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Copy pathcharacter.js
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122 lines (98 loc) · 2.85 KB
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/*
* Copyright 2015 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
'use strict';
goog.provide('app.Character');
goog.require('app.Animation');
goog.require('app.AnimationData');
goog.require('app.Step');
app.Character = class {
constructor(el, color) {
/** @type {app.Animation} */
this.animation = null;
this.currentState = null;
this.el = el;
this.data = app.AnimationData();
this.lastFrame = null;
this.color = color;
// Create canvas
let canvas = document.createElement('canvas');
canvas.width = canvasWidth;
canvas.height = canvasHeight;
el.appendChild(canvas);
this.context = canvas.getContext('2d');
this.images = {};
this.renderSprites_(color);
}
renderSprites_(color) {
Object.keys(this.data).forEach(name => {
this.loadImage(name, color)
});
}
loadImage(name, color) {
let image = new Image();
image.onload = () => {
this.images[name] = image;
};
image.onerror = () => {
image.onerror = null;
setTimeout(() => {
image.src += '?' + +new Date;
}, 1000);
}
image.src = `img/steps/${color}/${name}.png`;
}
update(dt) {
if (!this.animation) return;
let frame = this.animation.update(dt);
if (frame === this.lastFrame) {
return;
}
let image = this.images[frame.sprite];
if (image) {
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
this.context.drawImage(image, frame.x, frame.y,
frame.width, frame.height, frame.offsetX, frame.offsetY,
frame.width, frame.height);
} else {
// Try to load failed image again.
// Check if we are displaying the first frame so we don't try 24 times.
if (frame.x === 0) {
this.loadImage(frame.sprite, this.color);
}
}
this.lastFrame = frame;
}
setState(state) {
if (state === this.currentState) {
return;
}
if (this.currentState) {
this.el.classList.remove(this.currentState);
}
this.currentState = state;
this.el.classList.add(this.currentState);
}
play(step, bpm) {
this.animation = new app.Animation(step, bpm, this.data);
this.animation.play();
}
setColor(color) {
if (this.color !== color) {
this.color = color;
this.renderSprites_(color);
}
}
};