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60 lines (52 loc) · 1.76 KB
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/*
* Copyright 2015 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
goog.provide('app.shared.Effect');
goog.require('app.shared.utils');
goog.require('app.shared.SharedGame');
// We are *leaking* the Effect global for backwards compatibility.
app.shared.Effect = Effect;
/**
* Creates some effect using css animations.
* Adds animate class to element to activate animation.
* @constructor
* @param {!SharedGame} game The current game object.
* @param {!Element|!jQuery} elem The element for the effect.
*/
function Effect(game, elem) {
this.elem = app.shared.utils.unwrapElement(elem);
this.animateEnded_ = this.animateEnded_.bind(this);
};
/**
* Animate the effect at a position.
* @param {number} x The X position.
* @param {number} y The Y position.
*/
Effect.prototype.animate = function(x, y) {
// TODO(samthor): Use transform
var html = /** @type {HTMLElement} */ (this.elem);
html.style.left = x + 'px';
html.style.top = y + 'px';
this.elem.classList.remove('hidden');
// Animate
app.shared.utils.animWithClass(this.elem, 'animate', this.animateEnded_, true);
};
/**
* Hide effect when animation has finished.
* @private
*/
Effect.prototype.animateEnded_ = function() {
this.elem.classList.add('hidden');
};