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/*
* Copyright 2015 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
'use strict';
goog.provide('app.Level');
goog.provide('app.LevelResult');
goog.provide('app.LevelResultOptions');
/**
* @typedef {{
* startBlocks: string,
* toolbox: string
* }}
*/
app.LevelOptions;
/**
* Base class for levels.
*
* @param {app.LevelOptions} options for this level.
* @constructor
*/
app.Level = class {
constructor(options) {
this.startBlocks = options.startBlocks || '';
if (!this.startBlocks.match(/^<xml/)) {
this.startBlocks = '<xml>' + this.startBlocks + '</xml>';
}
this.toolbox = options.toolbox || '';
if (!this.toolbox.match(/^<xml/)) {
this.toolbox = '<xml>' + this.toolbox + '</xml>';
}
this.insertWhenRun = false;
this.id = app.Level.idCounter++;
this.type = null;
}
/**
* Override this method to create optional intro results that run when the level
* starts.
*
* @return {!app.LevelResult} intro animation.
*/
introAnimation() {
}
/**
* Validates a blockly execution and returns a smart hint to user.
*
* @param {!Array.<app.BlockEvaluation>} playerSteps
* @param {!app.Blockly} blockly wrapper.
* @return {app.LevelResult} a user friendly level result.
*/
processResult(playerSteps, blockly) {
}
/**
* Specifies css class names to apply when running this level.
*
* @returns {string}
*/
className() {
return 'level--' + this.type + ' level--' + this.id;
}
};
/**
* Counts created levels so they can be given a unique id.
* @type {number}
*/
app.Level.idCounter = 0;
/**
* @typedef {{
* allowRetry: boolean,
* code: string,
* skipAnimation: boolean,
* overlayGraphic: string,
* idealBlockCount: number,
* isFinalLevel: boolean,
* missingBlocks: Array.<string>
* }}
*/
app.LevelResultOptions;
/**
* Results form level run which can be displayed to the user.
*
* @param {boolean} levelComplete is true if the level was completed.
* @param {string=} message which can be shown to the user.
* @param {app.LevelResultOptions=} options for these results.
* @constructor
*/
app.LevelResult = class {
constructor(levelComplete, message, options) {
options = options || {};
this.allowRetry = options.allowRetry == null ? true : options.allowRetry;
this.code = options.code || null;
this.skipAnimation = options.skipAnimation || false;
this.overlayGraphic = options.overlayGraphic || null;
this.levelComplete = levelComplete;
this.isFinalLevel = options.isFinalLevel || false;
this.message = message || '';
this.missingBlocks = options.missingBlocks || [];
if (options.idealBlockCount) {
this.message = this.message.replace('{{ideal}}', options.idealBlockCount);
}
}
showResult() {
return true;
}
};