | Direction |\n * |----------|-----------|\n * | 45°↻ | Southeast |\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n SE: 1,\n\n /**\n * | Rotation | Direction |\n * |----------|-----------|\n * | 90°↻ | South |\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n S: 2,\n\n /**\n * | Rotation | Direction |\n * |----------|-----------|\n * | 135°↻ | Southwest |\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n SW: 3,\n\n /**\n * | Rotation | Direction |\n * |----------|-----------|\n * | 180° | West |\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n W: 4,\n\n /**\n * | Rotation | Direction |\n * |-------------|--------------|\n * | -135°/225°↻ | Northwest |\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n NW: 5,\n\n /**\n * | Rotation | Direction |\n * |-------------|--------------|\n * | -90°/270°↻ | North |\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n N: 6,\n\n /**\n * | Rotation | Direction |\n * |-------------|--------------|\n * | -45°/315°↻ | Northeast |\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n NE: 7,\n\n /**\n * Reflection about Y-axis.\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n MIRROR_VERTICAL: 8,\n\n /**\n * Reflection about the main diagonal.\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n MAIN_DIAGONAL: 10,\n\n /**\n * Reflection about X-axis.\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n MIRROR_HORIZONTAL: 12,\n\n /**\n * Reflection about reverse diagonal.\n *\n * @memberof PIXI.groupD8\n * @constant {PIXI.GD8Symmetry}\n */\n REVERSE_DIAGONAL: 14,\n\n /**\n * @memberof PIXI.groupD8\n * @param {PIXI.GD8Symmetry} ind - sprite rotation angle.\n * @return {PIXI.GD8Symmetry} The X-component of the U-axis\n * after rotating the axes.\n */\n uX: (ind: GD8Symmetry): GD8Symmetry => ux[ind],\n\n /**\n * @memberof PIXI.groupD8\n * @param {PIXI.GD8Symmetry} ind - sprite rotation angle.\n * @return {PIXI.GD8Symmetry} The Y-component of the U-axis\n * after rotating the axes.\n */\n uY: (ind: GD8Symmetry): GD8Symmetry => uy[ind],\n\n /**\n * @memberof PIXI.groupD8\n * @param {PIXI.GD8Symmetry} ind - sprite rotation angle.\n * @return {PIXI.GD8Symmetry} The X-component of the V-axis\n * after rotating the axes.\n */\n vX: (ind: GD8Symmetry): GD8Symmetry => vx[ind],\n\n /**\n * @memberof PIXI.groupD8\n * @param {PIXI.GD8Symmetry} ind - sprite rotation angle.\n * @return {PIXI.GD8Symmetry} The Y-component of the V-axis\n * after rotating the axes.\n */\n vY: (ind: GD8Symmetry): GD8Symmetry => vy[ind],\n\n /**\n * @memberof PIXI.groupD8\n * @param {PIXI.GD8Symmetry} rotation - symmetry whose opposite\n * is needed. Only rotations have opposite symmetries while\n * reflections don't.\n * @return {PIXI.GD8Symmetry} The opposite symmetry of `rotation`\n */\n inv: (rotation: GD8Symmetry): GD8Symmetry =>\n {\n if (rotation & 8)// true only if between 8 & 15 (reflections)\n {\n return rotation & 15;// or rotation % 16\n }\n\n return (-rotation) & 7;// or (8 - rotation) % 8\n },\n\n /**\n * Composes the two D8 operations.\n *\n * Taking `^` as reflection:\n *\n * | | E=0 | S=2 | W=4 | N=6 | E^=8 | S^=10 | W^=12 | N^=14 |\n * |-------|-----|-----|-----|-----|------|-------|-------|-------|\n * | E=0 | E | S | W | N | E^ | S^ | W^ | N^ |\n * | S=2 | S | W | N | E | S^ | W^ | N^ | E^ |\n * | W=4 | W | N | E | S | W^ | N^ | E^ | S^ |\n * | N=6 | N | E | S | W | N^ | E^ | S^ | W^ |\n * | E^=8 | E^ | N^ | W^ | S^ | E | N | W | S |\n * | S^=10 | S^ | E^ | N^ | W^ | S | E | N | W |\n * | W^=12 | W^ | S^ | E^ | N^ | W | S | E | N |\n * | N^=14 | N^ | W^ | S^ | E^ | N | W | S | E |\n *\n * [This is a Cayley table]{@link https://en.wikipedia.org/wiki/Cayley_table}\n * @memberof PIXI.groupD8\n * @param {PIXI.GD8Symmetry} rotationSecond - Second operation, which\n * is the row in the above cayley table.\n * @param {PIXI.GD8Symmetry} rotationFirst - First operation, which\n * is the column in the above cayley table.\n * @return {PIXI.GD8Symmetry} Composed operation\n */\n add: (rotationSecond: GD8Symmetry, rotationFirst: GD8Symmetry): GD8Symmetry => (\n rotationCayley[rotationSecond][rotationFirst]\n ),\n\n /**\n * Reverse of `add`.\n *\n * @memberof PIXI.groupD8\n * @param {PIXI.GD8Symmetry} rotationSecond - Second operation\n * @param {PIXI.GD8Symmetry} rotationFirst - First operation\n * @return {PIXI.GD8Symmetry} Result\n */\n sub: (rotationSecond: GD8Symmetry, rotationFirst: GD8Symmetry): GD8Symmetry => (\n rotationCayley[rotationSecond][groupD8.inv(rotationFirst)]\n ),\n\n /**\n * Adds 180 degrees to rotation, which is a commutative\n * operation.\n *\n * @memberof PIXI.groupD8\n * @param {number} rotation - The number to rotate.\n * @returns {number} Rotated number\n */\n rotate180: (rotation: number): number => rotation ^ 4,\n\n /**\n * Checks if the rotation angle is vertical, i.e. south\n * or north. It doesn't work for reflections.\n *\n * @memberof PIXI.groupD8\n * @param {PIXI.GD8Symmetry} rotation - The number to check.\n * @returns {boolean} Whether or not the direction is vertical\n */\n isVertical: (rotation: GD8Symmetry): boolean => (rotation & 3) === 2, // rotation % 4 === 2\n\n /**\n * Approximates the vector `V(dx,dy)` into one of the\n * eight directions provided by `groupD8`.\n *\n * @memberof PIXI.groupD8\n * @param {number} dx - X-component of the vector\n * @param {number} dy - Y-component of the vector\n * @return {PIXI.GD8Symmetry} Approximation of the vector into\n * one of the eight symmetries.\n */\n byDirection: (dx: number, dy: number): GD8Symmetry =>\n {\n if (Math.abs(dx) * 2 <= Math.abs(dy))\n {\n if (dy >= 0)\n {\n return groupD8.S;\n }\n\n return groupD8.N;\n }\n else if (Math.abs(dy) * 2 <= Math.abs(dx))\n {\n if (dx > 0)\n {\n return groupD8.E;\n }\n\n return groupD8.W;\n }\n else if (dy > 0)\n {\n if (dx > 0)\n {\n return groupD8.SE;\n }\n\n return groupD8.SW;\n }\n else if (dx > 0)\n {\n return groupD8.NE;\n }\n\n return groupD8.NW;\n },\n\n /**\n * Helps sprite to compensate texture packer rotation.\n *\n * @memberof PIXI.groupD8\n * @param {PIXI.Matrix} matrix - sprite world matrix\n * @param {PIXI.GD8Symmetry} rotation - The rotation factor to use.\n * @param {number} tx - sprite anchoring\n * @param {number} ty - sprite anchoring\n */\n matrixAppendRotationInv: (matrix: Matrix, rotation: GD8Symmetry, tx = 0, ty = 0): void =>\n {\n // Packer used \"rotation\", we use \"inv(rotation)\"\n const mat: Matrix = rotationMatrices[groupD8.inv(rotation)];\n\n mat.tx = tx;\n mat.ty = ty;\n matrix.append(mat);\n },\n};\n","import { settings } from '@pixi/settings';\nimport { removeItems } from '@pixi/utils';\nimport { DisplayObject } from './DisplayObject';\nimport { Rectangle } from '@pixi/math';\nimport { MASK_TYPES } from '@pixi/constants';\n\nimport type { MaskData, Renderer } from '@pixi/core';\nimport type { IDestroyOptions } from './DisplayObject';\n\nfunction sortChildren(a: DisplayObject, b: DisplayObject): number\n{\n if (a.zIndex === b.zIndex)\n {\n return a._lastSortedIndex - b._lastSortedIndex;\n }\n\n return a.zIndex - b.zIndex;\n}\n\nexport interface Container extends GlobalMixins.Container, DisplayObject {}\n\n/**\n * Container is a general-purpose display object that holds children. It also adds built-in support for advanced\n * rendering features like masking and filtering.\n *\n * It is the base class of all display objects that act as a container for other objects, including Graphics\n * and Sprite.\n *\n * ```js\n * import { BlurFilter } from '@pixi/filter-blur';\n * import { Container } from '@pixi/display';\n * import { Graphics } from '@pixi/graphics';\n * import { Sprite } from '@pixi/sprite';\n *\n * let container = new Container();\n * let sprite = Sprite.from(\"https://s3-us-west-2.amazonaws.com/s.cdpn.io/693612/IaUrttj.png\");\n *\n * sprite.width = 512;\n * sprite.height = 512;\n *\n * // Adds a sprite as a child to this container. As a result, the sprite will be rendered whenever the container\n * // is rendered.\n * container.addChild(sprite);\n *\n * // Blurs whatever is rendered by the container\n * container.filters = [new BlurFilter()];\n *\n * // Only the contents within a circle at the center should be rendered onto the screen.\n * container.mask = new Graphics()\n * .beginFill(0xffffff)\n * .drawCircle(sprite.width / 2, sprite.height / 2, Math.min(sprite.width, sprite.height) / 2)\n * .endFill();\n * ```\n *\n * @class\n * @extends PIXI.DisplayObject\n * @memberof PIXI\n */\nexport class Container extends DisplayObject\n{\n public readonly children: DisplayObject[];\n public sortableChildren: boolean;\n public sortDirty: boolean;\n public parent: Container;\n public containerUpdateTransform: () => void;\n\n protected _width: number;\n protected _height: number;\n\n constructor()\n {\n super();\n\n /**\n * The array of children of this container.\n *\n * @member {PIXI.DisplayObject[]}\n * @readonly\n */\n this.children = [];\n\n /**\n * If set to true, the container will sort its children by zIndex value\n * when updateTransform() is called, or manually if sortChildren() is called.\n *\n * This actually changes the order of elements in the array, so should be treated\n * as a basic solution that is not performant compared to other solutions,\n * such as @link https://github.com/pixijs/pixi-display\n *\n * Also be aware of that this may not work nicely with the addChildAt() function,\n * as the zIndex sorting may cause the child to automatically sorted to another position.\n *\n * @see PIXI.settings.SORTABLE_CHILDREN\n *\n * @member {boolean}\n */\n this.sortableChildren = settings.SORTABLE_CHILDREN;\n\n /**\n * Should children be sorted by zIndex at the next updateTransform call.\n *\n * Will get automatically set to true if a new child is added, or if a child's zIndex changes.\n *\n * @member {boolean}\n */\n this.sortDirty = false;\n\n /**\n * Fired when a DisplayObject is added to this Container.\n *\n * @event PIXI.Container#childAdded\n * @param {PIXI.DisplayObject} child - The child added to the Container.\n * @param {PIXI.Container} container - The container that added the child.\n * @param {number} index - The children's index of the added child.\n */\n\n /**\n * Fired when a DisplayObject is removed from this Container.\n *\n * @event PIXI.DisplayObject#removedFrom\n * @param {PIXI.DisplayObject} child - The child removed from the Container.\n * @param {PIXI.Container} container - The container that removed removed the child.\n * @param {number} index - The former children's index of the removed child\n */\n }\n\n /**\n * Overridable method that can be used by Container subclasses whenever the children array is modified\n *\n * @protected\n */\n protected onChildrenChange(_length?: number): void\n {\n /* empty */\n }\n\n /**\n * Adds one or more children to the container.\n *\n * Multiple items can be added like so: `myContainer.addChild(thingOne, thingTwo, thingThree)`\n *\n * @param {...PIXI.DisplayObject} children - The DisplayObject(s) to add to the container\n * @return {PIXI.DisplayObject} The first child that was added.\n */\n addChild(...children: T): T[0]\n {\n // if there is only one argument we can bypass looping through the them\n if (children.length > 1)\n {\n // loop through the array and add all children\n for (let i = 0; i < children.length; i++)\n {\n // eslint-disable-next-line prefer-rest-params\n this.addChild(children[i]);\n }\n }\n else\n {\n const child = children[0];\n // if the child has a parent then lets remove it as PixiJS objects can only exist in one place\n\n if (child.parent)\n {\n child.parent.removeChild(child);\n }\n\n child.parent = this;\n this.sortDirty = true;\n\n // ensure child transform will be recalculated\n child.transform._parentID = -1;\n\n this.children.push(child);\n\n // ensure bounds will be recalculated\n this._boundsID++;\n\n // TODO - lets either do all callbacks or all events.. not both!\n this.onChildrenChange(this.children.length - 1);\n this.emit('childAdded', child, this, this.children.length - 1);\n child.emit('added', this);\n }\n\n return children[0];\n }\n\n /**\n * Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown\n *\n * @param {PIXI.DisplayObject} child - The child to add\n * @param {number} index - The index to place the child in\n * @return {PIXI.DisplayObject} The child that was added.\n */\n addChildAt(child: T, index: number): T\n {\n if (index < 0 || index > this.children.length)\n {\n throw new Error(`${child}addChildAt: The index ${index} supplied is out of bounds ${this.children.length}`);\n }\n\n if (child.parent)\n {\n child.parent.removeChild(child);\n }\n\n child.parent = this;\n this.sortDirty = true;\n\n // ensure child transform will be recalculated\n child.transform._parentID = -1;\n\n this.children.splice(index, 0, child);\n\n // ensure bounds will be recalculated\n this._boundsID++;\n\n // TODO - lets either do all callbacks or all events.. not both!\n this.onChildrenChange(index);\n child.emit('added', this);\n this.emit('childAdded', child, this, index);\n\n return child;\n }\n\n /**\n * Swaps the position of 2 Display Objects within this container.\n *\n * @param {PIXI.DisplayObject} child - First display object to swap\n * @param {PIXI.DisplayObject} child2 - Second display object to swap\n */\n swapChildren(child: DisplayObject, child2: DisplayObject): void\n {\n if (child === child2)\n {\n return;\n }\n\n const index1 = this.getChildIndex(child);\n const index2 = this.getChildIndex(child2);\n\n this.children[index1] = child2;\n this.children[index2] = child;\n this.onChildrenChange(index1 < index2 ? index1 : index2);\n }\n\n /**\n * Returns the index position of a child DisplayObject instance\n *\n * @param {PIXI.DisplayObject} child - The DisplayObject instance to identify\n * @return {number} The index position of the child display object to identify\n */\n getChildIndex(child: DisplayObject): number\n {\n const index = this.children.indexOf(child);\n\n if (index === -1)\n {\n throw new Error('The supplied DisplayObject must be a child of the caller');\n }\n\n return index;\n }\n\n /**\n * Changes the position of an existing child in the display object container\n *\n * @param {PIXI.DisplayObject} child - The child DisplayObject instance for which you want to change the index number\n * @param {number} index - The resulting index number for the child display object\n */\n setChildIndex(child: DisplayObject, index: number): void\n {\n if (index < 0 || index >= this.children.length)\n {\n throw new Error(`The index ${index} supplied is out of bounds ${this.children.length}`);\n }\n\n const currentIndex = this.getChildIndex(child);\n\n removeItems(this.children, currentIndex, 1); // remove from old position\n this.children.splice(index, 0, child); // add at new position\n\n this.onChildrenChange(index);\n }\n\n /**\n * Returns the child at the specified index\n *\n * @param {number} index - The index to get the child at\n * @return {PIXI.DisplayObject} The child at the given index, if any.\n */\n getChildAt(index: number): DisplayObject\n {\n if (index < 0 || index >= this.children.length)\n {\n throw new Error(`getChildAt: Index (${index}) does not exist.`);\n }\n\n return this.children[index];\n }\n\n /**\n * Removes one or more children from the container.\n *\n * @param {...PIXI.DisplayObject} children - The DisplayObject(s) to remove\n * @return {PIXI.DisplayObject} The first child that was removed.\n */\n removeChild(...children: T): T[0]\n {\n // if there is only one argument we can bypass looping through the them\n if (children.length > 1)\n {\n // loop through the arguments property and remove all children\n for (let i = 0; i < children.length; i++)\n {\n this.removeChild(children[i]);\n }\n }\n else\n {\n const child = children[0];\n const index = this.children.indexOf(child);\n\n if (index === -1) return null;\n\n child.parent = null;\n // ensure child transform will be recalculated\n child.transform._parentID = -1;\n removeItems(this.children, index, 1);\n\n // ensure bounds will be recalculated\n this._boundsID++;\n\n // TODO - lets either do all callbacks or all events.. not both!\n this.onChildrenChange(index);\n child.emit('removed', this);\n this.emit('childRemoved', child, this, index);\n }\n\n return children[0];\n }\n\n /**\n * Removes a child from the specified index position.\n *\n * @param {number} index - The index to get the child from\n * @return {PIXI.DisplayObject} The child that was removed.\n */\n removeChildAt(index: number): DisplayObject\n {\n const child = this.getChildAt(index);\n\n // ensure child transform will be recalculated..\n child.parent = null;\n child.transform._parentID = -1;\n removeItems(this.children, index, 1);\n\n // ensure bounds will be recalculated\n this._boundsID++;\n\n // TODO - lets either do all callbacks or all events.. not both!\n this.onChildrenChange(index);\n child.emit('removed', this);\n this.emit('childRemoved', child, this, index);\n\n return child;\n }\n\n /**\n * Removes all children from this container that are within the begin and end indexes.\n *\n * @param {number} [beginIndex=0] - The beginning position.\n * @param {number} [endIndex=this.children.length] - The ending position. Default value is size of the container.\n * @returns {PIXI.DisplayObject[]} List of removed children\n */\n removeChildren(beginIndex = 0, endIndex = this.children.length): DisplayObject[]\n {\n const begin = beginIndex;\n const end = endIndex;\n const range = end - begin;\n let removed;\n\n if (range > 0 && range <= end)\n {\n removed = this.children.splice(begin, range);\n\n for (let i = 0; i < removed.length; ++i)\n {\n removed[i].parent = null;\n if (removed[i].transform)\n {\n removed[i].transform._parentID = -1;\n }\n }\n\n this._boundsID++;\n\n this.onChildrenChange(beginIndex);\n\n for (let i = 0; i < removed.length; ++i)\n {\n removed[i].emit('removed', this);\n this.emit('childRemoved', removed[i], this, i);\n }\n\n return removed;\n }\n else if (range === 0 && this.children.length === 0)\n {\n return [];\n }\n\n throw new RangeError('removeChildren: numeric values are outside the acceptable range.');\n }\n\n /**\n * Sorts children by zIndex. Previous order is maintained for 2 children with the same zIndex.\n */\n sortChildren(): void\n {\n let sortRequired = false;\n\n for (let i = 0, j = this.children.length; i < j; ++i)\n {\n const child = this.children[i];\n\n child._lastSortedIndex = i;\n\n if (!sortRequired && child.zIndex !== 0)\n {\n sortRequired = true;\n }\n }\n\n if (sortRequired && this.children.length > 1)\n {\n this.children.sort(sortChildren);\n }\n\n this.sortDirty = false;\n }\n\n /**\n * Updates the transform on all children of this container for rendering\n */\n updateTransform(): void\n {\n if (this.sortableChildren && this.sortDirty)\n {\n this.sortChildren();\n }\n\n this._boundsID++;\n\n this.transform.updateTransform(this.parent.transform);\n\n // TODO: check render flags, how to process stuff here\n this.worldAlpha = this.alpha * this.parent.worldAlpha;\n\n for (let i = 0, j = this.children.length; i < j; ++i)\n {\n const child = this.children[i];\n\n if (child.visible)\n {\n child.updateTransform();\n }\n }\n }\n\n /**\n * Recalculates the bounds of the container.\n *\n * This implementation will automatically fit the children's bounds into the calculation. Each child's bounds\n * is limited to its mask's bounds or filterArea, if any is applied.\n */\n calculateBounds(): void\n {\n this._bounds.clear();\n\n this._calculateBounds();\n\n for (let i = 0; i < this.children.length; i++)\n {\n const child = this.children[i];\n\n if (!child.visible || !child.renderable)\n {\n continue;\n }\n\n child.calculateBounds();\n\n // TODO: filter+mask, need to mask both somehow\n if (child._mask)\n {\n const maskObject = ((child._mask as MaskData).maskObject || child._mask) as Container;\n\n maskObject.calculateBounds();\n this._bounds.addBoundsMask(child._bounds, maskObject._bounds);\n }\n else if (child.filterArea)\n {\n this._bounds.addBoundsArea(child._bounds, child.filterArea);\n }\n else\n {\n this._bounds.addBounds(child._bounds);\n }\n }\n\n this._bounds.updateID = this._boundsID;\n }\n\n /**\n * Retrieves the local bounds of the displayObject as a rectangle object.\n *\n * Calling `getLocalBounds` may invalidate the `_bounds` of the whole subtree below. If using it inside a render()\n * call, it is advised to call `getBounds()` immediately after to recalculate the world bounds of the subtree.\n *\n * @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation.\n * @param {boolean} [skipChildrenUpdate=false] - Setting to `true` will stop re-calculation of children transforms,\n * it was default behaviour of pixi 4.0-5.2 and caused many problems to users.\n * @return {PIXI.Rectangle} The rectangular bounding area.\n */\n public getLocalBounds(rect?: Rectangle, skipChildrenUpdate = false): Rectangle\n {\n const result = super.getLocalBounds(rect);\n\n if (!skipChildrenUpdate)\n {\n for (let i = 0, j = this.children.length; i < j; ++i)\n {\n const child = this.children[i];\n\n if (child.visible)\n {\n child.updateTransform();\n }\n }\n }\n\n return result;\n }\n\n /**\n * Recalculates the content bounds of this object. This should be overriden to\n * calculate the bounds of this specific object (not including children).\n *\n * @protected\n */\n protected _calculateBounds(): void\n {\n // FILL IN//\n }\n\n /**\n * Renders the object using the WebGL renderer.\n *\n * The [_render]{@link PIXI.Container#_render} method is be overriden for rendering the contents of the\n * container itself. This `render` method will invoke it, and also invoke the `render` methods of all\n * children afterward.\n *\n * If `renderable` or `visible` is false or if `worldAlpha` is not positive, this implementation will entirely\n * skip rendering. See {@link PIXI.DisplayObject} for choosing between `renderable` or `visible`. Generally,\n * setting alpha to zero is not recommended for purely skipping rendering.\n *\n * When your scene becomes large (especially when it is larger than can be viewed in a single screen), it is\n * advised to employ **culling** to automatically skip rendering objects outside of the current screen. The\n * [@pixi-essentials/cull]{@link https://www.npmjs.com/package/@pixi-essentials/cull} and\n * [pixi-cull]{@link https://www.npmjs.com/package/pixi-cull} packages do this out of the box.\n *\n * The [renderAdvanced]{@link PIXI.Container#renderAdvanced} method is internally used when when masking or\n * filtering is applied on a container. This does, however, break batching and can affect performance when\n * masking and filtering is applied extensively throughout the scene graph.\n *\n * @param {PIXI.Renderer} renderer - The renderer\n */\n render(renderer: Renderer): void\n {\n // if the object is not visible or the alpha is 0 then no need to render this element\n if (!this.visible || this.worldAlpha <= 0 || !this.renderable)\n {\n return;\n }\n\n // do a quick check to see if this element has a mask or a filter.\n if (this._mask || (this.filters && this.filters.length))\n {\n this.renderAdvanced(renderer);\n }\n else\n {\n this._render(renderer);\n\n // simple render children!\n for (let i = 0, j = this.children.length; i < j; ++i)\n {\n this.children[i].render(renderer);\n }\n }\n }\n\n /**\n * Render the object using the WebGL renderer and advanced features.\n *\n * @protected\n * @param {PIXI.Renderer} renderer - The renderer\n */\n protected renderAdvanced(renderer: Renderer): void\n {\n const filters = this.filters;\n const mask = this._mask as MaskData;\n\n // push filter first as we need to ensure the stencil buffer is correct for any masking\n if (filters)\n {\n if (!this._enabledFilters)\n {\n this._enabledFilters = [];\n }\n\n this._enabledFilters.length = 0;\n\n for (let i = 0; i < filters.length; i++)\n {\n if (filters[i].enabled)\n {\n this._enabledFilters.push(filters[i]);\n }\n }\n }\n\n const flush = (filters && this._enabledFilters && this._enabledFilters.length)\n || (mask && (!mask.isMaskData\n || (mask.enabled && (mask.autoDetect || mask.type !== MASK_TYPES.NONE))));\n\n if (flush)\n {\n renderer.batch.flush();\n }\n\n if (filters && this._enabledFilters && this._enabledFilters.length)\n {\n renderer.filter.push(this, this._enabledFilters);\n }\n\n if (mask)\n {\n renderer.mask.push(this, this._mask);\n }\n\n // add this object to the batch, only rendered if it has a texture.\n this._render(renderer);\n\n // now loop through the children and make sure they get rendered\n for (let i = 0, j = this.children.length; i < j; i++)\n {\n this.children[i].render(renderer);\n }\n\n if (flush)\n {\n renderer.batch.flush();\n }\n\n if (mask)\n {\n renderer.mask.pop(this);\n }\n\n if (filters && this._enabledFilters && this._enabledFilters.length)\n {\n renderer.filter.pop();\n }\n }\n\n /**\n * To be overridden by the subclasses.\n *\n * @protected\n * @param {PIXI.Renderer} renderer - The renderer\n */\n protected _render(_renderer: Renderer): void // eslint-disable-line no-unused-vars\n {\n // this is where content itself gets rendered...\n }\n\n /**\n * Removes all internal references and listeners as well as removes children from the display list.\n * Do not use a Container after calling `destroy`.\n *\n * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options\n * have been set to that value\n * @param {boolean} [options.children=false] - if set to true, all the children will have their destroy\n * method called as well. 'options' will be passed on to those calls.\n * @param {boolean} [options.texture=false] - Only used for child Sprites if options.children is set to true\n * Should it destroy the texture of the child sprite\n * @param {boolean} [options.baseTexture=false] - Only used for child Sprites if options.children is set to true\n * Should it destroy the base texture of the child sprite\n */\n destroy(options?: IDestroyOptions|boolean): void\n {\n super.destroy();\n\n this.sortDirty = false;\n\n const destroyChildren = typeof options === 'boolean' ? options : options && options.children;\n\n const oldChildren = this.removeChildren(0, this.children.length);\n\n if (destroyChildren)\n {\n for (let i = 0; i < oldChildren.length; ++i)\n {\n oldChildren[i].destroy(options);\n }\n }\n }\n\n /**\n * The width of the Container, setting this will actually modify the scale to achieve the value set\n *\n * @member {number}\n */\n get width(): number\n {\n return this.scale.x * this.getLocalBounds().width;\n }\n\n set width(value: number)\n {\n const width = this.getLocalBounds().width;\n\n if (width !== 0)\n {\n this.scale.x = value / width;\n }\n else\n {\n this.scale.x = 1;\n }\n\n this._width = value;\n }\n\n /**\n * The height of the Container, setting this will actually modify the scale to achieve the value set\n *\n * @member {number}\n */\n get height(): number\n {\n return this.scale.y * this.getLocalBounds().height;\n }\n\n set height(value: number)\n {\n const height = this.getLocalBounds().height;\n\n if (height !== 0)\n {\n this.scale.y = value / height;\n }\n else\n {\n this.scale.y = 1;\n }\n\n this._height = value;\n }\n}\n\n/**\n * Container default updateTransform, does update children of container.\n * Will crash if there's no parent element.\n *\n * @memberof PIXI.Container#\n * @method containerUpdateTransform\n */\nContainer.prototype.containerUpdateTransform = Container.prototype.updateTransform;\n","import { Rectangle } from '@pixi/math';\n\nimport type { IPointData, Transform, Matrix } from '@pixi/math';\n\n/**\n * 'Builder' pattern for bounds rectangles.\n *\n * This could be called an Axis-Aligned Bounding Box.\n * It is not an actual shape. It is a mutable thing; no 'EMPTY' or those kind of problems.\n *\n * @class\n * @memberof PIXI\n */\nexport class Bounds\n{\n public minX: number;\n public minY: number;\n public maxX: number;\n public maxY: number;\n public rect: Rectangle;\n public updateID: number;\n\n constructor()\n {\n /**\n * @member {number}\n * @default 0\n */\n this.minX = Infinity;\n\n /**\n * @member {number}\n * @default 0\n */\n this.minY = Infinity;\n\n /**\n * @member {number}\n * @default 0\n */\n this.maxX = -Infinity;\n\n /**\n * @member {number}\n * @default 0\n */\n this.maxY = -Infinity;\n\n this.rect = null;\n\n /**\n * It is updated to _boundsID of corresponding object to keep bounds in sync with content.\n * Updated from outside, thus public modifier.\n *\n * @member {number}\n * @public\n */\n this.updateID = -1;\n }\n\n /**\n * Checks if bounds are empty.\n *\n * @return {boolean} True if empty.\n */\n isEmpty(): boolean\n {\n return this.minX > this.maxX || this.minY > this.maxY;\n }\n\n /**\n * Clears the bounds and resets.\n *\n */\n clear(): void\n {\n this.minX = Infinity;\n this.minY = Infinity;\n this.maxX = -Infinity;\n this.maxY = -Infinity;\n }\n\n /**\n * Can return Rectangle.EMPTY constant, either construct new rectangle, either use your rectangle\n * It is not guaranteed that it will return tempRect\n *\n * @param {PIXI.Rectangle} rect - temporary object will be used if AABB is not empty\n * @returns {PIXI.Rectangle} A rectangle of the bounds\n */\n getRectangle(rect?: Rectangle): Rectangle\n {\n if (this.minX > this.maxX || this.minY > this.maxY)\n {\n return Rectangle.EMPTY;\n }\n\n rect = rect || new Rectangle(0, 0, 1, 1);\n\n rect.x = this.minX;\n rect.y = this.minY;\n rect.width = this.maxX - this.minX;\n rect.height = this.maxY - this.minY;\n\n return rect;\n }\n\n /**\n * This function should be inlined when its possible.\n *\n * @param {PIXI.IPointData} point - The point to add.\n */\n addPoint(point: IPointData): void\n {\n this.minX = Math.min(this.minX, point.x);\n this.maxX = Math.max(this.maxX, point.x);\n this.minY = Math.min(this.minY, point.y);\n this.maxY = Math.max(this.maxY, point.y);\n }\n\n /**\n * Adds a point, after transformed. This should be inlined when its possible.\n *\n * @param matrix\n * @param point\n */\n addPointMatrix(matrix: Matrix, point: IPointData): void\n {\n const { a, b, c, d, tx, ty } = matrix;\n\n const x = (a * point.x) + (c * point.y) + tx;\n const y = (b * point.x) + (d * point.y) + ty;\n\n this.minX = Math.min(this.minX, x);\n this.maxX = Math.max(this.maxX, x);\n this.minY = Math.min(this.minY, y);\n this.maxY = Math.max(this.maxY, y);\n }\n\n /**\n * Adds a quad, not transformed\n *\n * @param {Float32Array} vertices - The verts to add.\n */\n addQuad(vertices: Float32Array): void\n {\n let minX = this.minX;\n let minY = this.minY;\n let maxX = this.maxX;\n let maxY = this.maxY;\n\n let x = vertices[0];\n let y = vertices[1];\n\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n\n x = vertices[2];\n y = vertices[3];\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n\n x = vertices[4];\n y = vertices[5];\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n\n x = vertices[6];\n y = vertices[7];\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n\n this.minX = minX;\n this.minY = minY;\n this.maxX = maxX;\n this.maxY = maxY;\n }\n\n /**\n * Adds sprite frame, transformed.\n *\n * @param {PIXI.Transform} transform - transform to apply\n * @param {number} x0 - left X of frame\n * @param {number} y0 - top Y of frame\n * @param {number} x1 - right X of frame\n * @param {number} y1 - bottom Y of frame\n */\n addFrame(transform: Transform, x0: number, y0: number, x1: number, y1: number): void\n {\n this.addFrameMatrix(transform.worldTransform, x0, y0, x1, y1);\n }\n\n /**\n * Adds sprite frame, multiplied by matrix\n *\n * @param {PIXI.Matrix} matrix - matrix to apply\n * @param {number} x0 - left X of frame\n * @param {number} y0 - top Y of frame\n * @param {number} x1 - right X of frame\n * @param {number} y1 - bottom Y of frame\n */\n addFrameMatrix(matrix: Matrix, x0: number, y0: number, x1: number, y1: number): void\n {\n const a = matrix.a;\n const b = matrix.b;\n const c = matrix.c;\n const d = matrix.d;\n const tx = matrix.tx;\n const ty = matrix.ty;\n\n let minX = this.minX;\n let minY = this.minY;\n let maxX = this.maxX;\n let maxY = this.maxY;\n\n let x = (a * x0) + (c * y0) + tx;\n let y = (b * x0) + (d * y0) + ty;\n\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n\n x = (a * x1) + (c * y0) + tx;\n y = (b * x1) + (d * y0) + ty;\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n\n x = (a * x0) + (c * y1) + tx;\n y = (b * x0) + (d * y1) + ty;\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n\n x = (a * x1) + (c * y1) + tx;\n y = (b * x1) + (d * y1) + ty;\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n\n this.minX = minX;\n this.minY = minY;\n this.maxX = maxX;\n this.maxY = maxY;\n }\n\n /**\n * Adds screen vertices from array\n *\n * @param {Float32Array} vertexData - calculated vertices\n * @param {number} beginOffset - begin offset\n * @param {number} endOffset - end offset, excluded\n */\n addVertexData(vertexData: Float32Array, beginOffset: number, endOffset: number): void\n {\n let minX = this.minX;\n let minY = this.minY;\n let maxX = this.maxX;\n let maxY = this.maxY;\n\n for (let i = beginOffset; i < endOffset; i += 2)\n {\n const x = vertexData[i];\n const y = vertexData[i + 1];\n\n minX = x < minX ? x : minX;\n minY = y < minY ? y : minY;\n maxX = x > maxX ? x : maxX;\n maxY = y > maxY ? y : maxY;\n }\n\n this.minX = minX;\n this.minY = minY;\n this.maxX = maxX;\n this.maxY = maxY;\n }\n\n /**\n * Add an array of mesh vertices\n *\n * @param {PIXI.Transform} transform - mesh transform\n * @param {Float32Array} vertices - mesh coordinates in array\n * @param {number} beginOffset - begin offset\n * @param {number} endOffset - end offset, excluded\n */\n addVertices(transform: Transform, vertices: Float32Array, beginOffset: number, endOffset: number): void\n {\n this.addVerticesMatrix(transform.worldTransform, vertices, beginOffset, endOffset);\n }\n\n /**\n * Add an array of mesh vertices.\n *\n * @param {PIXI.Matrix} matrix - mesh matrix\n * @param {Float32Array} vertices - mesh coordinates in array\n * @param {number} beginOffset - begin offset\n * @param {number} endOffset - end offset, excluded\n * @param {number} [padX=0] - x padding\n * @param {number} [padY=0] - y padding\n */\n addVerticesMatrix(matrix: Matrix, vertices: Float32Array, beginOffset: number,\n endOffset: number, padX = 0, padY = padX): void\n {\n const a = matrix.a;\n const b = matrix.b;\n const c = matrix.c;\n const d = matrix.d;\n const tx = matrix.tx;\n const ty = matrix.ty;\n\n let minX = this.minX;\n let minY = this.minY;\n let maxX = this.maxX;\n let maxY = this.maxY;\n\n for (let i = beginOffset; i < endOffset; i += 2)\n {\n const rawX = vertices[i];\n const rawY = vertices[i + 1];\n const x = (a * rawX) + (c * rawY) + tx;\n const y = (d * rawY) + (b * rawX) + ty;\n\n minX = Math.min(minX, x - padX);\n maxX = Math.max(maxX, x + padX);\n minY = Math.min(minY, y - padY);\n maxY = Math.max(maxY, y + padY);\n }\n\n this.minX = minX;\n this.minY = minY;\n this.maxX = maxX;\n this.maxY = maxY;\n }\n\n /**\n * Adds other Bounds.\n *\n * @param {PIXI.Bounds} bounds - The Bounds to be added\n */\n addBounds(bounds: Bounds): void\n {\n const minX = this.minX;\n const minY = this.minY;\n const maxX = this.maxX;\n const maxY = this.maxY;\n\n this.minX = bounds.minX < minX ? bounds.minX : minX;\n this.minY = bounds.minY < minY ? bounds.minY : minY;\n this.maxX = bounds.maxX > maxX ? bounds.maxX : maxX;\n this.maxY = bounds.maxY > maxY ? bounds.maxY : maxY;\n }\n\n /**\n * Adds other Bounds, masked with Bounds.\n *\n * @param {PIXI.Bounds} bounds - The Bounds to be added.\n * @param {PIXI.Bounds} mask - TODO\n */\n addBoundsMask(bounds: Bounds, mask: Bounds): void\n {\n const _minX = bounds.minX > mask.minX ? bounds.minX : mask.minX;\n const _minY = bounds.minY > mask.minY ? bounds.minY : mask.minY;\n const _maxX = bounds.maxX < mask.maxX ? bounds.maxX : mask.maxX;\n const _maxY = bounds.maxY < mask.maxY ? bounds.maxY : mask.maxY;\n\n if (_minX <= _maxX && _minY <= _maxY)\n {\n const minX = this.minX;\n const minY = this.minY;\n const maxX = this.maxX;\n const maxY = this.maxY;\n\n this.minX = _minX < minX ? _minX : minX;\n this.minY = _minY < minY ? _minY : minY;\n this.maxX = _maxX > maxX ? _maxX : maxX;\n this.maxY = _maxY > maxY ? _maxY : maxY;\n }\n }\n\n /**\n * Adds other Bounds, multiplied by matrix. Bounds shouldn't be empty.\n *\n * @param {PIXI.Bounds} bounds - other bounds\n * @param {PIXI.Matrix} matrix - multiplicator\n */\n addBoundsMatrix(bounds: Bounds, matrix: Matrix): void\n {\n this.addFrameMatrix(matrix, bounds.minX, bounds.minY, bounds.maxX, bounds.maxY);\n }\n\n /**\n * Adds other Bounds, masked with Rectangle.\n *\n * @param {PIXI.Bounds} bounds - TODO\n * @param {PIXI.Rectangle} area - TODO\n */\n addBoundsArea(bounds: Bounds, area: Rectangle): void\n {\n const _minX = bounds.minX > area.x ? bounds.minX : area.x;\n const _minY = bounds.minY > area.y ? bounds.minY : area.y;\n const _maxX = bounds.maxX < area.x + area.width ? bounds.maxX : (area.x + area.width);\n const _maxY = bounds.maxY < area.y + area.height ? bounds.maxY : (area.y + area.height);\n\n if (_minX <= _maxX && _minY <= _maxY)\n {\n const minX = this.minX;\n const minY = this.minY;\n const maxX = this.maxX;\n const maxY = this.maxY;\n\n this.minX = _minX < minX ? _minX : minX;\n this.minY = _minY < minY ? _minY : minY;\n this.maxX = _maxX > maxX ? _maxX : maxX;\n this.maxY = _maxY > maxY ? _maxY : maxY;\n }\n }\n\n /**\n * Pads bounds object, making it grow in all directions.\n * If paddingY is omitted, both paddingX and paddingY will be set to paddingX.\n *\n * @param {number} [paddingX=0] - The horizontal padding amount.\n * @param {number} [paddingY=0] - The vertical padding amount.\n */\n pad(paddingX = 0, paddingY = paddingX): void\n {\n if (!this.isEmpty())\n {\n this.minX -= paddingX;\n this.maxX += paddingX;\n this.minY -= paddingY;\n this.maxY += paddingY;\n }\n }\n\n /**\n * Adds padded frame. (x0, y0) should be strictly less than (x1, y1)\n *\n * @param {number} x0 - left X of frame\n * @param {number} y0 - top Y of frame\n * @param {number} x1 - right X of frame\n * @param {number} y1 - bottom Y of frame\n * @param {number} padX - padding X\n * @param {number} padY - padding Y\n */\n addFramePad(x0: number, y0: number, x1: number, y1: number, padX: number, padY: number): void\n {\n x0 -= padX;\n y0 -= padY;\n x1 += padX;\n y1 += padY;\n\n this.minX = this.minX < x0 ? this.minX : x0;\n this.maxX = this.maxX > x1 ? this.maxX : x1;\n this.minY = this.minY < y0 ? this.minY : y0;\n this.maxY = this.maxY > y1 ? this.maxY : y1;\n }\n}\n","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)\r\n t[p[i]] = s[p[i]];\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator], i = 0;\r\n if (m) return m.call(o);\r\n return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n","import { DEG_TO_RAD, Matrix, Point, RAD_TO_DEG, Rectangle, Transform } from '@pixi/math';\nimport { EventEmitter } from '@pixi/utils';\nimport { Bounds } from './Bounds';\n\nimport type { Container } from './Container';\nimport type { Filter, MaskData, Renderer } from '@pixi/core';\nimport type { IPointData, ObservablePoint } from '@pixi/math';\nimport type { Dict } from '@pixi/utils';\n\nexport interface IDestroyOptions {\n children?: boolean;\n texture?: boolean;\n baseTexture?: boolean;\n}\n\nexport interface DisplayObject extends Omit, EventEmitter {}\n\n/**\n * The base class for all objects that are rendered on the screen.\n *\n * This is an abstract class and can not be used on its own; rather it should be extended.\n *\n * ## Display objects implemented in PixiJS\n *\n * | Display Object | Description |\n * | ------------------------------- | --------------------------------------------------------------------- |\n * | {@link PIXI.Container} | Adds support for `children` to DisplayObject |\n * | {@link PIXI.Graphics} | Shape-drawing display object similar to the Canvas API |\n * | {@link PIXI.Sprite} | Draws textures (i.e. images) |\n * | {@link PIXI.Text} | Draws text using the Canvas API internally |\n * | {@link PIXI.BitmapText} | More scaleable solution for text rendering, reusing glyph textures |\n * | {@link PIXI.TilingSprite} | Draws textures/images in a tiled fashion |\n * | {@link PIXI.AnimatedSprite} | Draws an animation of multiple images |\n * | {@link PIXI.Mesh} | Provides a lower-level API for drawing meshes with custom data |\n * | {@link PIXI.NineSlicePlane} | Mesh-related |\n * | {@link PIXI.SimpleMesh} | v4-compatible mesh |\n * | {@link PIXI.SimplePlane} | Mesh-related |\n * | {@link PIXI.SimpleRope} | Mesh-related |\n *\n * ## Transforms\n *\n * The [transform]{@link DisplayObject#transform} of a display object describes the projection from its\n * local coordinate space to its parent's local coordinate space. The following properties are derived\n * from the transform:\n *\n * \n * \n * \n * Property \n * Description \n * \n * \n * \n * \n * [pivot]{@link PIXI.DisplayObject#pivot} \n * \n * Invariant under rotation, scaling, and skewing. The projection of into the parent's space of the pivot\n * is equal to position, regardless of the other three transformations. In other words, It is the center of\n * rotation, scaling, and skewing.\n * \n * \n * \n * [position]{@link PIXI.DisplayObject#position} \n * \n * Translation. This is the position of the [pivot]{@link PIXI.DisplayObject#pivot} in the parent's local\n * space. The default value of the pivot is the origin (0,0). If the top-left corner of your display object\n * is (0,0) in its local space, then the position will be its top-left corner in the parent's local space.\n * \n * \n * \n * [scale]{@link PIXI.DisplayObject#scale} \n * \n * Scaling. This will stretch (or compress) the display object's projection. The scale factors are along the\n * local coordinate axes. In other words, the display object is scaled before rotated or skewed. The center\n * of scaling is the [pivot]{@link PIXI.DisplayObject#pivot}.\n * \n * \n * \n * [rotation]{@link PIXI.DisplayObject#rotation} \n * \n * Rotation. This will rotate the display object's projection by this angle (in radians).\n * \n * \n * \n * [skew]{@link PIXI.DisplayObject#skew} \n * \n * Skewing. This can be used to deform a rectangular display object into a parallelogram.
\n * \n * In PixiJS, skew has a slightly different behaviour than the conventional meaning. It can be\n * thought of the net rotation applied to the coordinate axes (separately). For example, if \"skew.x\" is\n * ⍺ and \"skew.y\" is β, then the line x = 0 will be rotated by ⍺ (y = -x*cot⍺) and the line y = 0 will be\n * rotated by β (y = x*tanβ). A line y = x*tanϴ (i.e. a line at angle ϴ to the x-axis in local-space) will\n * be rotated by an angle between ⍺ and β.\n *
\n * \n * It can be observed that if skew is applied equally to both axes, then it will be equivalent to applying\n * a rotation. Indeed, if \"skew.x\" = -ϴ and \"skew.y\" = ϴ, it will produce an equivalent of \"rotation\" = ϴ.\n *
\n * \n * Another quite interesting observation is that \"skew.x\", \"skew.y\", rotation are communtative operations. Indeed,\n * because rotation is essentially a careful combination of the two.\n *
\n * \n * \n * \n * angle \n * Rotation. This is an alias for [rotation]{@link PIXI.DisplayObject#rotation}, but in degrees. \n * \n * \n * x \n * Translation. This is an alias for position.x! \n * \n * \n * y \n * Translation. This is an alias for position.y! \n * \n * \n * width \n * \n * Implemented in [Container]{@link PIXI.Container}. Scaling. The width property calculates scale.x by dividing\n * the \"requested\" width by the local bounding box width. It is indirectly an abstraction over scale.x, and there\n * is no concept of user-defined width.\n * \n * \n * \n * height \n * \n * Implemented in [Container]{@link PIXI.Container}. Scaling. The height property calculates scale.y by dividing\n * the \"requested\" height by the local bounding box height. It is indirectly an abstraction over scale.y, and there\n * is no concept of user-defined height.\n * \n * \n * \n *
\n *\n * ## Bounds\n *\n * The bounds of a display object is defined by the minimum axis-aligned rectangle in world space that can fit\n * around it. The abstract `calculateBounds` method is responsible for providing it (and it should use the\n * `worldTransform` to calculate in world space).\n *\n * There are a few additional types of bounding boxes:\n *\n * | Bounds | Description |\n * | --------------------- | ---------------------------------------------------------------------------------------- |\n * | World Bounds | This is synonymous is the regular bounds described above. See `getBounds()`. |\n * | Local Bounds | This the axis-aligned bounding box in the parent's local space. See `getLocalBounds()`. |\n * | Render Bounds | The bounds, but including extra rendering effects like filter padding. |\n * | Projected Bounds | The bounds of the projected display object onto the screen. Usually equals world bounds. |\n * | Relative Bounds | The bounds of a display object when projected onto a ancestor's (or parent's) space. |\n * | Natural Bounds | The bounds of an object in its own local space (not parent's space, like in local bounds)|\n * | Content Bounds | The natural bounds when excluding all children of a `Container`. |\n *\n * ### calculateBounds\n *\n * [Container]{@link Container} already implements `calculateBounds` in a manner that includes children.\n *\n * But for a non-Container display object, the `calculateBounds` method must be overridden in order for `getBounds` and\n * `getLocalBounds` to work. This method must write the bounds into `this._bounds`.\n *\n * Generally, the following technique works for most simple cases: take the list of points\n * forming the \"hull\" of the object (i.e. outline of the object's shape), and then add them\n * using {@link PIXI.Bounds#addPointMatrix}.\n *\n * ```js\n * calculateBounds(): void\n * {\n * const points = [...];\n *\n * for (let i = 0, j = points.length; i < j; i++)\n * {\n * this._bounds.addPointMatrix(this.worldTransform, points[i]);\n * }\n * }\n * ```\n *\n * You can optimize this for a large number of points by using {@link PIXI.Bounds#addVerticesMatrix} to pass them\n * in one array together.\n *\n * ## Alpha\n *\n * This alpha sets a display object's **relative opacity** w.r.t its parent. For example, if the alpha of a display\n * object is 0.5 and its parent's alpha is 0.5, then it will be rendered with 25% opacity (assuming alpha is not\n * applied on any ancestor further up the chain).\n *\n * The alpha with which the display object will be rendered is called the [worldAlpha]{@link PIXI.DisplayObject#worldAlpha}.\n *\n * ## Renderable vs Visible\n *\n * The `renderable` and `visible` properties can be used to prevent a display object from being rendered to the\n * screen. However, there is a subtle difference between the two. When using `renderable`, the transforms of the display\n * object (and its children subtree) will continue to be calculated. When using `visible`, the transforms will not\n * be calculated.\n *\n * It is recommended that applications use the `renderable` property for culling. See\n * [@pixi-essentials/cull]{@link https://www.npmjs.com/package/@pixi-essentials/cull} or\n * [pixi-cull]{@link https://www.npmjs.com/package/pixi-cull} for more details.\n *\n * Otherwise, to prevent an object from rendering in the general-purpose sense - `visible` is the property to use. This\n * one is also better in terms of performance.\n *\n * @class\n * @extends PIXI.utils.EventEmitter\n * @memberof PIXI\n */\nexport abstract class DisplayObject extends EventEmitter\n{\n abstract sortDirty: boolean;\n\n public parent: Container;\n public worldAlpha: number;\n public transform: Transform;\n public alpha: number;\n public visible: boolean;\n public renderable: boolean;\n public filterArea: Rectangle;\n public filters: Filter[] | null;\n public isSprite: boolean;\n public isMask: boolean;\n public _lastSortedIndex: number;\n public _mask: Container|MaskData;\n public _bounds: Bounds;\n public _localBounds: Bounds;\n\n protected _zIndex: number;\n protected _enabledFilters: Filter[];\n protected _boundsID: number;\n protected _boundsRect: Rectangle;\n protected _localBoundsRect: Rectangle;\n protected _destroyed: boolean;\n\n private _maskRefCount: number;\n private tempDisplayObjectParent: TemporaryDisplayObject;\n public displayObjectUpdateTransform: () => void;\n\n /**\n * Mixes all enumerable properties and methods from a source object to DisplayObject.\n *\n * @param {object} source - The source of properties and methods to mix in.\n */\n static mixin(source: Dict): void\n {\n // in ES8/ES2017, this would be really easy:\n // Object.defineProperties(DisplayObject.prototype, Object.getOwnPropertyDescriptors(source));\n\n // get all the enumerable property keys\n const keys = Object.keys(source);\n\n // loop through properties\n for (let i = 0; i < keys.length; ++i)\n {\n const propertyName = keys[i];\n\n // Set the property using the property descriptor - this works for accessors and normal value properties\n Object.defineProperty(\n DisplayObject.prototype,\n propertyName,\n Object.getOwnPropertyDescriptor(source, propertyName)\n );\n }\n }\n\n constructor()\n {\n super();\n\n this.tempDisplayObjectParent = null;\n\n // TODO: need to create Transform from factory\n /**\n * World transform and local transform of this object.\n * This will become read-only later, please do not assign anything there unless you know what are you doing.\n *\n * @member {PIXI.Transform}\n */\n this.transform = new Transform();\n\n /**\n * The opacity of the object.\n *\n * @member {number}\n */\n this.alpha = 1;\n\n /**\n * The visibility of the object. If false the object will not be drawn, and\n * the updateTransform function will not be called.\n *\n * Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.\n *\n * @member {boolean}\n */\n this.visible = true;\n\n /**\n * Can this object be rendered, if false the object will not be drawn but the updateTransform\n * methods will still be called.\n *\n * Only affects recursive calls from parent. You can ask for bounds manually.\n *\n * @member {boolean}\n */\n this.renderable = true;\n\n /**\n * The display object container that contains this display object.\n *\n * @member {PIXI.Container}\n */\n this.parent = null;\n\n /**\n * The multiplied alpha of the displayObject.\n *\n * @member {number}\n * @readonly\n */\n this.worldAlpha = 1;\n\n /**\n * Which index in the children array the display component was before the previous zIndex sort.\n * Used by containers to help sort objects with the same zIndex, by using previous array index as the decider.\n *\n * @member {number}\n * @protected\n */\n this._lastSortedIndex = 0;\n\n /**\n * The zIndex of the displayObject.\n * A higher value will mean it will be rendered on top of other displayObjects within the same container.\n *\n * @member {number}\n * @protected\n */\n this._zIndex = 0;\n\n /**\n * The area the filter is applied to. This is used as more of an optimization\n * rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.\n *\n * Also works as an interaction mask.\n *\n * @member {?PIXI.Rectangle}\n */\n this.filterArea = null;\n\n /**\n * Sets the filters for the displayObject.\n * * IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer.\n * To remove filters simply set this property to `'null'`.\n *\n * @member {?PIXI.Filter[]}\n */\n this.filters = null;\n\n /**\n * Currently enabled filters\n * @member {PIXI.Filter[]}\n * @protected\n */\n this._enabledFilters = null;\n\n /**\n * The bounds object, this is used to calculate and store the bounds of the displayObject.\n *\n * @member {PIXI.Bounds}\n */\n this._bounds = new Bounds();\n\n /**\n * Local bounds object, swapped with `_bounds` when using `getLocalBounds()`.\n *\n * @member {PIXI.Bounds}\n */\n this._localBounds = null;\n\n /**\n * Flags the cached bounds as dirty.\n *\n * @member {number}\n * @protected\n */\n this._boundsID = 0;\n\n /**\n * Cache of this display-object's bounds-rectangle.\n *\n * @member {PIXI.Bounds}\n * @protected\n */\n this._boundsRect = null;\n\n /**\n * Cache of this display-object's local-bounds rectangle.\n *\n * @member {PIXI.Bounds}\n * @protected\n */\n this._localBoundsRect = null;\n\n /**\n * The original, cached mask of the object.\n *\n * @member {PIXI.Container|PIXI.MaskData|null}\n * @protected\n */\n this._mask = null;\n\n /**\n * The number of times this object is used as a mask by another object.\n *\n * @member {number}\n * @private\n */\n this._maskRefCount = 0;\n\n /**\n * If the object has been destroyed via destroy(). If true, it should not be used.\n *\n * @member {boolean}\n * @protected\n */\n this._destroyed = false;\n\n /**\n * used to fast check if a sprite is.. a sprite!\n * @member {boolean}\n */\n this.isSprite = false;\n\n /**\n * Does any other displayObject use this object as a mask?\n * @member {boolean}\n */\n this.isMask = false;\n }\n\n /**\n * Fired when this DisplayObject is added to a Container.\n *\n * @instance\n * @event added\n * @param {PIXI.Container} container - The container added to.\n */\n\n /**\n * Fired when this DisplayObject is removed from a Container.\n *\n * @instance\n * @event removed\n * @param {PIXI.Container} container - The container removed from.\n */\n\n /**\n * Fired when this DisplayObject is destroyed.\n *\n * @instance\n * @event destroyed\n */\n\n /**\n * Readonly flag for destroyed display objects.\n */\n get destroyed(): boolean\n {\n return this._destroyed;\n }\n\n /**\n * Recalculates the bounds of the display object.\n */\n abstract calculateBounds(): void;\n\n abstract removeChild(child: DisplayObject): void;\n\n /**\n * Renders the object using the WebGL renderer.\n *\n * @param {PIXI.Renderer} renderer - The renderer.\n */\n abstract render(renderer: Renderer): void;\n\n /**\n * Recursively updates transform of all objects from the root to this one\n * internal function for toLocal()\n */\n protected _recursivePostUpdateTransform(): void\n {\n if (this.parent)\n {\n this.parent._recursivePostUpdateTransform();\n this.transform.updateTransform(this.parent.transform);\n }\n else\n {\n this.transform.updateTransform(this._tempDisplayObjectParent.transform);\n }\n }\n\n /**\n * Updates the object transform for rendering.\n *\n * TODO - Optimization pass!\n */\n updateTransform(): void\n {\n this._boundsID++;\n\n this.transform.updateTransform(this.parent.transform);\n // multiply the alphas..\n this.worldAlpha = this.alpha * this.parent.worldAlpha;\n }\n\n /**\n * Calculates and returns the (world) bounds of the display object as a [Rectangle]{@link PIXI.Rectangle}.\n *\n * This method is expensive on containers with a large subtree (like the stage). This is because the bounds\n * of a container depend on its children's bounds, which recursively causes all bounds in the subtree to\n * be recalculated. The upside, however, is that calling `getBounds` once on a container will indeed update\n * the bounds of all children (the whole subtree, in fact). This side effect should be exploited by using\n * `displayObject._bounds.getRectangle()` when traversing through all the bounds in a scene graph. Otherwise,\n * calling `getBounds` on each object in a subtree will cause the total cost to increase quadratically as\n * its height increases.\n *\n * * The transforms of all objects in a container's **subtree** and of all **ancestors** are updated.\n * * The world bounds of all display objects in a container's **subtree** will also be recalculated.\n *\n * The `_bounds` object stores the last calculation of the bounds. You can use to entirely skip bounds\n * calculation if needed.\n *\n * ```js\n * const lastCalculatedBounds = displayObject._bounds.getRectangle(optionalRect);\n * ```\n *\n * Do know that usage of `getLocalBounds` can corrupt the `_bounds` of children (the whole subtree, actually). This\n * is a known issue that has not been solved. See [getLocalBounds]{@link PIXI.DisplayObject#getLocalBounds} for more\n * details.\n *\n * `getBounds` should be called with `skipUpdate` equal to `true` in a render() call. This is because the transforms\n * are guaranteed to be update-to-date. In fact, recalculating inside a render() call may cause corruption in certain\n * cases.\n *\n * @param {boolean} [skipUpdate] - Setting to `true` will stop the transforms of the scene graph from\n * being updated. This means the calculation returned MAY be out of date BUT will give you a\n * nice performance boost.\n * @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation.\n * @return {PIXI.Rectangle} The minimum axis-aligned rectangle in world space that fits around this object.\n */\n getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle\n {\n if (!skipUpdate)\n {\n if (!this.parent)\n {\n this.parent = this._tempDisplayObjectParent as Container;\n this.updateTransform();\n this.parent = null;\n }\n else\n {\n this._recursivePostUpdateTransform();\n this.updateTransform();\n }\n }\n\n if (this._bounds.updateID !== this._boundsID)\n {\n this.calculateBounds();\n this._bounds.updateID = this._boundsID;\n }\n\n if (!rect)\n {\n if (!this._boundsRect)\n {\n this._boundsRect = new Rectangle();\n }\n\n rect = this._boundsRect;\n }\n\n return this._bounds.getRectangle(rect);\n }\n\n /**\n * Retrieves the local bounds of the displayObject as a rectangle object.\n *\n * @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation.\n * @return {PIXI.Rectangle} The rectangular bounding area.\n */\n getLocalBounds(rect?: Rectangle): Rectangle\n {\n if (!rect)\n {\n if (!this._localBoundsRect)\n {\n this._localBoundsRect = new Rectangle();\n }\n\n rect = this._localBoundsRect;\n }\n\n if (!this._localBounds)\n {\n this._localBounds = new Bounds();\n }\n\n const transformRef = this.transform;\n const parentRef = this.parent;\n\n this.parent = null;\n this.transform = this._tempDisplayObjectParent.transform;\n\n const worldBounds = this._bounds;\n const worldBoundsID = this._boundsID;\n\n this._bounds = this._localBounds;\n\n const bounds = this.getBounds(false, rect);\n\n this.parent = parentRef;\n this.transform = transformRef;\n\n this._bounds = worldBounds;\n this._bounds.updateID += this._boundsID - worldBoundsID;// reflect side-effects\n\n return bounds;\n }\n\n /**\n * Calculates the global position of the display object.\n *\n * @param {PIXI.IPointData} position - The world origin to calculate from.\n * @param {PIXI.Point} [point] - A Point object in which to store the value, optional\n * (otherwise will create a new Point).\n * @param {boolean} [skipUpdate=false] - Should we skip the update transform.\n * @return {PIXI.Point} A point object representing the position of this object.\n */\n toGlobal(position: IPointData, point?: P, skipUpdate = false): P\n {\n if (!skipUpdate)\n {\n this._recursivePostUpdateTransform();\n\n // this parent check is for just in case the item is a root object.\n // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly\n // this is mainly to avoid a parent check in the main loop. Every little helps for performance :)\n if (!this.parent)\n {\n this.parent = this._tempDisplayObjectParent as Container;\n this.displayObjectUpdateTransform();\n this.parent = null;\n }\n else\n {\n this.displayObjectUpdateTransform();\n }\n }\n\n // don't need to update the lot\n return this.worldTransform.apply
(position, point);\n }\n\n /**\n * Calculates the local position of the display object relative to another point.\n *\n * @param {PIXI.IPointData} position - The world origin to calculate from.\n * @param {PIXI.DisplayObject} [from] - The DisplayObject to calculate the global position from.\n * @param {PIXI.Point} [point] - A Point object in which to store the value, optional\n * (otherwise will create a new Point).\n * @param {boolean} [skipUpdate=false] - Should we skip the update transform\n * @return {PIXI.Point} A point object representing the position of this object\n */\n toLocal
(position: IPointData, from?: DisplayObject, point?: P, skipUpdate?: boolean): P\n {\n if (from)\n {\n position = from.toGlobal(position, point, skipUpdate);\n }\n\n if (!skipUpdate)\n {\n this._recursivePostUpdateTransform();\n\n // this parent check is for just in case the item is a root object.\n // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly\n // this is mainly to avoid a parent check in the main loop. Every little helps for performance :)\n if (!this.parent)\n {\n this.parent = this._tempDisplayObjectParent as Container;\n this.displayObjectUpdateTransform();\n this.parent = null;\n }\n else\n {\n this.displayObjectUpdateTransform();\n }\n }\n\n // simply apply the matrix..\n return this.worldTransform.applyInverse
(position, point);\n }\n\n /**\n * Set the parent Container of this DisplayObject.\n *\n * @param {PIXI.Container} container - The Container to add this DisplayObject to.\n * @return {PIXI.Container} The Container that this DisplayObject was added to.\n */\n setParent(container: Container): Container\n {\n if (!container || !container.addChild)\n {\n throw new Error('setParent: Argument must be a Container');\n }\n\n container.addChild(this);\n\n return container;\n }\n\n /**\n * Convenience function to set the position, scale, skew and pivot at once.\n *\n * @param {number} [x=0] - The X position\n * @param {number} [y=0] - The Y position\n * @param {number} [scaleX=1] - The X scale value\n * @param {number} [scaleY=1] - The Y scale value\n * @param {number} [rotation=0] - The rotation\n * @param {number} [skewX=0] - The X skew value\n * @param {number} [skewY=0] - The Y skew value\n * @param {number} [pivotX=0] - The X pivot value\n * @param {number} [pivotY=0] - The Y pivot value\n * @return {PIXI.DisplayObject} The DisplayObject instance\n */\n setTransform(x = 0, y = 0, scaleX = 1, scaleY = 1, rotation = 0, skewX = 0, skewY = 0, pivotX = 0, pivotY = 0): this\n {\n this.position.x = x;\n this.position.y = y;\n this.scale.x = !scaleX ? 1 : scaleX;\n this.scale.y = !scaleY ? 1 : scaleY;\n this.rotation = rotation;\n this.skew.x = skewX;\n this.skew.y = skewY;\n this.pivot.x = pivotX;\n this.pivot.y = pivotY;\n\n return this;\n }\n\n /**\n * Base destroy method for generic display objects. This will automatically\n * remove the display object from its parent Container as well as remove\n * all current event listeners and internal references. Do not use a DisplayObject\n * after calling `destroy()`.\n *\n */\n destroy(_options?: IDestroyOptions|boolean): void\n {\n if (this.parent)\n {\n this.parent.removeChild(this);\n }\n this.emit('destroyed');\n this.removeAllListeners();\n this.transform = null;\n\n this.parent = null;\n this._bounds = null;\n this.mask = null;\n\n this.filters = null;\n this.filterArea = null;\n this.hitArea = null;\n\n this.interactive = false;\n this.interactiveChildren = false;\n\n this._destroyed = true;\n }\n\n /**\n * @protected\n * @member {PIXI.Container}\n */\n get _tempDisplayObjectParent(): TemporaryDisplayObject\n {\n if (this.tempDisplayObjectParent === null)\n {\n // eslint-disable-next-line @typescript-eslint/no-use-before-define\n this.tempDisplayObjectParent = new TemporaryDisplayObject();\n }\n\n return this.tempDisplayObjectParent;\n }\n\n /**\n * Used in Renderer, cacheAsBitmap and other places where you call an `updateTransform` on root\n *\n * ```\n * const cacheParent = elem.enableTempParent();\n * elem.updateTransform();\n * elem.disableTempParent(cacheParent);\n * ```\n *\n * @returns {PIXI.Container} current parent\n */\n enableTempParent(): Container\n {\n const myParent = this.parent;\n\n this.parent = this._tempDisplayObjectParent as Container;\n\n return myParent;\n }\n\n /**\n * Pair method for `enableTempParent`\n *\n * @param {PIXI.Container} cacheParent - Actual parent of element\n */\n disableTempParent(cacheParent: Container): void\n {\n this.parent = cacheParent;\n }\n\n /**\n * The position of the displayObject on the x axis relative to the local coordinates of the parent.\n * An alias to position.x\n *\n * @member {number}\n */\n get x(): number\n {\n return this.position.x;\n }\n\n set x(value: number)\n {\n this.transform.position.x = value;\n }\n\n /**\n * The position of the displayObject on the y axis relative to the local coordinates of the parent.\n * An alias to position.y\n *\n * @member {number}\n */\n get y(): number\n {\n return this.position.y;\n }\n\n set y(value: number)\n {\n this.transform.position.y = value;\n }\n\n /**\n * Current transform of the object based on world (parent) factors.\n *\n * @member {PIXI.Matrix}\n * @readonly\n */\n get worldTransform(): Matrix\n {\n return this.transform.worldTransform;\n }\n\n /**\n * Current transform of the object based on local factors: position, scale, other stuff.\n *\n * @member {PIXI.Matrix}\n * @readonly\n */\n get localTransform(): Matrix\n {\n return this.transform.localTransform;\n }\n\n /**\n * The coordinate of the object relative to the local coordinates of the parent.\n *\n * @since PixiJS 4\n * @member {PIXI.ObservablePoint}\n */\n get position(): ObservablePoint\n {\n return this.transform.position;\n }\n\n set position(value: ObservablePoint)\n {\n this.transform.position.copyFrom(value);\n }\n\n /**\n * The scale factors of this object along the local coordinate axes.\n *\n * The default scale is (1, 1).\n *\n * @since PixiJS 4\n * @member {PIXI.ObservablePoint}\n */\n get scale(): ObservablePoint\n {\n return this.transform.scale;\n }\n\n set scale(value: ObservablePoint)\n {\n this.transform.scale.copyFrom(value);\n }\n\n /**\n * The center of rotation, scaling, and skewing for this display object in its local space. The `position`\n * is the projection of `pivot` in the parent's local space.\n *\n * By default, the pivot is the origin (0, 0).\n *\n * @since PixiJS 4\n * @member {PIXI.ObservablePoint}\n */\n get pivot(): ObservablePoint\n {\n return this.transform.pivot;\n }\n\n set pivot(value: ObservablePoint)\n {\n this.transform.pivot.copyFrom(value);\n }\n\n /**\n * The skew factor for the object in radians.\n *\n * @since PixiJS 4\n * @member {PIXI.ObservablePoint}\n */\n get skew(): ObservablePoint\n {\n return this.transform.skew;\n }\n\n set skew(value: ObservablePoint)\n {\n this.transform.skew.copyFrom(value);\n }\n\n /**\n * The rotation of the object in radians.\n * 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.\n *\n * @member {number}\n */\n get rotation(): number\n {\n return this.transform.rotation;\n }\n\n set rotation(value: number)\n {\n this.transform.rotation = value;\n }\n\n /**\n * The angle of the object in degrees.\n * 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.\n *\n * @member {number}\n */\n get angle(): number\n {\n return this.transform.rotation * RAD_TO_DEG;\n }\n\n set angle(value: number)\n {\n this.transform.rotation = value * DEG_TO_RAD;\n }\n\n /**\n * The zIndex of the displayObject.\n *\n * If a container has the sortableChildren property set to true, children will be automatically\n * sorted by zIndex value; a higher value will mean it will be moved towards the end of the array,\n * and thus rendered on top of other display objects within the same container.\n *\n * @member {number}\n * @see PIXI.Container#sortableChildren\n */\n get zIndex(): number\n {\n return this._zIndex;\n }\n\n set zIndex(value: number)\n {\n this._zIndex = value;\n if (this.parent)\n {\n this.parent.sortDirty = true;\n }\n }\n\n /**\n * Indicates if the object is globally visible.\n *\n * @member {boolean}\n * @readonly\n */\n get worldVisible(): boolean\n {\n let item = this as DisplayObject;\n\n do\n {\n if (!item.visible)\n {\n return false;\n }\n\n item = item.parent;\n } while (item);\n\n return true;\n }\n\n /**\n * Sets a mask for the displayObject. A mask is an object that limits the visibility of an\n * object to the shape of the mask applied to it. In PixiJS a regular mask must be a\n * {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it\n * utilities shape clipping. To remove a mask, set this property to `null`.\n *\n * For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.\n *\n * @example\n * const graphics = new PIXI.Graphics();\n * graphics.beginFill(0xFF3300);\n * graphics.drawRect(50, 250, 100, 100);\n * graphics.endFill();\n *\n * const sprite = new PIXI.Sprite(texture);\n * sprite.mask = graphics;\n *\n * @todo At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.\n * @member {PIXI.Container|PIXI.MaskData|null}\n */\n get mask(): Container|MaskData|null\n {\n return this._mask;\n }\n\n set mask(value: Container|MaskData|null)\n {\n if (this._mask === value)\n {\n return;\n }\n\n if (this._mask)\n {\n const maskObject = ((this._mask as MaskData).maskObject || this._mask) as Container;\n\n maskObject._maskRefCount--;\n\n if (maskObject._maskRefCount === 0)\n {\n maskObject.renderable = true;\n maskObject.isMask = false;\n }\n }\n\n this._mask = value;\n\n if (this._mask)\n {\n const maskObject = ((this._mask as MaskData).maskObject || this._mask) as Container;\n\n if (maskObject._maskRefCount === 0)\n {\n maskObject.renderable = false;\n maskObject.isMask = true;\n }\n\n maskObject._maskRefCount++;\n }\n }\n}\n\n/**\n * @private\n */\nexport class TemporaryDisplayObject extends DisplayObject\n{\n calculateBounds: () => null;\n removeChild: (child: DisplayObject) => null;\n render: (renderer: Renderer) => null;\n sortDirty: boolean = null;\n}\n\n/**\n * DisplayObject default updateTransform, does not update children of container.\n * Will crash if there's no parent element.\n *\n * @memberof PIXI.DisplayObject#\n * @method displayObjectUpdateTransform\n */\nDisplayObject.prototype.displayObjectUpdateTransform = DisplayObject.prototype.updateTransform;\n","import { DisplayObject } from '@pixi/display';\nimport { isMobile, removeItems } from '@pixi/utils';\nimport { accessibleTarget } from './accessibleTarget';\n\nimport type { Rectangle } from '@pixi/math';\nimport type { Container } from '@pixi/display';\nimport type { Renderer, AbstractRenderer } from '@pixi/core';\nimport type { IAccessibleHTMLElement } from './accessibleTarget';\n\n// add some extra variables to the container..\nDisplayObject.mixin(accessibleTarget);\n\nconst KEY_CODE_TAB = 9;\n\nconst DIV_TOUCH_SIZE = 100;\nconst DIV_TOUCH_POS_X = 0;\nconst DIV_TOUCH_POS_Y = 0;\nconst DIV_TOUCH_ZINDEX = 2;\n\nconst DIV_HOOK_SIZE = 1;\nconst DIV_HOOK_POS_X = -1000;\nconst DIV_HOOK_POS_Y = -1000;\nconst DIV_HOOK_ZINDEX = 2;\n\n/**\n * The Accessibility manager recreates the ability to tab and have content read by screen readers.\n * This is very important as it can possibly help people with disabilities access PixiJS content.\n *\n * A DisplayObject can be made accessible just like it can be made interactive. This manager will map the\n * events as if the mouse was being used, minimizing the effort required to implement.\n *\n * An instance of this class is automatically created by default, and can be found at `renderer.plugins.accessibility`\n *\n * @class\n * @memberof PIXI\n */\nexport class AccessibilityManager\n{\n /** Setting this to true will visually show the divs. */\n public debug = false;\n\n /**\n * The renderer this accessibility manager works for.\n *\n * @type {PIXI.CanvasRenderer|PIXI.Renderer}\n */\n public renderer: AbstractRenderer|Renderer;\n\n /** Internal variable, see isActive getter. */\n private _isActive = false;\n\n /** Internal variable, see isMobileAccessibility getter. */\n private _isMobileAccessibility = false;\n\n /** Button element for handling touch hooks. */\n private _hookDiv: HTMLElement;\n\n /** This is the dom element that will sit over the PixiJS element. This is where the div overlays will go. */\n private div: HTMLElement;\n\n /** A simple pool for storing divs. */\n private pool: IAccessibleHTMLElement[] = [];\n\n /** This is a tick used to check if an object is no longer being rendered. */\n private renderId = 0;\n\n /** The array of currently active accessible items. */\n private children: DisplayObject[] = [];\n\n /** Count to throttle div updates on android devices. */\n private androidUpdateCount = 0;\n\n /** The frequency to update the div elements. */\n private androidUpdateFrequency = 500; // 2fps\n\n /**\n * @param {PIXI.CanvasRenderer|PIXI.Renderer} renderer - A reference to the current renderer\n */\n constructor(renderer: AbstractRenderer|Renderer)\n {\n this._hookDiv = null;\n\n if (isMobile.tablet || isMobile.phone)\n {\n this.createTouchHook();\n }\n\n // first we create a div that will sit over the PixiJS element. This is where the div overlays will go.\n const div = document.createElement('div');\n\n div.style.width = `${DIV_TOUCH_SIZE}px`;\n div.style.height = `${DIV_TOUCH_SIZE}px`;\n div.style.position = 'absolute';\n div.style.top = `${DIV_TOUCH_POS_X}px`;\n div.style.left = `${DIV_TOUCH_POS_Y}px`;\n div.style.zIndex = DIV_TOUCH_ZINDEX.toString();\n\n this.div = div;\n this.renderer = renderer;\n\n /**\n * pre-bind the functions\n *\n * @type {Function}\n * @private\n */\n this._onKeyDown = this._onKeyDown.bind(this);\n\n /**\n * pre-bind the functions\n *\n * @type {Function}\n * @private\n */\n this._onMouseMove = this._onMouseMove.bind(this);\n\n // let listen for tab.. once pressed we can fire up and show the accessibility layer\n self.addEventListener('keydown', this._onKeyDown, false);\n }\n\n /**\n * Value of `true` if accessibility is currently active and accessibility layers are showing.\n * @member {boolean}\n * @readonly\n */\n get isActive(): boolean\n {\n return this._isActive;\n }\n\n /**\n * Value of `true` if accessibility is enabled for touch devices.\n * @member {boolean}\n * @readonly\n */\n get isMobileAccessibility(): boolean\n {\n return this._isMobileAccessibility;\n }\n\n /**\n * Creates the touch hooks.\n *\n * @private\n */\n private createTouchHook(): void\n {\n const hookDiv = document.createElement('button');\n\n hookDiv.style.width = `${DIV_HOOK_SIZE}px`;\n hookDiv.style.height = `${DIV_HOOK_SIZE}px`;\n hookDiv.style.position = 'absolute';\n hookDiv.style.top = `${DIV_HOOK_POS_X}px`;\n hookDiv.style.left = `${DIV_HOOK_POS_Y}px`;\n hookDiv.style.zIndex = DIV_HOOK_ZINDEX.toString();\n hookDiv.style.backgroundColor = '#FF0000';\n hookDiv.title = 'select to enable accessibility for this content';\n\n hookDiv.addEventListener('focus', () =>\n {\n this._isMobileAccessibility = true;\n this.activate();\n this.destroyTouchHook();\n });\n\n document.body.appendChild(hookDiv);\n this._hookDiv = hookDiv;\n }\n\n /**\n * Destroys the touch hooks.\n *\n * @private\n */\n private destroyTouchHook(): void\n {\n if (!this._hookDiv)\n {\n return;\n }\n document.body.removeChild(this._hookDiv);\n this._hookDiv = null;\n }\n\n /**\n * Activating will cause the Accessibility layer to be shown.\n * This is called when a user presses the tab key.\n *\n * @private\n */\n private activate(): void\n {\n if (this._isActive)\n {\n return;\n }\n\n this._isActive = true;\n\n self.document.addEventListener('mousemove', this._onMouseMove, true);\n self.removeEventListener('keydown', this._onKeyDown, false);\n\n this.renderer.on('postrender', this.update, this);\n this.renderer.view.parentNode?.appendChild(this.div);\n }\n\n /**\n * Deactivating will cause the Accessibility layer to be hidden.\n * This is called when a user moves the mouse.\n *\n * @private\n */\n private deactivate(): void\n {\n if (!this._isActive || this._isMobileAccessibility)\n {\n return;\n }\n\n this._isActive = false;\n\n self.document.removeEventListener('mousemove', this._onMouseMove, true);\n self.addEventListener('keydown', this._onKeyDown, false);\n\n this.renderer.off('postrender', this.update);\n this.div.parentNode?.removeChild(this.div);\n }\n\n /**\n * This recursive function will run through the scene graph and add any new accessible objects to the DOM layer.\n *\n * @private\n * @param {PIXI.Container} displayObject - The DisplayObject to check.\n */\n private updateAccessibleObjects(displayObject: Container): void\n {\n if (!displayObject.visible || !displayObject.accessibleChildren)\n {\n return;\n }\n\n if (displayObject.accessible && displayObject.interactive)\n {\n if (!displayObject._accessibleActive)\n {\n this.addChild(displayObject);\n }\n\n displayObject.renderId = this.renderId;\n }\n\n const children = displayObject.children;\n\n if (children)\n {\n for (let i = 0; i < children.length; i++)\n {\n this.updateAccessibleObjects(children[i] as Container);\n }\n }\n }\n\n /**\n * Before each render this function will ensure that all divs are mapped correctly to their DisplayObjects.\n *\n * @private\n */\n private update(): void\n {\n /* On Android default web browser, tab order seems to be calculated by position rather than tabIndex,\n * moving buttons can cause focus to flicker between two buttons making it hard/impossible to navigate,\n * so I am just running update every half a second, seems to fix it.\n */\n const now = performance.now();\n\n if (isMobile.android.device && now < this.androidUpdateCount)\n {\n return;\n }\n\n this.androidUpdateCount = now + this.androidUpdateFrequency;\n\n if (!(this.renderer as Renderer).renderingToScreen)\n {\n return;\n }\n\n // update children...\n if (this.renderer._lastObjectRendered)\n {\n this.updateAccessibleObjects(this.renderer._lastObjectRendered as Container);\n }\n\n const { left, top, width, height } = this.renderer.view.getBoundingClientRect();\n const { width: viewWidth, height: viewHeight, resolution } = this.renderer;\n\n const sx = (width / viewWidth) * resolution;\n const sy = (height / viewHeight) * resolution;\n\n let div = this.div;\n\n div.style.left = `${left}px`;\n div.style.top = `${top}px`;\n div.style.width = `${viewWidth}px`;\n div.style.height = `${viewHeight}px`;\n\n for (let i = 0; i < this.children.length; i++)\n {\n const child = this.children[i];\n\n if (child.renderId !== this.renderId)\n {\n child._accessibleActive = false;\n\n removeItems(this.children, i, 1);\n this.div.removeChild(child._accessibleDiv);\n this.pool.push(child._accessibleDiv);\n child._accessibleDiv = null;\n\n i--;\n }\n else\n {\n // map div to display..\n div = child._accessibleDiv;\n let hitArea = child.hitArea as Rectangle;\n const wt = child.worldTransform;\n\n if (child.hitArea)\n {\n div.style.left = `${(wt.tx + (hitArea.x * wt.a)) * sx}px`;\n div.style.top = `${(wt.ty + (hitArea.y * wt.d)) * sy}px`;\n\n div.style.width = `${hitArea.width * wt.a * sx}px`;\n div.style.height = `${hitArea.height * wt.d * sy}px`;\n }\n else\n {\n hitArea = child.getBounds();\n\n this.capHitArea(hitArea);\n\n div.style.left = `${hitArea.x * sx}px`;\n div.style.top = `${hitArea.y * sy}px`;\n\n div.style.width = `${hitArea.width * sx}px`;\n div.style.height = `${hitArea.height * sy}px`;\n\n // update button titles and hints if they exist and they've changed\n if (div.title !== child.accessibleTitle && child.accessibleTitle !== null)\n {\n div.title = child.accessibleTitle;\n }\n if (div.getAttribute('aria-label') !== child.accessibleHint\n && child.accessibleHint !== null)\n {\n div.setAttribute('aria-label', child.accessibleHint);\n }\n }\n\n // the title or index may have changed, if so lets update it!\n if (child.accessibleTitle !== div.title || child.tabIndex !== div.tabIndex)\n {\n div.title = child.accessibleTitle;\n div.tabIndex = child.tabIndex;\n if (this.debug) this.updateDebugHTML(div);\n }\n }\n }\n\n // increment the render id..\n this.renderId++;\n }\n\n /**\n * private function that will visually add the information to the\n * accessability div\n *\n * @param {HTMLElement} div\n */\n public updateDebugHTML(div: IAccessibleHTMLElement): void\n {\n div.innerHTML = `type: ${div.type} title : ${div.title} tabIndex: ${div.tabIndex}`;\n }\n\n /**\n * Adjust the hit area based on the bounds of a display object\n *\n * @param {PIXI.Rectangle} hitArea - Bounds of the child\n */\n public capHitArea(hitArea: Rectangle): void\n {\n if (hitArea.x < 0)\n {\n hitArea.width += hitArea.x;\n hitArea.x = 0;\n }\n\n if (hitArea.y < 0)\n {\n hitArea.height += hitArea.y;\n hitArea.y = 0;\n }\n\n const { width: viewWidth, height: viewHeight } = this.renderer;\n\n if (hitArea.x + hitArea.width > viewWidth)\n {\n hitArea.width = viewWidth - hitArea.x;\n }\n\n if (hitArea.y + hitArea.height > viewHeight)\n {\n hitArea.height = viewHeight - hitArea.y;\n }\n }\n\n /**\n * Adds a DisplayObject to the accessibility manager\n *\n * @private\n * @param {PIXI.DisplayObject} displayObject - The child to make accessible.\n */\n private addChild(displayObject: T): void\n {\n // this.activate();\n\n let div = this.pool.pop();\n\n if (!div)\n {\n div = document.createElement('button');\n\n div.style.width = `${DIV_TOUCH_SIZE}px`;\n div.style.height = `${DIV_TOUCH_SIZE}px`;\n div.style.backgroundColor = this.debug ? 'rgba(255,255,255,0.5)' : 'transparent';\n div.style.position = 'absolute';\n div.style.zIndex = DIV_TOUCH_ZINDEX.toString();\n div.style.borderStyle = 'none';\n\n // ARIA attributes ensure that button title and hint updates are announced properly\n if (navigator.userAgent.toLowerCase().indexOf('chrome') > -1)\n {\n // Chrome doesn't need aria-live to work as intended; in fact it just gets more confused.\n div.setAttribute('aria-live', 'off');\n }\n else\n {\n div.setAttribute('aria-live', 'polite');\n }\n\n if (navigator.userAgent.match(/rv:.*Gecko\\//))\n {\n // FireFox needs this to announce only the new button name\n div.setAttribute('aria-relevant', 'additions');\n }\n else\n {\n // required by IE, other browsers don't much care\n div.setAttribute('aria-relevant', 'text');\n }\n\n div.addEventListener('click', this._onClick.bind(this));\n div.addEventListener('focus', this._onFocus.bind(this));\n div.addEventListener('focusout', this._onFocusOut.bind(this));\n }\n\n // set pointer events\n div.style.pointerEvents = displayObject.accessiblePointerEvents;\n // set the type, this defaults to button!\n div.type = displayObject.accessibleType;\n\n if (displayObject.accessibleTitle && displayObject.accessibleTitle !== null)\n {\n div.title = displayObject.accessibleTitle;\n }\n else if (!displayObject.accessibleHint\n || displayObject.accessibleHint === null)\n {\n div.title = `displayObject ${displayObject.tabIndex}`;\n }\n\n if (displayObject.accessibleHint\n && displayObject.accessibleHint !== null)\n {\n div.setAttribute('aria-label', displayObject.accessibleHint);\n }\n\n if (this.debug) this.updateDebugHTML(div);\n\n displayObject._accessibleActive = true;\n displayObject._accessibleDiv = div;\n div.displayObject = displayObject;\n\n this.children.push(displayObject);\n this.div.appendChild(displayObject._accessibleDiv);\n displayObject._accessibleDiv.tabIndex = displayObject.tabIndex;\n }\n\n /**\n * Maps the div button press to pixi's InteractionManager (click)\n *\n * @private\n * @param {MouseEvent} e - The click event.\n */\n private _onClick(e: MouseEvent): void\n {\n const interactionManager = this.renderer.plugins.interaction;\n const { displayObject } = e.target as IAccessibleHTMLElement;\n const { eventData } = interactionManager;\n\n interactionManager.dispatchEvent(displayObject, 'click', eventData);\n interactionManager.dispatchEvent(displayObject, 'pointertap', eventData);\n interactionManager.dispatchEvent(displayObject, 'tap', eventData);\n }\n\n /**\n * Maps the div focus events to pixi's InteractionManager (mouseover)\n *\n * @private\n * @param {FocusEvent} e - The focus event.\n */\n private _onFocus(e: FocusEvent): void\n {\n if (!(e.target as Element).getAttribute('aria-live'))\n {\n (e.target as Element).setAttribute('aria-live', 'assertive');\n }\n\n const interactionManager = this.renderer.plugins.interaction;\n const { displayObject } = e.target as IAccessibleHTMLElement;\n const { eventData } = interactionManager;\n\n interactionManager.dispatchEvent(displayObject, 'mouseover', eventData);\n }\n\n /**\n * Maps the div focus events to pixi's InteractionManager (mouseout)\n *\n * @private\n * @param {FocusEvent} e - The focusout event.\n */\n private _onFocusOut(e: FocusEvent): void\n {\n if (!(e.target as Element).getAttribute('aria-live'))\n {\n (e.target as Element).setAttribute('aria-live', 'polite');\n }\n\n const interactionManager = this.renderer.plugins.interaction;\n const { displayObject } = e.target as IAccessibleHTMLElement;\n const { eventData } = interactionManager;\n\n interactionManager.dispatchEvent(displayObject, 'mouseout', eventData);\n }\n\n /**\n * Is called when a key is pressed\n *\n * @private\n * @param {KeyboardEvent} e - The keydown event.\n */\n private _onKeyDown(e: KeyboardEvent): void\n {\n if (e.keyCode !== KEY_CODE_TAB)\n {\n return;\n }\n\n this.activate();\n }\n\n /**\n * Is called when the mouse moves across the renderer element\n *\n * @private\n * @param {MouseEvent} e - The mouse event.\n */\n private _onMouseMove(e: MouseEvent): void\n {\n if (e.movementX === 0 && e.movementY === 0)\n {\n return;\n }\n\n this.deactivate();\n }\n\n /**\n * Destroys the accessibility manager\n *\n */\n public destroy(): void\n {\n this.destroyTouchHook();\n this.div = null;\n\n self.document.removeEventListener('mousemove', this._onMouseMove, true);\n self.removeEventListener('keydown', this._onKeyDown);\n\n this.pool = null;\n this.children = null;\n this.renderer = null;\n }\n}\n","import type { DisplayObject } from '@pixi/display';\n\nexport type PointerEvents = 'auto'\n| 'none'\n| 'visiblePainted'\n| 'visibleFill'\n| 'visibleStroke'\n| 'visible'\n| 'painted'\n| 'fill'\n| 'stroke'\n| 'all'\n| 'inherit';\n\nexport interface IAccessibleTarget {\n accessible: boolean;\n accessibleTitle: string;\n accessibleHint: string;\n tabIndex: number;\n _accessibleActive: boolean;\n _accessibleDiv: IAccessibleHTMLElement;\n accessibleType: string;\n accessiblePointerEvents: PointerEvents;\n accessibleChildren: boolean;\n renderId: number;\n}\n\nexport interface IAccessibleHTMLElement extends HTMLElement {\n type?: string;\n displayObject?: DisplayObject;\n}\n\n/**\n * Default property values of accessible objects\n * used by {@link PIXI.AccessibilityManager}.\n *\n * @private\n * @function accessibleTarget\n * @memberof PIXI\n * @type {Object}\n * @example\n * function MyObject() {}\n *\n * Object.assign(\n * MyObject.prototype,\n * PIXI.accessibleTarget\n * );\n */\nexport const accessibleTarget: IAccessibleTarget = {\n /**\n * Flag for if the object is accessible. If true AccessibilityManager will overlay a\n * shadow div with attributes set\n *\n * @member {boolean}\n * @memberof PIXI.DisplayObject#\n */\n accessible: false,\n\n /**\n * Sets the title attribute of the shadow div\n * If accessibleTitle AND accessibleHint has not been this will default to 'displayObject [tabIndex]'\n *\n * @member {?string}\n * @memberof PIXI.DisplayObject#\n */\n accessibleTitle: null,\n\n /**\n * Sets the aria-label attribute of the shadow div\n *\n * @member {string}\n * @memberof PIXI.DisplayObject#\n */\n accessibleHint: null,\n\n /**\n * @member {number}\n * @memberof PIXI.DisplayObject#\n * @private\n * @todo Needs docs.\n */\n tabIndex: 0,\n\n /**\n * @member {boolean}\n * @memberof PIXI.DisplayObject#\n * @todo Needs docs.\n */\n _accessibleActive: false,\n\n /**\n * @member {boolean}\n * @memberof PIXI.DisplayObject#\n * @todo Needs docs.\n */\n _accessibleDiv: null,\n\n /**\n * Specify the type of div the accessible layer is. Screen readers treat the element differently\n * depending on this type. Defaults to button.\n *\n * @member {string}\n * @memberof PIXI.DisplayObject#\n * @default 'button'\n */\n accessibleType: 'button',\n\n /**\n * Specify the pointer-events the accessible div will use\n * Defaults to auto.\n *\n * @member {string}\n * @memberof PIXI.DisplayObject#\n * @default 'auto'\n */\n accessiblePointerEvents: 'auto',\n\n /**\n * Setting to false will prevent any children inside this container to\n * be accessible. Defaults to true.\n *\n * @member {boolean}\n * @memberof PIXI.DisplayObject#\n * @default true\n */\n accessibleChildren: true,\n\n renderId: -1,\n};\n","import { UPDATE_PRIORITY } from './const';\nimport { Ticker } from './Ticker';\n\n/**\n * Middleware for for Application Ticker.\n *\n * @example\n * import {TickerPlugin} from '@pixi/ticker';\n * import {Application} from '@pixi/app';\n * Application.registerPlugin(TickerPlugin);\n *\n * @class\n * @memberof PIXI\n */\nexport class TickerPlugin\n{\n static start: () => void;\n static stop: () => void;\n static _ticker: Ticker;\n static ticker: Ticker;\n\n /**\n * Initialize the plugin with scope of application instance\n *\n * @static\n * @private\n * @param {object} [options] - See application options\n */\n static init(options?: GlobalMixins.IApplicationOptions): void\n {\n // Set default\n options = Object.assign({\n autoStart: true,\n sharedTicker: false,\n }, options);\n\n // Create ticker setter\n Object.defineProperty(this, 'ticker',\n {\n set(ticker)\n {\n if (this._ticker)\n {\n this._ticker.remove(this.render, this);\n }\n this._ticker = ticker;\n if (ticker)\n {\n ticker.add(this.render, this, UPDATE_PRIORITY.LOW);\n }\n },\n get()\n {\n return this._ticker;\n },\n });\n\n /**\n * Convenience method for stopping the render.\n *\n * @method\n * @memberof PIXI.Application\n * @instance\n */\n this.stop = (): void =>\n {\n this._ticker.stop();\n };\n\n /**\n * Convenience method for starting the render.\n *\n * @method\n * @memberof PIXI.Application\n * @instance\n */\n this.start = (): void =>\n {\n this._ticker.start();\n };\n\n /**\n * Internal reference to the ticker.\n *\n * @type {PIXI.Ticker}\n * @name _ticker\n * @memberof PIXI.Application#\n * @private\n */\n this._ticker = null;\n\n /**\n * Ticker for doing render updates.\n *\n * @type {PIXI.Ticker}\n * @name ticker\n * @memberof PIXI.Application#\n * @default PIXI.Ticker.shared\n */\n this.ticker = options.sharedTicker ? Ticker.shared : new Ticker();\n\n // Start the rendering\n if (options.autoStart)\n {\n this.start();\n }\n }\n\n /**\n * Clean up the ticker, scoped to application.\n *\n * @static\n * @private\n */\n static destroy(): void\n {\n if (this._ticker)\n {\n const oldTicker = this._ticker;\n\n this.ticker = null;\n oldTicker.destroy();\n }\n }\n}\n","import { TickerCallback } from './Ticker';\n\n/**\n * Internal class for handling the priority sorting of ticker handlers.\n *\n * @private\n * @class\n * @memberof PIXI\n */\nexport class TickerListener\n{\n /** The current priority. */\n public priority: number;\n /** The next item in chain. */\n public next: TickerListener = null;\n /** The previous item in chain. */\n public previous: TickerListener = null;\n\n /** The handler function to execute. */\n private fn: TickerCallback;\n /** The calling to execute. */\n private context: T;\n /** If this should only execute once. */\n private once: boolean;\n /** `true` if this listener has been destroyed already. */\n private _destroyed = false;\n\n /**\n * Constructor\n * @private\n * @param fn - The listener function to be added for one update\n * @param context - The listener context\n * @param priority - The priority for emitting\n * @param once - If the handler should fire once\n */\n constructor(fn: TickerCallback, context: T = null, priority = 0, once = false)\n {\n this.fn = fn;\n this.context = context;\n this.priority = priority;\n this.once = once;\n }\n\n /**\n * Simple compare function to figure out if a function and context match.\n * @private\n * @param fn - The listener function to be added for one update\n * @param context - The listener context\n * @return `true` if the listener match the arguments\n */\n match(fn: TickerCallback, context: any = null): boolean\n {\n return this.fn === fn && this.context === context;\n }\n\n /**\n * Emit by calling the current function.\n * @private\n * @param deltaTime - time since the last emit.\n * @return Next ticker\n */\n emit(deltaTime: number): TickerListener\n {\n if (this.fn)\n {\n if (this.context)\n {\n this.fn.call(this.context, deltaTime);\n }\n else\n {\n (this as TickerListener).fn(deltaTime);\n }\n }\n\n const redirect = this.next;\n\n if (this.once)\n {\n this.destroy(true);\n }\n\n // Soft-destroying should remove\n // the next reference\n if (this._destroyed)\n {\n this.next = null;\n }\n\n return redirect;\n }\n\n /**\n * Connect to the list.\n * @private\n * @param previous - Input node, previous listener\n */\n connect(previous: TickerListener): void\n {\n this.previous = previous;\n if (previous.next)\n {\n previous.next.previous = this;\n }\n this.next = previous.next;\n previous.next = this;\n }\n\n /**\n * Destroy and don't use after this.\n * @private\n * @param hard - `true` to remove the `next` reference, this\n * is considered a hard destroy. Soft destroy maintains the next reference.\n * @return The listener to redirect while emitting or removing.\n */\n destroy(hard = false): TickerListener\n {\n this._destroyed = true;\n this.fn = null;\n this.context = null;\n\n // Disconnect, hook up next and previous\n if (this.previous)\n {\n this.previous.next = this.next;\n }\n\n if (this.next)\n {\n this.next.previous = this.previous;\n }\n\n // Redirect to the next item\n const redirect = this.next;\n\n // Remove references\n this.next = hard ? null : redirect;\n this.previous = null;\n\n return redirect;\n }\n}\n","import { settings } from './settings';\nimport { UPDATE_PRIORITY } from './const';\nimport { TickerListener } from './TickerListener';\n\nexport type TickerCallback = (this: T, dt: number) => any;\n\n/**\n * A Ticker class that runs an update loop that other objects listen to.\n *\n * This class is composed around listeners meant for execution on the next requested animation frame.\n * Animation frames are requested only when necessary, e.g. When the ticker is started and the emitter has listeners.\n *\n * @class\n * @memberof PIXI\n */\nexport class Ticker\n{\n /** The private shared ticker instance */\n private static _shared: Ticker;\n /** The private system ticker instance */\n private static _system: Ticker;\n\n /**\n * Whether or not this ticker should invoke the method\n * {@link PIXI.Ticker#start} automatically\n * when a listener is added.\n */\n public autoStart = false;\n /**\n * Scalar time value from last frame to this frame.\n * This value is capped by setting {@link PIXI.Ticker#minFPS}\n * and is scaled with {@link PIXI.Ticker#speed}.\n * **Note:** The cap may be exceeded by scaling.\n */\n public deltaTime = 1;\n /**\n * Scaler time elapsed in milliseconds from last frame to this frame.\n * This value is capped by setting {@link PIXI.Ticker#minFPS}\n * and is scaled with {@link PIXI.Ticker#speed}.\n * **Note:** The cap may be exceeded by scaling.\n * If the platform supports DOMHighResTimeStamp,\n * this value will have a precision of 1 µs.\n * Defaults to target frame time\n * @default 16.66\n */\n public deltaMS: number;\n /**\n * Time elapsed in milliseconds from last frame to this frame.\n * Opposed to what the scalar {@link PIXI.Ticker#deltaTime}\n * is based, this value is neither capped nor scaled.\n * If the platform supports DOMHighResTimeStamp,\n * this value will have a precision of 1 µs.\n * Defaults to target frame time\n * @default 16.66\n */\n public elapsedMS: number;\n /**\n * The last time {@link PIXI.Ticker#update} was invoked.\n * This value is also reset internally outside of invoking\n * update, but only when a new animation frame is requested.\n * If the platform supports DOMHighResTimeStamp,\n * this value will have a precision of 1 µs.\n */\n public lastTime = -1;\n /**\n * Factor of current {@link PIXI.Ticker#deltaTime}.\n * @example\n * // Scales ticker.deltaTime to what would be\n * // the equivalent of approximately 120 FPS\n * ticker.speed = 2;\n */\n public speed = 1;\n /**\n * Whether or not this ticker has been started.\n * `true` if {@link PIXI.Ticker#start} has been called.\n * `false` if {@link PIXI.Ticker#stop} has been called.\n * While `false`, this value may change to `true` in the\n * event of {@link PIXI.Ticker#autoStart} being `true`\n * and a listener is added.\n */\n public started = false;\n\n /** The first listener. All new listeners added are chained on this. */\n private _head: TickerListener;\n /** Internal current frame request ID */\n private _requestId: number = null;\n /**\n * Internal value managed by minFPS property setter and getter.\n * This is the maximum allowed milliseconds between updates.\n */\n private _maxElapsedMS = 100;\n /**\n * Internal value managed by minFPS property setter and getter.\n * This is the minimum allowed milliseconds between updates.\n */\n private _minElapsedMS = 0;\n /** If enabled, deleting is disabled.*/\n private _protected = false;\n /**\n * The last time keyframe was executed.\n * Maintains a relatively fixed interval with the previous value.\n */\n private _lastFrame = -1;\n /**\n * Internal tick method bound to ticker instance.\n * This is because in early 2015, Function.bind\n * is still 60% slower in high performance scenarios.\n * Also separating frame requests from update method\n * so listeners may be called at any time and with\n * any animation API, just invoke ticker.update(time).\n *\n * @param time - Time since last tick.\n */\n private _tick: (time: number) => any;\n\n constructor()\n {\n this._head = new TickerListener(null, null, Infinity);\n this.deltaMS = 1 / settings.TARGET_FPMS;\n this.elapsedMS = 1 / settings.TARGET_FPMS;\n\n this._tick = (time: number): void =>\n {\n this._requestId = null;\n\n if (this.started)\n {\n // Invoke listeners now\n this.update(time);\n // Listener side effects may have modified ticker state.\n if (this.started && this._requestId === null && this._head.next)\n {\n this._requestId = requestAnimationFrame(this._tick);\n }\n }\n };\n }\n\n /**\n * Conditionally requests a new animation frame.\n * If a frame has not already been requested, and if the internal\n * emitter has listeners, a new frame is requested.\n *\n * @private\n */\n private _requestIfNeeded(): void\n {\n if (this._requestId === null && this._head.next)\n {\n // ensure callbacks get correct delta\n this.lastTime = performance.now();\n this._lastFrame = this.lastTime;\n this._requestId = requestAnimationFrame(this._tick);\n }\n }\n\n /**\n * Conditionally cancels a pending animation frame.\n * @private\n */\n private _cancelIfNeeded(): void\n {\n if (this._requestId !== null)\n {\n cancelAnimationFrame(this._requestId);\n this._requestId = null;\n }\n }\n\n /**\n * Conditionally requests a new animation frame.\n * If the ticker has been started it checks if a frame has not already\n * been requested, and if the internal emitter has listeners. If these\n * conditions are met, a new frame is requested. If the ticker has not\n * been started, but autoStart is `true`, then the ticker starts now,\n * and continues with the previous conditions to request a new frame.\n *\n * @private\n */\n private _startIfPossible(): void\n {\n if (this.started)\n {\n this._requestIfNeeded();\n }\n else if (this.autoStart)\n {\n this.start();\n }\n }\n\n /**\n * Register a handler for tick events. Calls continuously unless\n * it is removed or the ticker is stopped.\n *\n * @param fn - The listener function to be added for updates\n * @param context - The listener context\n * @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting\n * @returns This instance of a ticker\n */\n add(fn: TickerCallback, context?: T, priority = UPDATE_PRIORITY.NORMAL): this\n {\n return this._addListener(new TickerListener(fn, context, priority));\n }\n\n /**\n * Add a handler for the tick event which is only execute once.\n *\n * @param fn - The listener function to be added for one update\n * @param context - The listener context\n * @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting\n * @returns This instance of a ticker\n */\n addOnce(fn: TickerCallback, context?: T, priority = UPDATE_PRIORITY.NORMAL): this\n {\n return this._addListener(new TickerListener(fn, context, priority, true));\n }\n\n /**\n * Internally adds the event handler so that it can be sorted by priority.\n * Priority allows certain handler (user, AnimatedSprite, Interaction) to be run\n * before the rendering.\n *\n * @private\n * @param listener - Current listener being added.\n * @returns This instance of a ticker\n */\n private _addListener(listener: TickerListener): this\n {\n // For attaching to head\n let current = this._head.next;\n let previous = this._head;\n\n // Add the first item\n if (!current)\n {\n listener.connect(previous);\n }\n else\n {\n // Go from highest to lowest priority\n while (current)\n {\n if (listener.priority > current.priority)\n {\n listener.connect(previous);\n break;\n }\n previous = current;\n current = current.next;\n }\n\n // Not yet connected\n if (!listener.previous)\n {\n listener.connect(previous);\n }\n }\n\n this._startIfPossible();\n\n return this;\n }\n\n /**\n * Removes any handlers matching the function and context parameters.\n * If no handlers are left after removing, then it cancels the animation frame.\n *\n * @param fn - The listener function to be removed\n * @param context - The listener context to be removed\n * @returns This instance of a ticker\n */\n remove(fn: TickerCallback, context?: T): this\n {\n let listener = this._head.next;\n\n while (listener)\n {\n // We found a match, lets remove it\n // no break to delete all possible matches\n // incase a listener was added 2+ times\n if (listener.match(fn, context))\n {\n listener = listener.destroy();\n }\n else\n {\n listener = listener.next;\n }\n }\n\n if (!this._head.next)\n {\n this._cancelIfNeeded();\n }\n\n return this;\n }\n\n /**\n * The number of listeners on this ticker, calculated by walking through linked list\n *\n * @readonly\n * @member {number}\n */\n get count(): number\n {\n if (!this._head)\n {\n return 0;\n }\n\n let count = 0;\n let current = this._head;\n\n while ((current = current.next))\n {\n count++;\n }\n\n return count;\n }\n\n /**\n * Starts the ticker. If the ticker has listeners\n * a new animation frame is requested at this point.\n */\n start(): void\n {\n if (!this.started)\n {\n this.started = true;\n this._requestIfNeeded();\n }\n }\n\n /**\n * Stops the ticker. If the ticker has requested\n * an animation frame it is canceled at this point.\n */\n stop(): void\n {\n if (this.started)\n {\n this.started = false;\n this._cancelIfNeeded();\n }\n }\n\n /**\n * Destroy the ticker and don't use after this. Calling\n * this method removes all references to internal events.\n */\n destroy(): void\n {\n if (!this._protected)\n {\n this.stop();\n\n let listener = this._head.next;\n\n while (listener)\n {\n listener = listener.destroy(true);\n }\n\n this._head.destroy();\n this._head = null;\n }\n }\n\n /**\n * Triggers an update. An update entails setting the\n * current {@link PIXI.Ticker#elapsedMS},\n * the current {@link PIXI.Ticker#deltaTime},\n * invoking all listeners with current deltaTime,\n * and then finally setting {@link PIXI.Ticker#lastTime}\n * with the value of currentTime that was provided.\n * This method will be called automatically by animation\n * frame callbacks if the ticker instance has been started\n * and listeners are added.\n *\n * @param {number} [currentTime=performance.now()] - the current time of execution\n */\n update(currentTime = performance.now()): void\n {\n let elapsedMS;\n\n // If the difference in time is zero or negative, we ignore most of the work done here.\n // If there is no valid difference, then should be no reason to let anyone know about it.\n // A zero delta, is exactly that, nothing should update.\n //\n // The difference in time can be negative, and no this does not mean time traveling.\n // This can be the result of a race condition between when an animation frame is requested\n // on the current JavaScript engine event loop, and when the ticker's start method is invoked\n // (which invokes the internal _requestIfNeeded method). If a frame is requested before\n // _requestIfNeeded is invoked, then the callback for the animation frame the ticker requests,\n // can receive a time argument that can be less than the lastTime value that was set within\n // _requestIfNeeded. This difference is in microseconds, but this is enough to cause problems.\n //\n // This check covers this browser engine timing issue, as well as if consumers pass an invalid\n // currentTime value. This may happen if consumers opt-out of the autoStart, and update themselves.\n\n if (currentTime > this.lastTime)\n {\n // Save uncapped elapsedMS for measurement\n elapsedMS = this.elapsedMS = currentTime - this.lastTime;\n\n // cap the milliseconds elapsed used for deltaTime\n if (elapsedMS > this._maxElapsedMS)\n {\n elapsedMS = this._maxElapsedMS;\n }\n\n elapsedMS *= this.speed;\n\n // If not enough time has passed, exit the function.\n // Get ready for next frame by setting _lastFrame, but based on _minElapsedMS\n // adjustment to ensure a relatively stable interval.\n if (this._minElapsedMS)\n {\n const delta = currentTime - this._lastFrame | 0;\n\n if (delta < this._minElapsedMS)\n {\n return;\n }\n\n this._lastFrame = currentTime - (delta % this._minElapsedMS);\n }\n\n this.deltaMS = elapsedMS;\n this.deltaTime = this.deltaMS * settings.TARGET_FPMS;\n\n // Cache a local reference, in-case ticker is destroyed\n // during the emit, we can still check for head.next\n const head = this._head;\n\n // Invoke listeners added to internal emitter\n let listener = head.next;\n\n while (listener)\n {\n listener = listener.emit(this.deltaTime);\n }\n\n if (!head.next)\n {\n this._cancelIfNeeded();\n }\n }\n else\n {\n this.deltaTime = this.deltaMS = this.elapsedMS = 0;\n }\n\n this.lastTime = currentTime;\n }\n\n /**\n * The frames per second at which this ticker is running.\n * The default is approximately 60 in most modern browsers.\n * **Note:** This does not factor in the value of\n * {@link PIXI.Ticker#speed}, which is specific\n * to scaling {@link PIXI.Ticker#deltaTime}.\n *\n * @member {number}\n * @readonly\n */\n get FPS(): number\n {\n return 1000 / this.elapsedMS;\n }\n\n /**\n * Manages the maximum amount of milliseconds allowed to\n * elapse between invoking {@link PIXI.Ticker#update}.\n * This value is used to cap {@link PIXI.Ticker#deltaTime},\n * but does not effect the measured value of {@link PIXI.Ticker#FPS}.\n * When setting this property it is clamped to a value between\n * `0` and `PIXI.settings.TARGET_FPMS * 1000`.\n *\n * @member {number}\n * @default 10\n */\n get minFPS(): number\n {\n return 1000 / this._maxElapsedMS;\n }\n\n set minFPS(fps: number)\n {\n // Minimum must be below the maxFPS\n const minFPS = Math.min(this.maxFPS, fps);\n\n // Must be at least 0, but below 1 / settings.TARGET_FPMS\n const minFPMS = Math.min(Math.max(0, minFPS) / 1000, settings.TARGET_FPMS);\n\n this._maxElapsedMS = 1 / minFPMS;\n }\n\n /**\n * Manages the minimum amount of milliseconds required to\n * elapse between invoking {@link PIXI.Ticker#update}.\n * This will effect the measured value of {@link PIXI.Ticker#FPS}.\n * If it is set to `0`, then there is no limit; PixiJS will render as many frames as it can.\n * Otherwise it will be at least `minFPS`\n *\n * @member {number}\n * @default 0\n */\n get maxFPS(): number\n {\n if (this._minElapsedMS)\n {\n return Math.round(1000 / this._minElapsedMS);\n }\n\n return 0;\n }\n\n set maxFPS(fps: number)\n {\n if (fps === 0)\n {\n this._minElapsedMS = 0;\n }\n else\n {\n // Max must be at least the minFPS\n const maxFPS = Math.max(this.minFPS, fps);\n\n this._minElapsedMS = 1 / (maxFPS / 1000);\n }\n }\n\n /**\n * The shared ticker instance used by {@link PIXI.AnimatedSprite} and by\n * {@link PIXI.VideoResource} to update animation frames / video textures.\n *\n * It may also be used by {@link PIXI.Application} if created with the `sharedTicker` option property set to true.\n *\n * The property {@link PIXI.Ticker#autoStart} is set to `true` for this instance.\n * Please follow the examples for usage, including how to opt-out of auto-starting the shared ticker.\n *\n * @example\n * let ticker = PIXI.Ticker.shared;\n * // Set this to prevent starting this ticker when listeners are added.\n * // By default this is true only for the PIXI.Ticker.shared instance.\n * ticker.autoStart = false;\n * // FYI, call this to ensure the ticker is stopped. It should be stopped\n * // if you have not attempted to render anything yet.\n * ticker.stop();\n * // Call this when you are ready for a running shared ticker.\n * ticker.start();\n *\n * @example\n * // You may use the shared ticker to render...\n * let renderer = PIXI.autoDetectRenderer();\n * let stage = new PIXI.Container();\n * document.body.appendChild(renderer.view);\n * ticker.add(function (time) {\n * renderer.render(stage);\n * });\n *\n * @example\n * // Or you can just update it manually.\n * ticker.autoStart = false;\n * ticker.stop();\n * function animate(time) {\n * ticker.update(time);\n * renderer.render(stage);\n * requestAnimationFrame(animate);\n * }\n * animate(performance.now());\n *\n * @member {PIXI.Ticker}\n * @static\n */\n static get shared(): Ticker\n {\n if (!Ticker._shared)\n {\n const shared = Ticker._shared = new Ticker();\n\n shared.autoStart = true;\n shared._protected = true;\n }\n\n return Ticker._shared;\n }\n\n /**\n * The system ticker instance used by {@link PIXI.InteractionManager} and by\n * {@link PIXI.BasePrepare} for core timing functionality that shouldn't usually need to be paused,\n * unlike the `shared` ticker which drives visual animations and rendering which may want to be paused.\n *\n * The property {@link PIXI.Ticker#autoStart} is set to `true` for this instance.\n *\n * @member {PIXI.Ticker}\n * @static\n */\n static get system(): Ticker\n {\n if (!Ticker._system)\n {\n const system = Ticker._system = new Ticker();\n\n system.autoStart = true;\n system._protected = true;\n }\n\n return Ticker._system;\n }\n}\n","import { Ticker, UPDATE_PRIORITY } from '@pixi/ticker';\nimport { DisplayObject, TemporaryDisplayObject } from '@pixi/display';\nimport { InteractionData, InteractivePointerEvent } from './InteractionData';\nimport { InteractionEvent, InteractionCallback } from './InteractionEvent';\nimport { InteractionTrackingData } from './InteractionTrackingData';\nimport { TreeSearch } from './TreeSearch';\nimport { EventEmitter } from '@pixi/utils';\nimport { interactiveTarget } from './interactiveTarget';\n\nimport type { AbstractRenderer } from '@pixi/core';\nimport type { Point, IPointData } from '@pixi/math';\nimport type { Dict } from '@pixi/utils';\n\n// Mix interactiveTarget into DisplayObject.prototype\nDisplayObject.mixin(interactiveTarget);\n\nconst MOUSE_POINTER_ID = 1;\n\n// Mock interface for hitTestEvent - only used inside hitTest()\ninterface TestInteractionEvent\n{\n target: DisplayObject;\n data: {global: Point};\n}\n\n// helpers for hitTest() - only used inside hitTest()\nconst hitTestEvent: TestInteractionEvent = {\n target: null,\n data: {\n global: null,\n },\n};\n\nexport interface InteractionManagerOptions {\n autoPreventDefault?: boolean;\n interactionFrequency?: number;\n useSystemTicker?: boolean;\n}\n\nexport interface DelayedEvent {\n displayObject: DisplayObject;\n eventString: string;\n eventData: InteractionEvent;\n}\n\ninterface CrossCSSStyleDeclaration extends CSSStyleDeclaration\n{\n msContentZooming: string;\n msTouchAction: string;\n}\n\n/**\n * The interaction manager deals with mouse, touch and pointer events.\n *\n * Any DisplayObject can be interactive if its `interactive` property is set to true.\n *\n * This manager also supports multitouch.\n *\n * An instance of this class is automatically created by default, and can be found at `renderer.plugins.interaction`\n *\n * @class\n * @extends PIXI.utils.EventEmitter\n * @memberof PIXI\n */\nexport class InteractionManager extends EventEmitter\n{\n public readonly activeInteractionData: { [key: number]: InteractionData };\n public readonly supportsTouchEvents: boolean;\n public readonly supportsPointerEvents: boolean;\n public interactionDataPool: InteractionData[];\n public cursor: string;\n public delayedEvents: DelayedEvent[];\n public search: TreeSearch;\n public renderer: AbstractRenderer;\n public autoPreventDefault: boolean;\n public interactionFrequency: number;\n public mouse: InteractionData;\n public eventData: InteractionEvent;\n public moveWhenInside: boolean;\n public cursorStyles: Dict void) | CSSStyleDeclaration>;\n public currentCursorMode: string;\n public resolution: number;\n\n protected interactionDOMElement: HTMLElement;\n protected eventsAdded: boolean;\n protected tickerAdded: boolean;\n protected mouseOverRenderer: boolean;\n\n private _useSystemTicker: boolean;\n private _deltaTime: number;\n private _didMove: boolean;\n private _tempDisplayObject: DisplayObject;\n private readonly _eventListenerOptions: { capture: true, passive: false };\n\n /**\n * @param {PIXI.CanvasRenderer|PIXI.Renderer} renderer - A reference to the current renderer\n * @param {object} [options] - The options for the manager.\n * @param {boolean} [options.autoPreventDefault=true] - Should the manager automatically prevent default browser actions.\n * @param {number} [options.interactionFrequency=10] - Maximum frequency (ms) at pointer over/out states will be checked.\n * @param {number} [options.useSystemTicker=true] - Whether to add {@link tickerUpdate} to {@link PIXI.Ticker.system}.\n */\n constructor(renderer: AbstractRenderer, options?: InteractionManagerOptions)\n {\n super();\n\n options = options || {};\n\n /**\n * The renderer this interaction manager works for.\n *\n * @member {PIXI.AbstractRenderer}\n */\n this.renderer = renderer;\n\n /**\n * Should default browser actions automatically be prevented.\n * Does not apply to pointer events for backwards compatibility\n * preventDefault on pointer events stops mouse events from firing\n * Thus, for every pointer event, there will always be either a mouse of touch event alongside it.\n *\n * @member {boolean}\n * @default true\n */\n this.autoPreventDefault = options.autoPreventDefault !== undefined ? options.autoPreventDefault : true;\n\n /**\n * Maximum frequency in milliseconds at which pointer over/out states will be checked by {@link tickerUpdate}.\n *\n * @member {number}\n * @default 10\n */\n this.interactionFrequency = options.interactionFrequency || 10;\n\n /**\n * The mouse data\n *\n * @member {PIXI.InteractionData}\n */\n this.mouse = new InteractionData();\n this.mouse.identifier = MOUSE_POINTER_ID;\n\n // setting the mouse to start off far off screen will mean that mouse over does\n // not get called before we even move the mouse.\n this.mouse.global.set(-999999);\n\n /**\n * Actively tracked InteractionData\n *\n * @private\n * @member {Object.}\n */\n this.activeInteractionData = {};\n this.activeInteractionData[MOUSE_POINTER_ID] = this.mouse;\n\n /**\n * Pool of unused InteractionData\n *\n * @private\n * @member {PIXI.InteractionData[]}\n */\n this.interactionDataPool = [];\n\n /**\n * An event data object to handle all the event tracking/dispatching\n *\n * @member {object}\n */\n this.eventData = new InteractionEvent();\n\n /**\n * The DOM element to bind to.\n *\n * @protected\n * @member {HTMLElement}\n */\n this.interactionDOMElement = null;\n\n /**\n * This property determines if mousemove and touchmove events are fired only when the cursor\n * is over the object.\n * Setting to true will make things work more in line with how the DOM version works.\n * Setting to false can make things easier for things like dragging\n * It is currently set to false as this is how PixiJS used to work. This will be set to true in\n * future versions of pixi.\n *\n * @member {boolean}\n * @default false\n */\n this.moveWhenInside = false;\n\n /**\n * Have events been attached to the dom element?\n *\n * @protected\n * @member {boolean}\n */\n this.eventsAdded = false;\n\n /**\n * Has the system ticker been added?\n *\n * @protected\n * @member {boolean}\n */\n this.tickerAdded = false;\n\n /**\n * Is the mouse hovering over the renderer? If working in worker mouse considered to be over renderer by default.\n *\n * @protected\n * @member {boolean}\n */\n this.mouseOverRenderer = !('PointerEvent' in self);\n\n /**\n * Does the device support touch events\n * https://www.w3.org/TR/touch-events/\n *\n * @readonly\n * @member {boolean}\n */\n this.supportsTouchEvents = 'ontouchstart' in self;\n\n /**\n * Does the device support pointer events\n * https://www.w3.org/Submission/pointer-events/\n *\n * @readonly\n * @member {boolean}\n */\n this.supportsPointerEvents = !!self.PointerEvent;\n\n // this will make it so that you don't have to call bind all the time\n\n /**\n * @private\n * @member {Function}\n */\n this.onPointerUp = this.onPointerUp.bind(this);\n this.processPointerUp = this.processPointerUp.bind(this);\n\n /**\n * @private\n * @member {Function}\n */\n this.onPointerCancel = this.onPointerCancel.bind(this);\n this.processPointerCancel = this.processPointerCancel.bind(this);\n\n /**\n * @private\n * @member {Function}\n */\n this.onPointerDown = this.onPointerDown.bind(this);\n this.processPointerDown = this.processPointerDown.bind(this);\n\n /**\n * @private\n * @member {Function}\n */\n this.onPointerMove = this.onPointerMove.bind(this);\n this.processPointerMove = this.processPointerMove.bind(this);\n\n /**\n * @private\n * @member {Function}\n */\n this.onPointerOut = this.onPointerOut.bind(this);\n this.processPointerOverOut = this.processPointerOverOut.bind(this);\n\n /**\n * @private\n * @member {Function}\n */\n this.onPointerOver = this.onPointerOver.bind(this);\n\n /**\n * Dictionary of how different cursor modes are handled. Strings are handled as CSS cursor\n * values, objects are handled as dictionaries of CSS values for interactionDOMElement,\n * and functions are called instead of changing the CSS.\n * Default CSS cursor values are provided for 'default' and 'pointer' modes.\n * @member {Object.}\n */\n this.cursorStyles = {\n default: 'inherit',\n pointer: 'pointer',\n };\n\n /**\n * The mode of the cursor that is being used.\n * The value of this is a key from the cursorStyles dictionary.\n *\n * @member {string}\n */\n this.currentCursorMode = null;\n\n /**\n * Internal cached let.\n *\n * @private\n * @member {string}\n */\n this.cursor = null;\n\n /**\n * The current resolution / device pixel ratio.\n *\n * @member {number}\n * @default 1\n */\n this.resolution = 1;\n\n /**\n * Delayed pointer events. Used to guarantee correct ordering of over/out events.\n *\n * @private\n * @member {Array}\n */\n this.delayedEvents = [];\n\n /**\n * TreeSearch component that is used to hitTest stage tree\n *\n * @private\n * @member {PIXI.TreeSearch}\n */\n this.search = new TreeSearch();\n\n /**\n * Used as a last rendered object in case renderer doesnt have _lastObjectRendered\n * @member {DisplayObject}\n * @private\n */\n this._tempDisplayObject = new TemporaryDisplayObject();\n\n /**\n * An options object specifies characteristics about the event listener.\n * @private\n * @readonly\n * @member {Object.}\n */\n this._eventListenerOptions = { capture: true, passive: false };\n\n /**\n * Fired when a pointer device button (usually a mouse left-button) is pressed on the display\n * object.\n *\n * @event PIXI.InteractionManager#mousedown\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device secondary button (usually a mouse right-button) is pressed\n * on the display object.\n *\n * @event PIXI.InteractionManager#rightdown\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button (usually a mouse left-button) is released over the display\n * object.\n *\n * @event PIXI.InteractionManager#mouseup\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device secondary button (usually a mouse right-button) is released\n * over the display object.\n *\n * @event PIXI.InteractionManager#rightup\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button (usually a mouse left-button) is pressed and released on\n * the display object.\n *\n * @event PIXI.InteractionManager#click\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device secondary button (usually a mouse right-button) is pressed\n * and released on the display object.\n *\n * @event PIXI.InteractionManager#rightclick\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button (usually a mouse left-button) is released outside the\n * display object that initially registered a\n * [mousedown]{@link PIXI.InteractionManager#event:mousedown}.\n *\n * @event PIXI.InteractionManager#mouseupoutside\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device secondary button (usually a mouse right-button) is released\n * outside the display object that initially registered a\n * [rightdown]{@link PIXI.InteractionManager#event:rightdown}.\n *\n * @event PIXI.InteractionManager#rightupoutside\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device (usually a mouse) is moved while over the display object\n *\n * @event PIXI.InteractionManager#mousemove\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device (usually a mouse) is moved onto the display object\n *\n * @event PIXI.InteractionManager#mouseover\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device (usually a mouse) is moved off the display object\n *\n * @event PIXI.InteractionManager#mouseout\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button is pressed on the display object.\n *\n * @event PIXI.InteractionManager#pointerdown\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button is released over the display object.\n * Not always fired when some buttons are held down while others are released. In those cases,\n * use [mousedown]{@link PIXI.InteractionManager#event:mousedown} and\n * [mouseup]{@link PIXI.InteractionManager#event:mouseup} instead.\n *\n * @event PIXI.InteractionManager#pointerup\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when the operating system cancels a pointer event\n *\n * @event PIXI.InteractionManager#pointercancel\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button is pressed and released on the display object.\n *\n * @event PIXI.InteractionManager#pointertap\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button is released outside the display object that initially\n * registered a [pointerdown]{@link PIXI.InteractionManager#event:pointerdown}.\n *\n * @event PIXI.InteractionManager#pointerupoutside\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device is moved while over the display object\n *\n * @event PIXI.InteractionManager#pointermove\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device is moved onto the display object\n *\n * @event PIXI.InteractionManager#pointerover\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device is moved off the display object\n *\n * @event PIXI.InteractionManager#pointerout\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is placed on the display object.\n *\n * @event PIXI.InteractionManager#touchstart\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is removed from the display object.\n *\n * @event PIXI.InteractionManager#touchend\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when the operating system cancels a touch\n *\n * @event PIXI.InteractionManager#touchcancel\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is placed and removed from the display object.\n *\n * @event PIXI.InteractionManager#tap\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is removed outside of the display object that initially\n * registered a [touchstart]{@link PIXI.InteractionManager#event:touchstart}.\n *\n * @event PIXI.InteractionManager#touchendoutside\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is moved along the display object.\n *\n * @event PIXI.InteractionManager#touchmove\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button (usually a mouse left-button) is pressed on the display.\n * object. DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#mousedown\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device secondary button (usually a mouse right-button) is pressed\n * on the display object. DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#rightdown\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button (usually a mouse left-button) is released over the display\n * object. DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#mouseup\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device secondary button (usually a mouse right-button) is released\n * over the display object. DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#rightup\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button (usually a mouse left-button) is pressed and released on\n * the display object. DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#click\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device secondary button (usually a mouse right-button) is pressed\n * and released on the display object. DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#rightclick\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button (usually a mouse left-button) is released outside the\n * display object that initially registered a\n * [mousedown]{@link PIXI.DisplayObject#event:mousedown}.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#mouseupoutside\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device secondary button (usually a mouse right-button) is released\n * outside the display object that initially registered a\n * [rightdown]{@link PIXI.DisplayObject#event:rightdown}.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#rightupoutside\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device (usually a mouse) is moved while over the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#mousemove\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device (usually a mouse) is moved onto the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#mouseover\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device (usually a mouse) is moved off the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#mouseout\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button is pressed on the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#pointerdown\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button is released over the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#pointerup\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when the operating system cancels a pointer event.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#pointercancel\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button is pressed and released on the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#pointertap\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device button is released outside the display object that initially\n * registered a [pointerdown]{@link PIXI.DisplayObject#event:pointerdown}.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#pointerupoutside\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device is moved while over the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#pointermove\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device is moved onto the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#pointerover\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a pointer device is moved off the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#pointerout\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is placed on the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#touchstart\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is removed from the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#touchend\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when the operating system cancels a touch.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#touchcancel\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is placed and removed from the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#tap\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is removed outside of the display object that initially\n * registered a [touchstart]{@link PIXI.DisplayObject#event:touchstart}.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#touchendoutside\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n /**\n * Fired when a touch point is moved along the display object.\n * DisplayObject's `interactive` property must be set to `true` to fire event.\n *\n * This comes from the @pixi/interaction package.\n *\n * @event PIXI.DisplayObject#touchmove\n * @param {PIXI.InteractionEvent} event - Interaction event\n */\n\n this._useSystemTicker = options.useSystemTicker !== undefined ? options.useSystemTicker : true;\n\n this.setTargetElement(this.renderer.view, this.renderer.resolution);\n }\n\n /**\n * Should the InteractionManager automatically add {@link tickerUpdate} to {@link PIXI.Ticker.system}.\n *\n * @member {boolean}\n * @default true\n */\n get useSystemTicker(): boolean\n {\n return this._useSystemTicker;\n }\n set useSystemTicker(useSystemTicker: boolean)\n {\n this._useSystemTicker = useSystemTicker;\n\n if (useSystemTicker)\n {\n this.addTickerListener();\n }\n else\n {\n this.removeTickerListener();\n }\n }\n\n /**\n * Last rendered object or temp object\n * @readonly\n * @protected\n * @member {PIXI.DisplayObject}\n */\n get lastObjectRendered(): DisplayObject\n {\n return (this.renderer._lastObjectRendered as DisplayObject) || this._tempDisplayObject;\n }\n\n /**\n * Hit tests a point against the display tree, returning the first interactive object that is hit.\n *\n * @param {PIXI.Point} globalPoint - A point to hit test with, in global space.\n * @param {PIXI.Container} [root] - The root display object to start from. If omitted, defaults\n * to the last rendered root of the associated renderer.\n * @return {PIXI.DisplayObject} The hit display object, if any.\n */\n public hitTest(globalPoint: Point, root?: DisplayObject): DisplayObject\n {\n // clear the target for our hit test\n hitTestEvent.target = null;\n // assign the global point\n hitTestEvent.data.global = globalPoint;\n // ensure safety of the root\n if (!root)\n {\n root = this.lastObjectRendered;\n }\n // run the hit test\n this.processInteractive(hitTestEvent as InteractionEvent, root, null, true);\n // return our found object - it'll be null if we didn't hit anything\n\n return hitTestEvent.target;\n }\n\n /**\n * Sets the DOM element which will receive mouse/touch events. This is useful for when you have\n * other DOM elements on top of the renderers Canvas element. With this you'll be bale to delegate\n * another DOM element to receive those events.\n *\n * @param {HTMLElement} element - the DOM element which will receive mouse and touch events.\n * @param {number} [resolution=1] - The resolution / device pixel ratio of the new element (relative to the canvas).\n */\n public setTargetElement(element: HTMLElement, resolution = 1): void\n {\n this.removeTickerListener();\n\n this.removeEvents();\n\n this.interactionDOMElement = element;\n\n this.resolution = resolution;\n\n this.addEvents();\n\n this.addTickerListener();\n }\n\n /**\n * Add the ticker listener\n *\n * @private\n */\n private addTickerListener(): void\n {\n if (this.tickerAdded || !this.interactionDOMElement || !this._useSystemTicker)\n {\n return;\n }\n\n Ticker.system.add(this.tickerUpdate, this, UPDATE_PRIORITY.INTERACTION);\n\n this.tickerAdded = true;\n }\n\n /**\n * Remove the ticker listener\n *\n * @private\n */\n private removeTickerListener(): void\n {\n if (!this.tickerAdded)\n {\n return;\n }\n\n Ticker.system.remove(this.tickerUpdate, this);\n\n this.tickerAdded = false;\n }\n\n /**\n * Registers all the DOM events\n *\n * @private\n */\n private addEvents(): void\n {\n if (this.eventsAdded || !this.interactionDOMElement)\n {\n return;\n }\n\n const style = this.interactionDOMElement.style as CrossCSSStyleDeclaration;\n\n if (self.navigator.msPointerEnabled)\n {\n style.msContentZooming = 'none';\n style.msTouchAction = 'none';\n }\n else if (this.supportsPointerEvents)\n {\n style.touchAction = 'none';\n }\n\n /*\n * These events are added first, so that if pointer events are normalized, they are fired\n * in the same order as non-normalized events. ie. pointer event 1st, mouse / touch 2nd\n */\n if (this.supportsPointerEvents)\n {\n self.document.addEventListener('pointermove', this.onPointerMove, this._eventListenerOptions);\n this.interactionDOMElement.addEventListener('pointerdown', this.onPointerDown, this._eventListenerOptions);\n // pointerout is fired in addition to pointerup (for touch events) and pointercancel\n // we already handle those, so for the purposes of what we do in onPointerOut, we only\n // care about the pointerleave event\n this.interactionDOMElement.addEventListener('pointerleave', this.onPointerOut, this._eventListenerOptions);\n this.interactionDOMElement.addEventListener('pointerover', this.onPointerOver, this._eventListenerOptions);\n self.addEventListener('pointercancel', this.onPointerCancel, this._eventListenerOptions);\n self.addEventListener('pointerup', this.onPointerUp, this._eventListenerOptions);\n }\n else\n {\n self.document.addEventListener('mousemove', this.onPointerMove, this._eventListenerOptions);\n this.interactionDOMElement.addEventListener('mousedown', this.onPointerDown, this._eventListenerOptions);\n this.interactionDOMElement.addEventListener('mouseout', this.onPointerOut, this._eventListenerOptions);\n this.interactionDOMElement.addEventListener('mouseover', this.onPointerOver, this._eventListenerOptions);\n self.addEventListener('mouseup', this.onPointerUp, this._eventListenerOptions);\n }\n\n // always look directly for touch events so that we can provide original data\n // In a future version we should change this to being just a fallback and rely solely on\n // PointerEvents whenever available\n if (this.supportsTouchEvents)\n {\n this.interactionDOMElement.addEventListener('touchstart', this.onPointerDown, this._eventListenerOptions);\n this.interactionDOMElement.addEventListener('touchcancel', this.onPointerCancel, this._eventListenerOptions);\n this.interactionDOMElement.addEventListener('touchend', this.onPointerUp, this._eventListenerOptions);\n this.interactionDOMElement.addEventListener('touchmove', this.onPointerMove, this._eventListenerOptions);\n }\n\n this.eventsAdded = true;\n }\n\n /**\n * Removes all the DOM events that were previously registered\n *\n * @private\n */\n private removeEvents(): void\n {\n if (!this.eventsAdded || !this.interactionDOMElement)\n {\n return;\n }\n\n const style = this.interactionDOMElement.style as CrossCSSStyleDeclaration;\n\n if (self.navigator.msPointerEnabled)\n {\n style.msContentZooming = '';\n style.msTouchAction = '';\n }\n else if (this.supportsPointerEvents)\n {\n style.touchAction = '';\n }\n\n if (this.supportsPointerEvents)\n {\n self.document.removeEventListener('pointermove', this.onPointerMove, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('pointerdown', this.onPointerDown, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('pointerleave', this.onPointerOut, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('pointerover', this.onPointerOver, this._eventListenerOptions);\n self.removeEventListener('pointercancel', this.onPointerCancel, this._eventListenerOptions);\n self.removeEventListener('pointerup', this.onPointerUp, this._eventListenerOptions);\n }\n else\n {\n self.document.removeEventListener('mousemove', this.onPointerMove, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('mousedown', this.onPointerDown, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('mouseout', this.onPointerOut, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('mouseover', this.onPointerOver, this._eventListenerOptions);\n self.removeEventListener('mouseup', this.onPointerUp, this._eventListenerOptions);\n }\n\n if (this.supportsTouchEvents)\n {\n this.interactionDOMElement.removeEventListener('touchstart', this.onPointerDown, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('touchcancel', this.onPointerCancel, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('touchend', this.onPointerUp, this._eventListenerOptions);\n this.interactionDOMElement.removeEventListener('touchmove', this.onPointerMove, this._eventListenerOptions);\n }\n\n this.interactionDOMElement = null;\n\n this.eventsAdded = false;\n }\n\n /**\n * Updates the state of interactive objects if at least {@link interactionFrequency}\n * milliseconds have passed since the last invocation.\n *\n * Invoked by a throttled ticker update from {@link PIXI.Ticker.system}.\n *\n * @param {number} deltaTime - time delta since the last call\n */\n public tickerUpdate(deltaTime: number): void\n {\n this._deltaTime += deltaTime;\n\n if (this._deltaTime < this.interactionFrequency)\n {\n return;\n }\n\n this._deltaTime = 0;\n\n this.update();\n }\n\n /**\n * Updates the state of interactive objects.\n */\n public update(): void\n {\n if (!this.interactionDOMElement)\n {\n return;\n }\n\n // if the user move the mouse this check has already been done using the mouse move!\n if (this._didMove)\n {\n this._didMove = false;\n\n return;\n }\n\n this.cursor = null;\n\n // Resets the flag as set by a stopPropagation call. This flag is usually reset by a user interaction of any kind,\n // but there was a scenario of a display object moving under a static mouse cursor.\n // In this case, mouseover and mouseevents would not pass the flag test in dispatchEvent function\n for (const k in this.activeInteractionData)\n {\n // eslint-disable-next-line no-prototype-builtins\n if (this.activeInteractionData.hasOwnProperty(k))\n {\n const interactionData = this.activeInteractionData[k];\n\n if (interactionData.originalEvent && interactionData.pointerType !== 'touch')\n {\n const interactionEvent = this.configureInteractionEventForDOMEvent(\n this.eventData,\n interactionData.originalEvent as PointerEvent,\n interactionData\n );\n\n this.processInteractive(\n interactionEvent,\n this.lastObjectRendered,\n this.processPointerOverOut,\n true\n );\n }\n }\n }\n\n this.setCursorMode(this.cursor);\n }\n\n /**\n * Sets the current cursor mode, handling any callbacks or CSS style changes.\n *\n * @param {string} mode - cursor mode, a key from the cursorStyles dictionary\n */\n public setCursorMode(mode: string): void\n {\n mode = mode || 'default';\n let applyStyles = true;\n\n // offscreen canvas does not support setting styles, but cursor modes can be functions,\n // in order to handle pixi rendered cursors, so we can't bail\n if (self.OffscreenCanvas && this.interactionDOMElement instanceof OffscreenCanvas)\n {\n applyStyles = false;\n }\n // if the mode didn't actually change, bail early\n if (this.currentCursorMode === mode)\n {\n return;\n }\n this.currentCursorMode = mode;\n const style = this.cursorStyles[mode];\n\n // only do things if there is a cursor style for it\n if (style)\n {\n switch (typeof style)\n {\n case 'string':\n // string styles are handled as cursor CSS\n if (applyStyles)\n {\n this.interactionDOMElement.style.cursor = style;\n }\n break;\n case 'function':\n // functions are just called, and passed the cursor mode\n style(mode);\n break;\n case 'object':\n // if it is an object, assume that it is a dictionary of CSS styles,\n // apply it to the interactionDOMElement\n if (applyStyles)\n {\n Object.assign(this.interactionDOMElement.style, style);\n }\n break;\n }\n }\n else if (applyStyles && typeof mode === 'string' && !Object.prototype.hasOwnProperty.call(this.cursorStyles, mode))\n {\n // if it mode is a string (not a Symbol) and cursorStyles doesn't have any entry\n // for the mode, then assume that the dev wants it to be CSS for the cursor.\n this.interactionDOMElement.style.cursor = mode;\n }\n }\n\n /**\n * Dispatches an event on the display object that was interacted with\n *\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - the display object in question\n * @param {string} eventString - the name of the event (e.g, mousedown)\n * @param {PIXI.InteractionEvent} eventData - the event data object\n * @private\n */\n private dispatchEvent(displayObject: DisplayObject, eventString: string, eventData: InteractionEvent): void\n {\n // Even if the event was stopped, at least dispatch any remaining events\n // for the same display object.\n if (!eventData.stopPropagationHint || displayObject === eventData.stopsPropagatingAt)\n {\n eventData.currentTarget = displayObject;\n eventData.type = eventString;\n\n displayObject.emit(eventString, eventData);\n\n if ((displayObject as any)[eventString])\n {\n (displayObject as any)[eventString](eventData);\n }\n }\n }\n\n /**\n * Puts a event on a queue to be dispatched later. This is used to guarantee correct\n * ordering of over/out events.\n *\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - the display object in question\n * @param {string} eventString - the name of the event (e.g, mousedown)\n * @param {object} eventData - the event data object\n * @private\n */\n private delayDispatchEvent(displayObject: DisplayObject, eventString: string, eventData: InteractionEvent): void\n {\n this.delayedEvents.push({ displayObject, eventString, eventData });\n }\n\n /**\n * Maps x and y coords from a DOM object and maps them correctly to the PixiJS view. The\n * resulting value is stored in the point. This takes into account the fact that the DOM\n * element could be scaled and positioned anywhere on the screen.\n *\n * @param {PIXI.IPointData} point - the point that the result will be stored in\n * @param {number} x - the x coord of the position to map\n * @param {number} y - the y coord of the position to map\n */\n public mapPositionToPoint(point: IPointData, x: number, y: number): void\n {\n let rect;\n\n // IE 11 fix\n if (!this.interactionDOMElement.parentElement)\n {\n rect = {\n x: 0,\n y: 0,\n width: (this.interactionDOMElement as any).width,\n height: (this.interactionDOMElement as any).height,\n left: 0,\n top: 0\n };\n }\n else\n {\n rect = this.interactionDOMElement.getBoundingClientRect();\n }\n\n const resolutionMultiplier = 1.0 / this.resolution;\n\n point.x = ((x - rect.left) * ((this.interactionDOMElement as any).width / rect.width)) * resolutionMultiplier;\n point.y = ((y - rect.top) * ((this.interactionDOMElement as any).height / rect.height)) * resolutionMultiplier;\n }\n\n /**\n * This function is provides a neat way of crawling through the scene graph and running a\n * specified function on all interactive objects it finds. It will also take care of hit\n * testing the interactive objects and passes the hit across in the function.\n *\n * @protected\n * @param {PIXI.InteractionEvent} interactionEvent - event containing the point that\n * is tested for collision\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - the displayObject\n * that will be hit test (recursively crawls its children)\n * @param {Function} [func] - the function that will be called on each interactive object. The\n * interactionEvent, displayObject and hit will be passed to the function\n * @param {boolean} [hitTest] - indicates whether we want to calculate hits\n * or just iterate through all interactive objects\n */\n public processInteractive(interactionEvent: InteractionEvent, displayObject: DisplayObject,\n func?: InteractionCallback, hitTest?: boolean\n ): void\n {\n const hit = this.search.findHit(interactionEvent, displayObject, func, hitTest);\n\n const delayedEvents = this.delayedEvents;\n\n if (!delayedEvents.length)\n {\n return hit;\n }\n // Reset the propagation hint, because we start deeper in the tree again.\n interactionEvent.stopPropagationHint = false;\n\n const delayedLen = delayedEvents.length;\n\n this.delayedEvents = [];\n\n for (let i = 0; i < delayedLen; i++)\n {\n const { displayObject, eventString, eventData } = delayedEvents[i];\n\n // When we reach the object we wanted to stop propagating at,\n // set the propagation hint.\n if (eventData.stopsPropagatingAt === displayObject)\n {\n eventData.stopPropagationHint = true;\n }\n\n this.dispatchEvent(displayObject, eventString, eventData);\n }\n\n return hit;\n }\n\n /**\n * Is called when the pointer button is pressed down on the renderer element\n *\n * @private\n * @param {PointerEvent} originalEvent - The DOM event of a pointer button being pressed down\n */\n private onPointerDown(originalEvent: InteractivePointerEvent): void\n {\n // if we support touch events, then only use those for touch events, not pointer events\n if (this.supportsTouchEvents && (originalEvent as PointerEvent).pointerType === 'touch') return;\n\n const events = this.normalizeToPointerData(originalEvent);\n\n /*\n * No need to prevent default on natural pointer events, as there are no side effects\n * Normalized events, however, may have the double mousedown/touchstart issue on the native android browser,\n * so still need to be prevented.\n */\n\n // Guaranteed that there will be at least one event in events, and all events must have the same pointer type\n\n if (this.autoPreventDefault && (events[0] as any).isNormalized)\n {\n const cancelable = originalEvent.cancelable || !('cancelable' in originalEvent);\n\n if (cancelable)\n {\n originalEvent.preventDefault();\n }\n }\n\n const eventLen = events.length;\n\n for (let i = 0; i < eventLen; i++)\n {\n const event = events[i];\n\n const interactionData = this.getInteractionDataForPointerId(event);\n\n const interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n interactionEvent.data.originalEvent = originalEvent;\n\n this.processInteractive(interactionEvent, this.lastObjectRendered, this.processPointerDown, true);\n\n this.emit('pointerdown', interactionEvent);\n if (event.pointerType === 'touch')\n {\n this.emit('touchstart', interactionEvent);\n }\n // emit a mouse event for \"pen\" pointers, the way a browser would emit a fallback event\n else if (event.pointerType === 'mouse' || event.pointerType === 'pen')\n {\n const isRightButton = event.button === 2;\n\n this.emit(isRightButton ? 'rightdown' : 'mousedown', this.eventData);\n }\n }\n }\n\n /**\n * Processes the result of the pointer down check and dispatches the event if need be\n *\n * @private\n * @param {PIXI.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - The display object that was tested\n * @param {boolean} hit - the result of the hit test on the display object\n */\n private processPointerDown(interactionEvent: InteractionEvent, displayObject: DisplayObject, hit: boolean): void\n {\n const data = interactionEvent.data;\n const id = interactionEvent.data.identifier;\n\n if (hit)\n {\n if (!displayObject.trackedPointers[id])\n {\n displayObject.trackedPointers[id] = new InteractionTrackingData(id);\n }\n this.dispatchEvent(displayObject, 'pointerdown', interactionEvent);\n\n if (data.pointerType === 'touch')\n {\n this.dispatchEvent(displayObject, 'touchstart', interactionEvent);\n }\n else if (data.pointerType === 'mouse' || data.pointerType === 'pen')\n {\n const isRightButton = data.button === 2;\n\n if (isRightButton)\n {\n displayObject.trackedPointers[id].rightDown = true;\n }\n else\n {\n displayObject.trackedPointers[id].leftDown = true;\n }\n\n this.dispatchEvent(displayObject, isRightButton ? 'rightdown' : 'mousedown', interactionEvent);\n }\n }\n }\n\n /**\n * Is called when the pointer button is released on the renderer element\n *\n * @private\n * @param {PointerEvent} originalEvent - The DOM event of a pointer button being released\n * @param {boolean} cancelled - true if the pointer is cancelled\n * @param {Function} func - Function passed to {@link processInteractive}\n */\n private onPointerComplete(originalEvent: InteractivePointerEvent, cancelled: boolean, func: InteractionCallback): void\n {\n const events = this.normalizeToPointerData(originalEvent);\n\n const eventLen = events.length;\n\n // if the event wasn't targeting our canvas, then consider it to be pointerupoutside\n // in all cases (unless it was a pointercancel)\n const eventAppend = originalEvent.target !== this.interactionDOMElement ? 'outside' : '';\n\n for (let i = 0; i < eventLen; i++)\n {\n const event = events[i];\n\n const interactionData = this.getInteractionDataForPointerId(event);\n\n const interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n interactionEvent.data.originalEvent = originalEvent;\n\n // perform hit testing for events targeting our canvas or cancel events\n this.processInteractive(interactionEvent, this.lastObjectRendered, func, cancelled || !eventAppend);\n\n this.emit(cancelled ? 'pointercancel' : `pointerup${eventAppend}`, interactionEvent);\n\n if (event.pointerType === 'mouse' || event.pointerType === 'pen')\n {\n const isRightButton = event.button === 2;\n\n this.emit(isRightButton ? `rightup${eventAppend}` : `mouseup${eventAppend}`, interactionEvent);\n }\n else if (event.pointerType === 'touch')\n {\n this.emit(cancelled ? 'touchcancel' : `touchend${eventAppend}`, interactionEvent);\n this.releaseInteractionDataForPointerId(event.pointerId);\n }\n }\n }\n\n /**\n * Is called when the pointer button is cancelled\n *\n * @private\n * @param {PointerEvent} event - The DOM event of a pointer button being released\n */\n private onPointerCancel(event: InteractivePointerEvent): void\n {\n // if we support touch events, then only use those for touch events, not pointer events\n if (this.supportsTouchEvents && (event as PointerEvent).pointerType === 'touch') return;\n\n this.onPointerComplete(event, true, this.processPointerCancel);\n }\n\n /**\n * Processes the result of the pointer cancel check and dispatches the event if need be\n *\n * @private\n * @param {PIXI.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - The display object that was tested\n */\n private processPointerCancel(interactionEvent: InteractionEvent, displayObject: DisplayObject): void\n {\n const data = interactionEvent.data;\n\n const id = interactionEvent.data.identifier;\n\n if (displayObject.trackedPointers[id] !== undefined)\n {\n delete displayObject.trackedPointers[id];\n this.dispatchEvent(displayObject, 'pointercancel', interactionEvent);\n\n if (data.pointerType === 'touch')\n {\n this.dispatchEvent(displayObject, 'touchcancel', interactionEvent);\n }\n }\n }\n\n /**\n * Is called when the pointer button is released on the renderer element\n *\n * @private\n * @param {PointerEvent} event - The DOM event of a pointer button being released\n */\n private onPointerUp(event: InteractivePointerEvent): void\n {\n // if we support touch events, then only use those for touch events, not pointer events\n if (this.supportsTouchEvents && (event as PointerEvent).pointerType === 'touch') return;\n\n this.onPointerComplete(event, false, this.processPointerUp);\n }\n\n /**\n * Processes the result of the pointer up check and dispatches the event if need be\n *\n * @private\n * @param {PIXI.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - The display object that was tested\n * @param {boolean} hit - the result of the hit test on the display object\n */\n private processPointerUp(interactionEvent: InteractionEvent, displayObject: DisplayObject, hit: boolean): void\n {\n const data = interactionEvent.data;\n\n const id = interactionEvent.data.identifier;\n\n const trackingData = displayObject.trackedPointers[id];\n\n const isTouch = data.pointerType === 'touch';\n\n const isMouse = (data.pointerType === 'mouse' || data.pointerType === 'pen');\n // need to track mouse down status in the mouse block so that we can emit\n // event in a later block\n let isMouseTap = false;\n\n // Mouse only\n if (isMouse)\n {\n const isRightButton = data.button === 2;\n\n const flags = InteractionTrackingData.FLAGS;\n\n const test = isRightButton ? flags.RIGHT_DOWN : flags.LEFT_DOWN;\n\n const isDown = trackingData !== undefined && (trackingData.flags & test);\n\n if (hit)\n {\n this.dispatchEvent(displayObject, isRightButton ? 'rightup' : 'mouseup', interactionEvent);\n\n if (isDown)\n {\n this.dispatchEvent(displayObject, isRightButton ? 'rightclick' : 'click', interactionEvent);\n // because we can confirm that the mousedown happened on this object, flag for later emit of pointertap\n isMouseTap = true;\n }\n }\n else if (isDown)\n {\n this.dispatchEvent(displayObject, isRightButton ? 'rightupoutside' : 'mouseupoutside', interactionEvent);\n }\n // update the down state of the tracking data\n if (trackingData)\n {\n if (isRightButton)\n {\n trackingData.rightDown = false;\n }\n else\n {\n trackingData.leftDown = false;\n }\n }\n }\n\n // Pointers and Touches, and Mouse\n if (hit)\n {\n this.dispatchEvent(displayObject, 'pointerup', interactionEvent);\n if (isTouch) this.dispatchEvent(displayObject, 'touchend', interactionEvent);\n\n if (trackingData)\n {\n // emit pointertap if not a mouse, or if the mouse block decided it was a tap\n if (!isMouse || isMouseTap)\n {\n this.dispatchEvent(displayObject, 'pointertap', interactionEvent);\n }\n if (isTouch)\n {\n this.dispatchEvent(displayObject, 'tap', interactionEvent);\n // touches are no longer over (if they ever were) when we get the touchend\n // so we should ensure that we don't keep pretending that they are\n trackingData.over = false;\n }\n }\n }\n else if (trackingData)\n {\n this.dispatchEvent(displayObject, 'pointerupoutside', interactionEvent);\n if (isTouch) this.dispatchEvent(displayObject, 'touchendoutside', interactionEvent);\n }\n // Only remove the tracking data if there is no over/down state still associated with it\n if (trackingData && trackingData.none)\n {\n delete displayObject.trackedPointers[id];\n }\n }\n\n /**\n * Is called when the pointer moves across the renderer element\n *\n * @private\n * @param {PointerEvent} originalEvent - The DOM event of a pointer moving\n */\n private onPointerMove(originalEvent: InteractivePointerEvent): void\n {\n // if we support touch events, then only use those for touch events, not pointer events\n if (this.supportsTouchEvents && (originalEvent as PointerEvent).pointerType === 'touch') return;\n\n const events = this.normalizeToPointerData(originalEvent);\n\n if (events[0].pointerType === 'mouse' || events[0].pointerType === 'pen')\n {\n this._didMove = true;\n\n this.cursor = null;\n }\n\n const eventLen = events.length;\n\n for (let i = 0; i < eventLen; i++)\n {\n const event = events[i];\n\n const interactionData = this.getInteractionDataForPointerId(event);\n\n const interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n interactionEvent.data.originalEvent = originalEvent;\n\n this.processInteractive(interactionEvent, this.lastObjectRendered, this.processPointerMove, true);\n\n this.emit('pointermove', interactionEvent);\n if (event.pointerType === 'touch') this.emit('touchmove', interactionEvent);\n if (event.pointerType === 'mouse' || event.pointerType === 'pen') this.emit('mousemove', interactionEvent);\n }\n\n if (events[0].pointerType === 'mouse')\n {\n this.setCursorMode(this.cursor);\n\n // TODO BUG for parents interactive object (border order issue)\n }\n }\n\n /**\n * Processes the result of the pointer move check and dispatches the event if need be\n *\n * @private\n * @param {PIXI.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - The display object that was tested\n * @param {boolean} hit - the result of the hit test on the display object\n */\n private processPointerMove(interactionEvent: InteractionEvent, displayObject: DisplayObject, hit: boolean): void\n {\n const data = interactionEvent.data;\n\n const isTouch = data.pointerType === 'touch';\n\n const isMouse = (data.pointerType === 'mouse' || data.pointerType === 'pen');\n\n if (isMouse)\n {\n this.processPointerOverOut(interactionEvent, displayObject, hit);\n }\n\n if (!this.moveWhenInside || hit)\n {\n this.dispatchEvent(displayObject, 'pointermove', interactionEvent);\n if (isTouch) this.dispatchEvent(displayObject, 'touchmove', interactionEvent);\n if (isMouse) this.dispatchEvent(displayObject, 'mousemove', interactionEvent);\n }\n }\n\n /**\n * Is called when the pointer is moved out of the renderer element\n *\n * @private\n * @param {PointerEvent} originalEvent - The DOM event of a pointer being moved out\n */\n private onPointerOut(originalEvent: InteractivePointerEvent): void\n {\n // if we support touch events, then only use those for touch events, not pointer events\n if (this.supportsTouchEvents && (originalEvent as PointerEvent).pointerType === 'touch') return;\n\n const events = this.normalizeToPointerData(originalEvent);\n\n // Only mouse and pointer can call onPointerOut, so events will always be length 1\n const event = events[0];\n\n if (event.pointerType === 'mouse')\n {\n this.mouseOverRenderer = false;\n this.setCursorMode(null);\n }\n\n const interactionData = this.getInteractionDataForPointerId(event);\n\n const interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n interactionEvent.data.originalEvent = event;\n\n this.processInteractive(interactionEvent, this.lastObjectRendered, this.processPointerOverOut, false);\n\n this.emit('pointerout', interactionEvent);\n if (event.pointerType === 'mouse' || event.pointerType === 'pen')\n {\n this.emit('mouseout', interactionEvent);\n }\n else\n {\n // we can get touchleave events after touchend, so we want to make sure we don't\n // introduce memory leaks\n this.releaseInteractionDataForPointerId(interactionData.identifier);\n }\n }\n\n /**\n * Processes the result of the pointer over/out check and dispatches the event if need be\n *\n * @private\n * @param {PIXI.InteractionEvent} interactionEvent - The interaction event wrapping the DOM event\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - The display object that was tested\n * @param {boolean} hit - the result of the hit test on the display object\n */\n private processPointerOverOut(interactionEvent: InteractionEvent, displayObject: DisplayObject, hit: boolean): void\n {\n const data = interactionEvent.data;\n\n const id = interactionEvent.data.identifier;\n\n const isMouse = (data.pointerType === 'mouse' || data.pointerType === 'pen');\n\n let trackingData = displayObject.trackedPointers[id];\n\n // if we just moused over the display object, then we need to track that state\n if (hit && !trackingData)\n {\n trackingData = displayObject.trackedPointers[id] = new InteractionTrackingData(id);\n }\n\n if (trackingData === undefined) return;\n\n if (hit && this.mouseOverRenderer)\n {\n if (!trackingData.over)\n {\n trackingData.over = true;\n this.delayDispatchEvent(displayObject, 'pointerover', interactionEvent);\n if (isMouse)\n {\n this.delayDispatchEvent(displayObject, 'mouseover', interactionEvent);\n }\n }\n\n // only change the cursor if it has not already been changed (by something deeper in the\n // display tree)\n if (isMouse && this.cursor === null)\n {\n this.cursor = displayObject.cursor;\n }\n }\n else if (trackingData.over)\n {\n trackingData.over = false;\n this.dispatchEvent(displayObject, 'pointerout', this.eventData);\n if (isMouse)\n {\n this.dispatchEvent(displayObject, 'mouseout', interactionEvent);\n }\n // if there is no mouse down information for the pointer, then it is safe to delete\n if (trackingData.none)\n {\n delete displayObject.trackedPointers[id];\n }\n }\n }\n\n /**\n * Is called when the pointer is moved into the renderer element\n *\n * @private\n * @param {PointerEvent} originalEvent - The DOM event of a pointer button being moved into the renderer view\n */\n private onPointerOver(originalEvent: InteractivePointerEvent): void\n {\n const events = this.normalizeToPointerData(originalEvent);\n\n // Only mouse and pointer can call onPointerOver, so events will always be length 1\n const event = events[0];\n\n const interactionData = this.getInteractionDataForPointerId(event);\n\n const interactionEvent = this.configureInteractionEventForDOMEvent(this.eventData, event, interactionData);\n\n interactionEvent.data.originalEvent = event;\n\n if (event.pointerType === 'mouse')\n {\n this.mouseOverRenderer = true;\n }\n\n this.emit('pointerover', interactionEvent);\n if (event.pointerType === 'mouse' || event.pointerType === 'pen')\n {\n this.emit('mouseover', interactionEvent);\n }\n }\n\n /**\n * Get InteractionData for a given pointerId. Store that data as well\n *\n * @private\n * @param {PointerEvent} event - Normalized pointer event, output from normalizeToPointerData\n * @return {PIXI.InteractionData} - Interaction data for the given pointer identifier\n */\n private getInteractionDataForPointerId(event: PointerEvent): InteractionData\n {\n const pointerId = event.pointerId;\n\n let interactionData;\n\n if (pointerId === MOUSE_POINTER_ID || event.pointerType === 'mouse')\n {\n interactionData = this.mouse;\n }\n else if (this.activeInteractionData[pointerId])\n {\n interactionData = this.activeInteractionData[pointerId];\n }\n else\n {\n interactionData = this.interactionDataPool.pop() || new InteractionData();\n interactionData.identifier = pointerId;\n this.activeInteractionData[pointerId] = interactionData;\n }\n // copy properties from the event, so that we can make sure that touch/pointer specific\n // data is available\n interactionData.copyEvent(event);\n\n return interactionData;\n }\n\n /**\n * Return unused InteractionData to the pool, for a given pointerId\n *\n * @private\n * @param {number} pointerId - Identifier from a pointer event\n */\n private releaseInteractionDataForPointerId(pointerId: number): void\n {\n const interactionData = this.activeInteractionData[pointerId];\n\n if (interactionData)\n {\n delete this.activeInteractionData[pointerId];\n interactionData.reset();\n this.interactionDataPool.push(interactionData);\n }\n }\n\n /**\n * Configure an InteractionEvent to wrap a DOM PointerEvent and InteractionData\n *\n * @private\n * @param {PIXI.InteractionEvent} interactionEvent - The event to be configured\n * @param {PointerEvent} pointerEvent - The DOM event that will be paired with the InteractionEvent\n * @param {PIXI.InteractionData} interactionData - The InteractionData that will be paired\n * with the InteractionEvent\n * @return {PIXI.InteractionEvent} the interaction event that was passed in\n */\n private configureInteractionEventForDOMEvent(interactionEvent: InteractionEvent, pointerEvent: PointerEvent,\n interactionData: InteractionData\n ): InteractionEvent\n {\n interactionEvent.data = interactionData;\n\n this.mapPositionToPoint(interactionData.global, pointerEvent.clientX, pointerEvent.clientY);\n\n // Not really sure why this is happening, but it's how a previous version handled things\n if (pointerEvent.pointerType === 'touch')\n {\n (pointerEvent as any).globalX = interactionData.global.x;\n (pointerEvent as any).globalY = interactionData.global.y;\n }\n\n interactionData.originalEvent = pointerEvent;\n interactionEvent.reset();\n\n return interactionEvent;\n }\n\n /**\n * Ensures that the original event object contains all data that a regular pointer event would have\n *\n * @private\n * @param {TouchEvent|MouseEvent|PointerEvent} event - The original event data from a touch or mouse event\n * @return {PointerEvent[]} An array containing a single normalized pointer event, in the case of a pointer\n * or mouse event, or a multiple normalized pointer events if there are multiple changed touches\n */\n private normalizeToPointerData(event: InteractivePointerEvent): PointerEvent[]\n {\n const normalizedEvents = [];\n\n if (this.supportsTouchEvents && event instanceof TouchEvent)\n {\n for (let i = 0, li = event.changedTouches.length; i < li; i++)\n {\n const touch = event.changedTouches[i] as PixiTouch;\n\n if (typeof touch.button === 'undefined') touch.button = event.touches.length ? 1 : 0;\n if (typeof touch.buttons === 'undefined') touch.buttons = event.touches.length ? 1 : 0;\n if (typeof touch.isPrimary === 'undefined')\n {\n touch.isPrimary = event.touches.length === 1 && event.type === 'touchstart';\n }\n if (typeof touch.width === 'undefined') touch.width = touch.radiusX || 1;\n if (typeof touch.height === 'undefined') touch.height = touch.radiusY || 1;\n if (typeof touch.tiltX === 'undefined') touch.tiltX = 0;\n if (typeof touch.tiltY === 'undefined') touch.tiltY = 0;\n if (typeof touch.pointerType === 'undefined') touch.pointerType = 'touch';\n if (typeof touch.pointerId === 'undefined') touch.pointerId = touch.identifier || 0;\n if (typeof touch.pressure === 'undefined') touch.pressure = touch.force || 0.5;\n if (typeof touch.twist === 'undefined') touch.twist = 0;\n if (typeof touch.tangentialPressure === 'undefined') touch.tangentialPressure = 0;\n // TODO: Remove these, as layerX/Y is not a standard, is deprecated, has uneven\n // support, and the fill ins are not quite the same\n // offsetX/Y might be okay, but is not the same as clientX/Y when the canvas's top\n // left is not 0,0 on the page\n if (typeof touch.layerX === 'undefined') touch.layerX = touch.offsetX = touch.clientX;\n if (typeof touch.layerY === 'undefined') touch.layerY = touch.offsetY = touch.clientY;\n\n // mark the touch as normalized, just so that we know we did it\n touch.isNormalized = true;\n\n normalizedEvents.push(touch);\n }\n }\n // apparently PointerEvent subclasses MouseEvent, so yay\n else if (!self.MouseEvent\n || (event instanceof MouseEvent && (!this.supportsPointerEvents || !(event instanceof self.PointerEvent))))\n {\n const tempEvent = event as PixiPointerEvent;\n\n if (typeof tempEvent.isPrimary === 'undefined') tempEvent.isPrimary = true;\n if (typeof tempEvent.width === 'undefined') tempEvent.width = 1;\n if (typeof tempEvent.height === 'undefined') tempEvent.height = 1;\n if (typeof tempEvent.tiltX === 'undefined') tempEvent.tiltX = 0;\n if (typeof tempEvent.tiltY === 'undefined') tempEvent.tiltY = 0;\n if (typeof tempEvent.pointerType === 'undefined') tempEvent.pointerType = 'mouse';\n if (typeof tempEvent.pointerId === 'undefined') tempEvent.pointerId = MOUSE_POINTER_ID;\n if (typeof tempEvent.pressure === 'undefined') tempEvent.pressure = 0.5;\n if (typeof tempEvent.twist === 'undefined') tempEvent.twist = 0;\n if (typeof tempEvent.tangentialPressure === 'undefined') tempEvent.tangentialPressure = 0;\n\n // mark the mouse event as normalized, just so that we know we did it\n tempEvent.isNormalized = true;\n\n normalizedEvents.push(tempEvent);\n }\n else\n {\n normalizedEvents.push(event);\n }\n\n return normalizedEvents as PointerEvent[];\n }\n\n /**\n * Destroys the interaction manager\n *\n */\n public destroy(): void\n {\n this.removeEvents();\n\n this.removeTickerListener();\n\n this.removeAllListeners();\n\n this.renderer = null;\n\n this.mouse = null;\n\n this.eventData = null;\n\n this.interactionDOMElement = null;\n\n this.onPointerDown = null;\n this.processPointerDown = null;\n\n this.onPointerUp = null;\n this.processPointerUp = null;\n\n this.onPointerCancel = null;\n this.processPointerCancel = null;\n\n this.onPointerMove = null;\n this.processPointerMove = null;\n\n this.onPointerOut = null;\n this.processPointerOverOut = null;\n\n this.onPointerOver = null;\n\n this.search = null;\n }\n}\n\ninterface PixiPointerEvent extends PointerEvent\n{\n isPrimary: boolean;\n width: number;\n height: number;\n tiltX: number;\n tiltY: number;\n pointerType: string;\n pointerId: number;\n pressure: number;\n twist: number;\n tangentialPressure: number;\n isNormalized: boolean;\n}\n\ninterface PixiTouch extends Touch\n{\n button: number;\n buttons: number;\n isPrimary: boolean;\n width: number;\n height: number;\n tiltX: number;\n tiltY: number;\n pointerType: string;\n pointerId: number;\n pressure: number;\n twist: number;\n tangentialPressure: number;\n layerX: number;\n layerY: number;\n offsetX: number;\n offsetY: number;\n isNormalized: boolean;\n}\n","import { Point, IPointData } from '@pixi/math';\n\nimport type { DisplayObject } from '@pixi/display';\n\nexport type InteractivePointerEvent = PointerEvent | TouchEvent | MouseEvent;\n\n/**\n * Holds all information related to an Interaction event\n *\n * @class\n * @memberof PIXI\n */\nexport class InteractionData\n{\n public global: Point;\n public target: DisplayObject;\n public originalEvent: InteractivePointerEvent;\n public identifier: number;\n public isPrimary: boolean;\n public button: number;\n public buttons: number;\n public width: number;\n public height: number;\n public tiltX: number;\n public tiltY: number;\n public pointerType: string;\n public pressure = 0;\n public rotationAngle = 0;\n public twist = 0;\n public tangentialPressure = 0;\n\n constructor()\n {\n /**\n * This point stores the global coords of where the touch/mouse event happened\n *\n * @member {PIXI.Point}\n */\n this.global = new Point();\n\n /**\n * The target Sprite that was interacted with\n *\n * @member {PIXI.Sprite}\n */\n this.target = null;\n\n /**\n * When passed to an event handler, this will be the original DOM Event that was captured\n *\n * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent\n * @member {MouseEvent|TouchEvent|PointerEvent}\n */\n this.originalEvent = null;\n\n /**\n * Unique identifier for this interaction\n *\n * @member {number}\n */\n this.identifier = null;\n\n /**\n * Indicates whether or not the pointer device that created the event is the primary pointer.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/isPrimary\n * @type {Boolean}\n */\n this.isPrimary = false;\n\n /**\n * Indicates which button was pressed on the mouse or pointer device to trigger the event.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button\n * @type {number}\n */\n this.button = 0;\n\n /**\n * Indicates which buttons are pressed on the mouse or pointer device when the event is triggered.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons\n * @type {number}\n */\n this.buttons = 0;\n\n /**\n * The width of the pointer's contact along the x-axis, measured in CSS pixels.\n * radiusX of TouchEvents will be represented by this value.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/width\n * @type {number}\n */\n this.width = 0;\n\n /**\n * The height of the pointer's contact along the y-axis, measured in CSS pixels.\n * radiusY of TouchEvents will be represented by this value.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/height\n * @type {number}\n */\n this.height = 0;\n\n /**\n * The angle, in degrees, between the pointer device and the screen.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/tiltX\n * @type {number}\n */\n this.tiltX = 0;\n\n /**\n * The angle, in degrees, between the pointer device and the screen.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/tiltY\n * @type {number}\n */\n this.tiltY = 0;\n\n /**\n * The type of pointer that triggered the event.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerType\n * @type {string}\n */\n this.pointerType = null;\n\n /**\n * Pressure applied by the pointing device during the event. A Touch's force property\n * will be represented by this value.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pressure\n * @type {number}\n */\n this.pressure = 0;\n\n /**\n * From TouchEvents (not PointerEvents triggered by touches), the rotationAngle of the Touch.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/Touch/rotationAngle\n * @type {number}\n */\n this.rotationAngle = 0;\n\n /**\n * Twist of a stylus pointer.\n * @see https://w3c.github.io/pointerevents/#pointerevent-interface\n * @type {number}\n */\n this.twist = 0;\n\n /**\n * Barrel pressure on a stylus pointer.\n * @see https://w3c.github.io/pointerevents/#pointerevent-interface\n * @type {number}\n */\n this.tangentialPressure = 0;\n }\n\n /**\n * The unique identifier of the pointer. It will be the same as `identifier`.\n * @readonly\n * @member {number}\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerId\n */\n get pointerId(): number\n {\n return this.identifier;\n }\n\n /**\n * This will return the local coordinates of the specified displayObject for this InteractionData\n *\n * @param {PIXI.DisplayObject} displayObject - The DisplayObject that you would like the local\n * coords off\n * @param {PIXI.Point} [point] - A Point object in which to store the value, optional (otherwise\n * will create a new point)\n * @param {PIXI.Point} [globalPos] - A Point object containing your custom global coords, optional\n * (otherwise will use the current global coords)\n * @return {PIXI.Point} A point containing the coordinates of the InteractionData position relative\n * to the DisplayObject\n */\n public getLocalPosition(displayObject: DisplayObject, point?: P, globalPos?: IPointData): P\n {\n return displayObject.worldTransform.applyInverse
(globalPos || this.global, point);\n }\n\n /**\n * Copies properties from normalized event data.\n *\n * @param {Touch|MouseEvent|PointerEvent} event - The normalized event data\n */\n public copyEvent(event: Touch | InteractivePointerEvent): void\n {\n // isPrimary should only change on touchstart/pointerdown, so we don't want to overwrite\n // it with \"false\" on later events when our shim for it on touch events might not be\n // accurate\n if ('isPrimary' in event && event.isPrimary)\n {\n this.isPrimary = true;\n }\n this.button = 'button' in event && event.button;\n // event.buttons is not available in all browsers (ie. Safari), but it does have a non-standard\n // event.which property instead, which conveys the same information.\n const buttons = 'buttons' in event && event.buttons;\n\n this.buttons = Number.isInteger(buttons) ? buttons : 'which' in event && event.which;\n this.width = 'width' in event && event.width;\n this.height = 'height' in event && event.height;\n this.tiltX = 'tiltX' in event && event.tiltX;\n this.tiltY = 'tiltY' in event && event.tiltY;\n this.pointerType = 'pointerType' in event && event.pointerType;\n this.pressure = 'pressure' in event && event.pressure;\n this.rotationAngle = 'rotationAngle' in event && event.rotationAngle;\n this.twist = ('twist' in event && event.twist) || 0;\n this.tangentialPressure = ('tangentialPressure' in event && event.tangentialPressure) || 0;\n }\n\n /**\n * Resets the data for pooling.\n */\n public reset(): void\n {\n // isPrimary is the only property that we really need to reset - everything else is\n // guaranteed to be overwritten\n this.isPrimary = false;\n }\n}\n","import type { DisplayObject } from '@pixi/display';\nimport type { InteractionData } from './InteractionData';\n\nexport type InteractionCallback = (interactionEvent: InteractionEvent, displayObject: DisplayObject, hit?: boolean) => void;\n\n/**\n * Event class that mimics native DOM events.\n *\n * @class\n * @memberof PIXI\n */\nexport class InteractionEvent\n{\n public stopped: boolean;\n public stopsPropagatingAt: DisplayObject;\n public stopPropagationHint: boolean;\n public target: DisplayObject;\n public currentTarget: DisplayObject;\n public type: string;\n public data: InteractionData;\n\n constructor()\n {\n /**\n * Whether this event will continue propagating in the tree.\n *\n * Remaining events for the {@link stopsPropagatingAt} object\n * will still be dispatched.\n *\n * @member {boolean}\n */\n this.stopped = false;\n\n /**\n * At which object this event stops propagating.\n *\n * @private\n * @member {PIXI.DisplayObject}\n */\n this.stopsPropagatingAt = null;\n\n /**\n * Whether we already reached the element we want to\n * stop propagating at. This is important for delayed events,\n * where we start over deeper in the tree again.\n *\n * @private\n * @member {boolean}\n */\n this.stopPropagationHint = false;\n\n /**\n * The object which caused this event to be dispatched.\n * For listener callback see {@link PIXI.InteractionEvent.currentTarget}.\n *\n * @member {PIXI.DisplayObject}\n */\n this.target = null;\n\n /**\n * The object whose event listener’s callback is currently being invoked.\n *\n * @member {PIXI.DisplayObject}\n */\n this.currentTarget = null;\n\n /**\n * Type of the event\n *\n * @member {string}\n */\n this.type = null;\n\n /**\n * InteractionData related to this event\n *\n * @member {PIXI.InteractionData}\n */\n this.data = null;\n }\n\n /**\n * Prevents event from reaching any objects other than the current object.\n *\n */\n public stopPropagation(): void\n {\n this.stopped = true;\n this.stopPropagationHint = true;\n this.stopsPropagatingAt = this.currentTarget;\n }\n\n /**\n * Resets the event.\n */\n public reset(): void\n {\n this.stopped = false;\n this.stopsPropagatingAt = null;\n this.stopPropagationHint = false;\n this.currentTarget = null;\n this.target = null;\n }\n}\n","export interface InteractionTrackingFlags\n{\n OVER: number;\n LEFT_DOWN: number;\n RIGHT_DOWN: number;\n NONE: number;\n}\n\n/**\n * DisplayObjects with the {@link PIXI.interactiveTarget} mixin use this class to track interactions\n *\n * @class\n * @private\n * @memberof PIXI\n */\nexport class InteractionTrackingData\n{\n public static FLAGS: Readonly = Object.freeze({\n NONE: 0,\n OVER: 1 << 0,\n LEFT_DOWN: 1 << 1,\n RIGHT_DOWN: 1 << 2,\n });\n\n private readonly _pointerId: number;\n private _flags: number;\n\n /**\n * @param {number} pointerId - Unique pointer id of the event\n * @private\n */\n constructor(pointerId: number)\n {\n this._pointerId = pointerId;\n this._flags = InteractionTrackingData.FLAGS.NONE;\n }\n\n /**\n *\n * @private\n * @param {number} flag - The interaction flag to set\n * @param {boolean} yn - Should the flag be set or unset\n */\n private _doSet(flag: number, yn: boolean): void\n {\n if (yn)\n {\n this._flags = this._flags | flag;\n }\n else\n {\n this._flags = this._flags & (~flag);\n }\n }\n\n /**\n * Unique pointer id of the event\n *\n * @readonly\n * @private\n * @member {number}\n */\n get pointerId(): number\n {\n return this._pointerId;\n }\n\n /**\n * State of the tracking data, expressed as bit flags\n *\n * @private\n * @member {number}\n */\n get flags(): number\n {\n return this._flags;\n }\n\n set flags(flags: number)\n {\n this._flags = flags;\n }\n\n /**\n * Is the tracked event inactive (not over or down)?\n *\n * @private\n * @member {number}\n */\n get none(): boolean\n {\n return this._flags === InteractionTrackingData.FLAGS.NONE;\n }\n\n /**\n * Is the tracked event over the DisplayObject?\n *\n * @private\n * @member {boolean}\n */\n get over(): boolean\n {\n return (this._flags & InteractionTrackingData.FLAGS.OVER) !== 0;\n }\n\n set over(yn: boolean)\n {\n this._doSet(InteractionTrackingData.FLAGS.OVER, yn);\n }\n\n /**\n * Did the right mouse button come down in the DisplayObject?\n *\n * @private\n * @member {boolean}\n */\n get rightDown(): boolean\n {\n return (this._flags & InteractionTrackingData.FLAGS.RIGHT_DOWN) !== 0;\n }\n\n set rightDown(yn: boolean)\n {\n this._doSet(InteractionTrackingData.FLAGS.RIGHT_DOWN, yn);\n }\n\n /**\n * Did the left mouse button come down in the DisplayObject?\n *\n * @private\n * @member {boolean}\n */\n get leftDown(): boolean\n {\n return (this._flags & InteractionTrackingData.FLAGS.LEFT_DOWN) !== 0;\n }\n\n set leftDown(yn: boolean)\n {\n this._doSet(InteractionTrackingData.FLAGS.LEFT_DOWN, yn);\n }\n}\n","import { Point } from '@pixi/math';\n\nimport type { InteractionEvent, InteractionCallback } from './InteractionEvent';\nimport type { Container, DisplayObject } from '@pixi/display';\n\n/**\n * Strategy how to search through stage tree for interactive objects\n *\n * @private\n * @class\n * @memberof PIXI\n */\nexport class TreeSearch\n{\n private readonly _tempPoint: Point;\n\n constructor()\n {\n this._tempPoint = new Point();\n }\n\n /**\n * Recursive implementation for findHit\n *\n * @private\n * @param {PIXI.InteractionEvent} interactionEvent - event containing the point that\n * is tested for collision\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - the displayObject\n * that will be hit test (recursively crawls its children)\n * @param {Function} [func] - the function that will be called on each interactive object. The\n * interactionEvent, displayObject and hit will be passed to the function\n * @param {boolean} [hitTest] - this indicates if the objects inside should be hit test against the point\n * @param {boolean} [interactive] - Whether the displayObject is interactive\n * @return {boolean} returns true if the displayObject hit the point\n */\n public recursiveFindHit(interactionEvent: InteractionEvent, displayObject: DisplayObject,\n func?: InteractionCallback, hitTest?: boolean, interactive?: boolean\n ): boolean\n {\n if (!displayObject || !displayObject.visible)\n {\n return false;\n }\n\n const point = interactionEvent.data.global;\n\n // Took a little while to rework this function correctly! But now it is done and nice and optimized! ^_^\n //\n // This function will now loop through all objects and then only hit test the objects it HAS\n // to, not all of them. MUCH faster..\n // An object will be hit test if the following is true:\n //\n // 1: It is interactive.\n // 2: It belongs to a parent that is interactive AND one of the parents children have not already been hit.\n //\n // As another little optimization once an interactive object has been hit we can carry on\n // through the scenegraph, but we know that there will be no more hits! So we can avoid extra hit tests\n // A final optimization is that an object is not hit test directly if a child has already been hit.\n\n interactive = displayObject.interactive || interactive;\n\n let hit = false;\n let interactiveParent = interactive;\n\n // Flag here can set to false if the event is outside the parents hitArea or mask\n let hitTestChildren = true;\n\n // If there is a hitArea, no need to test against anything else if the pointer is not within the hitArea\n // There is also no longer a need to hitTest children.\n if (displayObject.hitArea)\n {\n if (hitTest)\n {\n displayObject.worldTransform.applyInverse(point, this._tempPoint);\n if (!displayObject.hitArea.contains(this._tempPoint.x, this._tempPoint.y))\n {\n hitTest = false;\n hitTestChildren = false;\n }\n else\n {\n hit = true;\n }\n }\n interactiveParent = false;\n }\n // If there is a mask, no need to hitTest against anything else if the pointer is not within the mask.\n // We still want to hitTestChildren, however, to ensure a mouseout can still be generated.\n // https://github.com/pixijs/pixi.js/issues/5135\n else if (displayObject._mask)\n {\n if (hitTest)\n {\n if (!((displayObject._mask as any).containsPoint && (displayObject._mask as any).containsPoint(point)))\n {\n hitTest = false;\n }\n }\n }\n\n // ** FREE TIP **! If an object is not interactive or has no buttons in it\n // (such as a game scene!) set interactiveChildren to false for that displayObject.\n // This will allow PixiJS to completely ignore and bypass checking the displayObjects children.\n if (hitTestChildren && displayObject.interactiveChildren && (displayObject as Container).children)\n {\n const children = (displayObject as Container).children;\n\n for (let i = children.length - 1; i >= 0; i--)\n {\n const child = children[i];\n\n // time to get recursive.. if this function will return if something is hit..\n const childHit = this.recursiveFindHit(interactionEvent, child, func, hitTest, interactiveParent);\n\n if (childHit)\n {\n // its a good idea to check if a child has lost its parent.\n // this means it has been removed whilst looping so its best\n if (!child.parent)\n {\n continue;\n }\n\n // we no longer need to hit test any more objects in this container as we we\n // now know the parent has been hit\n interactiveParent = false;\n\n // If the child is interactive , that means that the object hit was actually\n // interactive and not just the child of an interactive object.\n // This means we no longer need to hit test anything else. We still need to run\n // through all objects, but we don't need to perform any hit tests.\n\n if (childHit)\n {\n if (interactionEvent.target)\n {\n hitTest = false;\n }\n hit = true;\n }\n }\n }\n }\n\n // no point running this if the item is not interactive or does not have an interactive parent.\n if (interactive)\n {\n // if we are hit testing (as in we have no hit any objects yet)\n // We also don't need to worry about hit testing if once of the displayObjects children\n // has already been hit - but only if it was interactive, otherwise we need to keep\n // looking for an interactive child, just in case we hit one\n if (hitTest && !interactionEvent.target)\n {\n // already tested against hitArea if it is defined\n if (!displayObject.hitArea && (displayObject as any).containsPoint)\n {\n if ((displayObject as any).containsPoint(point))\n {\n hit = true;\n }\n }\n }\n\n if (displayObject.interactive)\n {\n if (hit && !interactionEvent.target)\n {\n interactionEvent.target = displayObject;\n }\n\n if (func)\n {\n func(interactionEvent, displayObject, !!hit);\n }\n }\n }\n\n return hit;\n }\n\n /**\n * This function is provides a neat way of crawling through the scene graph and running a\n * specified function on all interactive objects it finds. It will also take care of hit\n * testing the interactive objects and passes the hit across in the function.\n *\n * @private\n * @param {PIXI.InteractionEvent} interactionEvent - event containing the point that\n * is tested for collision\n * @param {PIXI.Container|PIXI.Sprite|PIXI.TilingSprite} displayObject - the displayObject\n * that will be hit test (recursively crawls its children)\n * @param {Function} [func] - the function that will be called on each interactive object. The\n * interactionEvent, displayObject and hit will be passed to the function\n * @param {boolean} [hitTest] - this indicates if the objects inside should be hit test against the point\n * @return {boolean} returns true if the displayObject hit the point\n */\n public findHit(interactionEvent: InteractionEvent, displayObject: DisplayObject,\n func?: InteractionCallback, hitTest?: boolean\n ): void\n {\n this.recursiveFindHit(interactionEvent, displayObject, func, hitTest, false);\n }\n}\n","import type { InteractionTrackingData } from './InteractionTrackingData';\n\ntype Cursor = 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'e-resize'\n | 'n-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 's-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'w-resize'\n | 'ns-resize'\n | 'ew-resize'\n | 'nesw-resize'\n | 'col-resize'\n | 'nwse-resize'\n | 'row-resize'\n | 'all-scroll'\n | 'zoom-in'\n | 'zoom-out'\n | 'grab'\n | 'grabbing';\n\nexport interface IHitArea {\n contains(x: number, y: number): boolean;\n}\n\nexport interface InteractiveTarget {\n interactive: boolean;\n interactiveChildren: boolean;\n hitArea: IHitArea;\n cursor: Cursor | string;\n buttonMode: boolean;\n trackedPointers: {[x: number]: InteractionTrackingData};\n _trackedPointers: {[x: number]: InteractionTrackingData};\n}\n\n/**\n * Interface for classes that represent a hit area.\n *\n * It is implemented by the following classes:\n * - {@link PIXI.Circle}\n * - {@link PIXI.Ellipse}\n * - {@link PIXI.Polygon}\n * - {@link PIXI.RoundedRectangle}\n *\n * @interface IHitArea\n * @memberof PIXI\n */\n\n/**\n * Checks whether the x and y coordinates given are contained within this area\n *\n * @method\n * @name contains\n * @memberof PIXI.IHitArea#\n * @param {number} x - The X coordinate of the point to test\n * @param {number} y - The Y coordinate of the point to test\n * @return {boolean} Whether the x/y coordinates are within this area\n */\n\n/**\n * Default property values of interactive objects\n * Used by {@link PIXI.InteractionManager} to automatically give all DisplayObjects these properties\n *\n * @private\n * @name interactiveTarget\n * @type {Object}\n * @memberof PIXI\n * @example\n * function MyObject() {}\n *\n * Object.assign(\n * DisplayObject.prototype,\n * PIXI.interactiveTarget\n * );\n */\nexport const interactiveTarget: InteractiveTarget = {\n interactive: false,\n interactiveChildren: true,\n hitArea: null,\n\n /**\n * If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive\n * Setting this changes the 'cursor' property to `'pointer'`.\n *\n * @example\n * const sprite = new PIXI.Sprite(texture);\n * sprite.interactive = true;\n * sprite.buttonMode = true;\n * @member {boolean}\n * @memberof PIXI.DisplayObject#\n */\n get buttonMode(): boolean\n {\n return this.cursor === 'pointer';\n },\n set buttonMode(value: boolean)\n {\n if (value)\n {\n this.cursor = 'pointer';\n }\n else if (this.cursor === 'pointer')\n {\n this.cursor = null;\n }\n },\n\n /**\n * This defines what cursor mode is used when the mouse cursor\n * is hovered over the displayObject.\n *\n * @example\n * const sprite = new PIXI.Sprite(texture);\n * sprite.interactive = true;\n * sprite.cursor = 'wait';\n * @see https://developer.mozilla.org/en/docs/Web/CSS/cursor\n *\n * @member {string}\n * @memberof PIXI.DisplayObject#\n */\n cursor: null,\n\n /**\n * Internal set of all active pointers, by identifier\n *\n * @member {Map}\n * @memberof PIXI.DisplayObject#\n * @private\n */\n get trackedPointers()\n {\n if (this._trackedPointers === undefined) this._trackedPointers = {};\n\n return this._trackedPointers;\n },\n\n /**\n * Map of all tracked pointers, by identifier. Use trackedPointers to access.\n *\n * @private\n * @type {Map}\n */\n _trackedPointers: undefined,\n};\n","/**\n * A Runner is a highly performant and simple alternative to signals. Best used in situations\n * where events are dispatched to many objects at high frequency (say every frame!)\n *\n *\n * like a signal..\n * ```\n * import { Runner } from '@pixi/runner';\n *\n * const myObject = {\n * loaded: new Runner('loaded')\n * }\n *\n * const listener = {\n * loaded: function(){\n * // thin\n * }\n * }\n *\n * myObject.loaded.add(listener);\n *\n * myObject.loaded.emit();\n * ```\n *\n * Or for handling calling the same function on many items\n * ```\n * import { Runner } from '@pixi/runner';\n *\n * const myGame = {\n * update: new Runner('update')\n * }\n *\n * const gameObject = {\n * update: function(time){\n * // update my gamey state\n * }\n * }\n *\n * myGame.update.add(gameObject);\n *\n * myGame.update.emit(time);\n * ```\n *\n * @memberof PIXI\n */\nexport class Runner\n{\n public items: any[];\n private _name: string;\n private _aliasCount: number;\n\n /**\n * @param name - The function name that will be executed on the listeners added to this Runner.\n */\n constructor(name: string)\n {\n this.items = [];\n this._name = name;\n this._aliasCount = 0;\n }\n\n /**\n * Dispatch/Broadcast Runner to all listeners added to the queue.\n *\n * @param {...any} params - (optional) parameters to pass to each listener\n */\n public emit(a0?: unknown, a1?: unknown, a2?: unknown, a3?: unknown,\n a4?: unknown, a5?: unknown, a6?: unknown, a7?: unknown): this\n {\n if (arguments.length > 8)\n {\n throw new Error('max arguments reached');\n }\n\n const { name, items } = this;\n\n this._aliasCount++;\n\n for (let i = 0, len = items.length; i < len; i++)\n {\n items[i][name](a0, a1, a2, a3, a4, a5, a6, a7);\n }\n\n if (items === this.items)\n {\n this._aliasCount--;\n }\n\n return this;\n }\n\n private ensureNonAliasedItems(): void\n {\n if (this._aliasCount > 0 && this.items.length > 1)\n {\n this._aliasCount = 0;\n this.items = this.items.slice(0);\n }\n }\n\n /**\n * Add a listener to the Runner\n *\n * Runners do not need to have scope or functions passed to them.\n * All that is required is to pass the listening object and ensure that it has contains a function that has the same name\n * as the name provided to the Runner when it was created.\n *\n * Eg A listener passed to this Runner will require a 'complete' function.\n *\n * ```\n * import { Runner } from '@pixi/runner';\n *\n * const complete = new Runner('complete');\n * ```\n *\n * The scope used will be the object itself.\n *\n * @param {any} item - The object that will be listening.\n */\n public add(item: unknown): this\n {\n if ((item as any)[this._name])\n {\n this.ensureNonAliasedItems();\n this.remove(item);\n this.items.push(item);\n }\n\n return this;\n }\n\n /**\n * Remove a single listener from the dispatch queue.\n *\n * @param {any} item - The listener that you would like to remove.\n */\n public remove(item: unknown): this\n {\n const index = this.items.indexOf(item);\n\n if (index !== -1)\n {\n this.ensureNonAliasedItems();\n this.items.splice(index, 1);\n }\n\n return this;\n }\n\n /**\n * Check to see if the listener is already in the Runner\n *\n * @param {any} item - The listener that you would like to check.\n */\n public contains(item: unknown): boolean\n {\n return this.items.indexOf(item) !== -1;\n }\n\n /** Remove all listeners from the Runner */\n public removeAll(): this\n {\n this.ensureNonAliasedItems();\n this.items.length = 0;\n\n return this;\n }\n\n /** Remove all references, don't use after this. */\n public destroy(): void\n {\n this.removeAll();\n this.items = null;\n this._name = null;\n }\n\n /**\n * `true` if there are no this Runner contains no listeners\n *\n * @readonly\n */\n public get empty(): boolean\n {\n return this.items.length === 0;\n }\n\n /**\n * The name of the runner.\n *\n * @readonly\n */\n public get name(): string\n {\n return this._name;\n }\n}\n\nObject.defineProperties(Runner.prototype, {\n /**\n * Alias for `emit`\n * @memberof PIXI.Runner#\n * @method dispatch\n * @see PIXI.Runner#emit\n */\n dispatch: { value: Runner.prototype.emit },\n /**\n * Alias for `emit`\n * @memberof PIXI.Runner#\n * @method run\n * @see PIXI.Runner#emit\n */\n run: { value: Runner.prototype.emit },\n});\n","import { deprecation } from '@pixi/utils';\nimport * as _systems from './systems';\nimport * as _resources from './textures/resources';\n\n/**\n * @memberof PIXI\n * @namespace resources\n * @see PIXI\n * @deprecated since 6.0.0\n */\nconst resources = {};\n\nfor (const name in _resources)\n{\n Object.defineProperty(resources, name,\n {\n get()\n {\n // #if _DEBUG\n deprecation('6.0.0', `PIXI.systems.${name} has moved to PIXI.${name}`);\n // #endif\n\n return (_resources as any)[name];\n },\n });\n}\n\n/**\n * @memberof PIXI\n * @namespace systems\n * @see PIXI\n * @deprecated since 6.0.0\n */\nconst systems = {};\n\nfor (const name in _systems)\n{\n Object.defineProperty(systems, name,\n {\n get()\n {\n // #if _DEBUG\n deprecation('6.0.0', `PIXI.resources.${name} has moved to PIXI.${name}`);\n // #endif\n\n return (_systems as any)[name];\n },\n });\n}\n\nexport { resources, systems };\n","import { Resource } from './Resource';\n\nimport type { IImageResourceOptions } from './ImageResource';\nimport type { ISize } from '@pixi/math';\nimport type { ICubeResourceOptions } from './CubeResource';\nimport type { ISVGResourceOptions } from './SVGResource';\nimport type { IVideoResourceOptions } from './VideoResource';\n\n/*\n * Allow flexible options for resource plugins\n */\nexport type IResourcePluginOptions = { [key: string]: any };\n\n/*\n * All allowable options for autoDetectResource\n */\nexport type IAutoDetectOptions = ISize\n | ICubeResourceOptions\n | IImageResourceOptions\n | ISVGResourceOptions\n | IVideoResourceOptions\n | IResourcePluginOptions;\n\n/**\n * Shape of supported resource plugins\n *\n * @memberof PIXI\n */\nexport interface IResourcePlugin\n{\n test(source: unknown, extension: string): boolean;\n new (source: any, options?: RO): R;\n}\n\n/**\n * Collection of installed resource types, class must extend {@link PIXI.Resource}.\n * @example\n * class CustomResource extends PIXI.Resource {\n * // MUST have source, options constructor signature\n * // for auto-detected resources to be created.\n * constructor(source, options) {\n * super();\n * }\n * upload(renderer, baseTexture, glTexture) {\n * // upload with GL\n * return true;\n * }\n * // used to auto-detect resource\n * static test(source, extension) {\n * return extension === 'xyz'|| source instanceof SomeClass;\n * }\n * }\n * // Install the new resource type\n * PIXI.INSTALLED.push(CustomResource);\n *\n * @memberof PIXI\n * @type {Array}\n * @static\n * @readonly\n */\nexport const INSTALLED: Array> = [];\n\n/**\n * Create a resource element from a single source element. This\n * auto-detects which type of resource to create. All resources that\n * are auto-detectable must have a static `test` method and a constructor\n * with the arguments `(source, options?)`. Currently, the supported\n * resources for auto-detection include:\n * - {@link PIXI.ImageResource}\n * - {@link PIXI.CanvasResource}\n * - {@link PIXI.VideoResource}\n * - {@link PIXI.SVGResource}\n * - {@link PIXI.BufferResource}\n * @static\n * @memberof PIXI\n * @function autoDetectResource\n * @param {string|*} source - Resource source, this can be the URL to the resource,\n * a typed-array (for BufferResource), HTMLVideoElement, SVG data-uri\n * or any other resource that can be auto-detected. If not resource is\n * detected, it's assumed to be an ImageResource.\n * @param {object} [options] - Pass-through options to use for Resource\n * @param {number} [options.width] - Width of BufferResource or SVG rasterization\n * @param {number} [options.height] - Height of BufferResource or SVG rasterization\n * @param {boolean} [options.autoLoad=true] - Image, SVG and Video flag to start loading\n * @param {number} [options.scale=1] - SVG source scale. Overridden by width, height\n * @param {boolean} [options.createBitmap=PIXI.settings.CREATE_IMAGE_BITMAP] - Image option to create Bitmap object\n * @param {boolean} [options.crossorigin=true] - Image and Video option to set crossOrigin\n * @param {boolean} [options.autoPlay=true] - Video option to start playing video immediately\n * @param {number} [options.updateFPS=0] - Video option to update how many times a second the\n * texture should be updated from the video. Leave at 0 to update at every render\n * @return {PIXI.Resource} The created resource.\n */\nexport function autoDetectResource(source: unknown, options?: RO): R\n{\n if (!source)\n {\n return null;\n }\n\n let extension = '';\n\n if (typeof source === 'string')\n {\n // search for file extension: period, 3-4 chars, then ?, # or EOL\n const result = (/\\.(\\w{3,4})(?:$|\\?|#)/i).exec(source);\n\n if (result)\n {\n extension = result[1].toLowerCase();\n }\n }\n\n for (let i = INSTALLED.length - 1; i >= 0; --i)\n {\n const ResourcePlugin = INSTALLED[i] as IResourcePlugin;\n\n if (ResourcePlugin.test && ResourcePlugin.test(source, extension))\n {\n return new ResourcePlugin(source, options);\n }\n }\n\n throw new Error('Unrecognized source type to auto-detect Resource');\n}\n","import { Runner } from '@pixi/runner';\n\nimport type { BaseTexture } from '../BaseTexture';\nimport type { Renderer } from '../../Renderer';\nimport type { GLTexture } from '../GLTexture';\n\n/**\n * Base resource class for textures that manages validation and uploading, depending on its type.\n *\n * Uploading of a base texture to the GPU is required.\n *\n * @memberof PIXI\n */\nexport abstract class Resource\n{\n /**\n * If resource has been destroyed.\n *\n * @readonly\n * @default false\n */\n public destroyed: boolean;\n\n /**\n * `true` if resource is created by BaseTexture\n * useful for doing cleanup with BaseTexture destroy\n * and not cleaning up resources that were created\n * externally.\n */\n public internal: boolean;\n\n /** Internal width of the resource. */\n protected _width: number;\n\n /** Internal height of the resource. */\n protected _height: number;\n\n /**\n * Mini-runner for handling resize events\n * accepts 2 parameters: width, height\n *\n * @member {Runner}\n * @private\n */\n protected onResize: Runner; // TODO: Should this be private? It doesn't seem to be used anywhere else.\n\n /**\n * Mini-runner for handling update events\n *\n * @member {Runner}\n * @private\n */\n protected onUpdate: Runner;\n\n /**\n * Handle internal errors, such as loading errors\n * accepts 1 param: error\n *\n * @member {Runner}\n * @private\n */\n protected onError: Runner;\n\n /**\n * @param width - Width of the resource\n * @param height - Height of the resource\n */\n constructor(width = 0, height = 0)\n {\n this._width = width;\n this._height = height;\n\n this.destroyed = false;\n this.internal = false;\n\n this.onResize = new Runner('setRealSize');\n this.onUpdate = new Runner('update');\n this.onError = new Runner('onError');\n }\n\n /**\n * Bind to a parent BaseTexture\n *\n * @param baseTexture - Parent texture\n */\n bind(baseTexture: BaseTexture): void\n {\n this.onResize.add(baseTexture);\n this.onUpdate.add(baseTexture);\n this.onError.add(baseTexture);\n\n // Call a resize immediate if we already\n // have the width and height of the resource\n if (this._width || this._height)\n {\n this.onResize.emit(this._width, this._height);\n }\n }\n\n /**\n * Unbind to a parent BaseTexture\n *\n * @param baseTexture - Parent texture\n */\n unbind(baseTexture: BaseTexture): void\n {\n this.onResize.remove(baseTexture);\n this.onUpdate.remove(baseTexture);\n this.onError.remove(baseTexture);\n }\n\n /**\n * Trigger a resize event\n *\n * @param width - X dimension\n * @param height - Y dimension\n */\n resize(width: number, height: number): void\n {\n if (width !== this._width || height !== this._height)\n {\n this._width = width;\n this._height = height;\n this.onResize.emit(width, height);\n }\n }\n\n /**\n * Has been validated\n *\n * @readonly\n */\n get valid(): boolean\n {\n return !!this._width && !!this._height;\n }\n\n /** Has been updated trigger event. */\n update(): void\n {\n if (!this.destroyed)\n {\n this.onUpdate.emit();\n }\n }\n\n /**\n * This can be overridden to start preloading a resource\n * or do any other prepare step.\n *\n * @protected\n * @return Handle the validate event\n */\n load(): Promise\n {\n return Promise.resolve(this);\n }\n\n /**\n * The width of the resource.\n *\n * @readonly\n */\n get width(): number\n {\n return this._width;\n }\n\n /**\n * The height of the resource.\n *\n * @readonly\n */\n get height(): number\n {\n return this._height;\n }\n\n /**\n * Uploads the texture or returns false if it cant for some reason. Override this.\n *\n * @param renderer - yeah, renderer!\n * @param baseTexture - the texture\n * @param glTexture - texture instance for this webgl context\n * @returns - true is success\n */\n abstract upload(renderer: Renderer, baseTexture: BaseTexture, glTexture: GLTexture): boolean;\n\n /**\n * Set the style, optional to override\n *\n * @param renderer - yeah, renderer!\n * @param baseTexture - the texture\n * @param glTexture - texture instance for this webgl context\n * @returns - `true` is success\n */\n style(_renderer: Renderer, _baseTexture: BaseTexture, _glTexture: GLTexture): boolean\n {\n return false;\n }\n\n /** Clean up anything, this happens when destroying is ready. */\n dispose(): void\n {\n // override\n }\n\n /**\n * Call when destroying resource, unbind any BaseTexture object\n * before calling this method, as reference counts are maintained\n * internally.\n */\n destroy(): void\n {\n if (!this.destroyed)\n {\n this.destroyed = true;\n this.dispose();\n this.onError.removeAll();\n this.onError = null;\n this.onResize.removeAll();\n this.onResize = null;\n this.onUpdate.removeAll();\n this.onUpdate = null;\n }\n }\n\n /**\n * Abstract, used to auto-detect resource type.\n *\n * @param {*} source - The source object\n * @param {string} extension - The extension of source, if set\n */\n static test(_source: unknown, _extension?: string): boolean\n {\n return false;\n }\n}\n","import { Resource } from './Resource';\nimport { ALPHA_MODES } from '@pixi/constants';\n\nimport type { ISize } from '@pixi/math';\nimport type { BaseTexture } from '../BaseTexture';\nimport type { Renderer } from '../../Renderer';\nimport type { GLTexture } from '../GLTexture';\n/**\n * @interface SharedArrayBuffer\n */\n\n/**\n * Buffer resource with data of typed array.\n *\n * @memberof PIXI\n */\nexport class BufferResource extends Resource\n{\n /**\n * Source array\n * Cannot be {@code ClampedUint8Array} because it cant be uploaded to WebGL\n */\n data: Float32Array|Uint8Array|Uint16Array|Uint32Array;\n\n /**\n * @param source - Source buffer\n * @param options - Options\n * @param {number} options.width - Width of the texture\n * @param {number} options.height - Height of the texture\n */\n constructor(source: Float32Array|Uint8Array|Uint16Array|Uint32Array, options: ISize)\n {\n const { width, height } = options || {};\n\n if (!width || !height)\n {\n throw new Error('BufferResource width or height invalid');\n }\n\n super(width, height);\n\n this.data = source;\n }\n\n /**\n * Upload the texture to the GPU.\n *\n * @param renderer - Upload to the renderer\n * @param baseTexture - Reference to parent texture\n * @param glTexture - glTexture\n * @returns - true is success\n */\n upload(renderer: Renderer, baseTexture: BaseTexture, glTexture: GLTexture): boolean\n {\n const gl = renderer.gl;\n\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.alphaMode === ALPHA_MODES.UNPACK);\n\n const width = baseTexture.realWidth;\n const height = baseTexture.realHeight;\n\n if (glTexture.width === width && glTexture.height === height)\n {\n gl.texSubImage2D(\n baseTexture.target,\n 0,\n 0,\n 0,\n width,\n height,\n baseTexture.format,\n glTexture.type,\n this.data\n );\n }\n else\n {\n glTexture.width = width;\n glTexture.height = height;\n\n gl.texImage2D(\n baseTexture.target,\n 0,\n glTexture.internalFormat,\n width,\n height,\n 0,\n baseTexture.format,\n glTexture.type,\n this.data\n );\n }\n\n return true;\n }\n\n /** Destroy and don't use after this. */\n dispose(): void\n {\n this.data = null;\n }\n\n /**\n * Used to auto-detect the type of resource.\n *\n * @param {*} source - The source object\n * @return {boolean} `true` if \n */\n static test(source: unknown): source is Float32Array|Uint8Array|Uint32Array\n {\n return source instanceof Float32Array\n || source instanceof Uint8Array\n || source instanceof Uint32Array;\n }\n}\n","import { BaseTextureCache, EventEmitter, isPow2, TextureCache, uid } from '@pixi/utils';\nimport { FORMATS, SCALE_MODES, TARGETS, TYPES, ALPHA_MODES, MIPMAP_MODES, WRAP_MODES } from '@pixi/constants';\nimport { Resource } from './resources/Resource';\nimport { BufferResource } from './resources/BufferResource';\nimport { autoDetectResource } from './resources/autoDetectResource';\nimport { settings } from '@pixi/settings';\n\nimport type { MSAA_QUALITY } from '@pixi/constants';\nimport type { IAutoDetectOptions } from './resources/autoDetectResource';\nimport type { GLTexture } from './GLTexture';\n\nconst defaultBufferOptions = {\n scaleMode: SCALE_MODES.NEAREST,\n format: FORMATS.RGBA,\n alphaMode: ALPHA_MODES.NPM,\n};\n\nexport type ImageSource = HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|ImageBitmap;\n\nexport interface IBaseTextureOptions {\n alphaMode?: ALPHA_MODES;\n mipmap?: MIPMAP_MODES;\n anisotropicLevel?: number;\n scaleMode?: SCALE_MODES;\n width?: number;\n height?: number;\n wrapMode?: WRAP_MODES;\n format?: FORMATS;\n type?: TYPES;\n target?: TARGETS;\n resolution?: number;\n multisample?: MSAA_QUALITY;\n resourceOptions?: RO;\n pixiIdPrefix?: string;\n}\n\nexport interface BaseTexture extends GlobalMixins.BaseTexture, EventEmitter {}\n\n/**\n * A Texture stores the information that represents an image.\n * All textures have a base texture, which contains information about the source.\n * Therefore you can have many textures all using a single BaseTexture\n *\n * @class\n * @extends PIXI.utils.EventEmitter\n * @memberof PIXI\n * @typeParam R - The BaseTexture's Resource type.\n * @typeParam RO - The options for constructing resource.\n */\nexport class BaseTexture extends EventEmitter\n{\n /**\n * The width of the base texture set when the image has loaded\n *\n * @readonly\n */\n public width: number;\n\n /**\n * The height of the base texture set when the image has loaded\n *\n * @readonly\n */\n public height: number;\n\n /**\n * The resolution / device pixel ratio of the texture\n *\n * @readonly\n * @default PIXI.settings.RESOLUTION\n */\n public resolution: number;\n\n /**\n * How to treat premultiplied alpha, see {@link PIXI.ALPHA_MODES}.\n *\n * @member {PIXI.ALPHA_MODES}\n * @default PIXI.ALPHA_MODES.UNPACK\n */\n public alphaMode?: ALPHA_MODES;\n\n /**\n * Anisotropic filtering level of texture\n *\n * @member {number}\n * @default PIXI.settings.ANISOTROPIC_LEVEL\n */\n public anisotropicLevel?: number;\n\n /**\n * The pixel format of the texture\n *\n * @default PIXI.FORMATS.RGBA\n */\n public format?: FORMATS;\n\n /**\n * The type of resource data\n *\n * @default PIXI.TYPES.UNSIGNED_BYTE\n */\n public type?: TYPES;\n\n /**\n * The target type\n *\n * @default PIXI.TARGETS.TEXTURE_2D\n */\n public target?: TARGETS;\n\n /**\n * Global unique identifier for this BaseTexture\n *\n * @protected\n */\n public readonly uid: number;\n\n /**\n * Used by automatic texture Garbage Collection, stores last GC tick when it was bound\n *\n * @protected\n */\n touched: number;\n\n /**\n * Whether or not the texture is a power of two, try to use power of two textures as much\n * as you can\n *\n * @readonly\n * @default false\n */\n isPowerOfTwo: boolean;\n\n /**\n * The map of render context textures where this is bound\n *\n * @private\n */\n _glTextures: { [key: number]: GLTexture };\n\n /**\n * Used by TextureSystem to only update texture to the GPU when needed.\n * Please call `update()` to increment it.\n *\n * @readonly\n */\n dirtyId: number;\n\n /**\n * Used by TextureSystem to only update texture style when needed.\n *\n * @protected\n */\n dirtyStyleId: number;\n\n /**\n * Currently default cache ID.\n *\n * @member {string}\n */\n public cacheId: string;\n\n /**\n * Generally speaking means when resource is loaded.\n * @readonly\n * @member {boolean}\n */\n public valid: boolean;\n\n /**\n * The collection of alternative cache ids, since some BaseTextures\n * can have more than one ID, short name and longer full URL\n *\n * @member {Array}\n * @readonly\n */\n public textureCacheIds: Array;\n\n /**\n * Flag if BaseTexture has been destroyed.\n *\n * @member {boolean}\n * @readonly\n */\n public destroyed: boolean;\n\n /**\n * The resource used by this BaseTexture, there can only\n * be one resource per BaseTexture, but textures can share\n * resources.\n *\n * @member {PIXI.Resource}\n * @readonly\n */\n public resource: R;\n\n /**\n * Number of the texture batch, used by multi-texture renderers\n *\n * @member {number}\n */\n _batchEnabled: number;\n\n /**\n * Location inside texture batch, used by multi-texture renderers\n *\n * @member {number}\n */\n _batchLocation: number;\n\n /**\n * Whether its a part of another texture, handled by ArrayResource or CubeResource\n *\n * @member {PIXI.BaseTexture}\n */\n parentTextureArray: BaseTexture;\n\n private _mipmap?: MIPMAP_MODES;\n private _scaleMode?: SCALE_MODES;\n private _wrapMode?: WRAP_MODES;\n\n /**\n * @param {PIXI.Resource|string|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} [resource=null] -\n * The current resource to use, for things that aren't Resource objects, will be converted\n * into a Resource.\n * @param {Object} [options] - Collection of options\n * @param {PIXI.MIPMAP_MODES} [options.mipmap=PIXI.settings.MIPMAP_TEXTURES] - If mipmapping is enabled for texture\n * @param {number} [options.anisotropicLevel=PIXI.settings.ANISOTROPIC_LEVEL] - Anisotropic filtering level of texture\n * @param {PIXI.WRAP_MODES} [options.wrapMode=PIXI.settings.WRAP_MODE] - Wrap mode for textures\n * @param {PIXI.SCALE_MODES} [options.scaleMode=PIXI.settings.SCALE_MODE] - Default scale mode, linear, nearest\n * @param {PIXI.FORMATS} [options.format=PIXI.FORMATS.RGBA] - GL format type\n * @param {PIXI.TYPES} [options.type=PIXI.TYPES.UNSIGNED_BYTE] - GL data type\n * @param {PIXI.TARGETS} [options.target=PIXI.TARGETS.TEXTURE_2D] - GL texture target\n * @param {PIXI.ALPHA_MODES} [options.alphaMode=PIXI.ALPHA_MODES.UNPACK] - Pre multiply the image alpha\n * @param {number} [options.width=0] - Width of the texture\n * @param {number} [options.height=0] - Height of the texture\n * @param {number} [options.resolution=PIXI.settings.RESOLUTION] - Resolution of the base texture\n * @param {object} [options.resourceOptions] - Optional resource options,\n * see {@link PIXI.autoDetectResource autoDetectResource}\n */\n constructor(resource: R | ImageSource | string | any = null, options: IBaseTextureOptions = null)\n {\n super();\n\n options = options || {};\n\n const { alphaMode, mipmap, anisotropicLevel, scaleMode, width, height,\n wrapMode, format, type, target, resolution, resourceOptions } = options;\n\n // Convert the resource to a Resource object\n if (resource && !(resource instanceof Resource))\n {\n resource = autoDetectResource(resource, resourceOptions);\n resource.internal = true;\n }\n\n this.resolution = resolution || settings.RESOLUTION;\n this.width = Math.round((width || 0) * this.resolution) / this.resolution;\n this.height = Math.round((height || 0) * this.resolution) / this.resolution;\n this._mipmap = mipmap !== undefined ? mipmap : settings.MIPMAP_TEXTURES;\n this.anisotropicLevel = anisotropicLevel !== undefined ? anisotropicLevel : settings.ANISOTROPIC_LEVEL;\n this._wrapMode = wrapMode || settings.WRAP_MODE;\n this._scaleMode = scaleMode !== undefined ? scaleMode : settings.SCALE_MODE;\n this.format = format || FORMATS.RGBA;\n this.type = type || TYPES.UNSIGNED_BYTE;\n this.target = target || TARGETS.TEXTURE_2D;\n this.alphaMode = alphaMode !== undefined ? alphaMode : ALPHA_MODES.UNPACK;\n\n this.uid = uid();\n this.touched = 0;\n this.isPowerOfTwo = false;\n this._refreshPOT();\n\n this._glTextures = {};\n this.dirtyId = 0;\n this.dirtyStyleId = 0;\n this.cacheId = null;\n this.valid = width > 0 && height > 0;\n this.textureCacheIds = [];\n this.destroyed = false;\n this.resource = null;\n\n this._batchEnabled = 0;\n this._batchLocation = 0;\n this.parentTextureArray = null;\n\n /**\n * Fired when a not-immediately-available source finishes loading.\n *\n * @protected\n * @event PIXI.BaseTexture#loaded\n * @param {PIXI.BaseTexture} baseTexture - Resource loaded.\n */\n\n /**\n * Fired when a not-immediately-available source fails to load.\n *\n * @protected\n * @event PIXI.BaseTexture#error\n * @param {PIXI.BaseTexture} baseTexture - Resource errored.\n * @param {ErrorEvent} event - Load error event.\n */\n\n /**\n * Fired when BaseTexture is updated.\n *\n * @protected\n * @event PIXI.BaseTexture#loaded\n * @param {PIXI.BaseTexture} baseTexture - Resource loaded.\n */\n\n /**\n * Fired when BaseTexture is updated.\n *\n * @protected\n * @event PIXI.BaseTexture#update\n * @param {PIXI.BaseTexture} baseTexture - Instance of texture being updated.\n */\n\n /**\n * Fired when BaseTexture is destroyed.\n *\n * @protected\n * @event PIXI.BaseTexture#dispose\n * @param {PIXI.BaseTexture} baseTexture - Instance of texture being destroyed.\n */\n\n // Set the resource\n this.setResource(resource);\n }\n\n /**\n * Pixel width of the source of this texture\n *\n * @readonly\n * @member {number}\n */\n get realWidth(): number\n {\n return Math.round(this.width * this.resolution);\n }\n\n /**\n * Pixel height of the source of this texture\n *\n * @readonly\n * @member {number}\n */\n get realHeight(): number\n {\n return Math.round(this.height * this.resolution);\n }\n\n /**\n * Mipmap mode of the texture, affects downscaled images\n *\n * @member {PIXI.MIPMAP_MODES}\n * @default PIXI.settings.MIPMAP_TEXTURES\n */\n get mipmap(): MIPMAP_MODES\n {\n return this._mipmap;\n }\n set mipmap(value: MIPMAP_MODES)\n {\n if (this._mipmap !== value)\n {\n this._mipmap = value;\n this.dirtyStyleId++;\n }\n }\n\n /**\n * The scale mode to apply when scaling this texture\n *\n * @member {PIXI.SCALE_MODES}\n * @default PIXI.settings.SCALE_MODE\n */\n get scaleMode(): SCALE_MODES\n {\n return this._scaleMode;\n }\n set scaleMode(value: SCALE_MODES)\n {\n if (this._scaleMode !== value)\n {\n this._scaleMode = value;\n this.dirtyStyleId++;\n }\n }\n\n /**\n * How the texture wraps\n * @member {PIXI.WRAP_MODES}\n * @default PIXI.settings.WRAP_MODE\n */\n get wrapMode(): WRAP_MODES\n {\n return this._wrapMode;\n }\n set wrapMode(value: WRAP_MODES)\n {\n if (this._wrapMode !== value)\n {\n this._wrapMode = value;\n this.dirtyStyleId++;\n }\n }\n\n /**\n * Changes style options of BaseTexture\n *\n * @param {PIXI.SCALE_MODES} [scaleMode] - Pixi scalemode\n * @param {PIXI.MIPMAP_MODES} [mipmap] - enable mipmaps\n * @returns {PIXI.BaseTexture} this\n */\n setStyle(scaleMode?: SCALE_MODES, mipmap?: MIPMAP_MODES): this\n {\n let dirty;\n\n if (scaleMode !== undefined && scaleMode !== this.scaleMode)\n {\n this.scaleMode = scaleMode;\n dirty = true;\n }\n\n if (mipmap !== undefined && mipmap !== this.mipmap)\n {\n this.mipmap = mipmap;\n dirty = true;\n }\n\n if (dirty)\n {\n this.dirtyStyleId++;\n }\n\n return this;\n }\n\n /**\n * Changes w/h/resolution. Texture becomes valid if width and height are greater than zero.\n *\n * @param {number} desiredWidth - Desired visual width\n * @param {number} desiredHeight - Desired visual height\n * @param {number} [resolution] - Optionally set resolution\n * @returns {PIXI.BaseTexture} this\n */\n setSize(desiredWidth: number, desiredHeight: number, resolution?: number): this\n {\n resolution = resolution || this.resolution;\n\n return this.setRealSize(desiredWidth * resolution, desiredHeight * resolution, resolution);\n }\n\n /**\n * Sets real size of baseTexture, preserves current resolution.\n *\n * @param {number} realWidth - Full rendered width\n * @param {number} realHeight - Full rendered height\n * @param {number} [resolution] - Optionally set resolution\n * @returns {PIXI.BaseTexture} this\n */\n setRealSize(realWidth: number, realHeight: number, resolution?: number): this\n {\n this.resolution = resolution || this.resolution;\n this.width = Math.round(realWidth) / this.resolution;\n this.height = Math.round(realHeight) / this.resolution;\n this._refreshPOT();\n this.update();\n\n return this;\n }\n\n /**\n * Refresh check for isPowerOfTwo texture based on size\n *\n * @private\n */\n protected _refreshPOT(): void\n {\n this.isPowerOfTwo = isPow2(this.realWidth) && isPow2(this.realHeight);\n }\n\n /**\n * Changes resolution\n *\n * @param {number} resolution - res\n * @returns {PIXI.BaseTexture} this\n */\n setResolution(resolution: number): this\n {\n const oldResolution = this.resolution;\n\n if (oldResolution === resolution)\n {\n return this;\n }\n\n this.resolution = resolution;\n\n if (this.valid)\n {\n this.width = Math.round(this.width * oldResolution) / resolution;\n this.height = Math.round(this.height * oldResolution) / resolution;\n this.emit('update', this);\n }\n\n this._refreshPOT();\n\n return this;\n }\n\n /**\n * Sets the resource if it wasn't set. Throws error if resource already present\n *\n * @param {PIXI.Resource} resource - that is managing this BaseTexture\n * @returns {PIXI.BaseTexture} this\n */\n setResource(resource: R): this\n {\n if (this.resource === resource)\n {\n return this;\n }\n\n if (this.resource)\n {\n throw new Error('Resource can be set only once');\n }\n\n resource.bind(this);\n\n this.resource = resource;\n\n return this;\n }\n\n /**\n * Invalidates the object. Texture becomes valid if width and height are greater than zero.\n */\n update(): void\n {\n if (!this.valid)\n {\n if (this.width > 0 && this.height > 0)\n {\n this.valid = true;\n this.emit('loaded', this);\n this.emit('update', this);\n }\n }\n else\n {\n this.dirtyId++;\n this.dirtyStyleId++;\n this.emit('update', this);\n }\n }\n\n /**\n * Handle errors with resources.\n * @private\n * @param {ErrorEvent} event - Error event emitted.\n */\n onError(event: ErrorEvent): void\n {\n this.emit('error', this, event);\n }\n\n /**\n * Destroys this base texture.\n * The method stops if resource doesn't want this texture to be destroyed.\n * Removes texture from all caches.\n */\n destroy(): void\n {\n // remove and destroy the resource\n if (this.resource)\n {\n this.resource.unbind(this);\n // only destroy resourced created internally\n if (this.resource.internal)\n {\n this.resource.destroy();\n }\n this.resource = null;\n }\n\n if (this.cacheId)\n {\n delete BaseTextureCache[this.cacheId];\n delete TextureCache[this.cacheId];\n\n this.cacheId = null;\n }\n\n // finally let the WebGL renderer know..\n this.dispose();\n\n BaseTexture.removeFromCache(this);\n this.textureCacheIds = null;\n\n this.destroyed = true;\n }\n\n /**\n * Frees the texture from WebGL memory without destroying this texture object.\n * This means you can still use the texture later which will upload it to GPU\n * memory again.\n *\n * @fires PIXI.BaseTexture#dispose\n */\n dispose(): void\n {\n this.emit('dispose', this);\n }\n\n /**\n * Utility function for BaseTexture|Texture cast\n */\n castToBaseTexture(): BaseTexture\n {\n return this;\n }\n\n /**\n * Helper function that creates a base texture based on the source you provide.\n * The source can be - image url, image element, canvas element. If the\n * source is an image url or an image element and not in the base texture\n * cache, it will be created and loaded.\n *\n * @static\n * @param {string|HTMLImageElement|HTMLCanvasElement|SVGElement|HTMLVideoElement} source - The\n * source to create base texture from.\n * @param {object} [options] - See {@link PIXI.BaseTexture}'s constructor for options.\n * @param {string} [options.pixiIdPrefix=pixiid] - If a source has no id, this is the prefix of the generated id\n * @param {boolean} [strict] - Enforce strict-mode, see {@link PIXI.settings.STRICT_TEXTURE_CACHE}.\n * @returns {PIXI.BaseTexture} The new base texture.\n */\n static from(source: ImageSource|string,\n options?: IBaseTextureOptions, strict = settings.STRICT_TEXTURE_CACHE): BaseTexture\n {\n const isFrame = typeof source === 'string';\n let cacheId = null;\n\n if (isFrame)\n {\n cacheId = source;\n }\n else\n {\n if (!(source as any)._pixiId)\n {\n const prefix = (options && options.pixiIdPrefix) || 'pixiid';\n\n (source as any)._pixiId = `${prefix}_${uid()}`;\n }\n\n cacheId = (source as any)._pixiId;\n }\n\n let baseTexture = BaseTextureCache[cacheId] as BaseTexture;\n\n // Strict-mode rejects invalid cacheIds\n if (isFrame && strict && !baseTexture)\n {\n throw new Error(`The cacheId \"${cacheId}\" does not exist in BaseTextureCache.`);\n }\n\n if (!baseTexture)\n {\n baseTexture = new BaseTexture(source, options);\n baseTexture.cacheId = cacheId;\n BaseTexture.addToCache(baseTexture, cacheId);\n }\n\n return baseTexture;\n }\n\n /**\n * Create a new BaseTexture with a BufferResource from a Float32Array.\n * RGBA values are floats from 0 to 1.\n * @static\n * @param {Float32Array|Uint8Array} buffer - The optional array to use, if no data\n * is provided, a new Float32Array is created.\n * @param {number} width - Width of the resource\n * @param {number} height - Height of the resource\n * @param {object} [options] - See {@link PIXI.BaseTexture}'s constructor for options.\n * @return {PIXI.BaseTexture} The resulting new BaseTexture\n */\n static fromBuffer(buffer: Float32Array|Uint8Array,\n width: number, height: number, options?: IBaseTextureOptions): BaseTexture\n {\n buffer = buffer || new Float32Array(width * height * 4);\n\n const resource = new BufferResource(buffer, { width, height });\n const type = buffer instanceof Float32Array ? TYPES.FLOAT : TYPES.UNSIGNED_BYTE;\n\n return new BaseTexture(resource, Object.assign(defaultBufferOptions, options || { width, height, type }));\n }\n\n /**\n * Adds a BaseTexture to the global BaseTextureCache. This cache is shared across the whole PIXI object.\n *\n * @static\n * @param {PIXI.BaseTexture} baseTexture - The BaseTexture to add to the cache.\n * @param {string} id - The id that the BaseTexture will be stored against.\n */\n static addToCache(baseTexture: BaseTexture, id: string): void\n {\n if (id)\n {\n if (baseTexture.textureCacheIds.indexOf(id) === -1)\n {\n baseTexture.textureCacheIds.push(id);\n }\n\n if (BaseTextureCache[id])\n {\n // eslint-disable-next-line no-console\n console.warn(`BaseTexture added to the cache with an id [${id}] that already had an entry`);\n }\n\n BaseTextureCache[id] = baseTexture;\n }\n }\n\n /**\n * Remove a BaseTexture from the global BaseTextureCache.\n *\n * @static\n * @param {string|PIXI.BaseTexture} baseTexture - id of a BaseTexture to be removed, or a BaseTexture instance itself.\n * @return {PIXI.BaseTexture|null} The BaseTexture that was removed.\n */\n static removeFromCache(baseTexture: string | BaseTexture): BaseTexture|null\n {\n if (typeof baseTexture === 'string')\n {\n const baseTextureFromCache = BaseTextureCache[baseTexture];\n\n if (baseTextureFromCache)\n {\n const index = baseTextureFromCache.textureCacheIds.indexOf(baseTexture);\n\n if (index > -1)\n {\n baseTextureFromCache.textureCacheIds.splice(index, 1);\n }\n\n delete BaseTextureCache[baseTexture];\n\n return baseTextureFromCache;\n }\n }\n else if (baseTexture && baseTexture.textureCacheIds)\n {\n for (let i = 0; i < baseTexture.textureCacheIds.length; ++i)\n {\n delete BaseTextureCache[baseTexture.textureCacheIds[i]];\n }\n\n baseTexture.textureCacheIds.length = 0;\n\n return baseTexture;\n }\n\n return null;\n }\n\n /**\n * Global number of the texture batch, used by multi-texture renderers\n *\n * @static\n * @member {number}\n */\n static _globalBatch = 0;\n}\n","import { Resource } from './Resource';\nimport { BaseTexture } from '../BaseTexture';\nimport { ISize } from '@pixi/math';\nimport { autoDetectResource, IAutoDetectOptions } from './autoDetectResource';\n\n/**\n * Resource that can manage several resource (items) inside.\n * All resources need to have the same pixel size.\n * Parent class for CubeResource and ArrayResource\n *\n * @memberof PIXI\n */\nexport abstract class AbstractMultiResource extends Resource\n{\n /** Number of elements in array. */\n readonly length: number;\n\n /**\n * Collection of partial baseTextures that correspond to resources.\n *\n * @readonly\n */\n items: Array;\n\n /**\n * Dirty IDs for each part.\n *\n * @readonly\n */\n itemDirtyIds: Array;\n\n /**\n * Promise when loading.\n *\n * @default null\n */\n private _load: Promise;\n\n /** Bound baseTexture, there can only be one. */\n baseTexture: BaseTexture;\n\n /**\n * @param length\n * @param options - Options to for Resource constructor\n * @param {number} [options.width] - Width of the resource\n * @param {number} [options.height] - Height of the resource\n */\n constructor(length: number, options?: ISize)\n {\n const { width, height } = options || {};\n\n super(width, height);\n\n this.items = [];\n this.itemDirtyIds = [];\n\n for (let i = 0; i < length; i++)\n {\n const partTexture = new BaseTexture();\n\n this.items.push(partTexture);\n // -2 - first run of texture array upload\n // -1 - texture item was allocated\n // >=0 - texture item uploaded , in sync with items[i].dirtyId\n this.itemDirtyIds.push(-2);\n }\n\n this.length = length;\n this._load = null;\n this.baseTexture = null;\n }\n\n /**\n * Used from ArrayResource and CubeResource constructors.\n *\n * @param resources - Can be resources, image elements, canvas, etc. ,\n * length should be same as constructor length\n * @param options - Detect options for resources\n */\n protected initFromArray(resources: Array, options?: IAutoDetectOptions): void\n {\n for (let i = 0; i < this.length; i++)\n {\n if (!resources[i])\n {\n continue;\n }\n if (resources[i].castToBaseTexture)\n {\n this.addBaseTextureAt(resources[i].castToBaseTexture(), i);\n }\n else if (resources[i] instanceof Resource)\n {\n this.addResourceAt(resources[i], i);\n }\n else\n {\n this.addResourceAt(autoDetectResource(resources[i], options), i);\n }\n }\n }\n\n /** Destroy this BaseImageResource. */\n dispose(): void\n {\n for (let i = 0, len = this.length; i < len; i++)\n {\n this.items[i].destroy();\n }\n this.items = null;\n this.itemDirtyIds = null;\n this._load = null;\n }\n\n /**\n * Set a baseTexture by ID\n *\n * @param baseTexture\n * @param index - Zero-based index of resource to set\n * @return - Instance for chaining\n */\n abstract addBaseTextureAt(baseTexture: BaseTexture, index: number): this;\n\n /**\n * Set a resource by ID\n *\n * @param resource\n * @param index - Zero-based index of resource to set\n * @return - Instance for chaining\n */\n addResourceAt(resource: Resource, index: number): this\n {\n if (!this.items[index])\n {\n throw new Error(`Index ${index} is out of bounds`);\n }\n\n // Inherit the first resource dimensions\n if (resource.valid && !this.valid)\n {\n this.resize(resource.width, resource.height);\n }\n\n this.items[index].setResource(resource);\n\n return this;\n }\n\n /** Set the parent base texture. */\n bind(baseTexture: BaseTexture): void\n {\n if (this.baseTexture !== null)\n {\n throw new Error('Only one base texture per TextureArray is allowed');\n }\n super.bind(baseTexture);\n\n for (let i = 0; i < this.length; i++)\n {\n this.items[i].parentTextureArray = baseTexture;\n this.items[i].on('update', baseTexture.update, baseTexture);\n }\n }\n\n /** Unset the parent base texture. */\n unbind(baseTexture: BaseTexture): void\n {\n super.unbind(baseTexture);\n\n for (let i = 0; i < this.length; i++)\n {\n this.items[i].parentTextureArray = null;\n this.items[i].off('update', baseTexture.update, baseTexture);\n }\n }\n\n /**\n * Load all the resources simultaneously\n *\n * @return - When load is resolved\n */\n load(): Promise\n {\n if (this._load)\n {\n return this._load;\n }\n\n const resources = this.items.map((item) => item.resource).filter((item) => item);\n\n // TODO: also implement load part-by-part strategy\n const promises = resources.map((item) => item.load());\n\n this._load = Promise.all(promises)\n .then(() =>\n {\n const { realWidth, realHeight } = this.items[0];\n\n this.resize(realWidth, realHeight);\n\n return Promise.resolve(this);\n }\n );\n\n return this._load;\n }\n}\n","import { AbstractMultiResource } from './AbstractMultiResource';\nimport { TARGETS } from '@pixi/constants';\nimport { BaseTexture } from '../BaseTexture';\n\nimport type { BaseImageResource } from './BaseImageResource';\nimport type { Renderer } from '../../Renderer';\nimport type { GLTexture } from '../GLTexture';\nimport type { ISize } from '@pixi/math';\n\n/**\n * A resource that contains a number of sources.\n *\n * @memberof PIXI\n */\nexport class ArrayResource extends AbstractMultiResource\n{\n /**\n * @param source - Number of items in array or the collection\n * of image URLs to use. Can also be resources, image elements, canvas, etc.\n * @param options - Options to apply to {@link PIXI.autoDetectResource}\n * @param {number} [options.width] - Width of the resource\n * @param {number} [options.height] - Height of the resource\n */\n constructor(source: number|Array, options?: ISize)\n {\n const { width, height } = options || {};\n\n let urls;\n let length: number;\n\n if (Array.isArray(source))\n {\n urls = source;\n length = source.length;\n }\n else\n {\n length = source;\n }\n\n super(length, { width, height });\n\n if (urls)\n {\n this.initFromArray(urls, options);\n }\n }\n\n /**\n * Set a baseTexture by ID,\n * ArrayResource just takes resource from it, nothing more\n *\n * @param baseTexture\n * @param index - Zero-based index of resource to set\n * @return - Instance for chaining\n */\n addBaseTextureAt(baseTexture: BaseTexture, index: number): this\n {\n if (baseTexture.resource)\n {\n this.addResourceAt(baseTexture.resource, index);\n }\n else\n {\n throw new Error('ArrayResource does not support RenderTexture');\n }\n\n return this;\n }\n\n /** Add binding */\n bind(baseTexture: BaseTexture): void\n {\n super.bind(baseTexture);\n\n baseTexture.target = TARGETS.TEXTURE_2D_ARRAY;\n }\n\n /**\n * Upload the resources to the GPU.\n *\n * @param renderer\n * @param texture\n * @param glTexture\n * @returns - whether texture was uploaded\n */\n upload(renderer: Renderer, texture: BaseTexture, glTexture: GLTexture): boolean\n {\n const { length, itemDirtyIds, items } = this;\n const { gl } = renderer;\n\n if (glTexture.dirtyId < 0)\n {\n gl.texImage3D(\n gl.TEXTURE_2D_ARRAY,\n 0,\n glTexture.internalFormat,\n this._width,\n this._height,\n length,\n 0,\n texture.format,\n glTexture.type,\n null\n );\n }\n\n for (let i = 0; i < length; i++)\n {\n const item = items[i];\n\n if (itemDirtyIds[i] < item.dirtyId)\n {\n itemDirtyIds[i] = item.dirtyId;\n if (item.valid)\n {\n gl.texSubImage3D(\n gl.TEXTURE_2D_ARRAY,\n 0,\n 0, // xoffset\n 0, // yoffset\n i, // zoffset\n item.resource.width,\n item.resource.height,\n 1,\n texture.format,\n glTexture.type,\n (item.resource as BaseImageResource).source\n );\n }\n }\n }\n\n return true;\n }\n}\n","import { Resource } from './Resource';\nimport { determineCrossOrigin } from '@pixi/utils';\nimport { ALPHA_MODES } from '@pixi/constants';\n\nimport type { BaseTexture, ImageSource } from '../BaseTexture';\nimport type { Renderer } from '../../Renderer';\nimport type { GLTexture } from '../GLTexture';\n\n/**\n * Base for all the image/canvas resources.\n *\n * @memberof PIXI\n */\nexport class BaseImageResource extends Resource\n{\n /**\n * The source element.\n *\n * @member {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|SVGElement}\n * @readonly\n */\n public source: ImageSource;\n\n /**\n * If set to `true`, will force `texImage2D` over `texSubImage2D` for uploading.\n * Certain types of media (e.g. video) using `texImage2D` is more performant.\n *\n * @default false\n * @private\n */\n public noSubImage: boolean;\n\n /**\n * @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|SVGElement} source\n */\n constructor(source: ImageSource)\n {\n const sourceAny = source as any;\n const width = sourceAny.naturalWidth || sourceAny.videoWidth || sourceAny.width;\n const height = sourceAny.naturalHeight || sourceAny.videoHeight || sourceAny.height;\n\n super(width, height);\n\n this.source = source;\n this.noSubImage = false;\n }\n\n /**\n * Set cross origin based detecting the url and the crossorigin\n *\n * @param element - Element to apply crossOrigin\n * @param url - URL to check\n * @param crossorigin - Cross origin value to use\n */\n static crossOrigin(element: HTMLImageElement|HTMLVideoElement, url: string, crossorigin?: boolean|string): void\n {\n if (crossorigin === undefined && url.indexOf('data:') !== 0)\n {\n element.crossOrigin = determineCrossOrigin(url);\n }\n else if (crossorigin !== false)\n {\n element.crossOrigin = typeof crossorigin === 'string' ? crossorigin : 'anonymous';\n }\n }\n\n /**\n * Upload the texture to the GPU.\n *\n * @param renderer - Upload to the renderer\n * @param baseTexture - Reference to parent texture\n * @param glTexture\n * @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|SVGElement} [source] - (optional)\n * @returns - true is success\n */\n upload(renderer: Renderer, baseTexture: BaseTexture, glTexture: GLTexture, source?: ImageSource): boolean\n {\n const gl = renderer.gl;\n const width = baseTexture.realWidth;\n const height = baseTexture.realHeight;\n\n source = source || this.source;\n\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.alphaMode === ALPHA_MODES.UNPACK);\n\n if (!this.noSubImage\n && baseTexture.target === gl.TEXTURE_2D\n && glTexture.width === width\n && glTexture.height === height)\n {\n gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, baseTexture.format, glTexture.type, source);\n }\n else\n {\n glTexture.width = width;\n glTexture.height = height;\n\n gl.texImage2D(baseTexture.target, 0, glTexture.internalFormat, baseTexture.format, glTexture.type, source);\n }\n\n return true;\n }\n\n /**\n * Checks if source width/height was changed, resize can cause extra baseTexture update.\n * Triggers one update in any case.\n */\n update(): void\n {\n if (this.destroyed)\n {\n return;\n }\n\n const source = this.source as any;\n\n const width = source.naturalWidth || source.videoWidth || source.width;\n const height = source.naturalHeight || source.videoHeight || source.height;\n\n this.resize(width, height);\n\n super.update();\n }\n\n /** Destroy this {@link BaseImageResource} */\n dispose(): void\n {\n this.source = null;\n }\n}\n","import { BaseImageResource } from './BaseImageResource';\n\n/**\n * @interface OffscreenCanvas\n */\n\n/**\n * Resource type for HTMLCanvasElement.\n *\n * @memberof PIXI\n */\nexport class CanvasResource extends BaseImageResource\n{\n /**\n * @param source - Canvas element to use\n */\n // eslint-disable-next-line @typescript-eslint/no-useless-constructor\n constructor(source: HTMLCanvasElement)\n {\n super(source);\n }\n\n /**\n * Used to auto-detect the type of resource.\n *\n * @param {*} source - The source object\n * @return {boolean} `true` if source is HTMLCanvasElement or OffscreenCanvas\n */\n static test(source: unknown): source is OffscreenCanvas|HTMLCanvasElement\n {\n const { OffscreenCanvas } = self;\n\n // Check for browsers that don't yet support OffscreenCanvas\n if (OffscreenCanvas && source instanceof OffscreenCanvas)\n {\n return true;\n }\n\n return self.HTMLCanvasElement && source instanceof HTMLCanvasElement;\n }\n}\n","import { AbstractMultiResource } from './AbstractMultiResource';\nimport { TARGETS } from '@pixi/constants';\n\nimport type { Resource } from './Resource';\nimport type { ISize } from '@pixi/math';\nimport type { ArrayFixed } from '@pixi/utils';\nimport type { BaseTexture } from '../BaseTexture';\nimport type { Renderer } from '../../Renderer';\nimport type { GLTexture } from '../GLTexture';\n\n/**\n * Constructor options for CubeResource\n */\nexport interface ICubeResourceOptions extends ISize\n{\n /** Whether to auto-load resources */\n autoLoad?: boolean;\n\n /** In case BaseTextures are supplied, whether to copy them or use. */\n linkBaseTexture?: boolean;\n}\n\n/**\n * Resource for a CubeTexture which contains six resources.\n *\n * @memberof PIXI\n */\nexport class CubeResource extends AbstractMultiResource\n{\n items: ArrayFixed;\n\n /**\n * In case BaseTextures are supplied, whether to use same resource or bind baseTexture itself.\n *\n * @protected\n */\n linkBaseTexture: boolean;\n\n /**\n * @param {Array} [source] - Collection of URLs or resources\n * to use as the sides of the cube.\n * @param options - ImageResource options\n * @param {number} [options.width] - Width of resource\n * @param {number} [options.height] - Height of resource\n * @param {number} [options.autoLoad=true] - Whether to auto-load resources\n * @param {number} [options.linkBaseTexture=true] - In case BaseTextures are supplied,\n * whether to copy them or use\n */\n constructor(source?: ArrayFixed, options?: ICubeResourceOptions)\n {\n const { width, height, autoLoad, linkBaseTexture } = options || {};\n\n if (source && source.length !== CubeResource.SIDES)\n {\n throw new Error(`Invalid length. Got ${source.length}, expected 6`);\n }\n\n super(6, { width, height });\n\n for (let i = 0; i < CubeResource.SIDES; i++)\n {\n this.items[i].target = TARGETS.TEXTURE_CUBE_MAP_POSITIVE_X + i;\n }\n\n this.linkBaseTexture = linkBaseTexture !== false;\n\n if (source)\n {\n this.initFromArray(source, options);\n }\n\n if (autoLoad !== false)\n {\n this.load();\n }\n }\n\n /**\n * Add binding.\n *\n * @param baseTexture - parent base texture\n */\n bind(baseTexture: BaseTexture): void\n {\n super.bind(baseTexture);\n\n baseTexture.target = TARGETS.TEXTURE_CUBE_MAP;\n }\n\n addBaseTextureAt(baseTexture: BaseTexture, index: number, linkBaseTexture?: boolean): this\n {\n if (linkBaseTexture === undefined)\n {\n linkBaseTexture = this.linkBaseTexture;\n }\n\n if (!this.items[index])\n {\n throw new Error(`Index ${index} is out of bounds`);\n }\n\n if (!this.linkBaseTexture\n || baseTexture.parentTextureArray\n || Object.keys(baseTexture._glTextures).length > 0)\n {\n // copy mode\n if (baseTexture.resource)\n {\n this.addResourceAt(baseTexture.resource, index);\n }\n else\n {\n throw new Error(`CubeResource does not support copying of renderTexture.`);\n }\n }\n else\n {\n // link mode, the difficult one!\n baseTexture.target = TARGETS.TEXTURE_CUBE_MAP_POSITIVE_X + index;\n baseTexture.parentTextureArray = this.baseTexture;\n\n this.items[index] = baseTexture;\n }\n\n if (baseTexture.valid && !this.valid)\n {\n this.resize(baseTexture.realWidth, baseTexture.realHeight);\n }\n\n this.items[index] = baseTexture;\n\n return this;\n }\n\n /**\n * Upload the resource\n *\n * @returns {boolean} true is success\n */\n upload(renderer: Renderer, _baseTexture: BaseTexture, glTexture: GLTexture): boolean\n {\n const dirty = this.itemDirtyIds;\n\n for (let i = 0; i < CubeResource.SIDES; i++)\n {\n const side = this.items[i];\n\n if (dirty[i] < side.dirtyId)\n {\n if (side.valid && side.resource)\n {\n side.resource.upload(renderer, side, glTexture);\n dirty[i] = side.dirtyId;\n }\n else if (dirty[i] < -1)\n {\n // either item is not valid yet, either its a renderTexture\n // allocate the memory\n renderer.gl.texImage2D(side.target, 0,\n glTexture.internalFormat,\n _baseTexture.realWidth,\n _baseTexture.realHeight,\n 0,\n _baseTexture.format,\n glTexture.type,\n null);\n dirty[i] = -1;\n }\n }\n }\n\n return true;\n }\n\n /** Number of texture sides to store for CubeResources. */\n static SIDES = 6;\n\n /**\n * Used to auto-detect the type of resource.\n *\n * @param {*} source - The source object\n * @return {boolean} `true` if source is an array of 6 elements\n */\n static test(source: unknown): source is ArrayFixed\n {\n return Array.isArray(source) && source.length === CubeResource.SIDES;\n }\n}\n","import { BaseImageResource } from './BaseImageResource';\nimport { settings } from '@pixi/settings';\nimport { ALPHA_MODES } from '@pixi/constants';\n\nimport type { BaseTexture } from '../BaseTexture';\nimport type { Renderer } from '../../Renderer';\nimport type { GLTexture } from '../GLTexture';\n\nexport interface IImageResourceOptions\n{\n /** Start loading process */\n autoLoad?: boolean;\n\n /** Whether its required to create a bitmap before upload. */\n createBitmap?: boolean;\n\n /** Load image using cross origin. */\n crossorigin?: boolean|string;\n\n /** Premultiply image alpha in bitmap. */\n alphaMode?: ALPHA_MODES;\n}\n\n/**\n * Resource type for HTMLImageElement.\n *\n * @memberof PIXI\n */\nexport class ImageResource extends BaseImageResource\n{\n /** URL of the image source */\n url: string;\n\n /**\n * If the image should be disposed after upload\n *\n * @default false\n */\n preserveBitmap: boolean;\n\n /**\n * If capable, convert the image using createImageBitmap API.\n *\n * @default PIXI.settings.CREATE_IMAGE_BITMAP\n */\n createBitmap: boolean;\n\n /**\n * Controls texture alphaMode field\n * Copies from options\n * Default is `null`, copies option from baseTexture\n *\n * @readonly\n */\n alphaMode: ALPHA_MODES;\n\n /**\n * The ImageBitmap element created for a {@code HTMLImageElement}.\n *\n * @default null\n */\n bitmap: ImageBitmap;\n\n /**\n * Promise when loading.\n *\n * @default null\n */\n private _load: Promise;\n\n /** When process is completed */\n private _process: Promise;\n\n /**\n * @param source - image source or URL\n * @param options\n * @param {boolean} [options.autoLoad=true] - start loading process\n * @param {boolean} [options.createBitmap=PIXI.settings.CREATE_IMAGE_BITMAP] - whether its required to create\n * a bitmap before upload\n * @param {boolean} [options.crossorigin=true] - Load image using cross origin\n * @param {PIXI.ALPHA_MODES} [options.alphaMode=PIXI.ALPHA_MODES.UNPACK] - Premultiply image alpha in bitmap\n */\n constructor(source: HTMLImageElement|string, options?: IImageResourceOptions)\n {\n options = options || {};\n\n if (!(source instanceof HTMLImageElement))\n {\n const imageElement = new Image();\n\n BaseImageResource.crossOrigin(imageElement, source, options.crossorigin);\n\n imageElement.src = source;\n source = imageElement;\n }\n\n super(source);\n\n // FireFox 68, and possibly other versions, seems like setting the HTMLImageElement#width and #height\n // to non-zero values before its loading completes if images are in a cache.\n // Because of this, need to set the `_width` and the `_height` to zero to avoid uploading incomplete images.\n // Please refer to the issue #5968 (https://github.com/pixijs/pixi.js/issues/5968).\n if (!source.complete && !!this._width && !!this._height)\n {\n this._width = 0;\n this._height = 0;\n }\n\n this.url = source.src;\n\n this._process = null;\n\n this.preserveBitmap = false;\n this.createBitmap = (options.createBitmap !== undefined\n ? options.createBitmap : settings.CREATE_IMAGE_BITMAP) && !!self.createImageBitmap;\n this.alphaMode = typeof options.alphaMode === 'number' ? options.alphaMode : null;\n this.bitmap = null;\n\n this._load = null;\n\n if (options.autoLoad !== false)\n {\n this.load();\n }\n }\n\n /**\n * Returns a promise when image will be loaded and processed.\n *\n * @param createBitmap - whether process image into bitmap\n */\n load(createBitmap?: boolean): Promise\n {\n if (this._load)\n {\n return this._load;\n }\n\n if (createBitmap !== undefined)\n {\n this.createBitmap = createBitmap;\n }\n\n this._load = new Promise((resolve, reject): void =>\n {\n const source = this.source as HTMLImageElement;\n\n this.url = source.src;\n\n const completed = (): void =>\n {\n if (this.destroyed)\n {\n return;\n }\n source.onload = null;\n source.onerror = null;\n\n this.resize(source.width, source.height);\n this._load = null;\n\n if (this.createBitmap)\n {\n resolve(this.process());\n }\n else\n {\n resolve(this);\n }\n };\n\n if (source.complete && source.src)\n {\n completed();\n }\n else\n {\n source.onload = completed;\n source.onerror = (event): void =>\n {\n // Avoids Promise freezing when resource broken\n reject(event);\n this.onError.emit(event);\n };\n }\n });\n\n return this._load;\n }\n\n /**\n * Called when we need to convert image into BitmapImage.\n * Can be called multiple times, real promise is cached inside.\n *\n * @return - Cached promise to fill that bitmap\n */\n process(): Promise\n {\n const source = this.source as HTMLImageElement;\n\n if (this._process !== null)\n {\n return this._process;\n }\n if (this.bitmap !== null || !self.createImageBitmap)\n {\n return Promise.resolve(this);\n }\n\n const createImageBitmap = self.createImageBitmap as any;\n const cors = !source.crossOrigin || source.crossOrigin === 'anonymous';\n\n this._process = fetch(source.src,\n {\n mode: cors ? 'cors' : 'no-cors'\n })\n .then((r) => r.blob())\n .then((blob) => createImageBitmap(blob,\n 0, 0, source.width, source.height,\n {\n premultiplyAlpha: this.alphaMode === ALPHA_MODES.UNPACK ? 'premultiply' : 'none',\n }))\n .then((bitmap: ImageBitmap) =>\n {\n if (this.destroyed)\n {\n return Promise.reject();\n }\n this.bitmap = bitmap;\n this.update();\n this._process = null;\n\n return Promise.resolve(this);\n });\n\n return this._process;\n }\n\n /**\n * Upload the image resource to GPU.\n *\n * @param renderer - Renderer to upload to\n * @param baseTexture - BaseTexture for this resource\n * @param glTexture - GLTexture to use\n * @returns {boolean} true is success\n */\n upload(renderer: Renderer, baseTexture: BaseTexture, glTexture: GLTexture): boolean\n {\n if (typeof this.alphaMode === 'number')\n {\n // bitmap stores unpack premultiply flag, we dont have to notify texImage2D about it\n\n baseTexture.alphaMode = this.alphaMode;\n }\n\n if (!this.createBitmap)\n {\n return super.upload(renderer, baseTexture, glTexture);\n }\n if (!this.bitmap)\n {\n // yeah, ignore the output\n this.process();\n if (!this.bitmap)\n {\n return false;\n }\n }\n\n super.upload(renderer, baseTexture, glTexture, this.bitmap);\n\n if (!this.preserveBitmap)\n {\n // checks if there are other renderers that possibly need this bitmap\n\n let flag = true;\n\n const glTextures = baseTexture._glTextures;\n\n for (const key in glTextures)\n {\n const otherTex = glTextures[key];\n\n if (otherTex !== glTexture && otherTex.dirtyId !== baseTexture.dirtyId)\n {\n flag = false;\n break;\n }\n }\n\n if (flag)\n {\n if (this.bitmap.close)\n {\n this.bitmap.close();\n }\n\n this.bitmap = null;\n }\n }\n\n return true;\n }\n\n /** Destroys this resource. */\n dispose(): void\n {\n (this.source as HTMLImageElement).onload = null;\n (this.source as HTMLImageElement).onerror = null;\n\n super.dispose();\n\n if (this.bitmap)\n {\n this.bitmap.close();\n this.bitmap = null;\n }\n this._process = null;\n this._load = null;\n }\n\n /**\n * Used to auto-detect the type of resource.\n *\n * @param {*} source - The source object\n * @return {boolean} `true` if source is string or HTMLImageElement\n */\n static test(source: unknown): source is string|HTMLImageElement\n {\n return typeof source === 'string' || source instanceof HTMLImageElement;\n }\n}\n","import { uid } from '@pixi/utils';\nimport { BaseImageResource } from './BaseImageResource';\n\nimport type { ISize } from '@pixi/math';\n\nexport interface ISVGResourceOptions\n{\n source?: string;\n scale?: number;\n width?: number;\n height?: number;\n autoLoad?: boolean;\n crossorigin?: boolean|string;\n}\n/**\n * Resource type for SVG elements and graphics.\n *\n * @memberof PIXI\n */\nexport class SVGResource extends BaseImageResource\n{\n /** Base64 encoded SVG element or URL for SVG file. */\n public readonly svg: string;\n\n /** The source scale to apply when rasterizing on load. */\n public readonly scale: number;\n\n /** A width override for rasterization on load. */\n public readonly _overrideWidth: number;\n\n /** A height override for rasterization on load. */\n public readonly _overrideHeight: number;\n\n /** Call when completely loaded. */\n private _resolve: () => void;\n\n /** Promise when loading */\n private _load: Promise;\n\n /** Cross origin value to use */\n private _crossorigin?: boolean|string;\n\n /**\n * @param sourceBase64 - Base64 encoded SVG element or URL for SVG file.\n * @param {object} [options] - Options to use\n * @param {number} [options.scale=1] - Scale to apply to SVG. Overridden by...\n * @param {number} [options.width] - Rasterize SVG this wide. Aspect ratio preserved if height not specified.\n * @param {number} [options.height] - Rasterize SVG this high. Aspect ratio preserved if width not specified.\n * @param {boolean} [options.autoLoad=true] - Start loading right away.\n */\n constructor(sourceBase64: string, options?: ISVGResourceOptions)\n {\n options = options || {};\n\n super(document.createElement('canvas'));\n this._width = 0;\n this._height = 0;\n\n this.svg = sourceBase64;\n this.scale = options.scale || 1;\n this._overrideWidth = options.width;\n this._overrideHeight = options.height;\n\n this._resolve = null;\n this._crossorigin = options.crossorigin;\n this._load = null;\n\n if (options.autoLoad !== false)\n {\n this.load();\n }\n }\n\n load(): Promise\n {\n if (this._load)\n {\n return this._load;\n }\n\n this._load = new Promise((resolve): void =>\n {\n // Save this until after load is finished\n this._resolve = (): void =>\n {\n this.resize(this.source.width, this.source.height);\n resolve(this);\n };\n\n // Convert SVG inline string to data-uri\n if (SVGResource.SVG_XML.test(this.svg.trim()))\n {\n if (!btoa)\n {\n throw new Error('Your browser doesn\\'t support base64 conversions.');\n }\n (this as any).svg = `data:image/svg+xml;base64,${btoa(unescape(encodeURIComponent(this.svg)))}`;\n }\n\n this._loadSvg();\n });\n\n return this._load;\n }\n\n /** Loads an SVG image from `imageUrl` or `data URL`. */\n private _loadSvg(): void\n {\n const tempImage = new Image();\n\n BaseImageResource.crossOrigin(tempImage, this.svg, this._crossorigin);\n tempImage.src = this.svg;\n\n tempImage.onerror = (event): void =>\n {\n if (!this._resolve)\n {\n return;\n }\n\n tempImage.onerror = null;\n this.onError.emit(event);\n };\n\n tempImage.onload = (): void =>\n {\n if (!this._resolve)\n {\n return;\n }\n\n const svgWidth = tempImage.width;\n const svgHeight = tempImage.height;\n\n if (!svgWidth || !svgHeight)\n {\n throw new Error('The SVG image must have width and height defined (in pixels), canvas API needs them.');\n }\n\n // Set render size\n let width = svgWidth * this.scale;\n let height = svgHeight * this.scale;\n\n if (this._overrideWidth || this._overrideHeight)\n {\n width = this._overrideWidth || this._overrideHeight / svgHeight * svgWidth;\n height = this._overrideHeight || this._overrideWidth / svgWidth * svgHeight;\n }\n width = Math.round(width);\n height = Math.round(height);\n\n // Create a canvas element\n const canvas = this.source as HTMLCanvasElement;\n\n canvas.width = width;\n canvas.height = height;\n (canvas as any)._pixiId = `canvas_${uid()}`;\n\n // Draw the Svg to the canvas\n canvas\n .getContext('2d')\n .drawImage(tempImage, 0, 0, svgWidth, svgHeight, 0, 0, width, height);\n\n this._resolve();\n this._resolve = null;\n };\n }\n\n /**\n * Get size from an svg string using a regular expression.\n *\n * @param svgString - a serialized svg element\n * @return - image extension\n */\n static getSize(svgString?: string): ISize\n {\n const sizeMatch = SVGResource.SVG_SIZE.exec(svgString);\n const size: any = {};\n\n if (sizeMatch)\n {\n size[sizeMatch[1]] = Math.round(parseFloat(sizeMatch[3]));\n size[sizeMatch[5]] = Math.round(parseFloat(sizeMatch[7]));\n }\n\n return size;\n }\n\n /** Destroys this texture. */\n dispose(): void\n {\n super.dispose();\n this._resolve = null;\n this._crossorigin = null;\n }\n\n /**\n * Used to auto-detect the type of resource.\n *\n * @param {*} source - The source object\n * @param {string} extension - The extension of source, if set\n * @return {boolean} - If the source is a SVG source or data file\n */\n static test(source: unknown, extension?: string): boolean\n {\n // url file extension is SVG\n return extension === 'svg'\n // source is SVG data-uri\n || (typeof source === 'string' && (/^data:image\\/svg\\+xml(;(charset=utf8|utf8))?;base64/).test(source))\n // source is SVG inline\n || (typeof source === 'string' && SVGResource.SVG_XML.test(source));\n }\n\n /**\n * Regular expression for SVG XML document.\n *\n * @example <?xml version=\"1.0\" encoding=\"utf-8\" ?><!-- image/svg --><svg\n * @readonly\n */\n static SVG_XML = /^(<\\?xml[^?]+\\?>)?\\s*()]*-->)?\\s*\\]*(?:\\s(width|height)=('|\")(\\d*(?:\\.\\d+)?)(?:px)?('|\"))[^>]*(?:\\s(width|height)=('|\")(\\d*(?:\\.\\d+)?)(?:px)?('|\"))[^>]*>/i; // eslint-disable-line max-len\n}\n","import { BaseImageResource } from './BaseImageResource';\nimport { Ticker } from '@pixi/ticker';\n\nimport type { Dict } from '@pixi/utils';\n\nexport interface IVideoResourceOptions\n{\n autoLoad?: boolean;\n autoPlay?: boolean;\n updateFPS?: number;\n crossorigin?: boolean|string;\n}\n\nexport interface IVideoResourceOptionsElement\n{\n src: string;\n mime: string;\n}\n\n/**\n * Resource type for {@code HTMLVideoElement}.\n *\n * @memberof PIXI\n */\nexport class VideoResource extends BaseImageResource\n{\n /** Override the source to be the video element. */\n public source: HTMLVideoElement;\n\n /**\n * `true` to use PIXI.Ticker.shared to auto update the base texture.\n *\n * @default true\n */\n protected _autoUpdate: boolean;\n\n /**\n * `true` if the instance is currently connected to PIXI.Ticker.shared to auto update the base texture.\n *\n * @default false\n */\n protected _isConnectedToTicker: boolean;\n protected _updateFPS: number;\n protected _msToNextUpdate: number;\n\n /**\n * When set to true will automatically play videos used by this texture once\n * they are loaded. If false, it will not modify the playing state.\n *\n * @default true\n */\n protected autoPlay: boolean;\n\n /**\n * Promise when loading.\n *\n * @default null\n */\n private _load: Promise;\n\n /** Callback when completed with load. */\n private _resolve: (value?: VideoResource | PromiseLike) => void;\n\n /**\n * @param {HTMLVideoElement|object|string|Array} source - Video element to use.\n * @param {object} [options] - Options to use\n * @param {boolean} [options.autoLoad=true] - Start loading the video immediately\n * @param {boolean} [options.autoPlay=true] - Start playing video immediately\n * @param {number} [options.updateFPS=0] - How many times a second to update the texture from the video.\n * Leave at 0 to update at every render.\n * @param {boolean} [options.crossorigin=true] - Load image using cross origin\n */\n constructor(source?: HTMLVideoElement|Array|string, options?: IVideoResourceOptions)\n {\n options = options || {};\n\n if (!(source instanceof HTMLVideoElement))\n {\n const videoElement = document.createElement('video');\n\n // workaround for https://github.com/pixijs/pixi.js/issues/5996\n videoElement.setAttribute('preload', 'auto');\n videoElement.setAttribute('webkit-playsinline', '');\n videoElement.setAttribute('playsinline', '');\n\n if (typeof source === 'string')\n {\n source = [source];\n }\n\n const firstSrc = (source[0] as IVideoResourceOptionsElement).src || source[0] as string;\n\n BaseImageResource.crossOrigin(videoElement, firstSrc, options.crossorigin);\n\n // array of objects or strings\n for (let i = 0; i < source.length; ++i)\n {\n const sourceElement = document.createElement('source');\n\n let { src, mime } = source[i] as IVideoResourceOptionsElement;\n\n src = src || source[i] as string;\n\n const baseSrc = src.split('?').shift().toLowerCase();\n const ext = baseSrc.substr(baseSrc.lastIndexOf('.') + 1);\n\n mime = mime || VideoResource.MIME_TYPES[ext] || `video/${ext}`;\n\n sourceElement.src = src;\n sourceElement.type = mime;\n\n videoElement.appendChild(sourceElement);\n }\n\n // Override the source\n source = videoElement;\n }\n\n super(source);\n\n this.noSubImage = true;\n\n this._autoUpdate = true;\n this._isConnectedToTicker = false;\n\n this._updateFPS = options.updateFPS || 0;\n this._msToNextUpdate = 0;\n this.autoPlay = options.autoPlay !== false;\n\n this._load = null;\n this._resolve = null;\n\n // Bind for listeners\n this._onCanPlay = this._onCanPlay.bind(this);\n this._onError = this._onError.bind(this);\n\n if (options.autoLoad !== false)\n {\n this.load();\n }\n }\n\n /**\n * Trigger updating of the texture.\n *\n * @param deltaTime - time delta since last tick\n */\n update(_deltaTime = 0): void\n {\n if (!this.destroyed)\n {\n // account for if video has had its playbackRate changed\n const elapsedMS = Ticker.shared.elapsedMS * (this.source as HTMLVideoElement).playbackRate;\n\n this._msToNextUpdate = Math.floor(this._msToNextUpdate - elapsedMS);\n if (!this._updateFPS || this._msToNextUpdate <= 0)\n {\n super.update(/* deltaTime*/);\n this._msToNextUpdate = this._updateFPS ? Math.floor(1000 / this._updateFPS) : 0;\n }\n }\n }\n\n /**\n * Start preloading the video resource.\n *\n * @return {Promise} Handle the validate event\n */\n load(): Promise\n {\n if (this._load)\n {\n return this._load;\n }\n\n const source = this.source as HTMLVideoElement;\n\n if ((source.readyState === source.HAVE_ENOUGH_DATA || source.readyState === source.HAVE_FUTURE_DATA)\n && source.width && source.height)\n {\n (source as any).complete = true;\n }\n\n source.addEventListener('play', this._onPlayStart.bind(this));\n source.addEventListener('pause', this._onPlayStop.bind(this));\n\n if (!this._isSourceReady())\n {\n source.addEventListener('canplay', this._onCanPlay);\n source.addEventListener('canplaythrough', this._onCanPlay);\n source.addEventListener('error', this._onError, true);\n }\n else\n {\n this._onCanPlay();\n }\n\n this._load = new Promise((resolve): void =>\n {\n if (this.valid)\n {\n resolve(this);\n }\n else\n {\n this._resolve = resolve;\n\n source.load();\n }\n });\n\n return this._load;\n }\n\n /** Handle video error events. */\n private _onError(event: ErrorEvent): void\n {\n (this.source as HTMLVideoElement).removeEventListener('error', this._onError, true);\n this.onError.emit(event);\n }\n\n /**\n * Returns true if the underlying source is playing.\n *\n * @return - True if playing.\n */\n private _isSourcePlaying(): boolean\n {\n const source = this.source as HTMLVideoElement;\n\n return (source.currentTime > 0 && source.paused === false && source.ended === false && source.readyState > 2);\n }\n\n /**\n * Returns true if the underlying source is ready for playing.\n *\n * @return - True if ready.\n */\n private _isSourceReady(): boolean\n {\n const source = this.source as HTMLVideoElement;\n\n return source.readyState === 3 || source.readyState === 4;\n }\n\n /** Runs the update loop when the video is ready to play. */\n private _onPlayStart(): void\n {\n // Just in case the video has not received its can play even yet..\n if (!this.valid)\n {\n this._onCanPlay();\n }\n\n if (this.autoUpdate && !this._isConnectedToTicker)\n {\n Ticker.shared.add(this.update, this);\n this._isConnectedToTicker = true;\n }\n }\n\n /** Fired when a pause event is triggered, stops the update loop. */\n private _onPlayStop(): void\n {\n if (this._isConnectedToTicker)\n {\n Ticker.shared.remove(this.update, this);\n this._isConnectedToTicker = false;\n }\n }\n\n /** Fired when the video is loaded and ready to play. */\n private _onCanPlay(): void\n {\n const source = this.source as HTMLVideoElement;\n\n source.removeEventListener('canplay', this._onCanPlay);\n source.removeEventListener('canplaythrough', this._onCanPlay);\n\n const valid = this.valid;\n\n this.resize(source.videoWidth, source.videoHeight);\n\n // prevent multiple loaded dispatches..\n if (!valid && this._resolve)\n {\n this._resolve(this);\n this._resolve = null;\n }\n\n if (this._isSourcePlaying())\n {\n this._onPlayStart();\n }\n else if (this.autoPlay)\n {\n source.play();\n }\n }\n\n /** Destroys this texture. */\n dispose(): void\n {\n if (this._isConnectedToTicker)\n {\n Ticker.shared.remove(this.update, this);\n this._isConnectedToTicker = false;\n }\n\n const source = this.source as HTMLVideoElement;\n\n if (source)\n {\n source.removeEventListener('error', this._onError, true);\n source.pause();\n source.src = '';\n source.load();\n }\n super.dispose();\n }\n\n /** Should the base texture automatically update itself, set to true by default. */\n get autoUpdate(): boolean\n {\n return this._autoUpdate;\n }\n\n set autoUpdate(value: boolean)\n {\n if (value !== this._autoUpdate)\n {\n this._autoUpdate = value;\n\n if (!this._autoUpdate && this._isConnectedToTicker)\n {\n Ticker.shared.remove(this.update, this);\n this._isConnectedToTicker = false;\n }\n else if (this._autoUpdate && !this._isConnectedToTicker && this._isSourcePlaying())\n {\n Ticker.shared.add(this.update, this);\n this._isConnectedToTicker = true;\n }\n }\n }\n\n /**\n * How many times a second to update the texture from the video. Leave at 0 to update at every render.\n * A lower fps can help performance, as updating the texture at 60fps on a 30ps video may not be efficient.\n */\n get updateFPS(): number\n {\n return this._updateFPS;\n }\n\n set updateFPS(value: number)\n {\n if (value !== this._updateFPS)\n {\n this._updateFPS = value;\n }\n }\n\n /**\n * Used to auto-detect the type of resource.\n *\n * @param {*} source - The source object\n * @param {string} extension - The extension of source, if set\n * @return {boolean} `true` if video source\n */\n static test(source: unknown, extension?: string): source is HTMLVideoElement\n {\n return (self.HTMLVideoElement && source instanceof HTMLVideoElement)\n || VideoResource.TYPES.indexOf(extension) > -1;\n }\n\n /**\n * List of common video file extensions supported by VideoResource.\n *\n * @readonly\n */\n static TYPES: Array = ['mp4', 'm4v', 'webm', 'ogg', 'ogv', 'h264', 'avi', 'mov'];\n\n /**\n * Map of video MIME types that can't be directly derived from file extensions.\n *\n * @readonly\n */\n static MIME_TYPES: Dict = {\n ogv: 'video/ogg',\n mov: 'video/quicktime',\n m4v: 'video/mp4',\n };\n}\n","import { BaseImageResource } from './BaseImageResource';\n\n/**\n * Resource type for ImageBitmap.\n *\n * @memberof PIXI\n */\nexport class ImageBitmapResource extends BaseImageResource\n{\n /**\n * @param source - Image element to use\n */\n // eslint-disable-next-line @typescript-eslint/no-useless-constructor\n constructor(source: ImageBitmap)\n {\n super(source);\n }\n\n /**\n * Used to auto-detect the type of resource.\n *\n * @param {*} source - The source object\n * @return {boolean} `true` if source is an ImageBitmap\n */\n static test(source: unknown): source is ImageBitmap\n {\n return !!self.createImageBitmap && source instanceof ImageBitmap;\n }\n}\n","import { INSTALLED } from './autoDetectResource';\nimport { ArrayResource } from './ArrayResource';\nimport { BufferResource } from './BufferResource';\nimport { CanvasResource } from './CanvasResource';\nimport { CubeResource } from './CubeResource';\nimport { ImageResource } from './ImageResource';\nimport { SVGResource } from './SVGResource';\nimport { VideoResource } from './VideoResource';\nimport { ImageBitmapResource } from './ImageBitmapResource';\n\nexport * from './Resource';\nexport * from './BaseImageResource';\n\nINSTALLED.push(\n ImageResource,\n ImageBitmapResource,\n CanvasResource,\n VideoResource,\n SVGResource,\n BufferResource,\n CubeResource,\n ArrayResource\n);\n\nexport * from './autoDetectResource';\nexport * from './AbstractMultiResource';\nexport * from './ArrayResource';\nexport * from './BufferResource';\nexport * from './CanvasResource';\nexport * from './CubeResource';\nexport * from './ImageResource';\nexport * from './SVGResource';\nexport * from './VideoResource';\nexport * from './ImageBitmapResource';\n","import { ALPHA_MODES } from '@pixi/constants';\nimport { BufferResource } from './BufferResource';\n\nimport type { BaseTexture } from '../BaseTexture';\nimport type { Renderer } from '../../Renderer';\nimport type { GLTexture } from '../GLTexture';\n\n/**\n * Resource type for DepthTexture.\n *\n * @memberof PIXI\n */\nexport class DepthResource extends BufferResource\n{\n /**\n * Upload the texture to the GPU.\n *\n * @param renderer - Upload to the renderer\n * @param baseTexture - Reference to parent texture\n * @param glTexture - glTexture\n * @return - true is success\n */\n upload(renderer: Renderer, baseTexture: BaseTexture, glTexture: GLTexture): boolean\n {\n const gl = renderer.gl;\n\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.alphaMode === ALPHA_MODES.UNPACK);\n\n const width = baseTexture.realWidth;\n const height = baseTexture.realHeight;\n\n if (glTexture.width === width && glTexture.height === height)\n {\n gl.texSubImage2D(\n baseTexture.target,\n 0,\n 0,\n 0,\n width,\n height,\n baseTexture.format,\n glTexture.type,\n this.data,\n );\n }\n else\n {\n glTexture.width = width;\n glTexture.height = height;\n\n gl.texImage2D(\n baseTexture.target,\n 0,\n glTexture.internalFormat,\n width,\n height,\n 0,\n baseTexture.format,\n glTexture.type,\n this.data,\n );\n }\n\n return true;\n }\n}\n","import { Runner } from '@pixi/runner';\nimport { BaseTexture } from '../textures/BaseTexture';\nimport { DepthResource } from '../textures/resources/DepthResource';\nimport { FORMATS, MIPMAP_MODES, SCALE_MODES, TYPES, MSAA_QUALITY } from '@pixi/constants';\n\nimport type { GLFramebuffer } from './GLFramebuffer';\n\n/**\n * A framebuffer can be used to render contents off of the screen. {@link PIXI.BaseRenderTexture} uses\n * one internally to render into itself. You can attach a depth or stencil buffer to a framebuffer.\n *\n * On WebGL 2 machines, shaders can output to multiple textures simultaneously with GLSL 300 ES.\n *\n * @class\n * @memberof PIXI\n */\nexport class Framebuffer\n{\n public width: number;\n public height: number;\n public multisample: MSAA_QUALITY;\n\n stencil: boolean;\n depth: boolean;\n dirtyId: number;\n dirtyFormat: number;\n dirtySize: number;\n depthTexture: BaseTexture;\n colorTextures: Array;\n glFramebuffers: {[key: string]: GLFramebuffer};\n disposeRunner: Runner;\n\n /**\n * @param {number} width - Width of the frame buffer\n * @param {number} height - Height of the frame buffer\n */\n constructor(width: number, height: number)\n {\n /**\n * Width of framebuffer in pixels\n * @member {number}\n */\n this.width = Math.round(width || 100);\n\n /**\n * Height of framebuffer in pixels\n * @member {number}\n */\n this.height = Math.round(height || 100);\n\n this.stencil = false;\n this.depth = false;\n\n this.dirtyId = 0;\n this.dirtyFormat = 0;\n this.dirtySize = 0;\n\n this.depthTexture = null;\n this.colorTextures = [];\n\n this.glFramebuffers = {};\n\n this.disposeRunner = new Runner('disposeFramebuffer');\n\n /**\n * Desired number of samples for antialiasing. 0 means AA should not be used.\n *\n * Experimental WebGL2 feature, allows to use antialiasing in individual renderTextures.\n * Antialiasing is the same as for main buffer with renderer `antialias:true` options.\n * Seriously affects GPU memory consumption and GPU performance.\n *\n *```js\n * renderTexture.framebuffer.multisample = PIXI.MSAA_QUALITY.HIGH;\n * //...\n * renderer.render(myContainer, {renderTexture});\n * renderer.framebuffer.blit(); // copies data from MSAA framebuffer to texture\n * ```\n *\n * @member {PIXI.MSAA_QUALITY}\n * @default PIXI.MSAA_QUALITY.NONE\n */\n this.multisample = MSAA_QUALITY.NONE;\n }\n\n /**\n * Reference to the colorTexture.\n *\n * @member {PIXI.BaseTexture[]}\n * @readonly\n */\n get colorTexture(): BaseTexture\n {\n return this.colorTextures[0];\n }\n\n /**\n * Add texture to the colorTexture array\n *\n * @param {number} [index=0] - Index of the array to add the texture to\n * @param {PIXI.BaseTexture} [texture] - Texture to add to the array\n */\n addColorTexture(index = 0, texture?: BaseTexture): this\n {\n // TODO add some validation to the texture - same width / height etc?\n this.colorTextures[index] = texture || new BaseTexture(null, {\n scaleMode: SCALE_MODES.NEAREST,\n resolution: 1,\n mipmap: MIPMAP_MODES.OFF,\n width: this.width,\n height: this.height,\n });\n\n this.dirtyId++;\n this.dirtyFormat++;\n\n return this;\n }\n\n /**\n * Add a depth texture to the frame buffer\n *\n * @param {PIXI.BaseTexture} [texture] - Texture to add\n */\n addDepthTexture(texture?: BaseTexture): this\n {\n /* eslint-disable max-len */\n this.depthTexture = texture || new BaseTexture(new DepthResource(null, { width: this.width, height: this.height }), {\n scaleMode: SCALE_MODES.NEAREST,\n resolution: 1,\n width: this.width,\n height: this.height,\n mipmap: MIPMAP_MODES.OFF,\n format: FORMATS.DEPTH_COMPONENT,\n type: TYPES.UNSIGNED_SHORT,\n });\n\n this.dirtyId++;\n this.dirtyFormat++;\n\n return this;\n }\n\n /**\n * Enable depth on the frame buffer\n */\n enableDepth(): this\n {\n this.depth = true;\n\n this.dirtyId++;\n this.dirtyFormat++;\n\n return this;\n }\n\n /**\n * Enable stencil on the frame buffer\n */\n enableStencil(): this\n {\n this.stencil = true;\n\n this.dirtyId++;\n this.dirtyFormat++;\n\n return this;\n }\n\n /**\n * Resize the frame buffer\n *\n * @param {number} width - Width of the frame buffer to resize to\n * @param {number} height - Height of the frame buffer to resize to\n */\n resize(width: number, height: number): void\n {\n width = Math.round(width);\n height = Math.round(height);\n\n if (width === this.width && height === this.height) return;\n\n this.width = width;\n this.height = height;\n\n this.dirtyId++;\n this.dirtySize++;\n\n for (let i = 0; i < this.colorTextures.length; i++)\n {\n const texture = this.colorTextures[i];\n const resolution = texture.resolution;\n\n // take into account the fact the texture may have a different resolution..\n texture.setSize(width / resolution, height / resolution);\n }\n\n if (this.depthTexture)\n {\n const resolution = this.depthTexture.resolution;\n\n this.depthTexture.setSize(width / resolution, height / resolution);\n }\n }\n\n /**\n * Disposes WebGL resources that are connected to this geometry\n */\n dispose(): void\n {\n this.disposeRunner.emit(this, false);\n }\n\n /**\n * Destroys and removes the depth texture added to this framebuffer.\n */\n destroyDepthTexture(): void\n {\n if (this.depthTexture)\n {\n this.depthTexture.destroy();\n this.depthTexture = null;\n\n ++this.dirtyId;\n ++this.dirtyFormat;\n }\n }\n}\n","import { BaseTexture } from '../textures/BaseTexture';\nimport { Framebuffer } from '../framebuffer/Framebuffer';\nimport { MIPMAP_MODES, MSAA_QUALITY } from '@pixi/constants';\n\nimport type { IBaseTextureOptions } from '../textures/BaseTexture';\nimport type { MaskData } from '../mask/MaskData';\n\nexport interface BaseRenderTexture extends GlobalMixins.BaseRenderTexture, BaseTexture {}\n\n/**\n * A BaseRenderTexture is a special texture that allows any PixiJS display object to be rendered to it.\n *\n * __Hint__: All DisplayObjects (i.e. Sprites) that render to a BaseRenderTexture should be preloaded\n * otherwise black rectangles will be drawn instead.\n *\n * A BaseRenderTexture takes a snapshot of any Display Object given to its render method. The position\n * and rotation of the given Display Objects is ignored. For example:\n *\n * ```js\n * let renderer = PIXI.autoDetectRenderer();\n * let baseRenderTexture = new PIXI.BaseRenderTexture({ width: 800, height: 600 });\n * let renderTexture = new PIXI.RenderTexture(baseRenderTexture);\n * let sprite = PIXI.Sprite.from(\"spinObj_01.png\");\n *\n * sprite.position.x = 800/2;\n * sprite.position.y = 600/2;\n * sprite.anchor.x = 0.5;\n * sprite.anchor.y = 0.5;\n *\n * renderer.render(sprite, {renderTexture});\n * ```\n *\n * The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0\n * you can clear the transform\n *\n * ```js\n *\n * sprite.setTransform()\n *\n * let baseRenderTexture = new PIXI.BaseRenderTexture({ width: 100, height: 100 });\n * let renderTexture = new PIXI.RenderTexture(baseRenderTexture);\n *\n * renderer.render(sprite, {renderTexture}); // Renders to center of RenderTexture\n * ```\n *\n * @class\n * @extends PIXI.BaseTexture\n * @memberof PIXI\n */\nexport class BaseRenderTexture extends BaseTexture\n{\n public clearColor: number[];\n public framebuffer: Framebuffer;\n maskStack: Array;\n filterStack: Array;\n\n /**\n * @param {object} [options]\n * @param {number} [options.width=100] - The width of the base render texture.\n * @param {number} [options.height=100] - The height of the base render texture.\n * @param {PIXI.SCALE_MODES} [options.scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES}\n * for possible values.\n * @param {number} [options.resolution=PIXI.settings.RESOLUTION] - The resolution / device pixel ratio\n * of the texture being generated.\n * @param {PIXI.MSAA_QUALITY} [options.multisample=PIXI.MSAA_QUALITY.NONE] - The number of samples of the frame buffer.\n */\n constructor(options?: IBaseTextureOptions)\n {\n if (typeof options === 'number')\n {\n /* eslint-disable prefer-rest-params */\n // Backward compatibility of signature\n const width = arguments[0];\n const height = arguments[1];\n const scaleMode = arguments[2];\n const resolution = arguments[3];\n\n options = { width, height, scaleMode, resolution };\n /* eslint-enable prefer-rest-params */\n }\n\n options.width = options.width || 100;\n options.height = options.height || 100;\n options.multisample = options.multisample !== undefined ? options.multisample : MSAA_QUALITY.NONE;\n\n super(null, options);\n\n // Set defaults\n this.mipmap = MIPMAP_MODES.OFF;\n this.valid = true;\n\n this.clearColor = [0, 0, 0, 0];\n\n this.framebuffer = new Framebuffer(this.realWidth, this.realHeight)\n .addColorTexture(0, this);\n this.framebuffer.multisample = options.multisample;\n\n // TODO - could this be added the systems?\n\n /**\n * The data structure for the stencil masks.\n *\n * @member {PIXI.MaskData[]}\n */\n this.maskStack = [];\n\n /**\n * The data structure for the filters.\n *\n * @member {Object[]}\n */\n this.filterStack = [{}];\n }\n\n /**\n * Resizes the BaseRenderTexture.\n *\n * @param {number} desiredWidth - The desired width to resize to.\n * @param {number} desiredHeight - The desired height to resize to.\n */\n resize(desiredWidth: number, desiredHeight: number): void\n {\n this.framebuffer.resize(desiredWidth * this.resolution, desiredHeight * this.resolution);\n this.setRealSize(this.framebuffer.width, this.framebuffer.height);\n }\n\n /**\n * Frees the texture and framebuffer from WebGL memory without destroying this texture object.\n * This means you can still use the texture later which will upload it to GPU\n * memory again.\n *\n * @fires PIXI.BaseTexture#dispose\n */\n dispose(): void\n {\n this.framebuffer.dispose();\n\n super.dispose();\n }\n\n /**\n * Destroys this texture.\n */\n destroy(): void\n {\n super.destroy();\n\n this.framebuffer.destroyDepthTexture();\n this.framebuffer = null;\n }\n}\n","import { groupD8 } from '@pixi/math';\n\nimport type { Rectangle, ISize } from '@pixi/math';\n\n/**\n * Stores a texture's frame in UV coordinates, in\n * which everything lies in the rectangle `[(0,0), (1,0),\n * (1,1), (0,1)]`.\n *\n * | Corner | Coordinates |\n * |--------------|-------------|\n * | Top-Left | `(x0,y0)` |\n * | Top-Right | `(x1,y1)` |\n * | Bottom-Right | `(x2,y2)` |\n * | Bottom-Left | `(x3,y3)` |\n *\n * @class\n * @protected\n * @memberof PIXI\n */\nexport class TextureUvs\n{\n public x0: number;\n public y0: number;\n public x1: number;\n public y1: number;\n public x2: number;\n public y2: number;\n public x3: number;\n public y3: number;\n public uvsFloat32: Float32Array;\n\n constructor()\n {\n /**\n * X-component of top-left corner `(x0,y0)`.\n *\n * @member {number}\n */\n this.x0 = 0;\n\n /**\n * Y-component of top-left corner `(x0,y0)`.\n *\n * @member {number}\n */\n this.y0 = 0;\n\n /**\n * X-component of top-right corner `(x1,y1)`.\n *\n * @member {number}\n */\n this.x1 = 1;\n\n /**\n * Y-component of top-right corner `(x1,y1)`.\n *\n * @member {number}\n */\n this.y1 = 0;\n\n /**\n * X-component of bottom-right corner `(x2,y2)`.\n *\n * @member {number}\n */\n this.x2 = 1;\n\n /**\n * Y-component of bottom-right corner `(x2,y2)`.\n *\n * @member {number}\n */\n this.y2 = 1;\n\n /**\n * X-component of bottom-left corner `(x3,y3)`.\n *\n * @member {number}\n */\n this.x3 = 0;\n\n /**\n * Y-component of bottom-right corner `(x3,y3)`.\n *\n * @member {number}\n */\n this.y3 = 1;\n\n this.uvsFloat32 = new Float32Array(8);\n }\n\n /**\n * Sets the texture Uvs based on the given frame information.\n *\n * @protected\n * @param {PIXI.Rectangle} frame - The frame of the texture\n * @param {PIXI.Rectangle} baseFrame - The base frame of the texture\n * @param {number} rotate - Rotation of frame, see {@link PIXI.groupD8}\n */\n set(frame: Rectangle, baseFrame: ISize, rotate: number): void\n {\n const tw = baseFrame.width;\n const th = baseFrame.height;\n\n if (rotate)\n {\n // width and height div 2 div baseFrame size\n const w2 = frame.width / 2 / tw;\n const h2 = frame.height / 2 / th;\n\n // coordinates of center\n const cX = (frame.x / tw) + w2;\n const cY = (frame.y / th) + h2;\n\n rotate = groupD8.add(rotate, groupD8.NW); // NW is top-left corner\n this.x0 = cX + (w2 * groupD8.uX(rotate));\n this.y0 = cY + (h2 * groupD8.uY(rotate));\n\n rotate = groupD8.add(rotate, 2); // rotate 90 degrees clockwise\n this.x1 = cX + (w2 * groupD8.uX(rotate));\n this.y1 = cY + (h2 * groupD8.uY(rotate));\n\n rotate = groupD8.add(rotate, 2);\n this.x2 = cX + (w2 * groupD8.uX(rotate));\n this.y2 = cY + (h2 * groupD8.uY(rotate));\n\n rotate = groupD8.add(rotate, 2);\n this.x3 = cX + (w2 * groupD8.uX(rotate));\n this.y3 = cY + (h2 * groupD8.uY(rotate));\n }\n else\n {\n this.x0 = frame.x / tw;\n this.y0 = frame.y / th;\n\n this.x1 = (frame.x + frame.width) / tw;\n this.y1 = frame.y / th;\n\n this.x2 = (frame.x + frame.width) / tw;\n this.y2 = (frame.y + frame.height) / th;\n\n this.x3 = frame.x / tw;\n this.y3 = (frame.y + frame.height) / th;\n }\n\n this.uvsFloat32[0] = this.x0;\n this.uvsFloat32[1] = this.y0;\n this.uvsFloat32[2] = this.x1;\n this.uvsFloat32[3] = this.y1;\n this.uvsFloat32[4] = this.x2;\n this.uvsFloat32[5] = this.y2;\n this.uvsFloat32[6] = this.x3;\n this.uvsFloat32[7] = this.y3;\n }\n\n // #if _DEBUG\n toString(): string\n {\n return `[@pixi/core:TextureUvs `\n + `x0=${this.x0} y0=${this.y0} `\n + `x1=${this.x1} y1=${this.y1} x2=${this.x2} `\n + `y2=${this.y2} x3=${this.x3} y3=${this.y3}`\n + `]`;\n }\n // #endif\n}\n","import { BaseTexture } from './BaseTexture';\nimport { ImageResource } from './resources/ImageResource';\nimport { CanvasResource } from './resources/CanvasResource';\nimport { TextureUvs } from './TextureUvs';\nimport { settings } from '@pixi/settings';\nimport { Rectangle, Point } from '@pixi/math';\nimport { uid, TextureCache, getResolutionOfUrl, EventEmitter } from '@pixi/utils';\n\nimport type { Resource } from './resources/Resource';\nimport type { BufferResource } from './resources/BufferResource';\nimport type { IPointData, ISize } from '@pixi/math';\nimport type { IBaseTextureOptions, ImageSource } from './BaseTexture';\nimport type { TextureMatrix } from './TextureMatrix';\n\nconst DEFAULT_UVS = new TextureUvs();\n\nexport type TextureSource = string|BaseTexture|ImageSource;\n\nexport interface Texture extends GlobalMixins.Texture, EventEmitter {}\n\n/**\n * A texture stores the information that represents an image or part of an image.\n *\n * It cannot be added to the display list directly; instead use it as the texture for a Sprite.\n * If no frame is provided for a texture, then the whole image is used.\n *\n * You can directly create a texture from an image and then reuse it multiple times like this :\n *\n * ```js\n * let texture = PIXI.Texture.from('assets/image.png');\n * let sprite1 = new PIXI.Sprite(texture);\n * let sprite2 = new PIXI.Sprite(texture);\n * ```\n *\n * If you didnt pass the texture frame to constructor, it enables `noFrame` mode:\n * it subscribes on baseTexture events, it automatically resizes at the same time as baseTexture.\n *\n * Textures made from SVGs, loaded or not, cannot be used before the file finishes processing.\n * You can check for this by checking the sprite's _textureID property.\n * ```js\n * var texture = PIXI.Texture.from('assets/image.svg');\n * var sprite1 = new PIXI.Sprite(texture);\n * //sprite1._textureID should not be undefined if the texture has finished processing the SVG file\n * ```\n * You can use a ticker or rAF to ensure your sprites load the finished textures after processing. See issue #3068.\n *\n * @class\n * @extends PIXI.utils.EventEmitter\n * @memberof PIXI\n * @typeParam R - The BaseTexture's Resource type.\n */\nexport class Texture extends EventEmitter\n{\n public baseTexture: BaseTexture;\n public orig: Rectangle;\n public trim: Rectangle;\n public valid: boolean;\n public noFrame: boolean;\n public defaultAnchor: Point;\n public uvMatrix: TextureMatrix;\n protected _rotate: number;\n _updateID: number;\n _frame: Rectangle;\n _uvs: TextureUvs;\n textureCacheIds: Array;\n\n /**\n * @param {PIXI.BaseTexture} baseTexture - The base texture source to create the texture from\n * @param {PIXI.Rectangle} [frame] - The rectangle frame of the texture to show\n * @param {PIXI.Rectangle} [orig] - The area of original texture\n * @param {PIXI.Rectangle} [trim] - Trimmed rectangle of original texture\n * @param {number} [rotate] - indicates how the texture was rotated by texture packer. See {@link PIXI.groupD8}\n * @param {PIXI.IPointData} [anchor] - Default anchor point used for sprite placement / rotation\n */\n constructor(baseTexture: BaseTexture, frame?: Rectangle,\n orig?: Rectangle, trim?: Rectangle, rotate?: number, anchor?: IPointData)\n {\n super();\n\n /**\n * Does this Texture have any frame data assigned to it?\n *\n * This mode is enabled automatically if no frame was passed inside constructor.\n *\n * In this mode texture is subscribed to baseTexture events, and fires `update` on any change.\n *\n * Beware, after loading or resize of baseTexture event can fired two times!\n * If you want more control, subscribe on baseTexture itself.\n *\n * ```js\n * texture.on('update', () => {});\n * ```\n *\n * Any assignment of `frame` switches off `noFrame` mode.\n *\n * @member {boolean}\n */\n this.noFrame = false;\n\n if (!frame)\n {\n this.noFrame = true;\n frame = new Rectangle(0, 0, 1, 1);\n }\n\n if (baseTexture instanceof Texture)\n {\n baseTexture = baseTexture.baseTexture;\n }\n\n /**\n * The base texture that this texture uses.\n *\n * @member {PIXI.BaseTexture}\n */\n this.baseTexture = baseTexture;\n\n /**\n * This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,\n * irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)\n *\n * @member {PIXI.Rectangle}\n */\n this._frame = frame;\n\n /**\n * This is the trimmed area of original texture, before it was put in atlas\n * Please call `updateUvs()` after you change coordinates of `trim` manually.\n *\n * @member {PIXI.Rectangle}\n */\n this.trim = trim;\n\n /**\n * This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.\n *\n * @member {boolean}\n */\n this.valid = false;\n\n /**\n * The WebGL UV data cache. Can be used as quad UV\n *\n * @member {PIXI.TextureUvs}\n * @protected\n */\n this._uvs = DEFAULT_UVS;\n\n /**\n * Default TextureMatrix instance for this texture\n * By default that object is not created because its heavy\n *\n * @member {PIXI.TextureMatrix}\n */\n this.uvMatrix = null;\n\n /**\n * This is the area of original texture, before it was put in atlas\n *\n * @member {PIXI.Rectangle}\n */\n this.orig = orig || frame;// new Rectangle(0, 0, 1, 1);\n\n this._rotate = Number(rotate || 0);\n\n if (rotate as any === true)\n {\n // this is old texturepacker legacy, some games/libraries are passing \"true\" for rotated textures\n this._rotate = 2;\n }\n else if (this._rotate % 2 !== 0)\n {\n throw new Error('attempt to use diamond-shaped UVs. If you are sure, set rotation manually');\n }\n\n /**\n * Anchor point that is used as default if sprite is created with this texture.\n * Changing the `defaultAnchor` at a later point of time will not update Sprite's anchor point.\n * @member {PIXI.Point}\n * @default {0,0}\n */\n this.defaultAnchor = anchor ? new Point(anchor.x, anchor.y) : new Point(0, 0);\n\n /**\n * Update ID is observed by sprites and TextureMatrix instances.\n * Call updateUvs() to increment it.\n *\n * @member {number}\n * @protected\n */\n\n this._updateID = 0;\n\n /**\n * The ids under which this Texture has been added to the texture cache. This is\n * automatically set as long as Texture.addToCache is used, but may not be set if a\n * Texture is added directly to the TextureCache array.\n *\n * @member {string[]}\n */\n this.textureCacheIds = [];\n\n if (!baseTexture.valid)\n {\n baseTexture.once('loaded', this.onBaseTextureUpdated, this);\n }\n else if (this.noFrame)\n {\n // if there is no frame we should monitor for any base texture changes..\n if (baseTexture.valid)\n {\n this.onBaseTextureUpdated(baseTexture);\n }\n }\n else\n {\n this.frame = frame;\n }\n\n if (this.noFrame)\n {\n baseTexture.on('update', this.onBaseTextureUpdated, this);\n }\n }\n\n /**\n * Updates this texture on the gpu.\n *\n * Calls the TextureResource update.\n *\n * If you adjusted `frame` manually, please call `updateUvs()` instead.\n *\n */\n update(): void\n {\n if (this.baseTexture.resource)\n {\n this.baseTexture.resource.update();\n }\n }\n\n /**\n * Called when the base texture is updated\n *\n * @protected\n * @param {PIXI.BaseTexture} baseTexture - The base texture.\n */\n onBaseTextureUpdated(baseTexture: BaseTexture): void\n {\n if (this.noFrame)\n {\n if (!this.baseTexture.valid)\n {\n return;\n }\n\n this._frame.width = baseTexture.width;\n this._frame.height = baseTexture.height;\n this.valid = true;\n this.updateUvs();\n }\n else\n {\n // TODO this code looks confusing.. boo to abusing getters and setters!\n // if user gave us frame that has bigger size than resized texture it can be a problem\n this.frame = this._frame;\n }\n\n this.emit('update', this);\n }\n\n /**\n * Destroys this texture\n *\n * @param {boolean} [destroyBase=false] - Whether to destroy the base texture as well\n */\n destroy(destroyBase?: boolean): void\n {\n if (this.baseTexture)\n {\n if (destroyBase)\n {\n const { resource } = this.baseTexture as unknown as BaseTexture;\n\n // delete the texture if it exists in the texture cache..\n // this only needs to be removed if the base texture is actually destroyed too..\n if (resource && resource.url && TextureCache[resource.url])\n {\n Texture.removeFromCache(resource.url);\n }\n\n this.baseTexture.destroy();\n }\n\n this.baseTexture.off('loaded', this.onBaseTextureUpdated, this);\n this.baseTexture.off('update', this.onBaseTextureUpdated, this);\n\n this.baseTexture = null;\n }\n\n this._frame = null;\n this._uvs = null;\n this.trim = null;\n this.orig = null;\n\n this.valid = false;\n\n Texture.removeFromCache(this);\n this.textureCacheIds = null;\n }\n\n /**\n * Creates a new texture object that acts the same as this one.\n *\n * @return {PIXI.Texture} The new texture\n */\n clone(): Texture\n {\n const clonedFrame = this._frame.clone();\n const clonedOrig = this._frame === this.orig ? clonedFrame : this.orig.clone();\n const clonedTexture = new Texture(this.baseTexture,\n !this.noFrame && clonedFrame,\n clonedOrig,\n this.trim && this.trim.clone(),\n this.rotate,\n this.defaultAnchor\n );\n\n if (this.noFrame)\n {\n clonedTexture._frame = clonedFrame;\n }\n\n return clonedTexture;\n }\n\n /**\n * Updates the internal WebGL UV cache. Use it after you change `frame` or `trim` of the texture.\n * Call it after changing the frame\n */\n updateUvs(): void\n {\n if (this._uvs === DEFAULT_UVS)\n {\n this._uvs = new TextureUvs();\n }\n\n this._uvs.set(this._frame, this.baseTexture, this.rotate);\n\n this._updateID++;\n }\n\n /**\n * Helper function that creates a new Texture based on the source you provide.\n * The source can be - frame id, image url, video url, canvas element, video element, base texture\n *\n * @static\n * @param {string|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|PIXI.BaseTexture} source -\n * Source to create texture from\n * @param {object} [options] - See {@link PIXI.BaseTexture}'s constructor for options.\n * @param {string} [options.pixiIdPrefix=pixiid] - If a source has no id, this is the prefix of the generated id\n * @param {boolean} [strict] - Enforce strict-mode, see {@link PIXI.settings.STRICT_TEXTURE_CACHE}.\n * @return {PIXI.Texture} The newly created texture\n */\n static from(source: TextureSource, options: IBaseTextureOptions = {},\n strict = settings.STRICT_TEXTURE_CACHE): Texture\n {\n const isFrame = typeof source === 'string';\n let cacheId = null;\n\n if (isFrame)\n {\n cacheId = source;\n }\n else if (source instanceof BaseTexture)\n {\n if (!source.cacheId)\n {\n const prefix = (options && options.pixiIdPrefix) || 'pixiid';\n\n source.cacheId = `${prefix}-${uid()}`;\n BaseTexture.addToCache(source, source.cacheId);\n }\n\n cacheId = source.cacheId;\n }\n else\n {\n if (!(source as any)._pixiId)\n {\n const prefix = (options && options.pixiIdPrefix) || 'pixiid';\n\n (source as any)._pixiId = `${prefix}_${uid()}`;\n }\n\n cacheId = (source as any)._pixiId;\n }\n\n let texture = TextureCache[cacheId] as Texture;\n\n // Strict-mode rejects invalid cacheIds\n if (isFrame && strict && !texture)\n {\n throw new Error(`The cacheId \"${cacheId}\" does not exist in TextureCache.`);\n }\n\n if (!texture && !(source instanceof BaseTexture))\n {\n if (!options.resolution)\n {\n options.resolution = getResolutionOfUrl(source as string);\n }\n\n texture = new Texture(new BaseTexture(source, options));\n texture.baseTexture.cacheId = cacheId;\n\n BaseTexture.addToCache(texture.baseTexture, cacheId);\n Texture.addToCache(texture, cacheId);\n }\n else if (!texture && (source instanceof BaseTexture))\n {\n texture = new Texture(source as BaseTexture);\n\n Texture.addToCache(texture, cacheId);\n }\n\n // lets assume its a base texture!\n return texture;\n }\n\n /**\n * Useful for loading textures via URLs. Use instead of `Texture.from` because\n * it does a better job of handling failed URLs more effectively. This also ignores\n * `PIXI.settings.STRICT_TEXTURE_CACHE`. Works for Videos, SVGs, Images.\n * @param {string} url - The remote URL to load.\n * @param {object} [options] - Optional options to include\n * @return {Promise} A Promise that resolves to a Texture.\n */\n static fromURL(\n url: string, options?: IBaseTextureOptions): Promise>\n {\n const resourceOptions = Object.assign({ autoLoad: false }, options?.resourceOptions);\n const texture = Texture.from(url, Object.assign({ resourceOptions }, options), false);\n const resource = texture.baseTexture.resource;\n\n // The texture was already loaded\n if (texture.baseTexture.valid)\n {\n return Promise.resolve(texture);\n }\n\n // Manually load the texture, this should allow users to handle load errors\n return resource.load().then(() => Promise.resolve(texture));\n }\n\n /**\n * Create a new Texture with a BufferResource from a Float32Array.\n * RGBA values are floats from 0 to 1.\n * @static\n * @param {Float32Array|Uint8Array} buffer - The optional array to use, if no data\n * is provided, a new Float32Array is created.\n * @param {number} width - Width of the resource\n * @param {number} height - Height of the resource\n * @param {object} [options] - See {@link PIXI.BaseTexture}'s constructor for options.\n * @return {PIXI.Texture} The resulting new BaseTexture\n */\n static fromBuffer(buffer: Float32Array|Uint8Array,\n width: number, height: number, options?: IBaseTextureOptions): Texture\n {\n return new Texture(BaseTexture.fromBuffer(buffer, width, height, options));\n }\n\n /**\n * Create a texture from a source and add to the cache.\n *\n * @static\n * @param {HTMLImageElement|HTMLCanvasElement|string} source - The input source.\n * @param {String} imageUrl - File name of texture, for cache and resolving resolution.\n * @param {String} [name] - Human readable name for the texture cache. If no name is\n * specified, only `imageUrl` will be used as the cache ID.\n * @return {PIXI.Texture} Output texture\n */\n static fromLoader(source: HTMLImageElement|HTMLCanvasElement|string,\n imageUrl: string, name?: string, options?: IBaseTextureOptions): Promise